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World of Warcraft: Wrath of the Lich King Hands On

MMO PC Hands On by Oli Welsh

25 July, 2008

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"A hero. That's what you once were. You stood boldly against the shadow, and purchased another dawn for the world - with your life. But the evil you fought is not so easily banished; the victory you claimed not so easily held."

When Blizzard's writing is good, it's really good. These words are intoned over the Death Knight intro movie, after you've clicked "create" on one of the resurrected warriors belonging to World of Warcraft's first-ever hero class. Only, that's something of a misnomer, because the Death Knight is in fact an anti-hero class. Indeed - in what must be one of the most memorable and entertaining introductions to any RPG, MMO or otherwise - it starts out as a full-blown, thieving, torturing, pillaging, genocidal villain.

We covered the basic mechanics and playing style of the Death Knight in our Worldwide Invitational impressions, and ran through the exhaustive feature list of next WOW expansion Wrath of the Lich King in a full preview a couple of months back. We'll come back to all of this in more detail in future beta reports, but we used our first hours on the beta test this week to investigate the Death Knight starting area for the first time. Despite having been warned that it was something special, we couldn't believe our eyes and ears for the entirety of it.

That entirety is not very long or large, however. The Death Knight zone - not even a zone in its own right, it's a smallish area located at the eastern edge of the Eastern Plaguelands - will take you through two levels, from the Death Knight's starting point of 55 to 57. It'll do so in double-quick time, too, taking just a few hours - maybe one solid evening's play - to get through. What an evening, though.

'World of Warcraft: Wrath of the Lich King' Screenshot 1

"Troll Death Knight = le fail," a Blood Elf informed us. While mincing like a pansy.

As beautifully orchestrated as WOW's best dungeons are - not to mention the fantastic Draenei and Blood Elf introductions from the Burning Crusade, spanning 20 levels apiece - Blizzard has never attempted such a concentrated and extravagant piece of staging, of high showmanship, as this before. It's startling, spectacular, and most surprisingly of all, it's consistently, laugh-out-loud funny. It even makes a great virtue of having dozens of freshly-minted Death Knights in identical armour running around.

The first shock is landing straight in front of the expansion's star and ultimate end boss - Arthas, the Lich King himself - and seeing the quest-giving exclam above his head. You've been resurrected as part of his undead army, the Scourge. You begin by learning your way around the floating necropolis of Acherus, The Ebon Hold, and learning how to Runeforge your weapon. Runeforging does not, as previously thought, allow you to change the combination of runes Death Knights use for spellcasting - now it's essentially a free and endlessly modifiable enchantment, complete with pretty glow.

After that, you're sent down to the ground, where the Scourge is busy slaughtering a community of Scarlet Crusade zealots. WOW players will know that the Crusade are far from good guys - in fact, the darkly funny propaganda leaflets you pick up from their corpses verge on the politically sensitive - but the Scourge is worse. The Scourge is perhaps the ultimate evil in the Warcraft universe, and you're part of it.

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Comments: 1-24 of 24 in total

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actionfitz
25/07/08 @ 14:56
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Fuck.
There goes another slice of my free time...
:(

Think I just gained 2 stone, lost my job, personal hygiene and several friends by merely reading that article...
lol.
/wtb moar 'world of cashcow'.
Adam_T
25/07/08 @ 14:59
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I think this looks awesome, I just know on day of release on our server, that Death Knight area will probably have a couple of thousand guys running around...

Don't think this is something I will pick up on launch day 1.
MBar
25/07/08 @ 15:16
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Want ...
the fell
25/07/08 @ 15:19
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Christ my friends playing beta aren't having me on...jealous.
booner
25/07/08 @ 15:21
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When is this due for release? appox?
darc
25/07/08 @ 15:32
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So much interesting stuff that is completely inaccessible to those who didn't survive the yawn-fest between ~L25 and ... you tell me when it got interesting again. L60? No way I could ever wade back into this game, but it sure sounds cool.
Adam_T
25/07/08 @ 15:35
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Dude! I dropped at 46, to pick my char up again ~8 months later.

With the new levelling improvements it's a joke, you can probably get from 40 to 60 in a week or so of just casual playing.
loopy
25/07/08 @ 16:18
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Oh my, this sounds awesome.
Yodzilla
25/07/08 @ 16:24
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That is one ugly game.
Wyrm
25/07/08 @ 17:51
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Low polygon, yes. Ugly? Oh, sweet mother of fuck, no.

I've been messing with the Beta and Northrend is staggeringly beautiful.


Oh, and no official release yet, but it's pretty much on target to be out by the end of the year. November/December would make sense.
Edited 1 times, most recently on 25/07/08 @ 18:53
Dizz
25/07/08 @ 20:19
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Man oh man, beta key where are you? I'm so jealous. :>
Shadman
25/07/08 @ 20:39
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"We can only hope that Northrend, the real meat of the expansion - for which this amazing intro is no more than a curtain-raiser - can live up to it."

Oh, it can.
Nikalai88
25/07/08 @ 22:18
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No NDA?

Blizzard is one of the best companies, no matter what people say.
Henrik_se
26/07/08 @ 09:34
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I played WoW for more than two years. Started in the EU beta, joined a raiding guild, killed C'Thun, got Burning Crusade, got a bit into SSC and The Eye, and then finally burned out, vowing never to play it again.

I can't wait for the expansion to come out so I can start playing again. :-/
danteire
26/07/08 @ 09:53
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So how does the "unlocking" of the DK work? I heard it was either reach level 80 and BAM he/she is available or you have to complete a quest chain at level 80 to access them. Anyone have any info?
Derblington
26/07/08 @ 10:52
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Once you hit 55 you can create one of the same faction, if you have Wrath too, obviously.
Orange
26/07/08 @ 11:55
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Hmm, so as soon as I thought I was free from WoW, looks like I will be pulled right back in again.

Hopefully the endgame is a bit better though, I found Burning Crusade still far too similar to original WoW. Would be nice if they do bring in a more"one player in an RTS" vibe to it and some more arcade and open world things to do. PVP without needing to grind battlegrounds for gear and having a more epic and interesting setting than unbalanced deathmatch arenas.
Azazel
26/07/08 @ 12:33
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In a moment of weakness I signed up for a 10 day tree trial of WoW yesterday.

Then I thought: ARGH! Who could be arsed.
sirtacos
26/07/08 @ 14:34
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I tried WoW once. I gave up a week later. Thank God too. Beyond the fact that admitting ever having played it in the first place is embarrassing, think of all the time I saved that I've instead spent on real-world pursuits!

This does look pretty good though. If it weren't for the fact that WoW plays like a choke chain (masochistic and I'll probably die before I ever reach climax) I'd probably give it a spin.
stallion185
28/07/08 @ 02:44
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"Beyond the fact that admitting ever having played it in the first place is embarrassing"

Why would it be embarrassing?
anomagnus
28/07/08 @ 09:17
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theres no way i'm giving up my druid, after all the work i put into him to start a death knight

when i imagined hero class, having to start a bloody new character was not how i imagined it
Vixremento
28/07/08 @ 15:49
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True...a hero class would have been nicer if we could have specialised more (e.g a warlock becomes a necromancer) but the existing classes are in anyways gaining additional abilities so it's a hard one to figure out.

Either way I'm pretty sure Blizz thought about a lot of these routes. I still play once in a while but when WOTLK comes I'll play it through to enjoy the new content and maybe even give the DK a whirl. From what I understand is that you create a new character (you don't replace and existing one). I'll first take my main character to 80 so that I can enjoy the new content and then I'll try the DK once things have gotten a little calmer around there (because you know it's gonna just be a flood of deathknights). They should actually charge 5k - 10k gold for a deathknight (it is "heroic" after all).
Adam_T
29/07/08 @ 10:35
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What would be the point of that? So the gold-buyers and geeks with no life could try them out an no-one else? lol
otto [mod]
30/07/08 @ 09:00
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Oh God, me wanto much.

Am I right in thinking you have to sacrifice an existing character at level 55 or above to create a Death Knight? Cos that is going to be a massive wrench. :(

Comments: 1-24 of 24 in total

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