Jump to navigation

Table of contents

Page Previous 1 2 3 Next

Advertisement

World of Warcraft: Wrath of the Lich King Interview

MMO PC Interview by Oli Welsh

16 May, 2008

Page 3 of 3. <- Page 2

Eurogamer: You've got a couple of fairly heavyweight competitors launching this year - Age of Conan and Warhammer Online. Those games both have a heavy focus on PVP in the endgame. Do you think you might lose quite a few PVP players to these games?

J. Allen Brack: We don't really think about it like that. We don't make games in a vacuum, we don't just play World of Warcraft, I love online games, I play a lot of online games, and I'm really excited about those games coming out because I want to play them. I think that's fairly common across the board.

I think there's room for all three of those games to be successful. I mean, the worst thing for our industry is for online games to come out and fail. They cost so much money to develop, and it's so difficult, and it's such a huge labour of love to launch an online game, for it to fail is sad for everybody.

Eurogamer: Do you think WOW is ever going to need a complete overhaul of the engine?

J. Allen Brack: That's actually something we talk about every expansion. It's interesting, two games have really tried that before, Ultima Online tried it and EverQuest tried it as well, and in each case it was only somewhat successful. In each case a lot of people continued to play with the original client, because it was faster, or they preferred it, or were just used to it or whatever. And so for me as a game developer, the idea that we would spend so much time and energy on something and have people go, "meh, that's not really for me," that's not very exciting.

So I don't think there's really a clear model as to how to do that successfully. The model we have with Wrath of the Lich King allows people with high-end machines some additional graphical effects, and then we'll have some kind of fallback for the people who don't. Will we need a graphical update from the ground up at some point? Yep, probably. And I'm positive we'll talk about it next expansion.

'World of Warcraft: Wrath of the Lich King' Screenshot 5

Orc architecture has a more aggressive look now. No more Mr Nice Monsters.

Eurogamer: MMO players love to complain about "grinding", and developers love to say they don't include it in their games. But do you think most players really do dislike it?

Jeff Kaplan: I think grinding can be tuned poorly. I don't think players hate it. I was a big EverQuest player, and EverQuest had insane grind in there, and there were moments of that grind that I loved. There were Sundays when I would spend four hours in a dungeon, where we would never move because of the way EverQuest worked - you'd camp your spot, and your puller would run out and bring creatures to the group - and I enjoyed it. I was basically using the game as a chat-room at that point, and my character happened to be making some progress during that chat. [It was during these chats that Kaplan first spoke to Blizzard's Rob Pardo and ended up getting hired - but that's another story.]

I think grinds can be horribly mis-tuned and leave a really sour taste in players' mouths. But at its core, an RPG is about character progression, and when it's done right players call it "progression", and when it's done wrong, players call it "grind". I think for a game to have a lot of breadth and depth to it, it's impossible that every moment of gameplay would be entirely unique. There are some elements that need to be repeated.

Eurogamer: And some people actively like repetition.

Jeff Kaplan: Yeah! A core part of gameplay is mastering repetition. Making sure that there's some variety to that, a sense of progression and reward, is important. I don't think grind is inherently bad, I just think poorly tuned grinds have put players off, and rightly so.

'World of Warcraft: Wrath of the Lich King' Screenshot 6

They didn't give us any shots of people. Just imagine a walrus-man modelled on Wilford Brimley here.

Eurogamer: Do you really think WOW's success is good for the MMO industry as a whole?

Jeff Kaplan: I think it is healthy, believe it or not. I've heard the counter-argument that we're making it hard for other MMOs, but the way I like to see it - I'm not a believer that WOW is untouchable and no one will ever beat it. There will be a game that comes out that's great that players will prefer to play over WOW.

But what I think WOW has done, is that when that game comes out, it's going to be really, really good. I don't think players should settle for lousy MMOs. Just coming out with a game and saying it's an MMO and having some content isn't enough. We really need to raise the bar on what we're putting in front of people. And that's not just an MMO thing, it's a games as an industry thing.

No hard feelings when a game comes out and beats WOW, it's going to have to be a great game.

Tom Chilton: What I really hope is that we've expanded the market, that we've increased faith with publishers that it's a viable genre. I'm sure it's taken more seriously than it was before.

J. Allen Brack: I can't see how it's bad. I'm a lover of online games, I love the social experiment that they give, I've been playing and making online games for many years now and don't really want to make any other type of game. WOW's success in that has really put a spotlight on this type of game, that it's really the future - I don't necessarily mean MMOs, but co-operative play. It's a no-brainer, Xbox Live has built this entire concept around their console of "people like to play together". Well no kidding, it's not rocket science. But I really like the focus that it has given gaming in general.

Eurogamer: WOW does present a problem in the short term, though, for other games to muscle their way into the market alongside you.

J. Allen Brack: Really, you think so? Because people said that about EverQuest as well. "There'll never be a game as big as EverQuest, it's got half a million subscribers!" Something will come along and WOW will be like EverQuest, a great game I played back in the day.

Advertisement

Are you excited about World of Warcraft: Wrath of the Lich King on PC?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-20 of 20 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
Benno
16/05/08 @ 13:03
#1
0
You buried this comment
Comment below viewing threshold
Show
lol

Yeah i really would like more graphical improvements
Edited 1 times, most recently on 16/05/08 @ 14:04
Whitewalker
16/05/08 @ 13:24
#2
0
You buried this comment
Comment below viewing threshold
Show
So after this expansion a graphical overhaul...that will be interesting.
Buztafen
16/05/08 @ 13:25
#3
0
You buried this comment
Comment below viewing threshold
Show
Hehehe....geeks....snigger....

/continues watching Star Trek TNG: The Inner Light.
Crofto
16/05/08 @ 13:30
#4
0
You buried this comment
Comment below viewing threshold
Show
Good to see them admit that PvP rewards are out-balancing PvE rewards. I mean, it's not an issue I care for really, but the people I played with last time I was on WoW all hated the fact that just doing a few Arena fights would gain them better gear than doing any raid instance for hours on end.

I do have the snigger when they state that raids take "skill". I'm sorry, but WoW is a really skill-devoid game from a pure gaming standpoint. To beat WoW's "hardest" content, you only need A) Good communication and B) Strategy (which is often supplied via an online guide/trial and error for raids, so it's hardly the player using initiative) . There's little to no actual gaming-input skill required.
FunkyRenegade
16/05/08 @ 13:43
#5
0
You buried this comment
Comment below viewing threshold
Show
@Crofto
I have to disagree slightly, saying it's totally devoid of skill in the later raid instances is a bit far, the skill is in the organisation and making sure you're doing the right things at the right times. Especially when you have elements of randomness such as the Shadow of Death in the Teron Gorefiend encounter, you have to adapt to the situation depending on who's hit with it. I'd like to see more things like that in the level 80 raids, but we shall see :)
It's similar to saying there's no skill in playing football, because you just have to be organised and have a strategy.
Edited 1 times, most recently on 16/05/08 @ 14:43
groovychainsaw
16/05/08 @ 13:50
#6
0
You buried this comment
Comment below viewing threshold
Show
Yeah, but funky you gotta admit one good football player can carry a team through individual sklill, wow is a lot more robotic than that, with each person playing their role, and (as crofto said) having planned out or researched the most effective strategy. There is rarely a moment of blinding brilliance from a single player that turns a raid. Personally, raiding for me is too much like being a cog in a machine, i can see the levers im pulling too clearly. At least PvP is a bit more interesting because you never know what strategy you're going to have to use for the next fight...
fervent_platypus
16/05/08 @ 13:52
#7
0
You buried this comment
Comment below viewing threshold
Show
Wow, but the Blizzard guys either don't know the MMO competitive landscape or are just using two bad examples to bolster their argument against making sweeping graphical changes to WoW. Both EvE and DAoC have had, on numerous occasions, major graphical changes to their clients without splintering the player base across multiple different front-end programs or causing undue performance issues. Just because UO, EQ, and (presumably) WoW aren't engineered in such a way as to make graphical upgrades easily obtainable it doesn't mean that,"there isn't really a clear model as to how to do that successfully." It just means that Blizzard don't have as clear cut a solution to that problem as they could have.
Edited 1 times, most recently on 16/05/08 @ 14:54
Wyrm
16/05/08 @ 14:06
#8
0
You buried this comment
Comment below viewing threshold
Show
Graphical rework would have to be very carefully done, WoW has a very unique style that forms part of it's appeal for me. I actually think it looks gorgeous as it is. But, I think I'd trust them to go ahead and do it, they know their strengths.
zozart
16/05/08 @ 14:15
#9
0
You buried this comment
Comment below viewing threshold
Show
That's all cool. But when are they are going to fix my fucking battlegroup (Ruin) ?

/me smoulders.
Optyk
16/05/08 @ 14:27
#10
0
You buried this comment
Comment below viewing threshold
Show
but whens it out?!
FunkyRenegade
16/05/08 @ 14:59
#11
0
You buried this comment
Comment below viewing threshold
Show
@Groovy
it depends, I've had a few moments when a boss has been on a few % left and two or three players have managed to polish them off pretty sweetly. One example was Malchezaar, we had him at 1% and an infernal dropped on the only safe spot the ranged and healers had left (all the melee dps was dead) and the tank managed to finish him off alone. I know it's not the same, I was just making an analogy :P
But yeah, overall I'd agree that PvP is way more interesting for the reasons you gave, and the fact that there's a lot more "holy shit!" moments.
Krelle
16/05/08 @ 15:07
#12
0
You buried this comment
Comment below viewing threshold
Show
There is deffo a fair share of "skill" needed to raid successfully in Wow.
Everyone who says otherwise havnt played with unskillful players. (No, not clueless, just sucky. Or mayhaps both..)

But is skill more important than than Strategy and or Trial'n Error? Obviously not.
MightyMouse
16/05/08 @ 15:40
#13
0
You buried this comment
Comment below viewing threshold
Show
The degree to which individual brilliance plays an impact varies hugely even between games i the same genre. In halos 1&2 you could, with a bit of luck, win through a 1v3 situation. In halo 3 it was slowed down a bit more and you just can't (assuming the other players aren't suffering heart attacks at the time). You can already do quite a bit of very unlikely stuff with a bit of thought, but moving too much away from the group mechanic would be a mistake imo.
jimr9999us
16/05/08 @ 18:01
#14
0
You buried this comment
Comment below viewing threshold
Show
This interview gives great insight as to why WoW is at the top.

After turning the pc gaming community on its head, these 3 men still possess insight, perspective, and humility.

Awesome. Keep these in-depth developer interviews coming! I'd love 3 pages on the examination of button-clicks per minute!

Seriously!
MBar
16/05/08 @ 19:51
#15
0
You buried this comment
Comment below viewing threshold
Show
but whens it out?!

Feb 2008, last I heard.

But then, I haven't cared in about six months.
Crofto
16/05/08 @ 21:10
#16
0
You buried this comment
Comment below viewing threshold
Show
I know many people disagree with me on my WoW skill-reliance views, but I'm happy to see people making some fair arguments against me here.

I'll be perfectly honest, and probably open myself to attack, but I've not actually took part in raids over 10 players. It's just that, in my experience, seeing a 12 year old kid run around in the best raid gear tells me that it really cannot be as challenging or skill reliant as, say, other games out there. Of course, you could say that 12 year old kid is one of a kind and has the skill and intelligence of someone of age 20+, but I'm sure many of us veteran WoW players have seen plenty of these kids to outbalance that view!

I'm actually not a fan of raiding (bet you saw that coming), but that's mainly down to the fact that I find the whole repetitive-robot process too boring! I also don't really enjoy being told what to do and how to use my character, but that's another story...

But I'm not having a pop at raiders out there, or people playing WoW. I just personally don't think the game really takes much skill. Time, yes... but skill... hmm.
DarkTimes
16/05/08 @ 23:46
#17
0
You buried this comment
Comment below viewing threshold
Show
Having lead a reasonably successful raiding guild, I've trialled enough new members to know the gap between a good and bad raider can be very large. Yes, the skills of a good raider can be more cerebral than reflex based, but given how few average players are able to perform to the sorts of standards that serious raiding requires, I think it's unfair to say that raiding is easy, or requires little skill. In my opinion, knowledge, strategy, communication and team-working are probably harder skills to source than fast reflexes and a good trigger finger, and people who excel in all areas are very hard to come by.
Edited 2 times, most recently on 17/05/08 @ 00:48
BigJonno
17/05/08 @ 16:31
#18
0
You buried this comment
Comment below viewing threshold
Show
I'd say it's less skill and more knowledge. You've got to understand how your class works, how you mesh with other players, what the monsters can do, that kind of thing. A good example is paladin tanks. I've recently levelled a protection paladin into the 60s and it drives me crazy when I see all the prot paladins out there who don't have a clue what they're doing. They're completely different from typical warrior tanks and need different gear and different techniques to play effectively. It's not so much skill (in a FPS, twitch-game, reflex sense,) more understanding.
FunkyRenegade
17/05/08 @ 17:56
#19
0
You buried this comment
Comment below viewing threshold
Show
There's two completely different sides to the game in PvP and PvE endgame though,
Solo SKILL can be found in abundance in PvP, for example I was doing a 3v3, Paladin (me), Warrior, Mage. Me and the Warrior went immediately for their healer, but found ourselves destroyed by their mage and warrior, leaving their healer dead. and Me and my warrior dead. The mage managed to kite and god knows what else to this other Mage and Warrior taking them both out on his own leaving me and our warrior in disbelief.
But group skill is found in the PvE side, without good teamwork and near-perfect organisation you wont ever make it out of the T4 25man raids.
Nikalai88
30/06/08 @ 22:59
#20
0
You buried this comment
Comment below viewing threshold
Show
You know Blizzard might not be the most innovative company but the amount of thought and detail that they put into the simplest areas that other developers would simply ignore is amazing.

Comments: 1-20 of 20 in total

Want to comment on this article? Log in, or register!

X View gallery