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World of Warcraft: Wrath of the Lich King Interview

PC Interview by Eurogamer staff

8 October, 2007

Page 1 of 2. Page 2 ->

It's been two months now since Blizzard unveiled the next expansion pack for World of Warcraft. Or, more accurately, since the Internet unveiled it - but the official announcement still caused a stir amongst the hardcore fans who made the pilgrimage to BlizzCon.

But despite its impressive fanbase (nine million players and counting), WoW is facing tougher competition than ever before. Some players have defected to the Lord of the Rings MMO, while others are taking a serious interest in the development of Warhammer Online. WoW is three years old now and the first expansion, The Burning Crusade, left some players wanting more.

That's what Blizzard intends to provide with Wrath of the Lich King. As previously announced it will raise the level cap to 80 and introduce a new Hero character class, a new trade skill and extra tools, amongst other features.

But is that going to be enough to keep WoW's momentum going? Our friends over at Eurogamer.fr spoke to lead designer Jeff Kaplan and lead character artist Chris Robinson to find out.

Eurogamer: There were some flaws in The Burning Crusade, such as the difficulty of accessing certain instances and other elements which caused concern for hardcore players. What did you learn from that?

Jeff Kaplan: I fully agree with you, we did learn many lessons from The Burning Crusade. We've already fixed the access issue with recent updates. I can't tell you a lot about the progression system in Wrath of the Lich King, but we're exploring new paths to make this add-on accessible to everyone.

For example, we could imagine some open content for a server rather than for a specific guild, like we did with Ahn'Qiraj. We could even push this basic concept a little further. You could also imagine a system which would allow you to grant access to all your characters once you've unlocked it with one of them. It's a very important matter for us; we don't want to remake what I personally consider a mistake in the Burning Crusade.

We want to re-examine all the trade skills one by one. For example, the leather craft in the Burning Crusade was interesting only in the first level of the add-on. It became rather obsolete later compared to the objects you could take from the monsters, get as rewards for quests or find inside dungeons. In the Wrath of the Lich King, we want everyone to be satisfied with the trade they choose and we want it to be rewarding. Therefore we're going to analyse everything we did with The Burning Crusade and previously to work out what was good and what was missed out.

'World of Warcraft: Wrath of the Lich King' Screenshot 1

Eurogamer: You've previously stated that Lich King will let players customise their avatars to a greater degree than ever before. Why have you waited so long?

Jeff Kaplan: The customisation of avatars is one of the key points of an MMORPG which enables players to identify with their characters. Development-wise it involves a huge amount of work, since you've constantly got to ensure the customisation options won't break the whole balance of the game. It's pretty hard to master.

We felt it was the right moment since if we'd spent more time on these elements before, we couldn't have used that time for things we considered more important gameplay-wise.

Eurogamer: How much time will it take an average player to progress from level 70 to level 80?

Jeff Kaplan: While we design some elements of WoW for hardcore gamers who spend a lot of time playing, we mainly aim at average players. Theoretically, it takes as much time to progress from level 70 to level 80 in Lich King as it did to progress from 60 to 70 in The Burning Crusade.

But I'd say we didn't think in those terms. We mostly worked on creating a new territory with enough areas, quests and instances to allow for constant progression. The continent we created is really cool and full of new stuff. It was designed to match the progression curve of the player, so the game experience would be constantly enticing and unique.

'World of Warcraft: Wrath of the Lich King' Screenshot 2

Eurogamer: What can you tell us about the new heroic class, Death Knight?

Chris Robinson: Firstly, the word heroic doesn't mean it will be more powerful than the other classes. As yet, we don't know which level it will be possible to acquire it on. It might be between level 55 and 70, but that's still to be determined.

When your character reaches the required level, you can unlock the Death Knight and create a new character from your existing one. The Death Knight uses runes from three different schools of magic (Blood, Unholy and Frost) and he can enhance his weapons with six of them. These runes enable the player to cast spells, to call on powers or to invoke creatures. The choice is entirely up to the player.

Also, Death Knights will be granted access to specific quests, and their progression through the game towards level 80 is likely to be slower than the other character classes.

To Page 2 ->

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Comments: 1-26 of 26 in total

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Dizzy
08/10/07 @ 10:34
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PREview surely ;)
BlankOBlank!
08/10/07 @ 10:35
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INTERview, surely! :)
Cyhwuhx
08/10/07 @ 10:35
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.::: Point of View?
Bertie [staff]
08/10/07 @ 10:36
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Sorry about that, should now say "interview"!
themerlin13
08/10/07 @ 10:38
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Milk that cow Blizzard!! ;)
Pike
08/10/07 @ 10:43
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Boost LW plx!!!
Gurgeh
08/10/07 @ 10:47
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Voice chat and the accompanying sound engine changes are already in game - and have been a resounding failure. The sound engine changes have serious issues with recent Creative sound cards (Creative even approached Blizzard to fix it and were cold-shouldered), while the voice chat itself is of exceptionally poor sound quality.

What really bugs people though is why they spent so much time on developing something that no-one had asked for.
WrongShui
08/10/07 @ 11:17
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Trades...

The engineering revamp was fantastic, a ton of crap and a mediocre helm, about 6 new items constitutes a revamp.
El_MUERkO
08/10/07 @ 12:10
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:yawn:

nothing that makes me want to dust off my level 60's
Trane
08/10/07 @ 12:14
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Same old =/
Orange
08/10/07 @ 12:34
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Yeah same here, nothing that makes me want to go back. But fair play to them for the success and seemingly sticking to the same formula.
M83J01P97
08/10/07 @ 12:34
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The fact that they have acknowledged the high level content in The Burning Crusade pretty much alienated anyone who didn't dedicate their life to WoW is promising, but at the same time I thoroughly expect this new expansion to just add even more areas, events and most importantly, items that only the hardcore gamers will ever see.

Yet everyone is paying the same price to play WoW and most are basically not allowed to see half of this stuff if they aren't willing to spend their lives in the bloody game.
Edited 1 times, most recently on 08/10/07 @ 13:35
Dizzy
08/10/07 @ 14:04
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"Yet everyone is paying the same price to play WoW and most are basically not allowed to see half of this stuff if they aren't willing to spend their lives in the bloody game. "

True true...

Anyway.. Naxxramas will come back in this expansion as a 25 raid dungeon. Maybe that is the new trick? Update older hardcore instances for higher level content and more casual entry levels? Recycle FTW?
TriggerHippie
08/10/07 @ 14:12
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Its time for something new. Where the hell is Huxley at?
Azazel
08/10/07 @ 14:14
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All very good, but what about THE WRATH OF KHAN??!1
M83J01P97
08/10/07 @ 14:25
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A 25 Man Raid is not casual gamer friendly is you ask me.

I've played the game on and off for well over a year now on various different realms and getting together a group of around 25 people who have close to 2 hours to spare is not easy.

What they need to do is add high level content that people who only play a few hours a week can have accsess to and fill it with rewards that don't require endless hours of grinding to get.

Yes I know they have to keep those hardcore gamers happy at there needs to be a comfortable balance between the two and at the moment, that doesn't isn't the case.
Pike
08/10/07 @ 14:33
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There is tons of high level content for solo and small group play already. If you play a few hours a week there is no chance in hell you will run out of content before this expansion.

The raid changes won't do shit regarding casual gamers. That is aimed at removing logistic hurdles for raiding guilds.
M83J01P97
08/10/07 @ 14:49
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There really isn't any 'rewarding' high game content for casual gamers. Most of the high level dungeons either require Tier 3 plus armour (which is obtained from Raid instances) or large teams, which can only easily be formed if your part of a raid guild, and most if not all of those require gamers to dedicate large amounts of time to the game.

It's just a never ending circle of pointlessness at this point in time unless you have the time to give up.
Pike
08/10/07 @ 14:56
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I don't agree. Sure the 25 man raiding content will exclude most casual gamers, but so what? That content is there to satiate the hardcore playerbase, which is fairly significant, even if it's a minority.

Apart from the three large and two small 25 man dunegons there really is no content that isn't acessible to casual gamers.
M83J01P97
08/10/07 @ 15:20
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I don't disagree with there being any 25 man raids and so on, what I object to is the lack of good high level equipment that is unavailable to people who can't enter into 25 man raids.

As I said earlier, we all pay the same amount of money to play WoW, so why should people who literally can't spend their lives grinding through the game be totally alienated from a vast majority of the high level content that currently exists.
Pike
08/10/07 @ 15:24
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Well, there is arena gear, which is on par with high level raid gear, as far as PvP content is concerned. PvE epics are mostly useful for PvE content anyway, so unless you raid gear from raiding isn't really needed for anything apart from epeen waving.
dudefella
08/10/07 @ 17:06
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Look, there's always going to be high-level content that's aimed at the hardcore crowd who can spare 4 hours for an instance several times a week. Because for all your whining, you lot are making it seem like 50% of the game is this way, which is total bullshit, it's just a few instances. If you only play 2 hours a day by yourself or with a small group, you can still see the vast majority of the game, only it will take longer. And the hardcore crowd deserves to be catered to. I'm not one of those people, but I see the complaints here, and I just feel I have to say something.

I haven't played WoW for about 6 months, but I'll probably go back once this gets released. I always do. I love seeing new areas, doing new quests, getting DINGs again. It's great!
Khanivor
08/10/07 @ 17:58
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Well I stopped playing WoW when I decided I no longer wished to be hardcore. Used to complain about all the casuals whining about not getting access to high-end content but can see now that Blizzard have made it too hard for all but the most hardcore of hardcore guilds.

My old guild was one of the top on the server but never progessed very far into SSC, let alone even seeing BT.
dryden555
09/10/07 @ 02:01
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sounds like the release date is a longggggg time down the road
Lov3
09/10/07 @ 10:58
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They need to do something about introducing more world PvP. If this expansion doesn't introduce a persistent PvP zone with rewards that are actually meaningful, and multiple reasons for people to actually go there and engage in it, they are going to see a drop in subscriptions. This is the #1 reason (perhaps the only reason?) why WAR is the MMO on everyone's lips right now.
Lionheart
09/10/07 @ 13:01
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GZZZZ!!!!!!!!!!!

Comments: 1-26 of 26 in total

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