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World of Warcraft: Wrath of the Lich King Hands On

MMO PC Hands On by Oli Welsh

9 May, 2008

Page 1 of 3. Page 2 ->

Flying out to Blizzard's California headquarters this week to see the second World of Warcraft expansion, we felt neither apprehension nor any great excitement. After the reinvention and reinvigoration that was first expansion The Burning Crusade, Wrath of the Lich King seemed a more workmanlike sequel: ten more levels, a new continent, a new profession, a new class, a new battleground, all as expected, little of it pulse-raising. Fine; Blizzard had earned the trust that it would get it right, and the right to stop driving itself so hard.

We should know better. A lot more detail and a little more time on Lich King remind us that laurels - and Lord knows there must be a mountain of them stored somewhere in this clean white campus - don't get rested on at Blizzard. A stunningly brave revamp of raiding is the big surprise; every raid dungeon in the expansion will be playable with either 10 or 25 players, opening the full sweep of the game to far more people.

Then there is the new vehicle combat technology. And the fact that the Death Knight, the new hero class, will grant a 55-level head start on any server. And a raid encounter which changes over time.

And the deft handling of its grand narrative (the war against the Scourge and its Lich King, the former hero Arthas). And the further leap in the quality, variety, detail, and entertainment value of the quest design. And the seamless blend of dramatic high adventure with the lyrical and humorous tone of the early levels of the original game. And the sheer, electrifying beauty and scale of it all.

Scale is the first thing that hits you. Northrend is considerably larger than The Burning Crusade's Outland, and is composed of nine immense zones. Dragonblight, situated between the two starting areas - Borean Tundra in the west and Howling Fjord in the east - is the largest zone the WOW team has ever built.

Don't expect the desolate expanses of the bigger areas of the original game, though. Setting off on a cross-continental hike, we discover a far richer variety within single zones than you can find anywhere in the existing game. A greater sense of spectacle and a more evocative sense of place, too, which is no mean feat. Blizzard's world-builders remain in a class of their own.

'World of Warcraft: Wrath of the Lich King' Screenshot 1

Grizzly Hills: the green bit.

Howling Fjord, familiar from last year's BlizzCon unveiling, is a wooded plateau above towering cliffs, peopled by angry ten-foot Vikings (the Vrykul). It's connected by boat to Borean Tundra, a vast, otherworldly wilderness with rolling dunes and a haunted shoreline plunged into an eerie, grey, flickering half-light. Here, we help out the Tuskar walrus-men and join D.E.H.T.A. - Druids for the Ethical and Humane Treatment of Animals - in their campaign against the rapacious dwarf hunter Hemet Nesingwary, eventually riding a mammoth into battle and deploying its devastating charge, trample and bellow attacks.

This is also where you'll find The Nexus, a new instance with level 70, level 80 and raid wings. This airborne spiral of ice, crackling with lightning, is home to the evil Blue Dragonflight, and one of its wings will use the vehicle combat system to allow whole parties of players to fly drakes through it, bombarding the enemy. As with The Burning Crusade, the aim is for 5-man "levelling" dungeon wings to take a lunch break-friendly hour or less to complete. Blizzard is working on providing more context for them too, leading toward them with strong questing storylines, as it did with the low-level Deadmines dungeon in the original game.

As admirable as all this is, you have to feel that the re-use of a couple of "classic" dungeons is a little cheeky. Stratholme returns as a new Caverns of Time instance, replaying events from Warcraft III, while Naxxramas has been transformed from the hardest raid in the original game to the easiest raid in Lich King, for all those who didn't catch it first time around.

Many more will, thanks to the new raiding structure. Following the huge popularity of the 10-man dungeons in Burning Crusade, all raids in Lich King are available for 10 or 25 players. These two tracks work similarly to Burning Crusade's Normal and Heroic modes for 5-man dungeons (which also return); they both offer a full progression in difficulty, but 25-man raids will find better loot, and more of it. It's a brave move, and a brilliant one, granting admission to the greatest challenges and narrative climaxes in WOW to more than just a committed hardcore.

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czottmann
09/05/08 @ 07:25
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Nice preview. Looking forward to the new expansion.
Scribble
09/05/08 @ 07:37
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There goes my life. And any intention of playing Warhammer or Age of Conan.

Well played indeed Blizzard, well played indeed.
Wyrm
09/05/08 @ 07:40
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I think on the whole, players are looking forward to a return to Azeroth. Outland is cool, but really we want the classic environments back.
Edited 1 times, most recently on 09/05/08 @ 08:40
Wyrm
09/05/08 @ 07:45
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Oh man, just watched the videos. Sholazar Basin looks like the most beautiful area ever, infact they all look so, so pretty.

Vehicle combat will really shake the game up too, particuarly if it's open for world PvP.
Magic Panda
09/05/08 @ 08:07
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Nnngh... trying to avoid this bit Blizzard do make some of the finest games available to humanity.
Kami
09/05/08 @ 08:24
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Overdue, the truly hardcore have burned through the old content and the casual masses are stuck with Kara still as well as attempts at ZA (a brief return to WoW and my old server just reinforced this - the gulf is HUGE, even people from before I left have ended up epic-whores and status-hungry, and they continue to spout how bored they are - a sign of addiction and losing the idea of the fun).

WoW has a lot going for it. Yes, Blizzard need new content more often and it's been better than it has been. But most importantly I think the playerbase needs to be thinned a little - it's not fun to go into a game and half of a servers userbase is bored rigid of the game and only there to get and show off their shiny epics. That's just frustrating and I'm not sure whose fault this is - Blizzard for making an addictive timesink of a game, or the players who quite frankly have managed to disconnect themselves from the idea of having fun and doing things instead of hanging around cities.

WotLK is a great start and can't come soon enough for new content, BUT - and this is a big BUT - whilst people can start on a level field again, in six months following its release this situation of people getting bored having burned through content will resurface. And I agree with all sane people who enjoy gaming that if it's not fun and you are bored, take a break or play something else - it's logical and makes perfect sense. But this is the reality of a lot of WoW players. Sad, yes. But a depressing truth.
username
09/05/08 @ 08:31
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"Special guests include the endearing, troublesome Furbolg and Kobolds." "The Argent Dawn faction returns in Zul'Drak."

Any idea if there'll be new rep rewards from these old factions? My Defender of the Timbermaw doesn't get out much these days :/
anomagnus
09/05/08 @ 08:34
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hmmm, mixed bag, some good things, some not so good things.

one thing is clear though, the lack of imagination. Blizzard are struggling to come up with new ideas. A lot more of the same.

I'll only get it if WAR fails. PVP is my thing, and i'm not talking some arena bullshit either
Krelle
09/05/08 @ 08:39
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@Kami
Most of what you say is true, but please lay off the "hardcore"-hate.
I do not longer play the game, but ive been in both positions (server top-guild / small guild for friends) and the people are not different at all.
Its unfair to always have a go at the "successful" players for having "moar epics", and it does yourself a disservice as it smells of jealousy long way.
Magic Panda
09/05/08 @ 08:46
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One thing you cant really accuse blizzard of is lack of Imagination.
viper_h
09/05/08 @ 08:48
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If that bit about being able to make a level 55 Death Night straight off the bat is true, they've got me back into WoW.
gmmonkey
09/05/08 @ 08:48
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Looks pretty good. I tried wow out but never got into it. I didn't like my character class (dranei shaman). I couldn't be bothered rerolling and going back to a starter area.
Lionheart
09/05/08 @ 08:49
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Very good read Oli

Cant wait for it !!
Adam_T
09/05/08 @ 08:55
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Still playing the original, not even got tbc yet!

The amount of content is immense!
MGG
09/05/08 @ 09:12
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@Magic Panda
One thing you cant really accuse blizzard of is lack of Imagination.

This is sarcasm yes? The company that has never had an original idea yet?

Successful yes, original - hahahahaahaahaaaaaa
Svecke
09/05/08 @ 09:49
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Each time I see a spot of WoW news I get a twinge of "maybe I should try it out someday...?" in the back of my head. But it really doesn't sound like a MMO you can solo much in, and that's what ultimately puts me off.

How is it anyway these days? Is WoW solo-friendly or not?
M83J01P97
09/05/08 @ 09:56
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I just hope Blizzard live up to their early promise and delivery more end game content in Lich King that does not require players who are in big hardcore raid guilds and what not.

We are all paying the same amount of money to play the game, and while I love WoW, I think it's totally unfair that the story based end game content is all pretty much exclusive to people who dedicate their life to the game.
Wyrm
09/05/08 @ 09:57
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You can easily get to 70 solo, just gotta skip some of the quests. If you want to solo though, you really are missing the best part of the game, coordination within a group structure both in terms of gameplay and the social aspect.

As for Blizzard having no imagination, that's one of the most ignorant thing I've ever heard thrown at them. The Lore of the world is extraordinarily vast, they have created environments and characters richer than any other videogame I can think of. The level and quality of content they are packing into their zones and events is exemplary as well. I can understand why some aspects of the game can be criticised, but imagination? GTFO has never been more appropriate.
Adam_T
09/05/08 @ 10:04
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I solo most of the time but no end of times you find someone else, similar level on similar quests and in an evening team up to do a few, then back to soloing, it's good fun and people are helpful.
gremly
09/05/08 @ 10:08
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"I just hope Blizzard live up to their early promise and delivery more end game content in Lich King that does not require players who are in big hardcore raid guilds and what not.

We are all paying the same amount of money to play the game, and while I love WoW, I think it's totally unfair that the story based end game content is all pretty much exclusive to people who dedicate their life to the game."


Well...I work for 8 hours a day 5 days a week and i am doing Hyjal -.- Dont need to be "Hardcore" to do endgame, You can advance in it casually.
TedMoseby
09/05/08 @ 10:10
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The game certainly can be solo friendly - but choose your class wisely. Some are for more suited to being able to handle things alone. It can be quite depressing the see the number of group and dungeon quests as you get towards level 70, but I've managed to do most of the game solo, with occasional grouping, and sometimes having a friend along for 2 player co-op questing etc.

If you haven't tried it, do give it a whirl - since the expansion, Blizzard have made the lower levels faster to progress through (and if you like soloing, the lower level zones are frequently devoid of other players!) so you can get reasonably high level quite quickly.

Crofto
09/05/08 @ 10:11
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I stopped playing WoW a few months back, Burning Crusade did pull me back into the first time round, but I'm not sure if this can.

Don't get me wrong, WotLK looks pretty sweet. I mean, it doesn't seem to be throwing anything especially appealing to me into the basket (not into PvP or raids, and being a Warrior, Death-Knights sound like a class I'll come to hate!), but new areas, quests and heroic 5 man dungeons are appealing.

I'll see how I feel a few weeks before release.

Kami - "WoW has a lot going for it. Yes, Blizzard need new content more often and it's been better than it has been. But most importantly I think the playerbase needs to be thinned a little - it's not fun to go into a game and half of a servers userbase is bored rigid of the game and only there to get and show off their shiny epics. That's just frustrating and I'm not sure whose fault this is - Blizzard for making an addictive timesink of a game, or the players who quite frankly have managed to disconnect themselves from the idea of having fun and doing things instead of hanging around cities.

WotLK is a great start and can't come soon enough for new content, BUT - and this is a big BUT - whilst people can start on a level field again, in six months following its release this situation of people getting bored having burned through content will resurface. And I agree with all sane people who enjoy gaming that if it's not fun and you are bored, take a break or play something else - it's logical and makes perfect sense. But this is the reality of a lot of WoW players. Sad, yes. But a depressing truth.
"

I totally understand what you're saying.

I usually tend to stop playing WoW when I reach max level and get some decent-ish gear (well, the best that 5 man dungeons can offer lol). I'm lucky in that if I'm not having fun then I can actually put the game down, but many of the people I met in the game will continue sitting in Iron Forge all day bored out of their skull.

I'm sure, from a design stand-point, Blizzard can do something to keep the game longer lasting for all types of players. They just haven't found it yet.
Edited 1 times, most recently on 09/05/08 @ 11:14
chrisjm
09/05/08 @ 10:11
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arctic rolls are legendary
mechamonkey
09/05/08 @ 10:12
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Svecke - WoW is totally and utterly soloable. There are non-soloable group quests and instances but you can play quite happily never interacting with another player if you so choose.
Crofto
09/05/08 @ 10:18
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mechamonkey - "...but you can play quite happily never interacting with another player if you so choose."

Which is sometimes for the best in a game like this!

Sadly, WoW does seem to attract a lot of nasty people, I usually tend to quest alone and avoid dungeons until I know a good selection of reliable and friendly players.

MGG - "This is sarcasm yes? The company that has never had an original idea yet?

Successful yes, original - hahahahaahaahaaaaaa
"

Yeah I have to admit Blizzard are copying gits. I nearly had a heart-attack when I saw Blood Elfs riding chocobos!
Edited 1 times, most recently on 09/05/08 @ 11:23
M83J01P97
09/05/08 @ 10:27
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@mechamonkey

What?

There are NO soloable instances in WoW, not that are level appropiate anyway. Sure you can run through Deadmines on your own easily at level 50, by which point in time you have no need for a level 18 sword.
zootle
09/05/08 @ 10:30
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Oh look, more of the tedious "only the hardcore do the end game" BS. The guild I'm in has cleared Hyjal only recently, and is progressing very well through BT. We're not hardcore. most of us hit 70 very soon after TBC was released (so a year ago), and we're only now in the final dungeons. If we were hardcore we'd have cleared them months ago and be twiddling our thumbs now waiting for WotLK or wiping in Sunwell.

Besides, WotLK is already a lot more "casual" friendly what with all the final raid instances being 10 player as well as 25, which is a damned excellent move.

And as for the question of "is the game solo friendly yet", it's always been solo friendly since the first day of its release.
bdc
09/05/08 @ 11:09
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No thanks, I'd like to hold onto my soul please
Kanselier
09/05/08 @ 11:26
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Borka! Fancy seeing you here o/

Just so you know, Gurky is in the sweatshop, earning gold for me. I feed it half a bowl of rice per day. And sometimes eh, sometimes I punch it in the kidneys!
anomagnus
09/05/08 @ 12:20
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@ magic panda

sorry, magic, but so much of their licence is built on the work of Games Workshop, that once they start pushing it, they run out of ideas.

but besides that, the big problem with WoW is, of course, the end game. If you're not a raider, things become very static very fast, and its so class dependent its unreal.

if you're an arms warrior for example, forget about grouping

WoW has become very stale for me, and the community is really bitter and nasty

i'm sure this will be a success, but its still looking like a mixture of 'more of the same' and hasty throw ins
anomagnus
09/05/08 @ 12:26
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the final encounter with him won't be until the final patch of the Lich King cycle, some time after release -

just noticed this - they did this the last time with Illidan

That sounds pretty crappy to me. now, i know some people will argue, whats the point, you wont get there in the first few days, anyway, but it just seems lazy.
bdc
09/05/08 @ 12:32
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It's not lazy, it's just not much sense to hold up everything else for content that won't be accessed for at least a couple of months after release, and by only 1-2% of the gaming population.
M83J01P97
09/05/08 @ 12:41
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With someone as powerful as Arthas, you will also need the very best gear available at level 80 to even begin to think about facing him. It's going to be a while before the majority of characters are up to the task basically.

The same was the case with Illidan, you couldn't face him with standard level 70 equipment so there really wasn't much point adding the content to that game until an appropriate amount of time had passed.

Plus, Blizzard have said they are looking to add a new Hero Class with each major patch after Lich King's release, so the opening of the Arthas Raid will surely see a nice new high level class.
Adam_T
09/05/08 @ 12:42
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'if you're an arms warrior for example, forget about grouping'

then you repec to a tank...? Thats the situation I'm currently in at the minute, 2h arms for pvp and soloing, tank for raiding. Works well :)
Kanselier
09/05/08 @ 12:52
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I hope you have a nice guild that chips in :) Respeccing every can be expensive.
a8a
09/05/08 @ 13:02
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Well, I thought TBC was riddled with problems, so I hope this will be better. It's looking promising; making 10 the universal size for raids was one of my top 2 wishlist items for the expansion, my other being that they make PvP gear unusable for PvE situations.
farticusmaximus
09/05/08 @ 14:11
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M83J01P97 - He didnt say there were solable instances. I have 8 level 70's. 2 of them raid, 4 of them instance but 2 of them have never partied for more than 5 minutes at a time, and they stil have epics... You really can play in any way you want with WoW.. if you have the time..

I've only recently quit raiding but am likely to get sucked back in by this expansion, as TBC did after my first break from raiding.

BTW, yes I have no life so no need to say so. I do however have a girlfriend, but she raids more than me ;)
Magic Panda
09/05/08 @ 14:26
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@Magic Panda
One thing you cant really accuse blizzard of is lack of Imagination.

This is sarcasm yes? The company that has never had an original idea yet?

Successful yes, original - hahahahaahaahaaaaaa


You mean apart from inventing the concept of Xboxlive, Xfire, etc. with battlenet? I'm struggling to see where I mention originality anyway.
wired009
09/05/08 @ 14:44
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Things that I'd like changed in wow: Some of them have been addressed.
1) World PVP so that is has purpose. BC had some good ideas but the objectives and rules for some of the matches were boring. Auchindoun Tower Control is one of the better implementations. Aloow other ways to earn/create PVP gear besides arena.
2) Auction House time limits. Get rid of them.
3) Info on at least one other hero class. It's been a year and it's still just Death Knight?
4) Redesign the highly inefficient layout of blood elf capital.
5) No charge on expansion packs.
Madlax
09/05/08 @ 15:00
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A preview that doesnt mention anything about the grinding isnt worth much.

Will players still spend countless hours of boredom just to level up ?

WoW game mechanic is already getting old, the PVP formula of rock/paper/scissors is getting old, the Grinding to death is getting old.

Someone needs to take the MMO genre to the next level already.



M83J01P97
09/05/08 @ 16:14
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The level 70 to 80 grind will be around the same amount of time as it took to get from 60 to 70 in Outland. However now will you have a greater choice of quests to do at any one time and not just in one region. Lich King is also going to see the return of Class Exclusive quests during the 70 to 80 grind so I imagine some of the new spells/skills won't simply to be bought from trainers every level now.

So basically, the level 60 to 70 grind was less boring, and now the level 70 to 80 grind should be even less boring as they are giving us plenty to do.
Edited 1 times, most recently on 09/05/08 @ 17:15
Svecke
09/05/08 @ 18:28
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Cheers for the info on solo-friendlyness. :) Guess I'm gonna give it a whirl then.
DarkTimes
09/05/08 @ 19:20
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I'm most looking forward to the return to the old Gothic-style fantasy. I've enjoyed TBC a lot, but I miss the style of the original game. Also the change to focus more on 10-man raids is a good one, they have always been more enjoyable to me than the 25-man, or heaven-forbid, the 40-man. I can't wait for this to come out! :)
farticusmaximus
10/05/08 @ 07:43
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"Redesign the highly inefficient layout of blood elf capital"

Have to agree with that, it's a right pain to get around in. They can still keep the great styling but just put some of the more frequently used vendors/trainers and portal closer to the flight point.
Bloodloss
10/05/08 @ 23:55
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Why on earth would you want to solo in an MMO? Doesn't that defeat the purpose of it being massively...multiplayer?

Regardless, I haven't played WoW in AGES and have wanted to come back for quite some time. Last time I played was when BC came out. I levelled a Blood Elf to 25 or so, then quit again, without seeing any of the new raids or new profession etc. I'll probably be back for this.
Riggers
12/05/08 @ 10:11
#46
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I always thought Silvermoon was the best designed of the Horde cities (Undercity comes close though). Lots of mailboxes, and plenty of banks and auction houses.
AOFanboi
13/05/08 @ 22:06
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Why on earth would you want to solo in an MMO? Doesn't that defeat the purpose of it being massively...multiplayer?

Short answer: no. The long answer involves terms like "co-existing without depending" and "grouping is not the only game feature", and "how many ppl go to the toilet with you IRL?"

I'll probably check it out if AoC turns out to match the "you quit your day job and commit or we kick you out of the guild" vibe I am getting from the previews. Or maybe I decide Asheron's Call 3 - sorry, LotRO - is good enough to warrant a resub. I don't trust Turbine with a "lifetime" subscription to anything after they killed AC2.
rhinoxious
16/05/08 @ 13:54
#48
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I've never played WOW, is it worth putting 20-30 hours into it? That's about all I'm willing to spare for any game, however big.
the_inchworm
16/05/08 @ 16:03
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I enjoyed this preview, and I enjoyed WOW on two separate occasions. But my fondest memories fo the game were the old Molten Core days, and I think I'm one of a tiny minority that missed the focus shift away from the 40 man raids. They were - in their own way - very social occasions, and MC and BWL were easily my favourite raids.

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