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World in Conflict Review

PC Review by Dan Whitehead

18 September, 2007

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I'm giving very serious consideration to the idea of detonating a small nuclear device in a major American city. Now that I've successfully made Eurogamer flash up on the screens of a dozen top secret US intelligence agencies (Kristan may be spirited away to some officially-denied torture dungeon, but just think of the page views!) I should probably explain that, ho ho, I'm just talking about the latest real-time strategy game to set PC hearts a-flutter.

Of course, everybody already knew that since World in Conflict arrives under the considerable burden of being known as "that explosions game where you get to use nukes". While the astonishing pyrotechnics are certainly eye-catching, it'd be a shame if the game were to be remembered solely for its big bangs, luminous walls of flame and rolling banks of realistic smoke and ash. Take away the apocalyptic bluster, and World in Conflict is still one of the most indecently absorbing PC games of the year.

That doesn't mean, however, that it's particularly original or groundbreaking. In terms of features, there's little here that strategy fans won't have seen elsewhere - most notably in the sci-fi Ground Control series, where Swedish developer Massive first attracted praise. The high concept here, that Soviet forces invade the United States in 1989, adds an interesting alternate-history wrinkle to the tanks-and-infantry template but what really makes World in Conflict grab you by the mansacks is the execution. It's immediate. Streamlined. Visceral. It plays like a strategy game, but feels like an action game.

'World in Conflict' Screenshot 1

Helicopters can be invaluable against enemy vehicles, but are require careful use if they're to survive the battle.

While other RTS games, such as the monolithic Supreme Commander, have pulled further and further away from the blood and rubble of the battlefield, Massive has always stayed close to the action. Harvesting and resource management is most assuredly not on the agenda here. With a Soviet sniper picking off your explosives experts before they can bring down a key structure, you won't be distracted by how many paperclips you need to order for the War Office. In World in Conflict, you're not some high-minded mastermind overseeing the entire war, but a mid-level corporal following orders in a dirty urban scramble for survival. Battles will rage around you - AI allies and foes slugging it out on street corners, artillery fire raining down from both sides - but you've got to barrel on through. Don't engage every enemy you see. Don't assist every friend in need. Your task is focussed and clear. Fulfil your objectives, and do as you're told. Victory doesn't come from destroying every last enemy onscreen, it comes from holding them back just long enough to receive the next order. As you pull out and move on, computer controlled allies roll in to take your place. The illusion of being part of a larger, ongoing battle is terrifyingly real.

Rather than making the game frustrating and linear, this actually frees you up to indulge in some real real-time strategy. It's meat and potatoes military strategy at the frontline. How do you secure and fortify a town square against a platoon of heavy tanks, mere minutes away? How do you react when that force is joined by helicopters from the east and anti-tank infantry from the west? Can you spare the resources to deal with the enemy artillery over that hill? Will that carpet bomb you just called in obliterate enough of the advancing hordes for you to survive by the skin of your teeth? There's no time to mull it over, you just have to grab the units you have, send them into action as best you can and think on your feet every step of the way. And it's breathlessly exhilarating.

'World in Conflict' Screenshot 2

Balanced use of ground forces and precision artillery is the key to driving enemies back.

Single player campaigns are broken up into seven or more primary objectives, with optional secondary objectives cropping up as you move through them. Taking, fortifying and holding strategic command points is the meat of the game, but the circumstances of each objective vary enough that the task never feels repetitive. While a campaign may take an hour or more, it'll be broken down into smaller engagements where simply crossing a river or destroying one building requires careful planning. Maps are insanely detailed - witness the snowy footprints your troops leave in Cascade Falls, discarded Christmas decorations littering the streets - but of manageable size. You'll rarely be commanding more than ten units, and even when you split them up, they'll always be within range of each other. This isn't a game where you need to zoom up into the heavens to see where everyone is. Your camera hovers at roof level, roaming realistic streets looking for tactical advantages.

The top right of the screen is home to your reinforcements menu, from which you can call in whatever combination of vehicles and troops you like. Your choices are limited only by the number of reinforcement points you have - more are awarded for successful play, and when a unit is destroyed, its point value goes back into the queue and can be spent again after a certain amount of time. This clever mechanic means you'll never be left high and dry, at least in theory, but poor judgment and timing can still leave you defending the line with a handful of soldiers and one knackered tank. It puts the onus on you, the player, to make best use of what you have, planning on the fly not only for the current engagement, but for whatever comes rolling down the street next.

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Comments: 1-50 of 54 in total | next 50 »

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Ignatius_Cheese
18/09/07 @ 13:02
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Genius tagline!
rashes
18/09/07 @ 13:06
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Another good review! When is this coming to 360?
cyacomini
18/09/07 @ 13:08
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WiC is the first game to make me regret switching from PC to Mac - not even Crysis comes close to making me cry.

Still, theres the inbound 360 version to look forward to.
AhrimaaN
18/09/07 @ 13:08
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Dayummm it's a good time to be a gamer,... and you know what... it's a great time to be a pc gamer again too....! it's been too long comin. Bring on the next few months!
dsmx
18/09/07 @ 13:10
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Probably won't be coming to the xbox 360, only EA with there obsession with ports bring RTS to consoles.
patlike
18/09/07 @ 13:12
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They are doing it for 360, but release date is "unconfirmed".
Fitzmogwai
18/09/07 @ 13:13
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Damnit. I hate games companies! Stop releasing all these excellent games at the same bloody time! How am I going to play them all?

cyacomini
18/09/07 @ 13:14
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360 version is expected on 23rd November.

http://www.game.co.uk/ViewProduct.aspx?c...
miiiguel
18/09/07 @ 13:15
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office desk gaming... no, thank you.

360 version's welcome.
Pike
18/09/07 @ 13:18
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So don't come to World in Conflict looking for a game that reinvents its genre.

Eh?

I'd say WiC is pretty much the most innovative RTS/RTT in years. Sure the single player might not break new ground, but this game is a multiplayer game first and foremost and the multiplayer part really does things with the genre that haven't been done before, in a smashingly successful manner.
Edited 2 times, most recently on 18/09/07 @ 14:35
JackyB
18/09/07 @ 13:23
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I could have sworn it was tuesday, and that this is not a paper Mario review.
DanWhitehead
18/09/07 @ 13:24
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Sure the single player might not break new ground, but this game is a multiplayer game first and foremost and the multiplayer part really does things with the genre that haven't been done before, in a smashingly siccessful manner.

That's why I said multiplayer is "where it really distinguishes itself from the competition".
dave06
18/09/07 @ 13:29
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why play this when theres halo 3, i dont understand
Pike
18/09/07 @ 13:31
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Aye, but the concluding paragraph still starts with the line I quoted still implies that the game as a whole isn't worth it for people looking for something new, which really is only true for the single player part, while the multiplayer aspect, which is the main focus of the game, might well turn out to be completely genre defining.

Just a minor quibble though. All in all I liked the review.
Gl3n
18/09/07 @ 13:34
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Woot! absolutely can't wait for this.
FunkyRenegade
18/09/07 @ 13:36
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360 version?
No thanks, the controls are more complex than a run of the mill rts, I doubt it would be anywhere near as fun on the 360.
kangarootoo
18/09/07 @ 13:37
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@dave06

Whay eat apples when there is rice pudding?
DanWhitehead
18/09/07 @ 13:37
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Why ride a bike when you can wear a hat?
UncleLou
18/09/07 @ 13:38
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Not an unexpected score, but great nonetheless. At least judging by the demo, it's also a skirmish lover's wet dream, with options to determine exactly what the AI controls in your and the enemy team, and how good each of the AIs is.
bioreit
18/09/07 @ 13:38
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@ DanWhitehead

"I'm giving very serious consideration to the idea of detonating a small nuclear device in a major American city."

Don't choose Chico, California, then. That's a $500 fine straight up. Better choose somewhere nice and quiet, like New Jersey. Lighter on the wallet and would probably actually improve things...

/off to read past the first paragraph
Pike
18/09/07 @ 13:38
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The controls are very simplified compared to the average base building RTS, IMO. I wouldn't play it on a console instead of on a PC, but if any RTS can make a good translation to the 360 this will probably be it.
DanWhitehead
18/09/07 @ 13:40
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Apart from using WASD to move the camera the whole game can be controlled with the mouse, so I'm not sure how this is more complex than most other RTS games. It's the first RTS I've played in ages where I can see it working on both PC and console without compromise.
Rodigee
18/09/07 @ 13:52
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I'm not sure this is atypical but I got 8 FPS in the multiplayer demo (on maximum settings) with these specs:
2.66 Core 2 Duo
8800 GTS 320MB, latest drivers
2GB of 800 Mhz RAM

Has anyone else had such a problem (of course it may just be me running Vista)
kangarootoo
18/09/07 @ 14:02
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"Why ride a bike when you can wear a hat?"

Even better. +1
UncleLou
18/09/07 @ 14:04
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@Rodigee:

I have an almost identical system, and the demo flies (even under Vista). Looks like there's something wrong with your drivers or so - unless you're playing in some insane resolution with 8*AA and whatnot in a full mp game.
Subquest
18/09/07 @ 14:05
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@Rodigee: Your problems are not your spec, but then I suspect you already knew that.

Quoted from review:
the game can be made to run on a mid-range PC without losing too much razzle dazzle.

Ryuken
18/09/07 @ 14:10
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Handling with gamepads will always feel jumpy and less precise than mouse control for these games. Looking forward to Friday already.:)
Rodigee
18/09/07 @ 14:11
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Thanks for the input, I'll look into tweaking my settings tonight.
Hypercube
18/09/07 @ 15:06
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Well, that's it then. With this bumper crop of sh*t-hot PC games breaking out in the near future, I'm going to upgrade.
ScarOnTheSky
18/09/07 @ 16:01
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Sounds very nice! I'm also waiting for the 360 version! After playing Command and Conquer on the 360 I thought that all RTS games on consoles would be hard to control. With this, it shouldn't be a big issue, because you only control up to ten units and you don't have to build up your own base.
FunkyRenegade
18/09/07 @ 16:16
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@Rodigee
I had no worries on XP with it on max, I had a steady 30 or so.
Talha
18/09/07 @ 16:17
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There it is : 9/10 hat trick. What is the world coming to?
UncleLou
18/09/07 @ 16:20
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Hypercube you mean 360, I agree.

Bloody casual gamers.
CouldntResist
18/09/07 @ 17:00
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Huh...never even heard of this. I'm out of touch.
StixxUK
18/09/07 @ 17:07
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Would you stop giving every bloody game 9/10?
Scimarad
18/09/07 @ 19:50
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I'd really love to play this but I'm not sure I've got the time...
QotSAfan
18/09/07 @ 20:01
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/wants DOW2
tiddles
18/09/07 @ 20:48
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Absolutely loved Ground Control, didn't realise it was by the same lot until I read this review... will I like it as much as Company Of Heroes, do you think? :)
Gurrah
18/09/07 @ 21:06
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@tiddles: Do not expect CoH in a modern age setting! I did the same and was quite crushed when I didn't see machine gun barrels sticking out of buildings, but you can't really compare the two - WiC is epic in scale while CoH is delivering greatness in the 'micro department'. Just give the demo a go and you'll see :).

Oh and why drive the enemy back with precision artillery if you can hit him with 3 heavy artillery barrages at the same time? It's much more fun :D.
Katsumoto
18/09/07 @ 21:46
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Hypercube you mean 360, I agree.

Bloody casual gamers.

:D
Vandrius
19/09/07 @ 01:59
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Until consoles get a brain and start letting people use a mouse/kb to control, I aint buying any FPS/RTS games for them.

PS3 lets you in UT3 apparently, but I want it mainstream across all consoles.
tridentz_83
19/09/07 @ 06:38
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World in Conflict was developed for the 360 as well? Damn, I cringe when im reminded of the number of PC franchises that have been butchered and dumbed-down by PC/xbox co-development...

Deus Ex
Thief
The Elder Scrolls
Bioshock (inspirational successor to System Shock but far more linear and repetitive)
Caimbeul
19/09/07 @ 09:08
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Damn, more money to spend! curse you!

Also what spec rig did you play this on + settings etc?

"why play this when theres halo 3, i dont understand"
- Because there ARE games out there other than Halo - a lot of them are much better too!
Pablo2k5
19/09/07 @ 09:17
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NickyD_o said... "Hypercube you mean 360, I agree."

No. That would be a downgrade.
Gurrah
19/09/07 @ 11:20
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@tridentz_83: THANK YOU!
dryden555
19/09/07 @ 14:13
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Looks fun for those who like well-made RTS games, since, really, that's all this game is. In single-player, timed missions are a drag on the fun in my opinion. Purty graphics though.
Loowis
23/09/07 @ 16:44
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I. Want. This.
mkreku
24/09/07 @ 13:55
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Halo 3: Good graphics but not great. Mostly more of the same gameplay, not much innovation. 10/10.
World in Conflict: Amazing graphics. Revolutionary multiplayer but doesn't reinvent its genre. 9/10.

What made Halo 3 get 10 and this get 9?
Nallen
24/09/07 @ 16:25
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^^ The reviewer?

I love this game, but it seems to have an inescapable bug which causes both the Beta and the Demo crash in the same spectacular, unrecoverable fashion so I don't think I'll be getting it :(

Which is frankly gutting, and the bane of PC gaming.
stormuk
24/09/07 @ 18:29
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I was fine with it untill I had to go back in time and replay what must of taken place for the game present to be in the state its in. erm as such.

Only other downside is it wont let you sit back and let the Ruski's destory America - which is a shame!

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