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World in Conflict Multiplayer Beta Interview

PC Xbox 360 Interview by Patrick Garratt

19 July, 2007

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World in Conflict (WiC) isn't like other RTS games, as developer Massive Entertainment has been at great pains to stress throughout its development. Set in an alternate reality where the Cold War went critical, the game purports to be the antithesis of Supreme Commander's mega-complexity. With a plot penned by Clancy cohort Larry Bond, the single-player game pits the player against a Soviet force on American soil, theoretically focusing on layering ease-of-use and bite-size gameplay over deep, fast-paced military strategy and the allure of tactical nukes.

While the full package releases for PC on 21st September (an Xbox 360 version's following at an unspecified date next year), you can now sign up for the open multiplayer beta. Which you should. Because we sat through a 20-minute demo of the tit-for-tat online play in LA last week and from what we saw there's every reason to expect World in Conflict to emerge as one of the PC games of the year. Sporting carpet bombs and an innovative resource-point reclamation system for bringing destroyed units back to the battlefield, Massive's pick-up-and-play ethic potentially belies what could be a sea-change for the genre's tried and tested staples: namely, in that you don't have to invest 400 hours of your life to be able to play it properly.

We took the opportunity to catch up with Massive Entertainment CEO Martin Walfisz for a bit of multiplayer chat. Check out our beta impressions in the article they're already calling World in Conflict Multiplayer Beta impressions.

'World in Conflict Multiplayer Beta' Screenshot 1

Eurogamer: One of our preview writers described WiC's multiplayer as "challenging", but you've constantly talked about ease of use throughout WiC's development. What's the most difficult aspect of online play to grasp?

Martin Walfisz: I think that maybe the thing that's going to be a little challenging for some people is the camera. It's not a traditional RTS camera. It takes a while for people that are completely used to traditional RTS cameras to get used to it. I think that people that are used to playing both first-person shooter and RTS games, the camera is easier to get to grips with a little quicker. It's the same difficulty in both multiplayer and single-player.

Eurogamer: From what you've seen, do players naturally find it easier to get into WiC's multiplayer than, say, a more traditional RTS like Supreme Commander?

Martin Walfisz: Yes, without a doubt. That's what we saw. We had a closed beta about a month ago and that's exactly what we saw. The basics of the game are just to call down your units and then right-click to move or right-click to attack something. That's the core base of the game: you don't really have to learn how to construct buildings or use a tech tree, or stuff like that. So, in that sense it's much, much easier. Also, if your units die then your requisition points go back very quickly and you can rebuild, so it's never the end of the world if your units die. So in that sense it's much easier to get into than Supreme Commander.

Eurogamer: Do you think RTS titles like Supreme Commander fit into the "genre endgame" concept? Do you think they're essentially outdated?

'World in Conflict Multiplayer Beta' Screenshot 2

Martin Walfisz: I wouldn't go so far. I think there are tons of gamers that love those games, and rightfully so. They're really good games. But more and more people are realising that they don't have three hours to spend just to play one match, and especially the most important and difficult aspect is that when they start a match they don't know if it's going to be 30 minutes or three hours. That's one thing that we were very careful with when we were designing WiC: you always know the length of the match before you start, and by default we have it set to 20 minutes. It's our "20 minutes experience philosophy", that we want the gamer to experience the game in 20-minute chunks. So then you can either stop playing because you've had your fun in those 20 minutes, or you can continue on to another 20-minute chunk. It's always easy to stop any time you want.

Eurogamer: Does the "20 minutes experience philosophy" extend to single-player as well?

Martin Walfisz: Single-player is different in that you can play at your own pace. You don't have any other players depending on you who get a little annoyed if you leave. In that sense, single-player is much easier because you can save at any time and continue at your leisure. So yes, there's never one single objective that takes more than 20 minutes to accomplish, but if there were you'd just save in the middle and continue when you liked.

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Comments: 1-25 of 25 in total

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Psi
19/07/07 @ 13:06
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looking forward to this one
FWB
19/07/07 @ 13:14
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Its addictive.
BremXJones
19/07/07 @ 13:21
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I love the Beta to death. More people should play it.

KG
hbunny
19/07/07 @ 13:22
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Played the open beta and found it too shallow for my tastes. Much prefer Company of Heroes for online RTS.

I'd agree the SupCom is heavy going - I find the single player game exhausting, never mind venturing online with it.

I think WiC will suffer from the curse of many multiplayer games online: open servers with little or no co-ordination between players (it's an 8 v 8 game).
Edited 1 times, most recently on 19/07/07 @ 14:28
Pike
19/07/07 @ 13:23
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It's quite fun indeed. I'm new to multiplayer in RTS games and I must say that this is an intuitive and accessible little game.

And quite nice too look at as well. Even on an old 7600 GT card.
Edited 1 times, most recently on 19/07/07 @ 14:24
Jigglybean
19/07/07 @ 13:23
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i hated it! Why? because its so damn addictive! The only problem is having selfish people on your team. No team work = death!

Great graphics, some really cool touches, this is THE game of 2007
El_MUERkO
19/07/07 @ 13:24
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I've been playing this nightly, it constantly reminds me I need a PC upgrade but it's a whole lot of fun.

Be warned thou, BT are throttling encrypted packets to stop P2P but WiC uses them which means if you're on BT you could find it choppy during the evenings.
UncleLou
19/07/07 @ 13:29
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Love the beta as well, although I hardly played it yet. It's terrific to have a multiplayer RTS game where you can join anytime, and which only lasts a few minutes, much like an FPS online game.

It looks terrific as well, and the units are just fun to use.

/presses "smokescreen" button
BobsYourUncle
19/07/07 @ 13:36
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I've been playing it, it's awesome.
mingster
19/07/07 @ 13:54
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Haven't tried this yet.. only just heard of it..

loved Ground Control though
FWB
19/07/07 @ 13:57
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Played the open beta and found it too shallow for my tastes. Much prefer Company of Heroes for online RTS.

I do agree it is rather shallow and I would prefer something more complex, but that just won't appeal to a mass market and could present problems with the dropping in/out aspect (though if you have an organsied group that shouldn't matter in a game).

If I had to pick one disappointment it would be the total lack of difference between the factions.There is a mod option in the main menu, so perhaps the community will flesh it out a bit. Plus we don't have all the units atm.

Still, a good game.
CaptCastle
19/07/07 @ 14:04
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gah, it's a torrent!

No beta for me then.
Pike
19/07/07 @ 14:10
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Non-torrent download.

Click ze big red arrow button.
CaptCastle
19/07/07 @ 14:12
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Good stuff Pike
Snowy
19/07/07 @ 16:25
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Yeah, I've been enjoying this. At least it's giving me something a little fresh and different.
Roccus
19/07/07 @ 17:45
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Fun but shallow game, i was bored of it after playing a couple of days on the closed beta.
Ryuken
19/07/07 @ 18:24
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WiC plays like a quick snack indeed but that's intentional and also the beauty of it. It still manages to be quite intense and pleasant as well, comparable to how you feel after playing a multiplayer FPS. CoH looks amazing but is too much micro for its own good if you ask me, in a non-exciting setting too. SupCom can be exhausting but it's always worth it in the long end, especially in multiplayer. You also can't expect a war (because that's what it is) to end in 20 minutes on the larger maps, that's just logic.

And hey, these are all very different games and we should be happy we have such a varied choice in excellent "RTS"-games. There were rather bleak times in the past when this wasn't the case at all.

Only thing missing atm in WiC are larger maps and more players per server though.:(
BremXJones
20/07/07 @ 10:36
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You know, reading the comments, I'm a little worried that WiC is going to have the problem of more trad RTS-people dismissing it as shallow just because it's not the same model RTS as everyone else... and the people who are turned off by the concept of "RTS" are just never gonna play.

(The lack of teamwork on teams is an issue, but - really - the inter-side communication tools are ludicrously slick.)

KG
Pike
20/07/07 @ 11:09
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It's shallow in the same way CS is shallow, it seems. There isn't a hugely complex system to learn. The game appears as it is fairly straightforward.

However complexity will come from the interaction between human players. Of course it'll appear simplistic in un-organised pub games without teamwork. Matches between organised teams will be a different issue altogether.
BremXJones
20/07/07 @ 11:18
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Pike: Exactly. There's some really clever stuff going on in the game, and when it's actually working it's fucking motoring. It's not like a trad RTS where your armies are, fundamentally, independent. It's a game about interactions between players, etc.

KG
Pike
20/07/07 @ 11:43
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I think those who view it as shallow are in a trad RTS mindset. They expect heavy micromanagement, when in reality the complexity arise more from organising 8 players into a cohesive team.

It's like BF 2, or raiding in WoW. the tasks of each individual isn't hugely convoluted, but getting everyone to work together as a unit is a different matter altogether.

Then I also suspect that there are game mechanics to learn beyond the interface itself. Such things as how cover, line of sight and other tactical nuances function.
Edited 1 times, most recently on 20/07/07 @ 12:43
BremXJones
20/07/07 @ 13:27
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Usernames, anyone? I'm AdaLovelace.

KG
Jigglybean
20/07/07 @ 13:54
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SnakePlissken
Pike
20/07/07 @ 14:10
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mcmonkeyplc
20/07/07 @ 22:19
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Does the beta end? It damn well better not!

Comments: 1-25 of 25 in total

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