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Wolfenstein Review

PC Xbox 360 PlayStation 3
Review by Dan Whitehead

21 August, 2009

Page 1 of 2. Page 2 ->

Can we appreciate games ironically yet? You know, like how people will say a film is "so bad, it's good", or how people (well, students mostly) will dance to a rubbish pop song, precisely because of its naffness.

That's the feeling that the 2009 model of Wolfenstein evokes. A belated series reboot, arriving the best part of a decade after the rather good 2001 Xbox outing, Return to Castle Wolfenstein, it's a wonky, glitchy and often idiotic game. It's also occasionally amusing - certainly more than a game with this many issues should be - but I often can't tell if I'm laughing with the game, or at it.

Once more, you step into the sweaty combat boots of BJ Blazkowicz. You're summoned to the German town of Isenstadt, where your talents have been requested by the local resistance. The Nazis are doing something peculiar at a nearby archaeological dig, and it involves something called Black Sun energy. Long story short, they've found a hellish alternate dimension called The Veil and are siphoning its power to help create yet more supernatural ubermensch.

It's a Wolfenstein game, so of course that's what they're doing, but the game still uses too much plodding dialogue and exposition to establish something that every player already knows before they've even taken the disc out of the case. You're left wishing it would just cut to the chase, and make with the Nazi monsters, but efficiency sadly isn't this game's best feature.

Rather than leading you through the levels in linear fashion, you must explore the town and find the people who give you missions. It's the sort of approach that can work well in a shooter with role-playing tendencies, like S.T.A.L.K.E.R, but here it just feels like pointless padding.

The town is a small and muddled maze of streets, alleys, rooftops and sewers, and it's also stuffed full of enemies. This means that you can complete a mission, and still have to slog through standoffs with dozens of soldiers just to report back to an NPC and tell them you've completed the mission. You can avoid some interruptions by heading underground, but the game still finds ways to bog you down in random encounters regardless of what you do. Despite the bullets flying, these battles never feel like meaningful action, more a purposeless grind.

'Wolfenstein' Screenshot 1

Character models whiff of last generation tech. BJ himself looks like a plasticine model of Matt Damon that somebody sat on.

Even more galling, by contrast the missions themselves take place in distinct separate areas and are linear to a fault. A farm, a factory, a hospital - you'll blast your way through all of these, but progress is never more taxing than following the dot on your compass. In fact, most of the time you don't need to know where you're going or why, so effective is this navigational tool.

You don't even need to use the map. Just follow the dot, kill everything in your path, and you'll reach the end regardless. Along the way you can keep your eyes open for intelligence documents, magical books and gold to unlock and purchase upgrades for your weapons. Rummaging around in corners for trinkets is the closest the game comes to variety, but it's a thankless and largely redundant task trying to find everything. You can easily get by with the stuff you find lying in plain sight, so you soon stop bothering.

There's nothing inherently wrong with such ruthless focus on the joys of a good old-fashioned gib-fest, of course, and Wolfenstein's combat mechanics are adequate for the rudimentary nature of the game. Targeting is solid, though the aiming speed feels a touch slow, and both the period and fantasy weaponry feels satisfying. Grenades and rockets explode with tangible force, and there's enough physics to the gameworld to add some spice to otherwise ordinary firefights.

There's a sense that interesting angles are being dangled and then forgotten though. The opening level sees a train station ripped apart by Black Sun energy, sending objects and people levitating into the air. It's a cool set-piece, but having enticed you with the notion, the idea of floating combat is then ditched. Ditto for any squad play. Sometimes you're accompanied by NPC soldiers, but they tend to vanish for no apparent reason and are never under your control.

In terms of the basics, movement feels gluey and prone to snags. This is particularly noticeable in the boss fights, where the ability to nimbly dodge and attack a rushing behemoth is vital. The sprint move is slippery, assigned as it is to a press of the left stick, and BJ's tendency to be stopped in his tracks by debris or furniture makes back-pedalling and strafing a hit and miss prospect.

You also get a quartet of Veil powers, unlocked in the first half of the game by retrieving crystals from Nazi strongholds. Once again, however, it feels like half an idea, implemented with a shrug. The most basic form of Veil power lets you see the world through a greeny-blue supernatural fog. Secret doorways and ladders (not so secretly marked with special markers) can be accessed, and enemies are highlighted.

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Comments: 1-50 of 88 in total | next 50 »

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spidermanalf
21/08/09 @ 06:29
#1
+20
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Doesn't look like its going to outsell Madden!
George Roper
21/08/09 @ 06:56
#2
0
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Pretty obvious conclusion, really. It never came across as a stunner, always simply average/mediocre. The recent Dev comments were pretty much the icing on the cake and did smack a little of desperation...

Shame, as I really enjoyed RtCW.
Mentalist(air)
21/08/09 @ 06:57
#3
0
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It such a shame after RTCW's charms, that this has always looked so mediocre.

Edit: ...or what George said :)

Maybe iD Tech 4 is cursed?
Edited 1 times, most recently on 21/08/09 @ 07:58
Emilia'sHorse
21/08/09 @ 07:06
#4
+6
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Reads like a 4. Sad indeed, wanted it to be good.
Darren
21/08/09 @ 07:13
#5
0
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I predicted a 5 or 6 from EG and I was right. I always thought the game looked a bit dated from the video footage and nothing special and that's confirmed in the review. I'd like to try a demo all the same even though I have no intention of buying the game. I've played way too many mediocre FPSs over the years on the consoles and PC so I don't want another, thanks! :)

To be honest I wasn't exactly blown away by Return to Castle Wolfenstein on the PC as the campaign was too long (it came out first on that platform, Dan, months before it reached the Xbox by the way!), the narrative was poor and it didn't make proper use of its premise (Nazi occult etc) until very late into the game. I finished it but it was mostly forgettable IMO apart from a few boss encounters and the odd decent stealthy bit.
Mentalist(air)
21/08/09 @ 07:21
#6
+4
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That was enough back then, though. Plus the objective-based multiplayer, and the beach map especially were classics.
Plewt
21/08/09 @ 07:24
#7
-6
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Just as I said in the E3 preview comments, Raven are masters of the mediocre.
Katsumoto
21/08/09 @ 07:24
#8
0
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This is indeed disappointing, but I suppose I was being unduly optimistic in hoping for anything better. I loved RTCW, but looks like Raven are taking steps from being "the guys who make slightly worse games than iD" to "the guys who make mediocre games". Gall.

("2001 Xbox outing, Return to Castle Wolfenstein" - as Darren points out, the 2001 game was PC only. It was ported to Xbox AND playstation 2 in 2003. Ahh, the good old days!)
Edited 1 times, most recently on 21/08/09 @ 08:25
SlackMaster
21/08/09 @ 07:25
#9
0
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What is this game though? A remake of RtCW or a sequal?
SleepyDeathFred
21/08/09 @ 07:25
#10
0
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Why do people keep making games in which you can choose what side to be on? The few times I played Far Cry 2 every single higher level player instantly migrated to the same team, and most hosts disabled the ability to vote for team balancing, which itself required the assent of the majority.
Windypops
21/08/09 @ 07:30
#11
+11
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Review fail. My purchasing decision is predicated entirely upon the presence of large-breasted Nazi witches in leather catsuits.
SlackMaster
21/08/09 @ 07:31
#12
0
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@ Darren

I played RtCW on the XBox and wasn't that impressed and although I'm sure it played better on the PC I've never really been into PC gaming.

Think I got bored a couple of hours in and stopped playing. Even at the time the mechanics of the game were a little dated and if I remember I stopped playing before the occult stuff kicked in and that was a good few hours of playfighting regular Nazis.
neilka
21/08/09 @ 07:34
#13
+2
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"...but having enticed you with the notion, the idea of floating combat is then ditched."

Shooting the Veil barrels makes the nearby enemies float for a whie.
bad09
21/08/09 @ 07:36
#14
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I didn't think RtCW was that great on the box either TBH. Mind you I recently got it again on PC as it's part of the ID superpack, I'm gonna give it another shot (eventually) if I like it I might look at this but by then it's bound to be in the bargain bin anyway.
DanWhitehead
21/08/09 @ 07:42
#15
+1
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Shooting the Veil barrels makes the nearby enemies float for a whie.

Yeah, but it lasts for maybe three seconds and has a very small effective area. For such a potentially interesting idea, it's barely used. At the very least, it should have been one of your Veil powers, rather than sodding slow motion again.
Edited 1 times, most recently on 21/08/09 @ 08:48
DDevil
21/08/09 @ 07:45
#16
-1
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MCCLANE!

Detective John McClane!
siro
21/08/09 @ 07:48
#17
0
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RTCW was much enjoyable (though extremely short). This one reads turdtastic and like lots less than a 6.

Anyway, I think this is one of the best reviews I've read here in recent time. Good work, Dan!
Chufty
21/08/09 @ 07:56
#18
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Rather than leading you through the levels in linear fashion, you must explore the town and find the people who give you missions.

And thus, paragraph 5 is where I stopped reading.
Pinewood_Groves
21/08/09 @ 07:59
#19
+1
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That's unfortunate. I like the Wolfenstein series.
Optimaximal
21/08/09 @ 08:00
#20
+2
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Erm, the 2001 outing was the original PC release. The Xbox port didn't come till 2003.
SBfistfun
21/08/09 @ 08:08
#21
+16
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The lobby system is prehistoric, offering a stark server list sorted by ping
GOOD, i've had enough of 'modern' games hiding this stuff, and then automatically plopping in me in a game against US players with a 300 +ping!No wonder I see lag so much (compared to my old pc mp days).
It's the worst thing about multiplayer gaming on consoles!

console mp gaming is great other wise :)
gmmonkey
21/08/09 @ 08:13
#22
0
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saw this coming.
homerramone
21/08/09 @ 08:20
#23
+2
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The lobby system is prehistoric, offering a stark server list sorted by ping
Yeah - thats really shit.
I much prefer the way EA do it in 1943. No lobby list, No ping indicator ANYWHERE and bonus lag with every game.

This review pretty much tallies with every other EG one - If they say it sucks its going to be at least decent. If they say its great its going to suck balls.

I played this for several hours last night and it PLAYS just fine to me. Cant say I noticed any of the moans listed here - not saying they aint there.. just that it didnt mar the gameplay at all if they are.

(Shakes fist at html tag bollocks)
Edited 5 times, most recently on 21/08/09 @ 09:22
matrim83
21/08/09 @ 08:29
#24
0
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Team balancing is disabled by default, you can swap sides at any time and the game offers Achievements and Trophies for playing on the winning side for at least half the match on each map. This, predictably, results in a rush of score-boosting knuckleheads jumping ship once it becomes clear which team is dominant.

Maybe Activision were on to something when they fired the whole MP team. Thats just unacceptable.
Daymare
21/08/09 @ 08:30
#25
+3
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So... almost as good as Dead Space? ;p
TonyB
21/08/09 @ 08:30
#26
+7
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6? Really? After that review? Would you say that reads as "Above average"?
Pac
21/08/09 @ 08:32
#27
0
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@homerramone

Why do you bother reading the site then? So you can do the opposite of what EG says?

Just piss off.
Darren
21/08/09 @ 08:44
#28
-1
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@TonyB - A 6 to me reads just above average since it can range anywhere from 55% to 64%. Reading the review my guess is that it would be nearer 55% which wouldn't be very encouraging.

Regardless, it's clear from the review that Dan Whitehead doesn't think Wolfenstein is a *good* game so that makes it a borderline purchase for the fans of the earlier games only IMO.
schnide
21/08/09 @ 08:56
#29
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Yet another voice to add here saying that this reads lower than a 6, but also that I saw this coming the moment it was announced. Zombies? Nazis? Zombie Nazis?

That's the best you can do? It's games like this that lead gamers, whether rightly or wrongly, to think they can do better than most of the designers out there.
viper_h
21/08/09 @ 09:02
#30
-4
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Just let this retarded franchise die.
Eraysor
21/08/09 @ 09:07
#31
+2
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That sucks. I enjoyed both RtCW and ET:QW, and had high hopes for this.
Dave52
21/08/09 @ 09:14
#33
+6
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Damn, I was hoping this was gonna be good, I loved Return To Castle Wolfenstein too... :(
Wyrm
21/08/09 @ 09:14
#34
0
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Would be fairly easy to do a good Wolfenstein game, but this never showed it was gonna do anything exciting.
mkreku
21/08/09 @ 09:28
#35
0
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Hmm.. I don't think anything in this game can be described as "boxy". Of course, I only have trailers and screenshots to go by. It just sometimes feels like people complain about the graphics in EVERY game out there. It's like good graphics is some weird standard set so high that noone has actually seen it, but blast every game for their rubbish graphics regardless.

I think this look great.
samk
21/08/09 @ 09:45
#36
+3
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"The sprint move is slippery, assigned as it is to a press of the left stick"

Why do devs persist with this nonsense? One of my main bugbears is controls mapped to pressing in the analog sticks.

Usually it's crouch mapped to pressing in the left stick. When being chased by some big creature, in my panic to flee the last thing I want to do is fecking crouch if I happen to press the analog stick too hard. Utterly stupid and just overloads the controls.
Paper
21/08/09 @ 10:01
#37
+1
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"Just as I said in the E3 preview comments, Raven are masters of the mediocre. "

Jedi Outcast would like to have a word with you.
kinky_mong
21/08/09 @ 10:09
#38
0
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@samk: Couldn't agree more, I think having any function activated by pressing analogue sticks in is awful, especially if it's something that requires moving the stick in a direction at the same time! Zooming a weapon's sight on the right analogue stick with a toggle system is the only acceptable use of this system.
Sir_TimAlot
21/08/09 @ 10:09
#39
-1
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having played it myslef for a good 3-4 hours and thoroughly enjoying it, from the review it sounds like the reviewer didn't play it himslef but just watched someone paly it for about 5 minutes. 6 is kinda harsh. The controls and responsivness are far better than those of other shooters that have scored 10.
If you liked RtCW then theres no reason you won't like this as much if not more.....although to be honest i haven't tried multiplayer yet.
Edited 1 times, most recently on 21/08/09 @ 11:15
Azazel
21/08/09 @ 10:15
#40
-2
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Tbh Jedi Outcast's single player was not the best ever.
muttler
21/08/09 @ 10:43
#41
0
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I was hoping this would be an ok game. Oh well, it's not like we're short of quality shooters pre xmas.
Trikk
21/08/09 @ 10:59
#42
-2
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It seems games get +2 to +4 points simply because of how established the developer/publisher is, or I guess how much they pay for advertisement on Internet sites.

This game sounds much worse than DFO or M&B yet gets same/better score. Do you really value graphics that much higher than gameplay?
donnie080208
21/08/09 @ 11:27
#43
0
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surprising score,it read like an 4 but got an above average for EG 6.ordered this yesterday anyway, on the ps3 just hope its not a poor port of the 360 game(ANYONE?)as im desperate for a new game after the barren spell of late.other reviews though have said the shooting is very solid with decent graphics etc..is it another case of EG being over critical.
Edited 2 times, most recently on 21/08/09 @ 15:18
Cuke
21/08/09 @ 12:33
#44
+2
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I quite like it... I'ts not wonderful by any means and it's all a bit retro in terms of game design but as a fun blast it does the job. Think the review is a little on the harsh side, not every game has to be all singing all dancing and full of new ideas to be enjoyable...
Pac
21/08/09 @ 12:55
#45
0
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Half the comments on here say the game has been reviewed too harshly the other half say not harsh enough.

This probably means that the reviewer is spot on.

I took away from the review that it is a fairly solid but uninspired shooter. If that is what you are after then knock yourself out.
L1nc3
21/08/09 @ 13:43
#46
+2
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Okay so the point that everyone seems to be overlooking is that there aren't Half-Life quality games anymore. I've played fps's since the very first one: Wolfenstein3D, a breakthrough that Doom took to new heights of overwhelming gameplay. Quake was good-ish.. but when Half-Life appeared the fps genre was never the same. This is to fps's what The Secret of Monkey Island was to adventure games and Dune to rts's, and to date the most amazing fps I've ever played, with a fantastatic plot and gameplay that begged for replayability. Opposing Forces was one of the best expansions ever and those who played both know what I'm talking about. DeusEx was one of the best games ever made and a cult-classic in its own right. It's greatest strength ended up being it's only demise: many never quite grasped it due to it's length.
Unreal Tournament excelled in bringing multiplayer fps to a new degree but only that. Battlefield 2 is much more my cup of tea but to each its own right?
12 years later not one single game has perfected HL, not even its newer brother HL2, though it came close.
RtCW was a very enjoyable game in its time. The new one is too, and those who ACTUALLY played it share this view. Not a match for CoD4 for example but then the Call series has never disappointed. Well apart from 3 but that's not on pc so it's not even on the same league, mainly b'cos every good fps on console is based on a far superior one on pc (flame on the way)
We're in the age of 'compromise' (=multiplataform), no rts or fps port can ever be as ground-breaking or even challenge what we were accostumed to having on a pc-only software.
FPS-wise we're in a very barren terrain nowadays. MW2 will be huge, granted. Infinty Ward is the Blizzard of fps's. But what then? Will Rage be the next big thing? Or just Doom4 renamed?

P.S.: I'm not a pc-only fan. I love GOOD games. Metal Gear Solid and God of War to name but two. But as an fps/rts lover nothing beats the pc . Just my humble opinion of course
Edited 3 times, most recently on 21/08/09 @ 14:47
dingo75
21/08/09 @ 14:07
#47
0
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Also which version did they review?



Mentioning "analogue stick" I assume it was the Xbox version unless he is a retard and skipped mouse + keyboard combo with the PC version...
I assume it will contol better with mouse + keyboard by the way.
donnie080208
21/08/09 @ 14:22
#48
0
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Can anyone tell me if the ps3 version is as good as the 360"s please? many thanks
CountFapula
21/08/09 @ 14:32
#49
0
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anyone who gave dead space 7/10 = no credibility
simulant
21/08/09 @ 14:37
#50
+1
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Finally, an accurate review. All those xbox 360 reviewers seem to have much lower standards.

Apart from everything mentioned in the review, I found the console/joypad-centric interface to be particularly galling. It doesn't seem like it would have been that much effort to have a more traditional mouse/keyboard centric interface for the PC version.

I'll forgive them for the very basic multiplayer since we'll all be playing Mondern Combat 2 in a month or so... It's not like they ever had a chance for multi-player longevity.

The game is a fun but quickly forgotten romp and not worth the $50 I've seen it going for around here.

I will say that many of the facial animations and the sound were particularly good. The wall textures look like crap up close and contrast sharply with whatever you are holding in front of you. A shame since you are rarely more than a few feet a way from a wall.

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