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Wolf of the Battlefield: Commando 3 Review

PlayStation 3 Xbox 360 Review by Dan Whitehead

16 June, 2008

It's been almost twenty-five years since Commando hit the arcades, and yet the original title still holds some allure for gamers of a certain age. This is all the more impressive when you consider that there are few Capcom games that last so long without clocking up a stream of spin-offs. Taking over two decades to produce three games in a successful series is surprisingly out of character for the sequel-happy Japanese developer.

Good timing probably helped cement the series in our shared memory. The original Commando, released way back in 1985, may not have been officially based on the identically titled Schwarzenegger action "classic" which came out the same year, but Capcom was certainly happy to let arcade kids assume otherwise. The same is true for the second Rambo movie, also released in 1985, which made rescuing prisoners of war the heroic endeavour of choice. By accident, or more likely by design, Commando rode a zeitgeisty wave of post-Vietnam violence and military fetishism.

It was never the most innovative shooter of its stripe though, and was soon outclassed by the likes of Taito's Ikari Warriors. Much like Capcom's upcoming update of 1942, very little has changed here. Commando 3 has been tweaked to bring it in line with modern expectations, but the core components are immediately recognisable from the start of the first level, as you advance on fiendish enemies hiding behind sandbags. The "Wolf of the Battlefield" tagline is even a literal translation of the original Japanese title, Senjo no Okami.

The biggest change has been visual, with the game receiving a cartoon-style makeover in the sort of American anime style so popular on channels like Adult Swim. Rather than the solitary hero of the first game, the action now revolves around the Jackals - a trio of battle-hardened mercenaries sent into enemy territory to defeat the fiendish General Ratiev. Wolf is the de facto leader, a blond beefcake with all-round skills. Fox is the feisty female of the troop, faster and able to carry more grenades, but her feeble womanly constitution means she has less health than her male counterparts. Finally, there's Coyote - or Rambo as you know him. Really, there's very little attempt to mask the debt this character owes to Stallone, to the extent that the game could have been released as a tie-in with the recent movie and nobody would've thought it strange.

'Wolf of the Battlefield: Commando 3' Screenshot 1

Just another day at the office.

It's now a twin-stick affair, which puts it in direct competition with the likes of Assault Heroes on XBLA and Capcom's own woeful Rocketmen. Commando 3 easily outclasses Rocketmen, and squeaks ahead of Assault Heroes despite ostensibly having fewer features, purely on the basis that it seems to have benefited from a more innate understanding of what an arcade blaster should offer. Everything is so big and bold that simply standing on the spot and tearing into a crowd of enemy soldiers with a BUDDA-BUDDA-BUDDA onslaught from your machine gun is instantly satisfying. Certainly more so than Assault Heroes, which feels small and tinny by comparison.

Things get more satisfying when you first encounter enemy vehicles and buildings, all of which can be destroyed with a stream of bullets or hurried along to their demise with some grenades. There's a sprinkling of different weapon-types to pick up - rapid fire, three-way shotgun and flamethrower - and each can be increased in strength by picking up the bouncing POW UP icons. An "M-Crash" smart-bomb move is also available. Explosions are large and loud, rattling the speakers and clouding the screen with the sort of zeal that links the game directly back to the '80s action pedigree that inspired it. It's a game that is very much in love with cathartic destruction and as it's important that a shoot-'em-up makes the shooting fun, Commando 3 excels in this area.

'Wolf of the Battlefield: Commando 3' Screenshot 2

The game was reviewed from both PS3 and 360 code, and both are identical. Thank goodness.

Structurally the game is compact, with five stages to slaughter your way through. Starting out as a beachhead invasion, the game then finds you abandoned behind enemy lines by your shady military handler, with stage two picking up as you break out of the enemy jail. Each stage is just the right length, neither too short nor tediously overlong, so advancement always feels like an entertaining accomplishment rather than an obligatory chore. Variety comes in the shape of sporadic vehicle sections, occasional on-rails raft rides and some sadly uninspired boss battles. The vehicles are fun enough that you look forward to their appearance, though their spongy control can be annoying should you attempt anything more sophisticated than simply ramming into enemy forces all-guns-blazing. Inevitably, they become even more amusing in co-op mode, where up to three players can join forces locally or online. Rampaging around in a tank, with your mates popping out of the various turrets, is as pure a gaming buzz as you're likely to find.

The main sticking point is a slightly annoying Continue system which only allows you to select your starting stage once you've beaten the entire game on any difficulty. Not a mammoth task, but it does get pretty frustrating to get all the way to the start of stage five with a sliver of health, only to have to start over right from the start. Such harsh discipline is part and parcel of the arcade experience, of course, but this solution still feels like a rather cruel compromise.

Still, back when I reviewed Rocketmen I expressed surprise that such a slapdash product had come out under the usually slick auspices of the Capcom banner, and also sorrow that nobody seemed to be producing good, solid top-down shooters. With Commando 3, Capcom manages to both wash away the bad taste of Rocketmen and prove that old-fashioned blasters can be made to work today without losing the naďve verve of the 1980s.

7/10

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Comments: 1-20 of 20 in total

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disc
16/06/08 @ 07:08
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A question for whoever:

Why does the PS3 version of this game not come with a free demo on the PlayStation Store when there is a demo on XBLA?
sailesh
16/06/08 @ 07:48
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Anyways... did you guys get the demo of SSF2THD Remix?? If so, HOW IS IT?!??!!!!
MyPointIs
16/06/08 @ 07:50
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By the screenshots, it looks like 2/10
Wobble
16/06/08 @ 08:16
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disc: PS3LOL

(does that answer your question?)
DUFFMAN5
16/06/08 @ 08:21
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Played through the demo. I enjoyed it, will buy but way too many games to play beforehand.



.........Wobble you are awful!
OH YEAH
muscleblade
16/06/08 @ 08:24
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@sailesh

SSF2THD Remix beta isnt availaible until 25th. 9 days to go. Cant wait!!!! Only reason why i bought this game - its pretty good though.
mem
16/06/08 @ 08:32
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IF YOUR OLD SCHOOL GAMER YOU WILL LOVES THIS.FOR IT HASNT GOT NEXT GEN GRAPHICS BUT TONS OF GAMEPLAY + BLOWING STUFF UP ..I WISH CAPCOM PUT COMMANDO 1 IN THER TO IT WOULD HAVE BEEN A NICE TOUCH STILL GREAT REMAKE....
sharky_ob
16/06/08 @ 08:34
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Stop shouting.
jonsaan
16/06/08 @ 08:37
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ACE!
sailesh
16/06/08 @ 08:37
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@muscleblade: cheers lav. ;)
barnard666
16/06/08 @ 10:58
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I love the original...but something about this just doesnt do it for me (I just wanted a higher visual bar thats all)
Retroid [mod]
16/06/08 @ 11:14
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I played the demo (which incidentally doesn't support two player...) and thought this was extraordinarily average. Assault Heroes kicks its arse in every, especially graphically. Quite an achievement considering that AH was 50mb and this bollocks was over 130!

"IF YOUR OLD SCHOOL GAMER YOU WILL LOVES THIS."

Bollocks. Me'sa hates this.
Edited 1 times, most recently on 16/06/08 @ 12:14
muscleblade
16/06/08 @ 14:17
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Its better or at least on par with Assault Heroes imo. 7/10 is about right imo. If your a Capcom/Street Fighter2 fan (beta) you cant go wrong with this one. If you want an easy 200/200 look elsewhere. Only hardcore gamers may apply.
Edited 1 times, most recently on 16/06/08 @ 15:17
Ryze
16/06/08 @ 15:26
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I like.

Plenty of fun to be had from this.

Can't wait for the SSFIITHDR beta.
Emilia'sHorse
16/06/08 @ 16:39
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I enjoyed the demo.

Can anyone tell me if the lack of PS3 demo is across the board for this XBLA style of title? If so , for shame Sony!
Official Capcom Guy
16/06/08 @ 17:19
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As I understand it, this should go up on the Euro PSN Store as a trial version that allows you to purchase an unlock key, as well as a full version sold as a standalone. So you can either just buy the game straight from the store, or download the trial and then buy the key to turn it into the full version.
I think this means you should be looking for the free demo under "trial version" in the paid bit of the store, if that makes any sense.

Why is it like this? Because of reasons.
Edited 1 times, most recently on 16/06/08 @ 18:20
Phily50
16/06/08 @ 17:57
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"The game was reviewed from both PS3 and 360 code, and both are identical. Thank goodness."

well there's a first
Remy
17/06/08 @ 13:08
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Must be played 3 player co-op online! Completely livens up the game. :) On 360 obviously. Although.. it seemns to have shared lives which makes it pretty tough and co-operation not optional.
VampireKnight
17/06/08 @ 23:20
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Reminds me more of an updated version of mercs that capcom did.
Amicus
20/06/08 @ 10:50
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Got this yesterday and I have to say, great co-op. Oddly reminiscent of Halo 3 co-op bizarrely. And also a real flashback to Mercs on the Arcade/Megadrive.
Edited 1 times, most recently on 20/06/08 @ 11:50

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