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Wipeout Pulse Preview

Preview by Dan Whitehead

25 July, 2007

It'll be almost two and a half years since WipEout Pure by the time the latest PSP incarnation of Sony's Liverpool-borne future racer hovers into view. In an industry increasingly built on yearly sequels, that's a dangerous gap. Thankfully, based on an excessive amount of time spent hammering around the solo mode, it looks like Pulse continues the series tradition of franchise refinement rather than total reboot.

There are a lot of changes - some minor, some fairly major - but none have been allowed to dilute the essence of the game. After a few wobbles on the PS2, the series is back in rude health and looking darn slinky. Obviously we'll need to wait for WipEout HD for the real eye candy, but Pulse is no slouch. I'm actually a big fan of the way the game looks on the PSP screen, the way the relentless forwards rush pulls your eyes into the screen until it dominates your vision. It's a neat optical illusion, and one that shows you don't need a 42" plasma to have your socks knocked off. Graphically speaking.

Control is another area where the "ain't broke, don't fix it" ethos is evident. Steering is still smooth and intuitive, with both weapon deployment and weapon absorbing within easy thumb stretching distance of the accelerator. The air brakes remain on the shoulder buttons, completing a control map that couldn't be simpler and easier to grasp. As someone who never quite gelled with the previous console editions, it still feels like the PSP was designed for WipEout, and not the other way around.

So what has changed? Most obviously, there are twenty four new tracks to master, each evoking some of the classic WipEout feel but adding new twists and turns when you least expect it. As always, victory only comes once you've memorised each course, worked out the optimum combination of steering and air brakes to slingshot your way around some devilish chicanes and taught yourself to hit each and every boost pad along the way.

'Wipeout Pulse' Screenshot 1

The online Exterminator mode boasts greater weapon damage and more brutal racing.

The way you access races has changed as well. Events are grouped together as connected hexagonal grids. To begin with, only a few are available. Qualify in an event - from straight up racing to time trials and speed laps - and you unlock access to the adjacent events. Clock up enough points in each grouping and you can move on to the next batch of challenges. This is great news for newcomers to the game, since you can now sample much more of the game without expert reflexes, while the new training mode is a long overdue addition. Once you've got the skills required, you can go back and tackle the events that foxed you before, unlocking additional vehicles and tracks as you go.

Also new to the game are some truly impressive gravity defying moments where the track banks at impossible 90 degree angles, or does a complete loop-the-loop. This is thanks to Mag-Strip technology (it's short for Magic Stripes, obviously) which locks the vehicles to the track for the duration of the stunt. Previous WipEouts avoided such rollercoaster madness, and I was a touch concerned that their inclusion would upset the delicate racing balance, but they actually work incredibly well in practice. As well as delivering some memorable "woah" moments, they also offer tactical advantages as you use the enforced gravity to attempt overtaking manoeuvres that could be deadly on the open track. And as if to compensate for the indignity of temporarily gluing you to the ground, there seem to be more jumps and humps scattered around the rest of the tracks than usual, along with some absolutely hair-raising elevated sections without crash barriers. For every moment you spend suspended vertically, holding down your lunch, there'll be others where you soar through the air like a missile, praying you've not overshot the track completely.

'Wipeout Pulse' Screenshot 2

The post-race 'photo mode' allows you to take snaps of your greatest victories.

There's also a new race team to play as - EG-X - though their initial vehicle is a slightly disappointing addition to the line-up. With only middling statistics, it's neither a speed wagon for the hardcore nor a reliable all-rounder for beginners. No doubt its subtle charms will reveal themselves over long-term play. New weapons also enter the fray, though it's too early to tell if they'll prove as essential as the old favourites. Additions such as the energy leech, which siphons energy from rivals to reinforce your own hull, sound great in theory but have proved fiddly to master in practice. Like most things WipEout-related, the benefits are geared more towards the patient.

So as a single-player experience it's safe to say that Pulse takes everything that worked in Pure - a game that caused Tom to blurt out gobs of praise like "compulsive" and "excellence" in his distinctive sensual baritone - and sexes it up even more. More challenging courses, more flexible tournaments, more intense gameplay. Fans of the series are justified in their anticipation.

What we can't comment on is a whole host of other features that are still being polished off up in Liverpool, not least of which is the exhaustive multiplayer options. Eight player matches over ad-hoc or infrastructure connections are but the beginning. You'll apparently also be able to come up with your own tournaments, mixing and matching from the available courses, and share them wirelessly with friends. The website that will allow you to create your own vehicle skins, Forza 2 style, and download them to your PSP has yet to be activated. Even the option to create your own custom soundtrack from your memory stick remains hidden behind a tantalising grey menu option. Lots of potential, teasingly out of view for now.

'Wipeout Pulse' Screenshot 3

Care has been taken to make each track feel as plausible as possible, no matter how wild it gets.

At the moment, and based solely on the single player experience, WipEout Pulse is looking like an impeccably designed slice of futuristic racing. You'd expect nothing less really. There are a couple of quirky niggles - such as the way it's possible to fly through solid buildings if you jump too far - but those are hardly enough to quell the excitement. When it's unveiled in all its glory in September, assuming Sony Liverpool manages to pull off all the features promised, it could well be the first game to truly take full advantage of the PSP as a wireless multimedia device. That, more than any racing buzz, is something worth looking forward to.

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Comments: 1-40 of 40 in total

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01SniperWolf
25/07/07 @ 11:43
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F-ZerOOOooooo is better than Wipeout, I want a Wii F-Zero with a Wii-board that can hover.

Make it happen Nintendo.
Aretak
25/07/07 @ 11:43
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I've never really gotten on with WipEout. The only one I wasn't rubbish at was Wip3out on the PSone.
souljacker2000
25/07/07 @ 11:46
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WipEout was sso much fun, looks terrible these days though
myiagros
25/07/07 @ 11:49
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i love wipeout and can't wait for this and WipeOut HD.

I'm still playing WipeOut Pure, and it doesn't feel like its been 2 years since its release. I really hope the online doesn't prove just how bad i am though.
ecureuil
25/07/07 @ 11:51
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"There's also a new race team to play as - EG-X -"

:O

There's a EuroGamer team?! :D
dirigiblebill
25/07/07 @ 11:56
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Lol. With 'middling statistics' too :D
Goffee
25/07/07 @ 11:57
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I think I had about 60-70 golds before I gave up on Pure with all the downloads - time to dig it out and get warmed up again. Yummmm, if only I can put Killzone (with the new free expansion missions) down

Proving the PSP has great games and cool extra FREE content too... none of your Wii Points or Zone muffins here.
El_MUERkO
25/07/07 @ 11:58
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yum!
Murbal
25/07/07 @ 12:00
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Can't wait, I'm still getting innordinate amounts of fun out of Pure.
Aurifex.
25/07/07 @ 12:03
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Is it me or does the screen shots make it look cartoony.
myiagros
25/07/07 @ 12:09
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I do hope Zone mode makes a return that was great fun, but unfortunately with only 3 events was all over before it really started.

It was a really easy way to get an awsome vehicle though.
Hughes.
25/07/07 @ 12:18
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There's supposed to be a Zone mode for every track now. This game is as good as bought.
OllyJ
25/07/07 @ 12:21
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I wish theyīd tone down the reliance on weapons, Iīd take em out all together and just have speed boosts, the AI just hammer you with missiles as soon as you are in the lead meaning that itīs kind of pointless memorising a track.

itīs not mario kart so why even bother? canīt we just have a futuristic racer where itīs a world where people donīt want to blow each other up for sport!

love Wipeout hate the direction itīs gone in.
SBfistfun
25/07/07 @ 12:22
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Wipeout!

Exciting!

10 years ago!


zzzzzzzzzz
hokuto_no_rob
25/07/07 @ 12:42
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If I want a memory test I'll play Brain Training.
dirigiblebill
25/07/07 @ 12:47
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love Wipeout hate the direction itīs gone in.

The direction it's gone in? Wipeout has always had ludicrously over-powered weapons.

Seem to remember there being a racing-only option on one of the pre-Pure incarnations though. Maybe it'll make a return for Pulse?

I really, really, really cannot wait to make you suckas eat my dust on infrastructure mode. There shall be much wailing and gnashing of teeth ;)
Yaster
25/07/07 @ 12:53
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I love Wipeout I does, F-Zero for grown ups
fiery_jackass
25/07/07 @ 12:56
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>>Olly>I wish theyīd tone down the reliance on weapons

oh me too, and I'd thought I'd be the only one to think that. The weaponry absolutely gets in the way of the excitement of the race, it gets right on my nipple ends. The original wipeout, when played without weapons, was such a pure, clean racer, total concentration required at the top speeds in the Qirex etc. I'd like a return to that, and to its flowing tracks. If necessary, 2097's wall scraping could be retained, but not its jerky, disjointed layouts (with the notable exception of that German track).
kangarootoo
25/07/07 @ 13:01
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I don't think stills ever quite do justice to any incarnation of this game. High frame rate and blistering speed are core to what makes the Wipeout experience. How it looks at speed is really what counts.
Zanuah
25/07/07 @ 13:08
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Cool.

I want to play Pure again... too bad the plastic casing broke for the disc. :(
jon_egg
25/07/07 @ 13:17
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"Is it me or does the screen shots make it look cartoony. "

Those are months old. More recent shots are here:

http://media.psp.ign.com/media/882/88225...
xandoodle
25/07/07 @ 13:25
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F-Zero >>>>> Wipeout
Rollcage >>>>>> Wipeout

It's still a bit alright though...
Darkuss
25/07/07 @ 13:27
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God of War, Wipeout Pulse, Silent Hill Origins, Final Fantasy Tactics are some of the great games coming to PSP this fall!

Can't wait!
lasermink
25/07/07 @ 13:46
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Quantum Redshift > F-Zero, anyway.
jon_egg
25/07/07 @ 14:17
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>>Olly>I wish theyīd tone down the reliance on weapons

There's an option to switch them off in Custom League.
Xerx3s
25/07/07 @ 14:37
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WANT! \0/
mechamonkey
25/07/07 @ 15:07
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Christ theres some jaded gamers aroudn these parts.

Anyway, I've been replaying the first PSP Wipeout outing the last couple of weeks and its STILL amazing. Can't wait for this now.
Max_Powers
25/07/07 @ 15:09
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Aw shucks, and I was planning to do one the obligatory "PSP games are meh" comments
mechamonkey
25/07/07 @ 15:10
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I likes Wipout Fusion too, up yours moaners :)
OllyJ
25/07/07 @ 15:39
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">>Olly>I wish theyīd tone down the reliance on weapons

There's an option to switch them off in Custom League.
"

Fair enough, it still doesnīt help it for me that the main game is unbalanced coz of it though, I wouldnīt buy a game for a custom league, I would just rather have a good wipeout that doesnīt punish you with overpowered attacks.
DanWhitehead
25/07/07 @ 15:52
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In all the games I played of Pulse in solo mode, I don't recall a single instance where unfair weapons use fouled me up. Not sure if I just got lucky, or if they've balanced it better, but it certainly wasn't an issue for me.
dsmx
25/07/07 @ 16:23
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reply to fod have you tried pressing x just when it says go?
mingster
25/07/07 @ 16:56
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yup x on the go is a turbo start you can go out in the lead..
peterfll
25/07/07 @ 17:24
#34
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I though Pulse was rather lovely.

ps Mag Strip = "Magnetic" not "Magic" surely?
KILLA
25/07/07 @ 18:32
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why is this not coming out on ps2?
Feanor
25/07/07 @ 18:39
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Wipeout Pure is actually the only game I have bought for the PSP, and I got the system at launch. I do own two other games (Talkman and PES 5) but my mum got me those as presents.
Aurifex.
25/07/07 @ 20:43
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Cheers jon_egg, thoses shots look great. Some one needs to update their photo's then.
YourMessageHere
25/07/07 @ 22:33
#38
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While I'm all for everything else new that Pulse does, I can't help feeling a bit apprehensive about the whole mag-strip idea. How about some trailers so we can see this thing working?
mingster
26/07/07 @ 10:57
#39
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There's a prerelease demo of the game out already if you want to see how it looks/plays.
And very nice it is too.
Salaman
27/07/07 @ 10:32
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I had around 70 golds on my US copy (bought US PSP + Wipeout when there on vacation just around the launch) and then lost the UMD. I think I left it on a plane.
I just got hold of a new copy but as it's a Euro version the saves don't work and I had to restart from scratch. I have about 50 gold medals now and it's such good fun.

I've not noticed cheating AI though.
However, if you are in 2nd place and you both go over a weapon's pad before you overtake, you can expect the AI to use whatever weapon it picked up. If it was a boost they'll turbo straigh past you the second you overtake, if it was missiles they'll fire them (sometimes miss though), etc.
It may appear it's a case of "cheating AI" but it doesn't always happen and if it does, it's just a matter of the AI using strategy much as I would myself. (holding on to a weapon in case someone overtakes me).

Comments: 1-40 of 40 in total

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