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WipEout HD Hands On

PlayStation 3 Hands On by Tom Bramwell

6 May, 2008

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Games that straddle the PS3-PSP divide tend to be re-released PSone titles, or games with graphics and gameplay simple enough to avoid awkward questions, like echochrome, but WipEout HD is a welcome exception. After two excellent PSP games, both of which introduced new tracks and gameplay modes, a download-only PS3 release based on the same content makes a nice precursor to the inevitable full-scale return of Sony's futuristic racing game. It's taken ages to arrive, but the goal - pin-sharp 1080p gameplay at 60 frames-per-second - is lofty enough to justify it.

As with the PSP game, Campaign mode scatters different event types across a hexagonal grid interface, lets you pick from a couple in the centre and unlocks adjacent hexagons as you complete them. There are straightforward races; speed laps, where you're given a target lap time and seven laps to try and beat it; time trials, where the target time is for several laps; tournament, where you complete a sequence of races accumulating points for each finishing position; and Zone, where the speed increases gradually and you have to survive as long as possible.

Racing is twitchy and precise, requiring more use of the L2/R2 airbrakes as you move up the speed scale. WipEout HD also introduces Sixaxis motion-sensor support to control the craft's pitch, or its pitch and steering, which can be toggled from the in-game menus (although you have to go to the main game options menu to adjust sensitivity). Controlling the game this way is more difficult, initially, but manipulating a whole pad rather than an analogue stick could allow for more precision after prolonged play. As with a lot of motion control schemes, the benefit may struggle to outweigh the inconvenience of learning how to do it all again, but it's not the default option, so we can hardly complain.

'WipEout HD' Screenshot 1

The visual quality is as high as many full-price PS3 games.

All eight of the game's courses are taken from the PSP releases - six from the first PSP game, Pure, and two from Pulse - but judging by the four we've played the graphics have been upgraded significantly, and knowingly. The speed forces you to concentrate on the centre of the screen, so the undulating, winding, bobsled-style racetracks have dappled and speckled surfaces, grooves and other details like raised boost pads, vents and gratings, and the most elaborate textures and objects are in the immediate periphery, while backgrounds are images and plain buildings that complement the overall effect.

As you race, track surfaces catch the light as your race-craft sweeps elegantly from side to side, steering from the rear, with various track-specific effects. Vineta K, for example, sends you diving into tunnels glimpsing mountains and otherworldly skyscrapers through curved and frosted glass and hexagonal spider-eyes mosaics. The stacked flying-saucer architecture and bright 3D neon projections and adverts in simple colour schemes complete the look, and there are numerous beautiful little touches, like a tiny spaceship hovering around the track projecting your previous performances as ghost race-craft during time trials, dynamic shadowing, and wispy plasma contrails.

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Comments: 1-49 of 49 in total

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Xerx3s
06/05/08 @ 06:31
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Looks very slick.
Scimarad
06/05/08 @ 06:31
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I hope we don't have too much longer to wait for this one, though I'd rather they polish it a bit more if they feel they have to.
Beano
06/05/08 @ 06:38
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"...and Sony Liverpool eliminates the minor slowdown and tearing..."

I don't like the sound of this...
peterfll
06/05/08 @ 06:39
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I'm looking forward to this.

"almost no screen-tear" - why is it so hard to fix tearing? I've just finished Uncharted and it was the only spoiler on top of graphical fields of loveliness.
Darren
06/05/08 @ 07:20
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Got to agree with you, peterfll. Surely a game that ran on the PSP can run with v-sync on (i.e. NO screen tearing) on the more powerful PS3 and still manage 60 fps most of the time? It's kind of disappointing when racing games suffer from tearing... I'd rather have a 720p game at 60 fps if tearing is the price we have to pay to have it running at 1080p.
3william56
06/05/08 @ 07:27
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Ready... GO!

Has a release date been made official? I thought it was this month...
Has to be this month or next to qualify as Q2 though, so not much time left to optimise.

The (sorta) promised remastering of classic tracks is going to drain my wallet dry. Gare d' Europa FTW!

Hold on. How do you access the GTA soundtrack? Is this a separate CD (or Amazon dowmload), or can you access the GTA choons on the game disk? Was great how the original Wipeout 2097 game disk could also be used as a vanilla CD to listen to the tunes. Don't tell me this is possible in GTA4?

Furfoot
06/05/08 @ 07:28
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I much prefer Uncharted's tearing over GTA4's 15 fps slideshow.
Xerx3s
06/05/08 @ 07:43
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Erm, what? GTA4 runs perfectly smooth over here.
Goodfella
06/05/08 @ 07:57
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Yep, something wrong with your PS3 (or your eyes) if you think GTA is a 15fps slideshow.
Carlo
06/05/08 @ 08:09
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"and there's almost no screen-tear remaining."

So we can tick the 1080p and 60fps boxes. But not this the Vertical Sync one.

Sony and MS lie to us all. Next-gen my ass! Even Studio Liverpool can't do it on the PS3 :/
Edited 1 times, most recently on 06/05/08 @ 09:09
farticusmaximus
06/05/08 @ 08:29
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I dont see why devs even bother trying for 1080p, there is a very small percentage of 1080p capable TV's out there, and 720p looks just as good and 60fps is actually achievable.

Frame rates win every single time, just ask mr. CoD4...
djronz
06/05/08 @ 08:29
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ignorance is bliss, i did nt even know what screen tearing was until i came to eurogamer, and the only game i though it actually became a spoiler in was heavenly sword, people, you need to stop being so obsessive and just bloody enjoy the games!
Biggles
06/05/08 @ 08:32
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may have missed it, but is there local multiplayer or only online?
lambtron
06/05/08 @ 08:39
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A game like Wipeout needs to be 60 FPS with no tearing. If that means it has to be uglier and at a lower resolution so be it.
Rash'
06/05/08 @ 08:39
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What load of anal graphics whores. I would rather devs aimed for ambition than play it safe and under achieve on progress. It is a PSP game so why not aim for the boxes so fews devs consider when delivering last gen content with current gen pretensions. I hope they can fix the problems, but as someone else pointed out here (though I wouldn't agree with his 15 frames assertion) small blemishes don't ruin quality... And Wipeout on PSP is is quality. Can't wait for this. If the price is right, day one purchase.
Darren
06/05/08 @ 08:43
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Agreed.

I'd rather have a game that runs at 640p with 2X AA, like CoD 4, if it means having a smooth tear-free 60 fps framerate but that's me I guess. There seems to be a tendency with developers to run before they can even walk and this generation should be about getting games running well at 720p with decent AA. 1080p games can come with the next generation when the hardware is actually powerful enough and has enough memory to handle stuff at that resolution. I get the impression at times that Sony's push for 1080p games is simply to get one over on Microsoft so they can boast their console is better than the 360 because it has more native 1080p games and for no other reason.
andromeda
06/05/08 @ 08:56
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this is the only time ive been given a semi by anything PS3
boabg
06/05/08 @ 08:57
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When 60fps/1080p has been an active part part of your hype for so long its no wonder they get called out now and again.
Weezer
06/05/08 @ 08:58
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My telly is only 720p (1080i) so I won't be running at full HD any way.

@ djronz: Screen tearing stops you from enjoying the game. It's such a noticeable effect that any willing suspension of disbelief goes out the window every time you see it. Drakes Fortune was great but never really looked finished thanks to horrendous v-sync tearing.


kopykatt
06/05/08 @ 09:03
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Hey Natattack, why don't you get a pre-paid credit card like I did. It works fine. Bit concerned more about the over familiarity then graphical issues. I don't seem to notice half of what everyone goes on about.
Rash'
06/05/08 @ 09:07
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I don't buy this "suspension of disbelief goes out the window" theory. If it were true, it would have had an impact of GTA's success over the years. Pop in and inconsistant framerate are just as big issues (if not more so) than v-sync tearing.
Edited 1 times, most recently on 06/05/08 @ 10:07
farticusmaximus
06/05/08 @ 09:09
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"What load of anal graphics whores. I would rather devs aimed for ambition than play it safe"

And end up with something that looks great in stills but actually looks pug fugly when being played? That's what happened with GT5p and it's just so jarring and offputting. You might be able to get away with that in a slower paced game but not racing. It ruins any sense of immersion.
Rash'
06/05/08 @ 09:10
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kopykatt, have to agree with the over familiarity issue. Hopefully DLC will rectify that. Like I said, if that price is right...
Rash'
06/05/08 @ 09:13
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farticusmaximus, It's a personnal preferance clearly. Unless it's highly noticable, the majority of the games buying public wouldn't give a damn. Judging by the preview it isn't.
Edited 1 times, most recently on 06/05/08 @ 10:13
YobRenoops
06/05/08 @ 09:23
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Dammit if only they made a NegCon 2! This is a game crying out for one!
Rash'
06/05/08 @ 09:36
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dream, It's a good point. Never managed to complete any of the previous games I played. I still go back because while you're on the ride it's pretty exhilarating!
Notorious_LRO
06/05/08 @ 09:42
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Regarding sixaxis controls: "..but manipulating a whole pad rather than an analogue stick could allow for more precision after prolonged play".

Hahahahaha.
Tomnd
06/05/08 @ 09:54
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urgh.. This better be £10 for 8 tracks, fed up of this 'charge them more overall' strategy that is emerging. Mario kart wii has 32 tracks and is about £35, so thats nearly a quid a track. Bet they charge £20 and then £6.99 for every 2-3 tracks.with the final charge for the full game being about £80.
/End rant
Rash'
06/05/08 @ 09:58
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Tomnd, I have a suspicion this will be £20 too. If it is, it's off my list of immediate buys.
lambtron
06/05/08 @ 09:58
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"I don't buy this "suspension of disbelief goes out the window" theory. If it were true, it would have had an impact of GTA's success over the years. Pop in and inconsistant framerate are just as big issues (if not more so) than v-sync tearing."

GTA is an open world game with plenty of other graphical glitches which I'm prepared to forgive given the scale of the game and what it is trying to achieve.

Wipeout is an arcade racer and the scale of the game is VASTLY different (both in terms of the size of the world and what you can do in it). Arcade racers should be silky smooth and glitch free (as I said if this means lower res and less pretty so be it).
Rash'
06/05/08 @ 10:03
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lambtron, Maybe I'm being fractious, but in my experience "arcade racers" and "less pretty" don't go hand in hand. As far as I can see, Wipeout HD is indeed an arcade racer which has gone for the as pretty as possible box, which, minus minor framerate and tearing issues in the preview build, it delivers in spades. Beauty is in the eye of the beholder...
Rash'
06/05/08 @ 10:13
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http://www.videogamer.com/videos/player....

That game looks silky smooth to me. ;O)
Beano
06/05/08 @ 10:17
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@Rash: You can't judge the 60fps smoothness from a 30fps video.
Goodfella
06/05/08 @ 10:17
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Sorry (well, actually I'm not) but I'd much rather a drop in resolution if it meant getting rid of screen tearing. It seriously affected my enjoyment of Uncharted. I don;t look for it, it's like a vast bowl of puss (thankyou Monty Python) that you can't miss.
Rash'
06/05/08 @ 10:24
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Beano, I'm not. I'm judging it regardless of that because that's that best I could get of the current build.
Edited 3 times, most recently on 06/05/08 @ 11:35
Beano
06/05/08 @ 11:01
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True - the game looks pretty smooth in the videoes :)
Gaol
06/05/08 @ 11:18
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"Is it actually possible to complete a Wipeout game? The original was impossible, 2097 was uncontrollable on the later levels at the highest race class and the same could be said of the PS2 version. "

It is possible, I remember finishing 2097 on Phantom. You need to know the tracks like the back of your hand, and start getting a bit nauseous after longer sessions, but it is possible. /flex
TriggerHippie
06/05/08 @ 11:33
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Hmm watched the videos and I wasn't impressed with the frame rate. The game kept freezing for a few seconds while it was "buffering". I hope they sort that out! :P
Beano
06/05/08 @ 11:41
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LOL
Hughes.
06/05/08 @ 12:01
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I'm tenting.
Zelos
06/05/08 @ 12:51
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Tearing and stuttering really annoy me as well, there's no point in having such high detail graphics if you can't make them move smoothly.
Rash'
06/05/08 @ 13:34
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The music is as great as ever and Zone mode looks fantastic. Can't wait! Please be reasonably priced.

/ Doesn't hold breath.
HyperShadow
06/05/08 @ 14:51
#43
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I've finished all of the WipEout series, so it is possible as I'm not the greatest player of games ever. It just takes a bit of memory, work and hours of practice. It also helps that WipEout is awesome :p
GitSomE UK
06/05/08 @ 14:56
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Wipeout HD gives me the full on chub.

I can't wait!

DUFFKING
06/05/08 @ 15:04
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I got a PSP 2 weeks ago and pulse is an absolutely amazing game.
Ryze
06/05/08 @ 18:42
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This sounds excellent. I wonder if they'll remember to market it properly.
RandomTerrain
06/05/08 @ 19:33
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What about the multi player goodness offline?
No mention? Hmm....
Might just wait for Motorstorm 2 if they couldn't be bothered to put it in.
Lazy bums!
CrudMonk
06/05/08 @ 20:55
#48
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Never get why people say wipeout is so fast always looks a tad slow to Fzero.

http://www.youtube.com/watch?v=U4vD83bGl...

Each to their own I guess.
farticusmaximus
07/05/08 @ 03:44
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"I have again no idea what the freck you are on about."

It's very simple. Games like GT5p and Wipeout try to throw too much geometry/particle effects/shaders around and end up with something that looks nice when viewed as a screenshot, but when the game is actually in motion it looks shite because of the stuttering and tearing.

I was prepared to be humbled by GT5p's visuals, but on playing it was hugely dissapointed. It looks about the same as Forza, with slightly better lighting. It does not play anywhere near as well as forza though. When scenery and vehicles move at the pace that a racing game do, tearing and frame stuttering completely ruin the experience.

I'd imagine a game like wipeout, which moves considerably faster than GT, would suffer from uneven framerates and tearing to an even greater degree.

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