WipEout HD
The PSP games wash up good.
Games that straddle the PS3-PSP divide tend to be re-released PSone titles, or games with graphics and gameplay simple enough to avoid awkward questions, like echochrome, but WipEout HD is a welcome exception. After two excellent PSP games, both of which introduced new tracks and gameplay modes, a download-only PS3 release based on the same content makes a nice precursor to the inevitable full-scale return of Sony's futuristic racing game. It's taken ages to arrive, but the goal - pin-sharp 1080p gameplay at 60 frames-per-second - is lofty enough to justify it.
As with the PSP game, Campaign mode scatters different event types across a hexagonal grid interface, lets you pick from a couple in the centre and unlocks adjacent hexagons as you complete them. There are straightforward races; speed laps, where you're given a target lap time and seven laps to try and beat it; time trials, where the target time is for several laps; tournament, where you complete a sequence of races accumulating points for each finishing position; and Zone, where the speed increases gradually and you have to survive as long as possible.
Racing is twitchy and precise, requiring more use of the L2/R2 airbrakes as you move up the speed scale. WipEout HD also introduces Sixaxis motion-sensor support to control the craft's pitch, or its pitch and steering, which can be toggled from the in-game menus (although you have to go to the main game options menu to adjust sensitivity). Controlling the game this way is more difficult, initially, but manipulating a whole pad rather than an analogue stick could allow for more precision after prolonged play. As with a lot of motion control schemes, the benefit may struggle to outweigh the inconvenience of learning how to do it all again, but it's not the default option, so we can hardly complain.

The visual quality is as high as many full-price PS3 games.
All eight of the game's courses are taken from the PSP releases - six from the first PSP game, Pure, and two from Pulse - but judging by the four we've played the graphics have been upgraded significantly, and knowingly. The speed forces you to concentrate on the centre of the screen, so the undulating, winding, bobsled-style racetracks have dappled and speckled surfaces, grooves and other details like raised boost pads, vents and gratings, and the most elaborate textures and objects are in the immediate periphery, while backgrounds are images and plain buildings that complement the overall effect.
As you race, track surfaces catch the light as your race-craft sweeps elegantly from side to side, steering from the rear, with various track-specific effects. Vineta K, for example, sends you diving into tunnels glimpsing mountains and otherworldly skyscrapers through curved and frosted glass and hexagonal spider-eyes mosaics. The stacked flying-saucer architecture and bright 3D neon projections and adverts in simple colour schemes complete the look, and there are numerous beautiful little touches, like a tiny spaceship hovering around the track projecting your previous performances as ghost race-craft during time trials, dynamic shadowing, and wispy plasma contrails.
Mag-Strips, from WipEout Pulse, which tether your craft to the tremulous terrain and impossible loops, are represented by electric legs crawling along beneath your craft, and despite all the potential clutter from explosive bombs, rockets and other weapons, the current preview build is visually coherent. This is all delivered fluidly, without resorting to motion blur, jarring degrees of anti-aliasing or other similar effects, and there's almost no screen-tear remaining. The detail bleeds into audio too, as explosions ring in your ears and shields coat your craft in oily protection and muffle the soundtrack, which includes Stanton Warriors, Kraftwerk and DJ Fresh, but can be replaced by a PS3 playlist. We put on the GTA IV soundtrack, obviously, to stay alpha.
The major exception, visually, is Zone. If you didn't play the PSP games, Zone reskins the original tracks and puts a distance meter in the top of the screen, counting ever upward. You relinquish control of your craft's speed, which increases gradually until you're at Super-Phantom and eventually Zen speeds, struggling not to bash into every single surface. Each phase of the track is decked out in a two-tone colour scheme, and the traditional track and scenery textures are replaced with audio equalisers running beneath and around your race-craft. At the transition point between speeds, a white wave sweeps past you, as though you're watching in a neon disco intestine spasm, and switches to new hues.
In addition to Campaign mode, Racebox allows you to set up your own tournaments and practice single events, and online options will be included for eight-player simultaneous racing, although these aren't active in our preview build. When it's up and running, you'll be able to create a lobby for a race, set the parameters and start it when enough people have joined, judging by the in-game documentation, and leaderboards will be accessible in-game and via the Internet.

3D details on the track surface give the graphics a lot of depth.
WipEout HD will also be backed up, post-launch, by downloadable content, with the developers openly promoting the idea of HD's basic release as a launch-pad for add-ons. Lead designer Colin Berry said recently that "a mixture of old tracks of old tracks and brand new ones" would be possible, along with "an extra game mode or two", although nothing had been decided at the time he mentioned this, and Sony has yet to make any announcements.
WipEout HD's close relationship with Pure and Pulse means that a lot of it is familiar, like the weapons - quake, leech, cannons, shields, machineguns, autopilot - and the ability to replenish your craft's health by absorbing power-ups, but then WipEout's old-school blend of high-speed, high-concept steer-from-the-back hover-racing, learning boost pad positions to zoom past other racers across futuristic Blade Runner worlds, is as strong now as it was in 1995, and much better for the new visuals. If the price is right, and Sony Liverpool eliminates the minor slowdown and tearing, this will be what we're being told it is, and so we shall celebrate.
WipEout HD is due out as a PSN download in Q2.
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Comments (44) Latest comment 4 years ago
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I don't like the sound of this...
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"almost no screen-tear" - why is it so hard to fix tearing? I've just finished Uncharted and it was the only spoiler on top of graphical fields of loveliness.
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Has a release date been made official? I thought it was this month...
Has to be this month or next to qualify as Q2 though, so not much time left to optimise.
The (sorta) promised remastering of classic tracks is going to drain my wallet dry. Gare d' Europa FTW!
Hold on. How do you access the GTA soundtrack? Is this a separate CD (or Amazon dowmload), or can you access the GTA choons on the game disk? Was great how the original Wipeout 2097 game disk could also be used as a vanilla CD to listen to the tunes. Don't tell me this is possible in GTA4?
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So we can tick the 1080p and 60fps boxes. But not this the Vertical Sync one.
Sony and MS lie to us all. Next-gen my ass! Even Studio Liverpool can't do it on the PS3 :/
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I'd rather have a game that runs at 640p with 2X AA, like CoD 4, if it means having a smooth tear-free 60 fps framerate but that's me I guess. There seems to be a tendency with developers to run before they can even walk and this generation should be about getting games running well at 720p with decent AA. 1080p games can come with the next generation when the hardware is actually powerful enough and has enough memory to handle stuff at that resolution. I get the impression at times that Sony's push for 1080p games is simply to get one over on Microsoft so they can boast their console is better than the 360 because it has more native 1080p games and for no other reason.
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@ djronz: Screen tearing stops you from enjoying the game. It's such a noticeable effect that any willing suspension of disbelief goes out the window every time you see it. Drakes Fortune was great but never really looked finished thanks to horrendous v-sync tearing.
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Hahahahaha.
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/End rant
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GTA is an open world game with plenty of other graphical glitches which I'm prepared to forgive given the scale of the game and what it is trying to achieve.
Wipeout is an arcade racer and the scale of the game is VASTLY different (both in terms of the size of the world and what you can do in it). Arcade racers should be silky smooth and glitch free (as I said if this means lower res and less pretty so be it).
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That game looks silky smooth to me. ;O)
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It is possible, I remember finishing 2097 on Phantom. You need to know the tracks like the back of your hand, and start getting a bit nauseous after longer sessions, but it is possible. /flex
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/ Doesn't hold breath.
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I can't wait!
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No mention? Hmm....
Might just wait for Motorstorm 2 if they couldn't be bothered to put it in.
Lazy bums!
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[link url=http://www.youtube.com/watch?v=U4vD83bGlA8&feature=rel ated
]http://ww w.youtube.com/watch?v=U4vD83bGl...[/link]
Each to their own I guess.