WipEout HD

The PSP games wash up good.

Games that straddle the PS3-PSP divide tend to be re-released PSone titles, or games with graphics and gameplay simple enough to avoid awkward questions, like echochrome, but WipEout HD is a welcome exception. After two excellent PSP games, both of which introduced new tracks and gameplay modes, a download-only PS3 release based on the same content makes a nice precursor to the inevitable full-scale return of Sony's futuristic racing game. It's taken ages to arrive, but the goal - pin-sharp 1080p gameplay at 60 frames-per-second - is lofty enough to justify it.

As with the PSP game, Campaign mode scatters different event types across a hexagonal grid interface, lets you pick from a couple in the centre and unlocks adjacent hexagons as you complete them. There are straightforward races; speed laps, where you're given a target lap time and seven laps to try and beat it; time trials, where the target time is for several laps; tournament, where you complete a sequence of races accumulating points for each finishing position; and Zone, where the speed increases gradually and you have to survive as long as possible.

Racing is twitchy and precise, requiring more use of the L2/R2 airbrakes as you move up the speed scale. WipEout HD also introduces Sixaxis motion-sensor support to control the craft's pitch, or its pitch and steering, which can be toggled from the in-game menus (although you have to go to the main game options menu to adjust sensitivity). Controlling the game this way is more difficult, initially, but manipulating a whole pad rather than an analogue stick could allow for more precision after prolonged play. As with a lot of motion control schemes, the benefit may struggle to outweigh the inconvenience of learning how to do it all again, but it's not the default option, so we can hardly complain.

'WipEout HD' Screenshot 1

The visual quality is as high as many full-price PS3 games.

All eight of the game's courses are taken from the PSP releases - six from the first PSP game, Pure, and two from Pulse - but judging by the four we've played the graphics have been upgraded significantly, and knowingly. The speed forces you to concentrate on the centre of the screen, so the undulating, winding, bobsled-style racetracks have dappled and speckled surfaces, grooves and other details like raised boost pads, vents and gratings, and the most elaborate textures and objects are in the immediate periphery, while backgrounds are images and plain buildings that complement the overall effect.

As you race, track surfaces catch the light as your race-craft sweeps elegantly from side to side, steering from the rear, with various track-specific effects. Vineta K, for example, sends you diving into tunnels glimpsing mountains and otherworldly skyscrapers through curved and frosted glass and hexagonal spider-eyes mosaics. The stacked flying-saucer architecture and bright 3D neon projections and adverts in simple colour schemes complete the look, and there are numerous beautiful little touches, like a tiny spaceship hovering around the track projecting your previous performances as ghost race-craft during time trials, dynamic shadowing, and wispy plasma contrails.

Mag-Strips, from WipEout Pulse, which tether your craft to the tremulous terrain and impossible loops, are represented by electric legs crawling along beneath your craft, and despite all the potential clutter from explosive bombs, rockets and other weapons, the current preview build is visually coherent. This is all delivered fluidly, without resorting to motion blur, jarring degrees of anti-aliasing or other similar effects, and there's almost no screen-tear remaining. The detail bleeds into audio too, as explosions ring in your ears and shields coat your craft in oily protection and muffle the soundtrack, which includes Stanton Warriors, Kraftwerk and DJ Fresh, but can be replaced by a PS3 playlist. We put on the GTA IV soundtrack, obviously, to stay alpha.

The major exception, visually, is Zone. If you didn't play the PSP games, Zone reskins the original tracks and puts a distance meter in the top of the screen, counting ever upward. You relinquish control of your craft's speed, which increases gradually until you're at Super-Phantom and eventually Zen speeds, struggling not to bash into every single surface. Each phase of the track is decked out in a two-tone colour scheme, and the traditional track and scenery textures are replaced with audio equalisers running beneath and around your race-craft. At the transition point between speeds, a white wave sweeps past you, as though you're watching in a neon disco intestine spasm, and switches to new hues.

In addition to Campaign mode, Racebox allows you to set up your own tournaments and practice single events, and online options will be included for eight-player simultaneous racing, although these aren't active in our preview build. When it's up and running, you'll be able to create a lobby for a race, set the parameters and start it when enough people have joined, judging by the in-game documentation, and leaderboards will be accessible in-game and via the Internet.

'WipEout HD' Screenshot 2

3D details on the track surface give the graphics a lot of depth.

WipEout HD will also be backed up, post-launch, by downloadable content, with the developers openly promoting the idea of HD's basic release as a launch-pad for add-ons. Lead designer Colin Berry said recently that "a mixture of old tracks of old tracks and brand new ones" would be possible, along with "an extra game mode or two", although nothing had been decided at the time he mentioned this, and Sony has yet to make any announcements.

WipEout HD's close relationship with Pure and Pulse means that a lot of it is familiar, like the weapons - quake, leech, cannons, shields, machineguns, autopilot - and the ability to replenish your craft's health by absorbing power-ups, but then WipEout's old-school blend of high-speed, high-concept steer-from-the-back hover-racing, learning boost pad positions to zoom past other racers across futuristic Blade Runner worlds, is as strong now as it was in 1995, and much better for the new visuals. If the price is right, and Sony Liverpool eliminates the minor slowdown and tearing, this will be what we're being told it is, and so we shall celebrate.

WipEout HD is due out as a PSN download in Q2.

Comments (44) Latest comment 4 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Xerx3s #1 4 years ago

  • Scimarad #2 4 years ago

    I hope we don't have too much longer to wait for this one, though I'd rather they polish it a bit more if they feel they have to.
  • Beano #3 4 years ago

    "...and Sony Liverpool eliminates the minor slowdown and tearing..."

    I don't like the sound of this...
  • peterfll #4 4 years ago

    I'm looking forward to this.

    "almost no screen-tear" - why is it so hard to fix tearing? I've just finished Uncharted and it was the only spoiler on top of graphical fields of loveliness.
  • Darren #5 4 years ago

    Got to agree with you, peterfll. Surely a game that ran on the PSP can run with v-sync on (i.e. NO screen tearing) on the more powerful PS3 and still manage 60 fps most of the time? It's kind of disappointing when racing games suffer from tearing... I'd rather have a 720p game at 60 fps if tearing is the price we have to pay to have it running at 1080p.
  • 3william56 #6 4 years ago

    Ready... GO!

    Has a release date been made official? I thought it was this month...
    Has to be this month or next to qualify as Q2 though, so not much time left to optimise.

    The (sorta) promised remastering of classic tracks is going to drain my wallet dry. Gare d' Europa FTW!

    Hold on. How do you access the GTA soundtrack? Is this a separate CD (or Amazon dowmload), or can you access the GTA choons on the game disk? Was great how the original Wipeout 2097 game disk could also be used as a vanilla CD to listen to the tunes. Don't tell me this is possible in GTA4?

  • Furfoot #7 4 years ago

    I much prefer Uncharted's tearing over GTA4's 15 fps slideshow.
  • Xerx3s #8 4 years ago

    Erm, what? GTA4 runs perfectly smooth over here.
  • Goodfella #9 4 years ago

    Yep, something wrong with your PS3 (or your eyes) if you think GTA is a 15fps slideshow.
  • Carlo #10 4 years ago

    "and there's almost no screen-tear remaining."

    So we can tick the 1080p and 60fps boxes. But not this the Vertical Sync one.

    Sony and MS lie to us all. Next-gen my ass! Even Studio Liverpool can't do it on the PS3 :/
    Edited by 1 at 06/05/08 @ 09:09
  • Biggles #11 4 years ago

    may have missed it, but is there local multiplayer or only online?
  • lambtron #12 4 years ago

    A game like Wipeout needs to be 60 FPS with no tearing. If that means it has to be uglier and at a lower resolution so be it.
  • Rash' #13 4 years ago

    What load of anal graphics whores. I would rather devs aimed for ambition than play it safe and under achieve on progress. It is a PSP game so why not aim for the boxes so fews devs consider when delivering last gen content with current gen pretensions. I hope they can fix the problems, but as someone else pointed out here (though I wouldn't agree with his 15 frames assertion) small blemishes don't ruin quality... And Wipeout on PSP is is quality. Can't wait for this. If the price is right, day one purchase.
  • Darren #14 4 years ago

    Agreed.

    I'd rather have a game that runs at 640p with 2X AA, like CoD 4, if it means having a smooth tear-free 60 fps framerate but that's me I guess. There seems to be a tendency with developers to run before they can even walk and this generation should be about getting games running well at 720p with decent AA. 1080p games can come with the next generation when the hardware is actually powerful enough and has enough memory to handle stuff at that resolution. I get the impression at times that Sony's push for 1080p games is simply to get one over on Microsoft so they can boast their console is better than the 360 because it has more native 1080p games and for no other reason.
  • andromeda #15 4 years ago

    this is the only time ive been given a semi by anything PS3
  • Weezer #16 4 years ago

    My telly is only 720p (1080i) so I won't be running at full HD any way.

    @ djronz: Screen tearing stops you from enjoying the game. It's such a noticeable effect that any willing suspension of disbelief goes out the window every time you see it. Drakes Fortune was great but never really looked finished thanks to horrendous v-sync tearing.


  • kopykatt #17 4 years ago

    Hey Natattack, why don't you get a pre-paid credit card like I did. It works fine. Bit concerned more about the over familiarity then graphical issues. I don't seem to notice half of what everyone goes on about.
  • Rash' #18 4 years ago

    I don't buy this "suspension of disbelief goes out the window" theory. If it were true, it would have had an impact of GTA's success over the years. Pop in and inconsistant framerate are just as big issues (if not more so) than v-sync tearing.
    Edited by 1 at 06/05/08 @ 10:07
  • Rash' #19 4 years ago

    kopykatt, have to agree with the over familiarity issue. Hopefully DLC will rectify that. Like I said, if that price is right...
  • Rash' #20 4 years ago

    farticusmaximus, It's a personnal preferance clearly. Unless it's highly noticable, the majority of the games buying public wouldn't give a damn. Judging by the preview it isn't.
    Edited by 1 at 06/05/08 @ 10:13
  • YobRenoops #21 4 years ago

    Dammit if only they made a NegCon 2! This is a game crying out for one!
  • Rash' #22 4 years ago

    dream, It's a good point. Never managed to complete any of the previous games I played. I still go back because while you're on the ride it's pretty exhilarating!
  • Notorious_LRO #23 4 years ago

    Regarding sixaxis controls: "..but manipulating a whole pad rather than an analogue stick could allow for more precision after prolonged play".

    Hahahahaha.
  • Tomnd #24 4 years ago

    urgh.. This better be £10 for 8 tracks, fed up of this 'charge them more overall' strategy that is emerging. Mario kart wii has 32 tracks and is about £35, so thats nearly a quid a track. Bet they charge £20 and then £6.99 for every 2-3 tracks.with the final charge for the full game being about £80.
    /End rant
  • Rash' #25 4 years ago

    Tomnd, I have a suspicion this will be £20 too. If it is, it's off my list of immediate buys.
  • lambtron #26 4 years ago

    "I don't buy this "suspension of disbelief goes out the window" theory. If it were true, it would have had an impact of GTA's success over the years. Pop in and inconsistant framerate are just as big issues (if not more so) than v-sync tearing."

    GTA is an open world game with plenty of other graphical glitches which I'm prepared to forgive given the scale of the game and what it is trying to achieve.

    Wipeout is an arcade racer and the scale of the game is VASTLY different (both in terms of the size of the world and what you can do in it). Arcade racers should be silky smooth and glitch free (as I said if this means lower res and less pretty so be it).
  • Rash' #27 4 years ago

    lambtron, Maybe I'm being fractious, but in my experience "arcade racers" and "less pretty" don't go hand in hand. As far as I can see, Wipeout HD is indeed an arcade racer which has gone for the as pretty as possible box, which, minus minor framerate and tearing issues in the preview build, it delivers in spades. Beauty is in the eye of the beholder...
  • Rash' #28 4 years ago

  • Beano #29 4 years ago

    @Rash: You can't judge the 60fps smoothness from a 30fps video.
  • Goodfella #30 4 years ago

    Sorry (well, actually I'm not) but I'd much rather a drop in resolution if it meant getting rid of screen tearing. It seriously affected my enjoyment of Uncharted. I don;t look for it, it's like a vast bowl of puss (thankyou Monty Python) that you can't miss.
  • Rash' #31 4 years ago

    Beano, I'm not. I'm judging it regardless of that because that's that best I could get of the current build.
    Edited by 3 at 06/05/08 @ 11:35
  • Beano #32 4 years ago

    True - the game looks pretty smooth in the videoes :)
  • Gaol #33 4 years ago

    "Is it actually possible to complete a Wipeout game? The original was impossible, 2097 was uncontrollable on the later levels at the highest race class and the same could be said of the PS2 version. "

    It is possible, I remember finishing 2097 on Phantom. You need to know the tracks like the back of your hand, and start getting a bit nauseous after longer sessions, but it is possible. /flex
  • TriggerHippie #34 4 years ago

    Hmm watched the videos and I wasn't impressed with the frame rate. The game kept freezing for a few seconds while it was "buffering". I hope they sort that out! :p
  • Beano #35 4 years ago

  • Hughes. #36 4 years ago

  • Zelos #37 4 years ago

    Tearing and stuttering really annoy me as well, there's no point in having such high detail graphics if you can't make them move smoothly.
  • Rash' #38 4 years ago

    The music is as great as ever and Zone mode looks fantastic. Can't wait! Please be reasonably priced.

    / Doesn't hold breath.
  • HyperShadow #39 4 years ago

    I've finished all of the WipEout series, so it is possible as I'm not the greatest player of games ever. It just takes a bit of memory, work and hours of practice. It also helps that WipEout is awesome :p
  • GitSomE_UK #40 4 years ago

    Wipeout HD gives me the full on chub.

    I can't wait!

  • DUFFKING #41 4 years ago

    I got a PSP 2 weeks ago and pulse is an absolutely amazing game.
  • Ryze #42 4 years ago

    This sounds excellent. I wonder if they'll remember to market it properly.
  • RandomTerrain #43 4 years ago

    What about the multi player goodness offline?
    No mention? Hmm....
    Might just wait for Motorstorm 2 if they couldn't be bothered to put it in.
    Lazy bums!
  • CrudMonk #44 4 years ago

    Never get why people say wipeout is so fast always looks a tad slow to Fzero.

    [link url=http://www.youtube.com/watch?v=U4vD83bGlA8&feature=rel ated
    ]http://ww w.youtube.com/watch?v=U4vD83bGl...[/link]

    Each to their own I guess.