Wing Island Review
Is it a bird? Is it a plane? It's both.
Version tested: Wii
Game development is such a minefield these days. And you know whose fault that is? Yours. You continue to read websites like Eurogamer, where mean-spirited stupid-heads like me continue to claim, outrageously, that some games are just a lot of dull nonsense tacked on to one half-decent idea in a vain, plodding attempt to justify it. How dare you?
Well, I'm not going to stand for it. I'm not going to be mean to Wing Island. I'm not going to turn our focus immediately to the story, and stamp it into the introduction like a blob of waxy indifference. I'm certainly not going to give it its own paragraph.
"Once upon a time, in a world ruled by birds, there was a young swallow who lived on an island in the south seas. His name was Sparrow Wing Jr. He ran a handyman business using an old biplane. He had inherited both plane and business from his grandfather, who was also a pilot. The other birds from the island chain paid Sparrow Wing Jr. to do various jobs, which he liked to call 'missions'."

I won't be making any comments about the graphics either.
What's more, I'm not going to spend paragraph four questioning whether Wing Island's jobs (missions - I'm certainly going to get that right) were also tacked on. I'm not going to point out that they all consist of flying somewhere and pressing the B button to drop something, or the B button and then the A button (watch out, IL-2 Sturmovik, I won't joke), and I won't add that the most complex involve pressing B to pick something up on the way to pressing B to drop it off, and that for extra variety some involve circling over the same bit of land repeatedly until you've done the same thing enough to satisfy the game's bizarre fetish for having the B button rubbed across its tummy.
Moving on from that, I won't explain that all of the other birds on the beakipelago or whatever it's called are stingy bastards who yank most of your reward the second you make a mistake. Almost to the second, and certainly on account of any extras. I won't claim that having to spend an extra 5 or 10 seconds looking for the last of five cows because it was hiding in a cave robs you of most of your money, ranks and points, or that simply travelling by the shortest distance possible at top speed between three distant islands to deliver medicine is second only to the Arsenal strike force in this fowl resort's vision of profligacy.

Pointing out that they're a bit crap, for example.
Nor will I castigate your wingmen for singularly failing to exhibit any artificial intelligence whatsoever, instead hovering obediently in formation around the leading plane whether it's flying into the ground or a wall or a gap too narrow for them to do anything. Having not made that point, I won't clarify the extent of your wingmen's stupidity by mentioning that, in situations where you've been unable to evade whatever cliff you're trying to circumnavigate to a complete degree of success, they choose to follow your failure into the rock-face and bounce along it rather than taking evasive action or - heaven forbid - manoeuvring out of formation. Live together, die together, I won't conclude.
And I certainly won't kick off the next paragraph by revealing that I was articulating all this angst in service of the belief that the only thing in Wing Island that took any time to come up with was the control scheme. Because why would I do that? Why wouldn't I just open the review that way instead? Why wouldn't I begin by saying that everything else was made up on the spot in order to justify selling those priceless lines of code to the gullible early adopter, who flaps unhappily into his nearest games shop in desperate need of a new Wii title? It's an easy conclusion to reach - the Wiimote is used as though you're actually gripping the fuselage of a plane, allowing you to roll your hand left and right to turn, or tilt the Wiimote up and down to direct the plane's nose, and as a result the system is extremely intuitive. It was inevitably going to be a game where that came first. Only a complete meanie wouldn't get that out of the way before everything else.

Or that the game doesn't mention you can change formation by double-tapping A, and instead asks you to perform stupid gestures.
In fact, virtually my only concession to criticism would be to quietly and respectfully point out that the control system itself is somewhat flawed. Your on-screen plane may capture, almost perfectly, the movements of the Wiimote in your hand, and a trio of extra moves - the speed boost, rapid brake and 180-degree turn, activated by thrusting the Wiimote, pulling it quickly back and flicking the point to the left or right - allow for a greater range of movement options, but the degree to which it accepts input is actually counter-productive, often forcing you slightly off-line when you're trying to approach something at a precise angle. Having ditched my old tactics though, I won't be adding that in a game where approaching things at a precise angle is virtually all you're asked to do with any competency, having a control system this fidgety is the sort of bad news that in any other context would have us glued to CNN for 48 hours in a row using the couch as a toilet.
Nor, finally, will I ram the point home by adding that Wing Island barely qualifies as a flight simulator, given that wind has no effect, you can slow to 11 knots, upside down, without stalling, and that you bounce repeatedly off the scenery as though you're being crap at a 16-bit racing game. I won't mock the two-player mode, where one of you uses the Wiimote and the other the Nunchuk, by dismissively adding that it inherits all the single-player game's inadequacies, and I certainly won't conclude that the overall game is barely worth your time, half-marks, or the evening or so you could spend extracting what slight entertainment it has to offer. I'm a new man. Get used to it.
5 / 10
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Comments (71) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Once upon a time, in a world ruled by birds, there was a young swallow who lived on an island in the south seas. His name was Sparrow Wing Jr. He ran a handyman business using an old biplane.
Question: If the game-world is ruled by birds why do they need planes?
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Did the N64 have particularly many games?
Did the gamecube have particularly many games?
What are the odds, then, that this will be different this time around?
Nin are great when it comes to gaminglibraries on handhelds. On consoles? Not so much.
Is this news to Wii-owners?
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We might be impatient but it's their job to provide us with games or we will take our money to someone who can.
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Eledees and Trauma Center are STILL missing, and on the first-party front there's no sign of a Super Paper Mario release anytime in the next few months. I just wish that with the great sales of the console over here Nintendo would realise that Europe could be an even bigger market if they actually gave us some games.
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What are the odds, then, that this will be different this time around?
Quite good, given that it's both the fastest selling console out there and the cheapest to develop for.
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I own a Wii and a handful of games but it amazes me how the system continues to sell when it has next to nothing in the way of triple A games beyond the wonderful Zelda: Twilight Princess (which I view more a GameCube port anyway). Where are all the great games that Nintendo promised us... why for such a graphically simple system, do we have to wait aaaaaaaaaaaages for bloody games?
Just remembered that Mercury Meltdown Revolution is supposed to be out this week too... I just hope that turns out good otherwise my Wii will continue to be used mostly for playing old SNES and N64 games, which is nice and all but isn't quite what I bought it for. :?
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But when really feeble review scores appear - and there seem to be a disproportionate number of them, the message that resonates is: "Wii games, on the whole, are average at best"
Before everyone starts blowing themselves up. I'm not blaming your lovely little box of magic & ferrets... or Nintendo. But someone needs to take a good look at turning this around, because it's getting to the point where 1 or 2 'good' games aren't going to do it.
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It doesn't make sense.
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Maybe Nintendo was right to shift its attention more and more to the mass market. It's becoming painfully obvious that we, on the other hand, are just impossible to please.
I just remember the wait that X360 owners had to endure before the "good" games arrived. Do you remember? It was about a year and a half ago, when we were saying "god, not ANOTHER average X360 game".
History repeats.
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The fact that Call of Duty 2, Perfect Dark Zero, PGR3, Quake 4 were all playable over Live means that once the single player (campaign) is over, there is still a lot of life left for the game(s).
We didn't have to wait that long for Ridge Racer 6 in January followed by Dead or Alive 4 shortly after in early February. Then came March which gave the Xbox 360 gamers the time of their life with the likes of Burnout, Fight Night, Ghost Recon and of course, The Elder Scrolls: Oblivion.
I never understood those who moaned at the (early) Xbox 360 months when it quite clearly makes the PS3 and Wii after launch 'efforts' quite pathetic in comparison.
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Remind me of it? I don't recall.
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I mean, come on! How obviously amazing would that game be on the Wii?! Get to it, Nintendo. Please.
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Wait a second. I think everyone's missing the point here...
...this game is about birds, right?
Birds, that fly planes!!?!
What's the @£$%ing point of flying a plane if your a bird????
1/10
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Is this the age of the prog-journalism concept album?
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did i miss anything?
i still tend to feel that that the main problem isn't the wii, it's just that the only people who'll ever really understand how to create games for it are ninty. the thing that sets it apart from the other consoles will ultimately be its downfall. shame.
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"Cloudane" is right, how can this get a 5 and Kororinpa gets a low 6/10 when Kororinpa is soooooo much better and isn't even a 60 Euro game!!!.
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Of course, none of the other systems have a slew of mediocre games released for them every week, do they? Of course not.
And re the "drought". Evidently this is your first time experiencing a console so close to launch. Either that or you have very short memories.
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Tom - thank you so much for that vibrant mental image.
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That's true if you make all your games aimed at 20-year olds.
If you make games aimed at children and/or pensioners, there's a chance that they'll buy them.
Pokemon sells vast, huge truckloads, and I bet that a majority of those playing the games are young children.
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Please prove us wrong Nintendo!!!
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No need to get defensive about it. You're already converted right? Nintendo don't need to do anything else to assure your custom. You love 'em.
Those of us on the periphery - who 'could' be persuaded to buy a Wii shouldn't need much convincing; the price is already a winner, the novel controller does interest me, so why am I not even the slightest bit tempted? I do not want these games. There aren't enough great titles, and 3rd party support looks completely bungled to me.
It's nowt personal.
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This statement is almost true.
But you have to remember that a few months after, FN3 came out, then not so far after, GRAW, then Oblivion.
The thing was that people knew when the games were going to come (august and upwards). But wii owners, specifically european wii owners, don't even know when paper mario is coming, even though it's already out on the US.
Also, the 360 and the ps3 aim for large projects and production game (along with a few lesser production ones), which understandably takes time.
The concept behind the wii is for smaller, cheaper production games with great gaming value, and therefore shouldn't take so long compared to 360 and ps3 titles.
But we aren't seeing that.
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Another wii game thread full of fangirls telling us all how crap the wii is and how we should all go and buy their machine of choice.
Can i just point out that the ps3 has been out just as long as the wii, and has got just as few good exclusives.
"Nintendo has a bad-bad-bad history of supporting their set-top consoles."
Bullshit.
Nintendo have (by my reconning) released one first party game every month since the wii's launch. How many 1st party games have msoft or sony launched?
Actually i dont even know why im bothering to reply.
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LMFAO! Nah, just kids on message boards trying to make out their grown ups.
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What's the @£$%ing point of flying a plane if your a bird????
Yeah, and what's the point to drive a car if you're a human, when you can already move along the ground by yourself? Oh, right!
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That's all well and true, but what has that got to do with anything? This is about the wii. Let the sonyfanboys (or even the 360fanboys) worry about thier console.
Aren't people allowed to be dissapointed with the wii? Or do they have have to be sony/MS fonboys?
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Every console goes through a drought at launch (can't believe somebody used PD0 and Quake4 as reasons why the 360 didn't have the same situation) and despite the annoyance of Elebits and Trauma Centre still not being here, I can't see a real reason to complain about the wii games so far. Since launch I've bought seven games (eight if you included Wii Sports) and with the exception of Wii Play (although that was bought really for the Wii remote) and Red Steel I'm happy with the games I've bought over the last five months (Zelda, Excite Truck, Wario, Sonic, God Father).
There's been bugger all out for my 360 in that time, I've only bought PE6, Castlevania SOTN and Oblivion: Shivering Isles. My DS has only seen the purchase of Hotel Dusk this year. My PS2 has been getting a fair amount of action with FFXII, Okami, God Hand, and KH2, and when my wife gets me a PS3 for my birthday next month I really can't see anything I particulary want beyond Resistance and Motorstorm for months.
So for me (apart from the PS2) there really has been sod all out this year for any console in terms of AAA titles, if the lack of AAA titles continues throughout all of this year (for any console, not just the Wii) then I think there's a reason to complain, at the moment there's not much to complain about unless you're incredibly impatient.
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PS3 - which I don't own, appears to have the best ratio of decent titles to crap.
I'm not buying one because of the price, and because right now, there's no experience PS3 gives me that I feel I'm missing.
Xbox 360 proportionately doesn't have that much complete rubbish, has quite a lot of average stuff - but a fair amount of 'good' games.
Wii has some good games, quite a few average games, but, for this early in it's life, 1 or 2 too many complete junkers.
If you look at your favoured platform, and can see absolutely no wrong in it at all - then I suggest you're more of a fanboy than most.
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(On the topic of the review: this one is a bit too much "style over substance". More substance next time, please!)
I'm really starting to regret being an early adopter. Haven't played the damn thing for months, right now it's stowed away with all its peripherals in a box to protect it from the dust, which would inevitably settle on it due to disuse.
I liked Wii Sports Tennis and Bowling, these games really showed what motion control can do for gaming. I wish developers would stop treating the Wiimote as a simple tilt-pad.
And where the heck is the lightsaber dueling game...?!
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Delicious, tasty ironing.
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It doesn't make sense.</em>
Agreed. Kororinpa should be re-reviewed like Zoo Keeper was.
Seems like Wing Island is just as bad as I feared though. Shame.
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As a buyer's guide, though, I can see where its gone wrong...
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However, this one, and this one - http://ww w.eurogamer.net/article.php?art... - end up just being difficult to read.
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Thanks for your polite reply, but i'm still crying over my woefully under-used Gamecube and mistreated N64.
I keep falling for Nintendo, i don't know why... maybe i need a psychiatrist or something.
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Now sell your DVD collection.
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Back to Lylat Wars... would have been cheaper to buy an N64, I've got the SNES and the MegaDrive is in the parents house loft... though of course I can't browse the web on a SNES which makes all the difference. /sarcasm
I've owned every Nin console, and they have let me down constantly since the pinnacle of the SNES. DS of course still has it's moments...
360 and PS3 have better games... hell even the PS3 is catching up in volume of games, maybe more if you include some of the quality PSN ones.
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Look! It's a moron who apparently didn't read the review's tagline!
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(Don't freak out on ME. I saw the "add one point to all Wii game scores" EG memo...)
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Have you played it?
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Maybe it's a test to see if people actually read the text or just jump to the score at the bottom and discuss that - as most seem to do.
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Look! It's another eThug talking shit.
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ive always considered review scores to be pointless for that very reason
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Maybe, but that's also true for games like Wario Ware, Inc., Kuru Kuru Kururin and It's Mr. Pants. All got 9/10 here.
Me personally, I've played Kororinpa extensively (say, 16 hours maybe) and I've still got many rock-hard gold medals to collect. Is that too short?
Or, to put it in another way: Would Kororinpa score differently if it was a DS game?
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see the name - ah, looks good..a little quirky...nice
see the screengrabs - yeah, does the job...stylised, interesting
start reading the review - ok, it's not gonna be earth-shattering, shame
halfway thru - ack! will she scrape a 7?
end of review - oh balls.
i'm hoping the problem is just that a lot of devs are having difficulty getting games to be just what they want when they smell the pot of gold labelled "look how many consoles have been sold!". Time will tell.
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The ones which start developing due to it selling well, are going to have much bigger budgets.
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