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WiiWare and Virtual Console Roundup Review

Wii Retro Review by Dan Whitehead

3 September, 2008

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MaBoShi: The Three Shape Arcade

  • Developer: Mindware
  • Wii Points: 800
  • In Real Money: GBP 6 / EUR 8 (approx)

It's always nice to be surprised (unless the surprise involves a clown shining a torch in your face in the middle of the night) and MaBoShi is a very surprising game. It's a quiet, unassuming little thing, sitting there on the Wii Shop shelf and doing very little to alert you to the evil genius lurking behind its obscure title.

It's a compound word, you see, made up of the abbreviated Japanese words for Ball (maru), Stick (bou) and Square (shikaku), and these are the geometric shapes around which the three mini-games within revolve. Often literally. As the suffix suggests, this is a game made up of three parts - one game for each shape, all using minimal controls. The Ball game involves a constantly rotating sphere trapped in a wooden circle. Pressing the A button reverses the direction of the rotation, and you must use this basic Newtonian concept to manoeuvre the ball around the play area, hitting tiny enemies before they can escape.

The Stick game uses concepts of movement familiar from the hammer event in countless track and field games. There's a constantly spinning stick, with a vulnerable "core" at one end. This core is the centre of the stick's rotation, and pressing and holding A launches the stick using the momentum of its swing. Destroying blocks and enemies is the goal, but only the stick can strike these objects. If the core takes a hit, it's game over.

Finally, the Square game is a little like Snake, or the light-cycles from Tron, but with a twist. You move a tiny square around a vertical grid using the d-pad, leaving a trail of fire in your wake. However, the screen only scrolls every time you move. Green blocks can be destroyed by touching them with your fiery trail, but all blocks must be burned up by the time they reach the bottom of the screen.

'WiiWare and Virtual Console Roundup' Screenshot 1

That's just the basics, but already you've got a fantastic trio of physics-based arcade puzzle games. MaBoShi goes one further though. You play your chosen game in one of three parallel windows. After a short time, AI players will start playing in the other windows - or human players can join in and do the same. Here's where it crosses over into the realms of genius: although the playfields are separate, they can affect each other. Swing the Stick off the edge of its box, and it can destroy blocks in the Square game or wallop the Ball. Destroyed enemies from Ball will arc across the three boards, as will burning blocks from Square.

It's a multi-tiered gameplay system that demands not only fast reactions, but also mind-bogglingly complex mental agility to take account of all the factors in play. Your actions can help, or hinder, the other players, by accident or design. It's deceptively simple, yet incredibly rich the more you think about it. A million points is your goal, as dictated by the sporadic appearances of Mr MaBoShi, but with only one life per game it's a goal you'll really have to work at.

Judged purely on its ideas and gameplay, MaBoShi comes highly recommended to anyone with a taste for Japan's oddball puzzle games. And yet there's still more to unearth through dedicated play, including replays of your best runs that you can send to your Wii Friends, as well as the ability to download a smaller version of the game to your DS - completely free. And all this for just 800 Points. Such thought and generosity puts most of the WiiWare line-up to shame.

9/10

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Comments: 1-14 of 14 in total

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kangarootoo
03/09/08 @ 10:29
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I got Dig Dug on the Atari 2600 for my birthday as a child. I got Way of the Exploding Fist for the C64 as part of the same pressie. My parents totally owned pressie choosing.

I forget how awesome my childhood was sometimes.

/sheds inner tear
hilts
03/09/08 @ 10:35
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I vaguely remember the arcade dig dug being fun as a child.
Way of the exploding fist was great - I won it for entering a wordsearch competition in one of the early issues of Zzap! Loved the screech halfway through the tape loading!
MaBoShi sounds like a quality game to check out - anyone here got it?
ChrisS
03/09/08 @ 10:57
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Am I right in saying MaBoShi isn't actually out in Japan yet?

Typical - one of the best WiiWare games so far emerges, and I - owner of both a Japanese and US Wii, but no PAL unit - can't get me bleedin' hands on it. :(
Carrybagma
03/09/08 @ 10:59
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Nice pile of crap there.
Compact, but humming.
charliemouse
03/09/08 @ 11:02
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MaBoShi really isn't all that in my humble opinion. Nice idea but severly lacking something magical that's there in 9-worthy puzzlers.
ChrisS
03/09/08 @ 11:27
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I'm with you there, Arbiter. I shelled out 1000 points for Gradius Rebirth from the Japanese store yesterday, which is so determinedly old-school it has fucking slowdown for pity's sake, and then I realised I spent about the same on the majestic Galaga Legions and wept bitter tears of regret.

I'm not saying retro games aren't fun, but on Wii at least, they're pretty fucking terrible value.
Gremmi
03/09/08 @ 11:32
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Excellent. I was waiting for the review of MaBoShi, now it sounds like a definite purchase.
Tonka
03/09/08 @ 12:01
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MaBoShi sounds mental. Once I finish off FFCC:Im a King I might be in the mood for a puzzler.
N@
03/09/08 @ 12:03
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Bio Miracle is AWESOME.

5/10?

Dear oh dear.
kangarootoo
03/09/08 @ 12:20
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"Loved the screech halfway through the tape loading!"

If I'd stopped paying attention that would make me jump out of my skin :)

Btw, back on point, I'm not saying Dig Dug is value for money these days. I'm no particular fan of retro gaming, as most of the time the greats of our childhood were just the best of what was available back then, and not really likely to keep us entertaining for more than 5 mins.

It does also seem to me that Wii Ware is on the whole considerably less impressive than the equivalent PSN and XBLA offerings.
retr0gamer
03/09/08 @ 12:45
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Biomircale is indeed an awesome game and 5/10 is a disgrace.
Doctor_What
03/09/08 @ 12:55
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Bio Miracle Bukake Upa?
msephton
03/09/08 @ 13:35
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I really think this is an action/relfex game rather than a puzzle game, at least in half of the modes. Either way, it's a great game.
StringBeanJean
03/09/08 @ 15:32
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It's always nice to be surprised (unless the surprise involves a clown shining a torch in your face in the middle of the night)

Best line in an EG review for ages!
Edited 1 times, most recently on 03/09/08 @ 16:32

Comments: 1-14 of 14 in total

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