Wii's Dead Space heading to PSN/XBLA?

Plus strategy spin-off, says survey.

EA may be revamping Wii game Dead Space: Extraction for PlayStation Network and Xbox Live Arcade.

It will remain on-rails and become an "interactive horror experience" in "full HD", according to a survey fished out of the internet by Kotaku. A tentative price of $15 (£9.60) was mentioned.

The survey added that EA was also planning a Dead Space strategy game for PSN and XBLA called Planet Cracker. Here players will mine resources from planets and protect their spoils from space pirates. Planet Cracker will offer "in-game rewards" for Dead Space 2, similar to Lionhead's downloadable Pub Games for Fable II.

Both games - Dead Space: Extraction and Planet Cracker - were listed as bonuses for people that pre-order the sequel or presumably splash out on flashy special editions.

Dead Space: Extraction was released in September last year and fetched 8/10 on Eurogamer. Dead Space 1 was released a year earlier in 2008 and picked up 7/10, but won over a sizable crowd.

And Dead Space 2 will be released early next year, bringing multiplayer, dialogue and a whole range of additions and improvements to the spooky world of Isaac Clarke.

Comments (23) Latest comment 2 years ago

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  • LHH #1 2 years ago

    I hope so. Loved Dead Space but not fond of the Wii so having them possibly appear on XBLA would be nothing short of awesome.
  • JohnnyWashnGo #2 2 years ago

    Extraction was a cracking experience on the Wii... how will it work on the Xbox/PS3?
  • Gearskin #3 2 years ago

    Will feel weird without the Wii controls... but it's excellent if you're after the FULL Dead Space experience on your 360 or PS3.
  • Alterego-X #4 2 years ago

    So, the paragon of a "quality Wii hardcore game" is admittedly a $15 downloadable anywhere else?

    At least we know what EA expected from their "honest, best attempt" of a Wii core game.
  • Ignatius_Cheese #5 2 years ago

    Erm, light gun game...? Obviously they'll have to wait on the release of the Wand/Natal, otherwise it'd be a disaster shoehorning conventional controls into this title.

    Loved the original Dead Space. The prequel was top notch on the Wii.
  • Roland_D11 #6 2 years ago

    I can imagine extraction will come out with Natal and the Wand. They say it will be in relation to Dead Space 2 which should be released early 2011...
  • cerebralbored #7 2 years ago

    Will it be compatible with any lightguns for those consoles? I know the PS3 has a G-Con 3, but I don't know if the 360 has any lightguns itself.
  • Ignatius_Cheese #8 2 years ago

    G-Con 3 is dead in the water once the Wand is released...
  • makeamazing #9 2 years ago

    You cant blame them for releasing on the download services, at least they might be able to make some of the development cost back. Question is how well this will sell. It will be interesting to see how it does.
  • schnide #10 2 years ago

    If you haven't bought Dead Space already, please do. It's not only a sign of EA redeeming themselves after years of leaden annual sequels in itself, but it's also a damn good game that wasn't marketed anywhere near adequately enough.

    It's a much more mature Resident Evil, obviously set in space, both in terms of storyline and gameplay. Very atmospheric, somewhat scary, highly enjoyable.
  • Murton #11 2 years ago

    So, the paragon of a "quality Wii hardcore game" is admittedly a $15 downloadable anywhere else?

    Seems that way, though it's probably worth noting that by the time this is available the Wii version will probably be approaching that price at retail anyway.

    Love Dead Space and would relish the opportunity to play a good "on rails" based on it, PlanetCracker also sounds good, can't get enough of tower defence style games which is what this sounds like it will be. If they both end up being special edition bonuses to Dead Space 2 as the article suggests that would probably make it the first special edition that people actually want to pay extra for.
  • KDR_11k #12 2 years ago

    Shows you what EA thinks of the game. They don't believe it'll have any chance at full price on the HD systems so they're throwing it into the kindergarten for games.
  • Triggerhappytel #13 2 years ago

    I would buy Extraction if it came to PSN, although I hope they're not trying to whore this series out too much - let's see how DS2 sells before planning downloadable games and so on, eh?

    And it must surely be getting the Arc/Natal treatment, as the systems are perfect.
  • Triggerhappytel #14 2 years ago

    KDR - "They don't believe it'll have any chance at full price on the HD systems so they're throwing it into the kindergarten for games."

    What's 'kindergarten' about PSN/XBL? I've enjoyed the likes of Flower, Trine and PixelJunk Shooter far more than yer Modern Warfares, Killzones or Prototypes. Just because many downloadable games have *gasp* colour doesn't make them 'kindergarten'.
  • homerbert #15 2 years ago

    @Triggerhappytel. Look, there are ways to tell if something is a real game. The larger the install file size, the better. The more shades of brown, the better. The more like other games it is, the better.

    If you're enjoying new and innovative experiences as downloads or on the Wii, you should leave. Especially if you're having fun on them. This forum is for grown-up gamers. In HD.
  • FogHeart #16 2 years ago

    Serious question: how do you implement light gun games using Natal? It will pick up aiming no problem, and since it isn't concerned with your whole body it won't be subject to controller lag that we've seen. But if it can't pick up small finger gestures like pulling a trigger, will people just have to hold the 360 controller in one hand and press buttons on that? Or is there something else I don't know about?

    Edit: wow, negged already? I'm asking a question, not offering an opinion of any kind. I'm sure there is a way - MS would be crazy to say 'There will be no light gun games through Natal' I just don't know yet how it'd be done.
    Edited by 1 at 09/02/10 @ 12:03
  • Murton #17 2 years ago

    Fogheart, that's how the pos/neg system works around here unfortunately. As far as the fanboys are concerned you just dissed Natal and therefore get a neg.* I agree with you personally, I can't see how Natal is going to pull off a light gun game but like to know more about how it is done if it indeed can be done.

    Also note that this EA we're talking about, they've been making a big deal of their support for motion control but they're not mentioned in this announcement. I get the feeling we're looking at conventional controllers here, I hope I'm wrong but that's the impression I have right now.

    EDIT: *I see someone has proved my point.
    Edited by 1 at 09/02/10 @ 13:15
  • raion #18 2 years ago

    I don't mind when titles go multi platform, more people will be able to enjoy them. what tickles me the wrong way is the trend to release it for just a fraction of the original price. a new copy for the original platform still costs almost the full price, while the new "improved" version costs peanuts? (the worst offenders the DS -> iphone ports obviously. why would a DS owner need to spend 40 and the iphone just 5 for the exact same game? something's wrong)
  • Retroid #19 2 years ago

    It is Rather Good so I hope so, should sell more copies on those formats too!

    It's a great pity that the Wii version of Dead Space Extraction has sold so badly, not completed it but it's very well done.
    Edited by 1 at 09/02/10 @ 13:51
  • duusern #20 2 years ago

    Did you really give Dead space just 7 out of 10?!
    Shame on you, Eurogamer.
  • Alterego-X #21 2 years ago

    "Shows you what EA thinks of the game. They don't believe it'll have any chance at full price on the HD systems so they're throwing it into the kindergarten for games."


    Weird, he said practically the same thing as me, (That is, EA didn't ever take DS:E seriously), I got 5 + for it, and he got 10 -.
  • JayKwon #22 2 years ago

    Would be really awesome to have it on XBLA/PSN :D!
  • robson_wii #23 2 years ago

    How will the controls work on these consoles. With the Wii the remote was used for aim and fire and the nunchuck was used for switching weapons and reloading. Does the wand have a similar secondary control like the nunchuck?