Wii Software DLC system explained
Square Enix taking full advantage.
The Wii Software system for buying downloadable content for your games has been detailed, using the rather pricey example of Final Fantasy Crystal Chronicles: My Life as a King.
In order to access the in-game store you have to grab an updated version of the game containing it from the Wii Shop, according to the Wired blog.
Once this is done, a "Download additional content" option will be added to the in-game main menu. This will automatically connect you and list the available extras you can buy.
Select an item and it will tell you how many Wii Points you have, and how much you will have left after buying the item. It will also tell you the number of memory blocks you have free and how many you will have left afterwards.
Download the item and it should appear in-game as soon as it has finished transferring.
This is encouraging, then, more so than the price of the content in My Life as a King. The game is the most expensive on the Wii Software service at 1500 Points (GBP 10.50 / EUR 15 approx), and the total cost of the DLC is almost as much.
To get at the non-human Crystal Chronicles races bizarrely not included - Lilty, Selkie, and Yuke - you will have to play 300 Points (GBP 2.10 / EUR 3 approx) for each, or 800 Points (GBP 6 / EUR 8 approx) for all three.
Then, if you want a change of clothes for your King or your assistant Chime then you will need to spend 100 Points (GBP 0.70 / EUR 1 approx) each.
Perhaps you want a Gorgeous House, too - 100 Points (GBP 0.70 / EUR 1 approx), please. What about a Sacred Shrine to buff your warriors? 200 Points (GBP 1.40 / EUR 2 approx), please.
Final Fantasy Crystal Chronicles: My Life as a King has you building and managing a castle and its surrounding town, sending adventurers out on quests and introducing taxes to gather more money to expand your settlement.
It was one of the launch titles on the Japanese Wii Software (WiiWare) service released on 25th March. There is currently no news on when the service will be available in Europe.
Pop over to our Final Fantasy Crystal Chronicles: My Life as a King gamepage for a trailer showing what to expect.
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Comments (40) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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And this is coming from a self-confessed Nintendo fanboy.
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Not exactly having the same issue as my girlfriend owns the Wii, but when I heard of this problem I told her not to to bother investing in SD cards or downloading stuff. Plus that classic controller you need for a lot of games on VC is wired!!!!!!!!!!!
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I am not a fan of downloadable content in the first place. I always considered it to be a way for developers to rush software out the door and fix it later, or just another way of fleecing the gamer (read: consumer) of more of their hard earned cash.
So as much I as would love to play this game, I am going to avoid it.
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Ah, thanks for clearing that up for me, although it's still a little weird! Guess I just need Ninty to sort out the SD cards!
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Ah, thanks for clearing that up for me, although it's still a little weird! Guess I just need Ninty to sort out the SD cards!"
Quite a few of us have repeated the same comments in the forum previously, regarding the utter stupidity of not allowing files stored on SD to be executable and instead having to go through a lot of hassles to transfer files onto SD and back to internal memory.
Sure not everyone would have used up all of the internal memory yet, but the idea of payable DLC is more likely to be taken up by those who DO want to download VC, WiiWare, extra contents! So what is the solution?
Change the attitude towards SD, I dont believe it is impossible and I suggest until Nintendo revise their thinking or provide better solution we can vote with our wallets.
Dont bother with DLC if you do not have the spaces and not keen to go through silly motions of spending minutes/hours transferring files back and forth... back and forth.... back and forth......
EDIT: Yes Darren is correct that 'transferring' is not simply just point wiimote at 'move' but more complicated process of copying and then deleting each item at either site of internal and external memory. Lovely!!!
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I also emailed Nintendo about this after Christmas but three months later I've yet to receive a reply! /rolls eyes
Could you contact Nintendo on our behalf and perhaps mention this subject to them, I'm sure they're more likely to listen to EG than me?
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Yeah it is a silly way to do things, makes you wonder what Ninty were thinking when they did it that way. I'm just glad I found out before I actually invested in SD cards!
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That said, whoah there! I understand micropayments and - in theory - even support the idea, but upwards of 5 euros is not "micro".
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This is a problem that pushes people into the hands of pirates rather than deters them (just ask the music industry). Look at PSP, to do many things the PSP is capable of you need to use hacked custom firmware which in turn draws people closer to the world of pirated games. I wonder, how long before a hacker fixes the problem of SD cards for us?
These corporations really need stop restricting the possibilities of their hardware/software by labeling us all evil pirates. (besides that door is already open for all machines if people really want to, they have never been able to stop it and never will). Just except black markets have always been around and some won't or can't pay, as long as you still make cash who cares if a minority don't pay!
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I was referring to running executables off SD Card, not games in particular, cue various programs designed to try and circumvent Nintendo's copy protection..
Plus it is much easier to rip/modify game images to/from SD than Wii disks.
Given the issues Nintendo have with piracy on the DS, I think they are absolutely right as a corporation to make piracy as difficult as possible. That's the real reason you have upgradeable firmware too.
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The SD card hassle hasn't stopped Wii piracy though has it?
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I can picture it now... a new section on the site... 'EG Watchdog!'
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For a start the Wii doesn't boot from SD. Secondly on both internal flash memory or the SD card the Wii checks the file before opening it and if it's not signed and encrypted using the Wii's private key it refuses to acknowledge that it even exists. This is why you can't copy channels or VC games saved onto an SD card in other Wiis to internal memory then run them. There was a signing bug but that's been found now, and if Nintendo were to add a 'run channels from SD card' feature they'd patch this bug.
If a game is pirated in a way which means it reads the game from the SD card instead of DVD drive then that means the Wii must have been compromised anyway (see Zelda Twilight hack), and any security feature in the console like 'make the user copy the file before running' isn't going to work anyway.
So copying from SD card to internal flash memory before running just seems an annoying intermediate step which won't stop piracy.
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I'm assuming not as the content is presumably locked to your particular Wii, right? If that is the case then I really don't see why VC games cannot be run directly from SD cards or why we can't save game files directly to them too. It's ridiculous that Nintendo are pushing things like DLC and WiiWare when it's clear that the 512 MB of internal memory is insufficient.
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1) Piracy is still easy for Wii, with chip in and couple of my mates never buy retail games for Wii, running everything via downloaded piracy. Personally I dont, as disagree with the piracy.
2) Those who would pirate already doing so, and those who arent like us here ARE being punished! How about rewarding us as those who purchase legimately would be the ones with frustrations at transferring dlc instead of playing pirated dlc or games. So I would consider chipping in my console if it turn out more easier for me to play dlc.
3) Nintendo may know their hardware is inferior in terms of power but still selling due to the whole package being desirable, their inferiority with dlc files may be seen on a similar basis. But it is MORE about the unfriendlyness and awkwardness of their dlc system with 512mb internal ram that is a threat to their dlc strategy from being taken off more and appreciated better.
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You're still assuming an awful lot; pirates think laterally and I doubt it would be a straightforward SD card you would be inserting if Ninendo allowed executing files from that slot. But points taken, the Wii has more rigorous protection than previous Nintendo consoles and it certainly impacts the legitimate user's experience.
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However it may be there's a good technical reason for making users copy files to internal memory first. One reason that springs to mind (just a guess, I don't know if it's true) is it's easier for the CPU to address internal flash memory than SD Card memory. In which case Nintendo should make the process as invisible as possible for the user (ideally it would be that the Wii automatically copies stuff to/from the SD card when the game needs it)... Oddly enough like the Twilight hack.
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I thought that people had learned from the whole horse armour debacle.
Though, I suppose since that made a profit there are certain folk who thought that it was precisely the sort of DLC that should be made - soon enough we're going to have game companies nickel-and-diming people just like Apple do right now. Pity.
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Fortunatly, I think most gamers are smart enough to see around this, and most developers seem to have learned from the backlash Bethesda recieved from the horse armour, but clearly not all. I'm very disappointed that Square Enix would stoop to this level of disrespect towards their fans.
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