GDC: Wii now runs things stored on SD
Except saves. Plus, four more for VC.
Nintendo has updated the Wii system software with the ability to download games directly to - and run them from - SD cards, and now supports SD cards larger than 2GB.
Although save-game data must be stored on the Wii, any channel - Nintendo's umbrella term for Virtual Console and WiiWare games, and other bits of software like the weather pages - should run from SD.
The line-up of content stored on your SD card is visible once you click a new "SD" icon in the bottom left of the Wii system software homepage, with up to 20 pages (240 titles) to fill.
A bit of experimentation reveals that games are temporarily transferred to the Wii's internal flash memory while they run. NES games load in a couple of seconds, whereas for bigger titles, like N64 games, it's closer to 15.
Today's update also introduces four old-days arcade games to Virtual Console, each priced 500 Nintendo Points (as we're probably supposed to start calling them). That's approximately GBP 3.50 / EUR 5.
For that you have your choice of Mappy (side-scrolling platformer), Gaplus (better known as Galaga 3), Starforce (a vertical shoot-'em-up) and The Tower of Druaga (a maze game running on modified Super Pac-Man hardware originally).
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Comments (28) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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The big question is why has this taken so f***ing long to implement in the first place, it's not like people haven't been screaming out for more storage space for the past 18 months or more, Nintendo! All it took was a simple firmware update. Jeez.
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faffing around?
just delete the software you wont be playing this week, just like people have been doing since storage was invented.
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Nice though, about time.
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I've hardly been buying loads of VC games but I ran out internal memory space well over a year ago and haven't bought anything else since. Still at least they've finally (FINALLY!!!) come up with something and it's as cheap a solution as you could hope for since SD cards cost virtually nothing.
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It wouldn't have been so bad if the Wii had had a Move feature but, no, you had to copy the file to the SD card SLOOOOOOOOOWLY then delete the original before you could download anything else to the internal memory. Then if you want to play something stored on the SD card, you had to SLOOOOOOOWLY copy it back. Hardly ideal. Or user-friendly. Isn't that what the Wii is supposed to be?
If you think that's ideal then perhaps you ought to apply for a job at Nintendo 'cos they clearly thought it was for over two years.
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Surely it would be better to delete games to save internal storage, but leave them on the channels screen with a marker to say they need re downloading, it's not as if everyone has shitty UK broadband speeds.
Nintendo can't win whatever they do, one minute the Wii is collecting dust, next minute the moaners are playing more than 512Mb of VC games every day.
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Nintendo have made, and are making, worse mistakes than this.
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God damn Nintendo what tooks you so long!! The programming to achieve this should not have taken too long!!
Still a very happy man now!
Wii gonna get more of my attention and will browse VC/Wiiware tonight!
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I've also just finished checking out more VC content to buy, so it's great timing!
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No - gamers don't ... but my son absolutely bloody insists on it ! A quick ten minute blast on goo involves painful memory management, copying/running goo, deleting it - then rebuilding the thing - as soon as I've finished. This is a faff without doubt.
"Surely it would be better to delete games to save internal storage, but leave them on the channels screen with a marker to say they need re downloading, it's not as if everyone has shitty UK broadband speeds."
I've been whining about a solution like this since the start. The channels screen should be just a list of shortcuts - and the shortcut should hold information like (download from internet/copy from SD card/load from internal memory/whatever)
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GET RAINBOW ISLANDS IN THERE NOW!
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Yes, It still allows you to leave the game at any time. The data for "Save State" function in still on the Wii memory but now you can start out the game from the SD card.
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Games have been stored on SD card since the wii's launch.
Do try to keep up. If you're trying to wii bash at least get your facts right before trolling.
EDIT: Didnt notice that DFawkes had beat me to that one..
Seems to me though:
Fanboy forum nerds : Wii sucks because it doesnt have a storage solution
Nintendo: here's a storage solution
Fanboy forum nerds : Wii sucks because it didnt get a storage solution earlier.
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I'd be VERY VERY VERY VERY Surprised if that's the case...
In fact i can almost gaurantee that the reason it's taken so long for them to do this - is to make sure it's secure enough for people not to use the system to play pirated games.. Which I can gaurantee someone is trying to do at this very moment...
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So, if I copy a game to an SD card, and then delete it from the Wii menu, does that mean my saves have been deleted (as they aren't copied over to the SD card)? Or are the saves still kept somewhere separate from the game option on my Wii menu? (if so, then I probably won't even mind deleting and re-downloading from the wii shop. But losing all my saves would be annoying)
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OK, thanks for letting me know. : )
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In that case, I may just delete some of the games I've downloaded. I don' think I mind too much having to redownload them (although it's not ideal), but I can't be bothered with getting and keeping track of what's on an SD card.
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I still think a flash drive could be in the future if it could be treated as transparently part of the existing flash by the system; I don't know if that's possible. Otherwise in a few years time we could have issues with storage just due to save files!