Wii-exclusive Harvest Moon dated

Pig the best way to manage time.

Rising Star Games and Nintendo have decided on a 9th October release date Harvest Moon: Tree of Tranquility.

This is the first instalment to be built exclusively for Wii, which means arm-wavy controls and tidy visuals, we hope.

The break from tradition stops there, however, as Tree of Tranquility settles into a familiar Harvest Moon rhythm: wake, farm, sleep, marry. And how you manage your time and split the duties to ensure a bountiful crop is paramount.

Do too much, for instance, and you'll fall sick and sleep through the next day, rendering it useless.

This formula has been fiendishly compelling before, and Metacritic averages (from the US) suggest that the same is true of Tree of Tranquility. It's problem - the cause of the 65 per cent score average - has been innovation. We'll let you know what we reckon soon.

Comments (8) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • owl #1 2 years ago

    . . . a few hours earlier I had an overwhelming urge to play Harvest Moon: A Wonderful Life. Why, I am not so sure. I never played it as religiously as was required and my crops had withered and died. The only rule I adhered to whilst playing was self-imposed, catch one fish for my character and one fish for my dog, George. Perhaps it says a lot about me that the idea that a farm had been left for me to take over and make a success of, left me a little cold. I preferred to explore the valley, do a little fishing, chat at the bar and run through the surf at the shoreline. If I was able to, I would have sold the farm to someone a little more conscientious and rented out a little place near the beach. That was not to be. So I bent the game to my own whims. As long as my dog and I had enough to eat I was content. As long as the cheery song looped itself around and no-one screamed at me for ruining my uncles farm I was content. I never progressed through March and, after a while, neglecting to save left me in a groundhog day like situation. No work got done but no-one seemed to mind. As perfect as a life could be.
    Where the strange compulsion came from to play it again that day I have no idea. I caught my fish and fed myself and George and walked to the shoreline, from there you have a really nice view of the two islands a little way out to sea, they held a strange fascination for me and I lamented the impossibility of taking the stranded boat and rowing out to those islands to see what the view was like from there. You can’t get into the boat, you can’t even swim. You just sort of run up against an invisible wall and splash about in the shallows. As I stood looking out at the islands in first-person I just kind of sat back, after a while I noticed I had put the pad down and was in a pretty relaxed sort of laying position. I lay there for about an hour and a half looking out to sea watching the cloud shapes idly make their way across the sky. It was dark outside and I felt quite delighted I had happened upon my own cloud watching simulator. The colours of the sea and the sky subtly changed according to the in-game clock and the effect was like watching time-lapse photography without the slightly unsettling feeling that comes with it. After so long I realised I had to leave to make my way to a gig and for more than a fleeting moment I thought I should leave the game exactly as it was, never turn it off, twenty-four hours a day I could turn to my GameCube input signal and there would be clouds, drifting over that perfect, glittering sea, and those two mysterious islands in the distance that I could never set foot on. I turned the game off. The idea was just not practical. That night was to be the last time I ever played Harvest Moon. Eventually, I made my way out into the real-world but I couldn't shake the thought; If only I could take that little boat out to sea, explore the islands and find myself lost in unfamiliar surroundings.

    Oh, it's a wonderful life
  • Cappy #2 2 years ago

    I had similar motivational difficulties on the upkeep of my farm in Wonderful Life, I got as far as the part where I had to choose a girl to marry, otherwise the game would end. Unfortunately I just couldn't decide, all the girls were nice so I decided to try them out and sample married life with each one in turn, then go back to a save before the decision was made.

    I still couldn't decide, I never did, I'm still stuck at that point where I have to decide who my little farmer avatar is going to grow old with.
  • Daryoon #3 2 years ago

    It's a great game. Can't believe it's taken them almost a year to bring it over, though. Well, I can...
  • smelly #4 2 years ago

    I loved wonderful life..

    But I got bored after having a kid (which unfortunately didnt involve a joystick waglging mini game)
  • Sharks #5 2 years ago

    I relished Wonderful Life, if this is anything like it I'll have to give it a look in. I've really lost track of the Harvest Moon series though.
  • ray #6 2 years ago

    "It's problem - the cause of the 65 per cent score average - has been innovation."

    Shouldn't this be "Its"?
  • Der_tolle_Emil #7 2 years ago

    I loved Harvest Moon on the SNES but A Wonderful Life and also Magical Melody never really clicked with me - as much as I want a new Harvest Moon game I don't see myself buying yet another one only to be just as disappointed two days later like I have been with the other two. I just can't really say why I don't like them yet when I dig out the SNES one again everything is fine.
  • smelly #8 2 years ago

    Shouldn't this be "Its"?

    i was going to say "no".. and explain that you use the apostrophe when saying something belongs to something/someone.

    But i wasnt aware of the "Don't use apostrophes for possessive pronouns or for noun plurals." rule

    [link url=http ://owl.english.purdue.edu/owl/resource/621/1
    ]http://ow l.english.purdue.edu/owl/resour...[/link]

    You were right.