The Conduit slips to summer
Online multiplayer downsized, detailed.
SEGA has pushed ambitious Wii first-person shooter The Conduit back from spring to summer.
Developer High Voltage has also cut the number of players battling online from 16 to 12, according to Nintendo Everything. This was done to boost performance and balance the levels.
Word arrives amid a flurry of multiplayer details for the game. There will be Free For All Deathmatch for solo players and teams (kill and time limited), Last Man Standing and Capture the Flag.
We're also promised more unconventional modes: Three Strikes, which is three lives and out; Bounty Hunter, to pick-off specific targets; ASE Football, a game of tag where the player who can hold ASE the longest wins; and another mode where the team that steals the ASE the most within a time limit wins.
WiiSpeak support is confirmed for The Conduit, and will cleverly filter out all but the six closest people while the fight rages.
Nintendo is backing The Conduit as a Wii game that will appease the core audience this year. Developer High Voltage has also made bold claims in the past, and believes The Conduit will break the casual stereotype of the console and establish first-person shooters on it.
Head over to The Conduit gamepage to find out more.
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Comments (19) Latest comment 3 years ago
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It won't though. Not really. It could be the best FPS ever and people will still think of it as the best FPS ever that happened to be on a casual players console. I'm still having it though.
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Wii owners are not drowning in fps games exactly.
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Rome: Total War
Counterstrike
Street Fighter (or Guilty Gear, or whatever)
Supreme Commander
Quakeworld DM
Baldur's Gate
Starcraft
Ninja Gaiden
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And, in a capitalist society, the potential of pleasing the smallest userbase for an integrated leisure electronics platform is important because...?
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The PS3 and xbox are basically judged on their fps's. Arguments between their 'hardcore' owners tend to centre around Halo, Resistance, Gears and Killzone. I dont like it but its the truth.
If High Voltage can get just some of these people to take a gamble on the conduit and the game sells well, then it can only be a good thing for future games on the wii.
And its not all doom and gloom on the Wii anyway. Its the only console thats had a decent amount of point and click games on it for generations, and that can only be a good thing.
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And, in a capitalist society, the potential of pleasing the smallest userbase for an integrated leisure electronics platform is important because...?
(Random numbers will be used for the sake of argument.)
Well, for the sake of argument, let's say that the "hardcore" (or "smallest userbase"
Now do you see why the numerically-smaller user-base is important? This is often the case with consumer electronics, after the initial investment in hardware a smaller "hardcore" group can be more profitable than the larger "casual" group. To put it another way, do you think that the people who occasionally rent a DVD are as important to the manufacturers of DVDs as the people who build their own libraries of DVDs?
I used to share a house with three friends from uni we played Mario Kart Double Dash all the time. To my knowledge the other three never played any other game on the 'Cube, they simply had no interest in anything else, Mario Kart was what you played on Nintendo, they didn't know or care what else was coming out and one of them was a "hardcore" PC gamer.
Actually I tell a lie, I played Soul Calibur versus the "hardcore" guy once or twice. Kicked his ass too.
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What you have listed there aren't just "hardcore games" but "games with an unsupportive, patronising, elitist community and inpenetrable lexicon".
Not that that's always a bad thing, I'm probably a politer, more friendly member of several of those communities (especially CS and Street Fighter!)
Unfortunately terrible game design and cheap execution has drilled into everyone's heads that the Wii can't handle anything more complicated than the mindless dribble that populates the release charts. When the system has it's capabilities played in it's favour it's a joy to use.
I think the only thing preventing it from being taken as seriously is the real lack of consistent online infrastructure. If Nintendo would stop doing parent's jobs for them and just concentrate on making a community like Xbox Live and PSN then it would be a massive step in the right direction.
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[link url=http://kotaku.com/5213564/the-conduit-preview-call ing-do+overs
]http://ko taku.com/5213564/the-conduit-pr...[/link]
Personally I was never impressed, I've seen better graphics (though not textures) on PS2 games, and 4 year old xbox games, (and graphics was its major selling point...) combined with gameplay impressions and it's a day 1 ignore for me, unless something magical happens in the next 2 months...
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You can pretty much customize the controls any way you want and why would the combat get old any quicker than other fps's; seems more like the previewer simply doesn't like the genre.
The puzzles do look a little gimmicky but hard to judge only given one example. In the walkthrough videos that's out there it didn't look quite as bad but again it was only that one puzzle.
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It's the retards like you and not the Wii owners who are constantly making a big deal about the Wii graphics.
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Combat can get old very quickly if the encounter-, level-, weapon- and/or enemy design is bad or boring. It's not just about shooting, it's how good the shooting is.
I've thought everything but the engine for this game has looked mediocre since I saw it the first time probably, and I would really like this to be good since I want some more good "hard core" games (not that most any shooters are that nowadays) for the system. But what we get is Mad World and this, none of which appeal to me. I hope other, seemily more competent FPS developers gets their hands on the Conduit engine.
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but then i dont understand all these pigeon holes.
To me after years of research - it seems the two categories are thus:
Hardcore : Stuff people who moan on gaming forums like - but rarely buy - if they play them, its usually because they pirated it.
Mainstream : Stuff which everyone else buys.
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So what you're basically saying - is that the ONLY thing that makes a FPS worth buying is its graphics? Well that says a lot about THAT genre doesnt it?
Or maybe it says a lot about your choice in games? i.e. if you're more interested in looking at the pretty pixels than having actual FUN playing?