Wii autopilot feature for DS too?
And titles other than NSMB Wii.
Nintendo may offer the Wii autopilot mechanic Demo Play on DS, as well as titles other than New Super Mario Bros. Wii.
Japanese newspaper Nihon Keizai Shimbun ran the story (translated by IGN), claiming Nintendo is exploring "compatibility for its portable platforms" with regards to the level-skip-like mechanic.
Demo Play grants AI full-control of your character so you can be guided through tricky or confusing sections and not get frustrated. New Super Mario Bros. Wii is reported to be the first game with the feature.
That game, incidentally, was hailed as Game of E3 2009 by Eurogamer. Head over to our event awards to find out why.
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Comments (22) Latest comment 2 years ago
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Once "I've" got straight through it though, how am I going to get it back to the shop for a second hand trade in without actually going myself? Nintendo?
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Everything about that company irritates me as a gamer.
World, please, stop buying their product.
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I'm all for getting more people to play games, but this is going a little too far. I wonder if they'll impliment it on Wii Fit?
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I know tough bits of games can be frustrating at times, but this removes any incentive to get better at them.
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"Hardcore" gamers are becoming such a bunch of twats these days. I imagine they expect people playing, for example, pool in a pub to take it DEADLY SERIOUSLY and PLAY BY STRICT RULES and NEVER DARE TO JUST HAVE FUN.
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However, this feature does not quite do that. AFAIK it shows you how to do something but disables saves after, so it's like training wheels that you then take off.
Many 'core' gamers who hate this thing love FFVII. Which is a game that practically played itself for you as long as you kept pressing circle, so unbelievably easy and repetitive it was (for the main storyline at least, the optional stuff was definitely more challenging and enjoyable). And when you call for more story in games... well, it's going to make them more linear and probably more obvious, therefore games will on the whole become easier.
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>I haven't found a Nintendo game a challenge since SMB3 in 1991.
Try getting all 100 stars in SMG - that's the definition of "hardcore"
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Case in point.. How many people have completed all the SMG levels? How many people managed to beat SM3? etc etc.
How many of you beat (any of the) halo games in a couple of days?
Modern "hardcore" gamers LIKE games to be easy. The most popular games, ARE easy. If a game doesnt have a quicksave/quickload feature, then it wont sell. Some of the biggest games of the last few years - cod4, bioshock, etc - all were easy as hell and can be completed in days without much effort. Hell bioshock doesnt even punish you for dying!!!! Now compare that to a REAL hardcore game like Dead Rising - where you DONT have your hand held all the time - that sold REALLY well didnt it?
Gamers (even "hardcore" ones) dont like hard games. I can gaurantee that whever faced with a challenging game 90% of you "hardcore" lot start looking on gamefaqs for a walkthrough or cheat.
All this is doing is bypassing the need to cheat/use a walkthrough - but not rewarding you if you do..
I'd say that's a good thing!
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"If a level is boring to play, it shouldn't be in there. "
Agreed. But we're talking about a mario game here. Its VERY unlikely that it'll have "boring" levels. This ISNT for "boring" levels. Its for the sections of levels people find too hard.. hard isnt boring. Easy is boring.. but try telling that to most (actually i'll stop there as that'll get me a negative score) - but you know who you are (hint - see above)
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It will work well for people new to games like Zelda. I remember when I first played it on the SNES I found it too hard at first and was thinking it wasn't the game for me but unlike most people I carried on until I knew what to do and fell in love with the game! People who give in too easy will find this feature useful as they'll learn from what they see and continue playing not only that one game but future titles in the series as well.
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Or people wouldnt know what "iddqd" did.
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Mind you, I don't even use continues in games that have them, so perhaps I wouldn't use this feature anyway.