Wii: 2007's Most Wanted
Something for the Wii-kend?
Of all Nintendo's various achievements, surely its most consistent is in simultaneously pissing off and delighting its faithful European customers. For twenty-five years the company has wowed us with innovative technology and wonderfully robust and inventive games, filling reservoirs of consumer goodwill in a way few other multinationals manage. In tension with this, interminable localisation delays, sloppy, bordered conversions and,- most heart-breakingly - an ever-slim line-up of releases has made it clear that Europe is literally the least of the Japanese company's global concerns.
Never has the conflict been so obvious as it is with Wii in 2007. On the one hand the decision to bypass the HD race and instead invest in new ways to allow people to interact with their televisions is cause for celebration. But the months of waiting for titles like Paper Mario or Trauma Centre to make it from America to the UK is simply unacceptable at a time when simultaneous worldwide releases are commonplace on other systems.
Most Wanted lists like those featured in this series bring out the worst in a readership (as 300-odd furious comments in our previous two articles demonstrate with car-crash appeal). For many gamers who own just one of the three main players, defending their chosen machine is not just about fighting for its honour but also about justifying their own wisdom as a consumer. Gamers who have eschewed Playstation 3 and Xbox 360 for a Wii may well fight with similar (also pointless) vigour, but with so few games in the Wii's catalogue, they certainly have a lot less ammunition. Newfound gaming grannies and mainstream press column inches don't pack quite the same punch as a Halo 3 or Metal Gear Solid 4 in the playground debates.
Still, few players, deep down, really want Wii to fail. Its approach is - as with so much of Nintendo's output - brave and refreshing and alternatives and competition are always a good thing. But European gamers rightly feel trodden upon by Nintendo Europe's leisurely approach to releases, and whatever the internal politics or reasons for this, the frustrated consumer should always remain right.
Who knows whether the following games will make it out this year? In the battle between our anticipation and our impatience towards Nintendo, it's imperative that not only the majority of these games appear before Christmas, but also that they exceed their ever-dating promises. Anything less and core gamers (a demographic Nintendo effectively created) might leave and never come back - albeit with a DS tucked snugly in their back pocket.
Super Mario Galaxy
- Gamepage
- Screenshots
- Release Date: 30th Nov 2007
In some ways it's the only release here that really matters. Wii Zelda has been, gone and, on reflection, disappointed a little bit. But Super Mario is to videogames what no single film could be described as being to film. It's a name and face and style and pace totally synonymous with the medium and for good reason. The company's flagship series defined the lines of risk and reward that almost every videogame has traced since.

Each new iteration's innovations have shunted games forward with a force few others have managed. If Miyamoto's game follows in the footsteps of its forbears it will demonstrate where the limits of the hardware stand and how best to break them. Wii devotees pray this will be the game to realise the Wiimote's weighty potential in ways that other titles have only alluded to.
Platform games might not be the most important videogame genre any more, but the core Super Mario series has increasingly flown high above such clumsy distinctions. If all goes to plan, this will be a masterclass for all developers and genres to watch keenly. That all-important third word in the title is telling. 64 and Sunshine be damned, it's time to leap from Super Mario World into the Super Mario Galaxy, a titular boast that must be fully met to cement Wii's reputation as something more than a jumped-up Eye-Toy machine amongst dedicated gamers.
Super Paper Mario
- Gamepage
- Screenshots
- Release Date: 14th Sep 2007
Over five months on from its American release, Nintendo's platform-RPG has lost little of its appealing hype. The hybrid 2D/3D game mechanics - whereby environments can be popped into and out of 3D to solve puzzles - bring to mind SEGA's recent PSP triumph Crush. But, unlike that game's brooding visuals, Nintendo's bright palette and story will likely convince a far wider audience of the idea's merits.
The Paper Mario games have, in many ways, revealed that there's another, more appealing and accessible way to explore the Japanese RPG (and remember that the first title, Super Mario RPG, was in fact designed by Squaresoft themselves). Indeed, despite the Fisher Price looks and sheen, these have been some of the very best examples of the genre, perhaps because they adhere to scant few of its aged rules. If Super Paper Mario can continue the graceful and enjoyable arc started by its GameCube forbear, it will be have been a worthwhile wait.
Metroid Prime: Corruption
- Gamepage
- Screenshots
- Release Date: TBC
Where Konami has routinely struggled to make sense of Castlevania's beautiful 2D gameplay in a 3D world, US-based Retro Studios has been more successful with Metroid's transition. While the previous two games divided fans, on the whole they were enjoyable first-person adventuring titles that wisely placed more emphasis on exploration than on frantic shooting. Despite being set shortly after the events of the GameCube's Metroid Prime: Echoes, this third titles looks to have shifted the focus of gameplay onto first-person shooting, to the delight or horror of watching gamers.

In part this is thanks to a new control scheme that should prove faster and slicker than on the Cube. The Wiimote pointer will aim Samus' arm cannon while the nunchuck will control the grappling beam allowing for a faster pace and, according to the developer, gentler difficulty. Undoubtedly the game will still showcase the non-linearity (or at least the illusion of non-linearity) that has marked the series to date, but whether the shift in mechanical emphasis adds to or subtracts from its fanbase remains to be seen.
Zack & Wiki: Quest for Barbaros' Treasure
- Gamepage
- Screenshots
- Release Date: Autumn 2007
Aside from its recent brush with jihad, Zack & Wiki: Quest for Barbaros' Treasure is coming in to what looks to be a successful landing. One of the few exclusive, third party, new IPs for the Wii, Kristan described it earlier in the year as 'a title of immense quality'.

The eponymous Zack and Wiki are on a quest to resuscitate deceased pirate Barbaros by piecing back together his scattered body parts in order to then steal his treasure. As a third-person action-adventure one of the most exciting elements to the game is its apparently varied and inventive use of the Wiimote. Context-sensitive actions within barmy scenarios promise to keep the action fresh and engaging as you work through a series of self-contained missions.
The game's puzzles appear to be logical and sensible, which should in turn lead to this being a satisfying experience. Despite the loss of Clover Studios, with Zack and Wiki Capcom demonstrates its continued dedication to innovative and different videogames, and it's perhaps only natural that their most adventurous work looks to be hosted on Nintendo's hardware.
Fire Emblem: Goddess of Dawn
- Gamepage
- Release Date: 2007

Intelligent System's Fire Emblem series is basically an Advance Wars costume drama for obsessive-compulsive nerds with a saviour-complex. Unlike the company's other strategy series, lost units (who here are characters with names and eyes and stories) are lost forever, cut from the plot and team leaving a gaping void where their skills and dialogue once played out. Many are the players who've never made it through to the end of a Fire Emblem game for want of a mean streak.
Goddess of Dawn seems to be a logical evolution to the previous game in the series, the GameCube's excellent Fire Emblem: Path of Radiance. There are scant few innovations here but for many fans of the series, consistency is all that's required. 42 characters return from the previous game with an addition 30 new ones populating the game's 45 chapters. For players unable to move on from a battle in which a comrade fell, this might be videogaming's greatest challenge yet.
Forever Blue
- Gamepage
- Release Date: 2007
If the BBC's Blue Planet failed to convince, Namco's enjoyable PlayStation title Treasures of the Deep opened gamers' eyes to what an ideal setting realistic, underwater worlds make for a videogame. Forever Blue, the first scuba-'em-up for some time, plunges players into the deep and beautiful oceanic universe of the fictional Manaurai Sea. Controlled exclusively by the Wii Remote, players point an on-screen cursor to guide a diver through shoals of fish in a search for rare sea-life and of course, sunken treasures.
New Zealand soprano Hayley Westenra provides a lilting soundtrack to accompany what looks to be an experience rich with beauty and danger (in the form of sharks, rays and whales), although MP3 support over an SD card will allow players to swim to Sepultura should they be so inclined.
NiGHTS: Journey of Dreams
- Gamepage
- Screenshots
- Release Date: Winter 2007
The original Nights game, released in 1997 for SEGA's Saturn, received a flurry of abuse for simply not being Sonic enough. Fans looking to justify their platform's dominance over upstart PlayStation wanted another Green Hill zone, all point-making speed and fury. But Nights' purple-y, dreamlike world of flight and magic was something altogether different. For better or worse, opposite expectations exist today. A slew of sub-par orthodox Sonic titles combined with Nights' retrospective acclaim amongst cognoscenti has expectations acutely raised for this unexpected sequel.

That this game should find its home on Wii is only natural - this world with that interface is a match too perfect to be passed on. The androgynous jester will be controlled with the remote, with or without an analogue stick as you glide gracefully through the inimitable world of Nigthtopia. Naofumi Hataya is involved as musical director, a wise decision as the original's music was both haunting and excellent. The game will integrate with the Wii's Weather Channel - presumably whereby weather conditions in the game mirror those outside your window (an evolution to the original game's use of the internal clock to change level themes). Masks alter your abilities, and there will be a breeding element to the game, but all these additions will be for naught if Sonic Team cannot keep the game's delicate soul safe and unaltered beneath these surface alterations.
Resident Evil: Umbrella Chronicles
- Gamepage
- Screenshots
- Release Date: Autumn 2007
With Masachika Kawata producing (the man behind the PS2 version of Resident Evil 4) and numerous members of now defunct Clover Studios (the team behind Viewtiful Joe and Okami) on board for this Wii exclusive, expectations are high. The last Resident Evil game to debut on a Nintendo console proved to be one of the very best titles not only in the series but also in the videogames canon, but whether such a dramatic success can be recreated with an on-rails shooter seems unlikely.

Compatible with the forthcoming Wii Zapper peripheral and taking in classic locations from Racoon City, the game promises (along with every other Wii iteration of a well-loved franchise) to combine series traits with the system's revolutionary control system. So expect green herbs for regenerating your health and shotguns for depleting theirs. Whether the game can successfully manoeuvre itself off the on-rails path its chosen genre encourages is unknown, but failure to do so might brand the game as little more than a House of the Dead also-ran.
Pokémon Battle Revolution
- Gamepage
- Screenshots
- Release Date: Q3 2007
This is a game of firsts: the first Pokémon title for the Wii; the first Wii title to use the Nintendo Wi-Fi Connection in America and Japan and the first Wii game to wirelessly interact with the DS. Still, for players sick of Nintendo's Gotta Flog 'Em All approach to the franchise, it's possibly the last title on their Most Wanted lists. Set in a theme park called Pokétopia the game has you battling your way through eleven coliseum's worth of opponents

Rare Pokémon can be won in the game and transferred back to the recent DS titles, widening its appeal to those currently besotted with their handheld breeding programmes. Trainers can be customised and, along with six Pokémon, taken online to do battle either against friends or random opponents.
Despite these fan-pleasing features the game appears to have dropped some of the elements that made previous titles in the Stadium/ Coliseum series popular (e.g. the RPG mode). For players without an all-important DS and a copy of Diamond or Pearl, these reduced features appear all the more ungenerous.
Mario & Sonic At the Olympic Games
- Gamepage
- Release Date: Autumn 2007
- Screenshots

Is there any event more suited to bringing two rival mascots together for the first time than the Olympic Games? The sheen of global unity and understanding bombastically masks any fierce competition. Still, Mario and Sonic might be on a poster for the first time ever, but all rivalry remains intact - at least in the minds of their fans. Despite the companies having been working together for some time, it is jarring to see their iconic characters sharing the same space and it's unclear if the pairing will fit well together.
But then who better to make it all work out than Miyamoto himself who's overseeing the implementation of a slew of different Olympic sports supposedly including Judo, Table Tennis, and Swimming through to the usual line-up of track and field events. Still, one wonders quite how the traditional furious button mashing of athletic-themed games will translate to the Wiimote. Perhaps pasty-faced gamers will end up with some beefed up forearms by the end of the summer after all.
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Comments (186) Latest comment 5 years ago
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... make the bad puns stop mommy...
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EDIT; mmm, also want Lego Star Wars, as I've been avoiding the 'current' set of games until the complete set is out.
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Definitely won't get through that kind of list in a hurry.
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Mario and Metroid can jump in the lake.
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I still need convincing.
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Um, what? Winter 2007 has (fortunately) not begun yet, if you ask me.
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Zack & Wiki is getting a lot of positive buzz, so i've got my eyes on it. The other Capcom game in this list is also a one to keep an eye on: RE:UC. Im sure everybody was disappointed by the fact this is a light-gun styled game and not anything like RE4. Sad, but this will make it do, as this game fuses new life in the genre. And it's looking very promising too. Can't wait.
Im intrigued by Forever Blue, I've already decided im gonna get a taste of it. No matter how its reviews turn out to be.
The surprise of this list is Fire Emblem. Will we really get a release this year? For sure? I know the US will have it, but will we? If true, it's my most wanted game of the year, beating out aforementioned titles. Im such a nut for Fire Emblem titles
Recently just finished Path of Radiance on the good ol' Cube. Such a wonderful experience...
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Sonic best be able to piss all over Mario during the 100m though, or i'm taking it back.
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"
You reckon?, I can only see three in that list (including the runner ups) which we certainly won't get this year - SSB Brawl, Disaster, and Fire Emblem. The rest we will.
Metroid Prime 3 has been dated in Europe by the way, end of October (26th Oct according to Nintendo), so you might want to update that.
*edit* "What, no No More Heroes? "
That definitely won't be 2007.
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On another note, played Resi4 on a friends Wii+SDTV at the weekend, and maybe I've been spoiled by my 360+HDTV, but the graphics were absolutely shocking, is this the best the Wii can do (currently)?
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Resi4 looks much, much better if you use a component cable with the Wii. But yeah, hi-def does make the Wii look budget sometimes.
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Anyway, it actually looks an interesting line-up, and probably very enjoyable. To be honest, it's a lot more exciting and fresh than the XBOX360 line-up, and I've heard there'll be a couple games for PS3 by next year too.
This wii line up may prove to not have the quality of the 360 line up, but I'm much more excited to find out how a lot of the games even play.
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The rest I'll be waiting for the reviews to come in, but there's enough there to keep me pretty happy I reckon. I'm certainly not feeling the need to rush out and buy a PS3 any time soon.
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I tried to make a similar most wanted list for the PS3, but didn't get any further than Metal Gear 4...
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Has everyone forgotten about Capcom's previous RE Light Gun Games (and don't even mention the Dino Crisis one)?
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Galaxy, Metroid and Brawl are the main ones, Paper Mario as well I suppose. I'm also looking forward to replaying some of the previous Metroid games on VC (I've read elsewhere that Nintendo will be releasing the VC games to coincide with the release of Corruption).
No news about Animal Crossing Wii yet then?
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Brawl is definitely 2008 here.
As for BW2, it's meant to be out in November but we haven't exactly been inundated with previews. I'm a bit worried about that one.
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You should definitely get Excite Truck and Mercury - both brilliant. But yeah, apart from those two, I haven't bought anything for it since launch, either. :/
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Whatever you're smoking EG, I'll have 2
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Then why is it a runner up in the list?
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<em>One of the few exclusive, third party, new IPs for the Wii</em>
Now this is downright false. Blocks, de Blob, Smarty Pants, Boogie, EA Playground, MySims, the announced Ubi casual catalogue, Z&W, Forever Blue, Rayman Raving Rabbids, Kororinpa, Red Steel, Opoona, Dewy's Adventure, No More Heroes, Cooking Mama, Trauma Center, Eledees, Nitrobike, Sadness, Wing Island...
Third party support is admittedly slim, but there's no need to exaggerate.
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No idea.
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Doctor I'm ill please pass me the brandy
Five, six, seven I heard George Foreman say:
Slow horses loose
Fast women frighten
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Too many games to play this year, and I haven't even bought myself a PS3 yet!
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Also wanted to buy Trauma Center today but the local store I went to was either already sold out or did not get any copies yet. Too bad :/
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I definitely rate FE above AW although it can be frustrating because I hate seeming my units die so I have to restart missions!
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The Wii doesn’t need old games like Mario and Sonic; the Wii needs new stuff like GTA IV, Resident Evil 5, Halo 3 and MGS etc. Will Nintendo never learn from their mistakes; the SNES, the N64, the Cube and the original DS all failed. Nintendo have been given a second bite at the cherry with the Wii but I think they’ll blow it and turn out like Sega.
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/sigh
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\is confused
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\is confused
Just because I'd like to shag Samus; doesn't mean I want to play with her first.
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ha ha! you nailed me. However, be aware that such judgements usually spring from projection, whereby your own insecurities are ascribed to others in an attempt to protect your ego. Don't worry about it though.
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That's definitely a matter for some debate...
I would dearly love to play Super Mario Galaxy but I'm not buying a Wii for that alone. Also, I still think the Wii would look crap on my LCD.
-edit-
I should explain that comment was more to do with LCDs and standard definition than through any fault of the Wii...
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Super Paper Mario - at release
Metroid Prime 3 - at release
Mario Galaxy - at release
Zak and Wiki - ditto
RE:UC if it reviews well might be fun, especially with co-op.
Finally glad I bought a Wii, until today (got Trauma Center) I hadn't bought a game for it since WarioWare in January (which I then traded in as the GC version is far superior). The run up to Xmas is going to be Wii-crazy, and a couple of 360 titles to satisfy my graphics-lust.
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The only other ones on the list that interests are NiGHTS & Geometry Wars (though, no doubt, the 360 version's purity will rule in the end!!!). All the rest either look cack (Olympics/Pokemon/RE:UC/Forever Blue) or just are just THE SAME GAMES RELEASED AGAIN AND AGAIN (Fire Emblem/Smash Bros/Paper Mario). Nintendo push the boundaries at times, but do know how to milk a franchise (yes Zelda - I include you here... nothing significantly new since OoT)
Overall, I'd say the 360 has stronger games for 2007, though the Wii maybe has a little more variety. THe PS3 really has nothing IMHO. Apart from Heavenly Sword... which people have given a resounding "meh" to :/
Edit: Typ0... half asleep today....
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@evild_edd
you say same games released over and over again, but with smash bros (only one of the three you said I care about anyway, lol), the fact that it'll probabbly have online is a fairly big plus, of course if that's axed for some stupid reason, i'd be perfectly welcome to agree with you...
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"the SNES, the N64, the Cube and the original DS all failed"
How on earth do you categorise failure?
Is the SNES a failure because people aren't still making games for it? Is the original DS a failure because Nintendo replaced it themselves with a better model?
The only thing in your list that ended its effective life a touch early is the Cube. Everything else did just fine, some items rather much more than just fine.
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The SNES failed? Hardly. The 'Cube, perhaps but it still ended up with some of the most critically-acclaimed games of the last generation. Putting the DS in that list is ridiculous, the original DS did just fine (still sold out). And the N64, well, need I remind you sir that that was about the time Nintendo got a hold of Pokemon and milked it for all it was worth? And a system that most polls end up with at least three of its titles in the top ten games of all time. A system that defied alleged limitations by squeezing a two-disc game into one cartridge? Okay, the N64 wasn't cheap I'll grant you, but it was a great system that we owe a lot to now (rumble and analog control for the first time).
Just ironic the one real Nintendo failure is the one not brought up... Virtual Boy, anyone?
Just because I'd like to shag Samus; doesn't mean I want to play with her first.
I'd so love to play with Samus first...
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Wii fit
smash bro brawl
mario kart
bat wars 2
animal crossing
no more heroes
i doubt we will see forever blue this year, it would be damn nice to get it in the AU summer though!
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It's 'Most Wanted 2007'.
Smash Bros isn't out until next year.
Mario Galaxy is definitely my most wanted game in quite some time.
You can keep your GTA's and MGS's. Mario Galaxy has me excited about gaming again.
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True - having played the last 3 Fire Emblem games I've found that aspect a total frustration to deal with. Replaying far too many levels and never quite reaching the end. Personally I can live with the notion of sacrificing characters in order to progress - what I hate is never quite knowing what value a character will have later on or getting handed weaker characters and being seemingly unable to level them up for fear of just getting them killed. At least The Sacred Stones introduced the option to play battles just to level up rather than forcing you straight through the storyline.
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As for the list: a couple of dubious choices but generally good, although I think they've listed ALL the games coming out so there was always going to be some chaff.
(Dewy looks surprisingly good, i'll keep my eye on that'un)
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It's true though, all the sonic games are like that
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/tips hat @ Sid Nice
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"The Wii doesn’t need old games like Mario and Sonic; the Wii needs new stuff like GTA IV, Resident Evil 5, Halo 3 and MGS etc."
Haha nice one. New stuff like GTA *IV*, Resident Evil *5*, Halo *3*, MGS *4*
Average sequel number: 4
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Not exclusive, you get that for PS2 and PC as well.
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Eventually I will end up with those games because I really love my DS. Playing 20 to 30 minutes in bet before going to sleep is just so much more convenient than playing a home console.
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A long time coming. just like their website forum. and Trauma centre. and Paper mario. and Metroid 3 and stable online features.
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If they wanted to add a "gentler difficulty", why not just add an easy mode for people that are crap at games, and keep the normal/hard modes for the rest of us...
MP3 is slipping off my radar pretty damn quick, which is surprising considering MP1 is one of my favourite games ever...
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For lazy people like me, who don't want to trawl the forums, what was disappointing about it?
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Twilight Princess was relatively conventional as far as Zelda games go, and the pacing towards the start could use some quickening up. Apart from some minor pacing issues, however, it's a damn near flawless game, naďve, exciting and charming in all the right ways.
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/preempts troll accusations by punching himself in the head
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1. "Wii Zelda has been, gone and, on reflection, disappointed a little bit." Just don't agree.
2. "Release Date: TBC" for Metroid Prime 3. Huh? 26th October was confirmed a while back...
3. "If the BBC's Blue Planet failed to convince..." Pfft.
4. Pokemon Battle Revolution? Read a few US reviews and you'll know its sh*t.
5. Rayman Raving Rabbits should not be a runner up.
6. BWii should CERTAINLY not be a runner up.
7. Where is Nitrobike? I know it's not been publicized but from the looks of it, it deserves to be.
8. Disaster: Day of Crisis and Smash Bros. Brawl aren't out this year anyway.
Overall not a satisfying list. An alternative?
*Main List.*
Super Mario Galaxy
Metroid Prime 3: Corruption
Battalion Wars 2
Super Paper Mario
Forever Blue
Zack & Wiki
Nitrobike
Geometry Wars: Galaxies
Rayman Raving Rabbits 2
Lego Star Wars
*Runners up.*
NiGHTS
Umbrella Chronicles
Mario & Sonic At The Olympic Games
FIFA 08
Soul Calibur Legends
That's not including Trauma Cent[re] which I just got and is very fun.
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Isn't Mario Galaxy supposed to be released October 5, not November 30. That's what the shopping sites are saying
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Twilight princess came right in the middle of a generation transitition. You can't call it a lazy port when it was released on Wii first. To suggest the controls were tacked on is harsh. This was essentially a first generation Wii game and although it may not be remembered as perfection (which seems to be the essential requiste for Zelda since Ocarina of Time, which in itself was far from perfect, although light years ahead of everything else at the time, and still comparing favourably to a lot of stuff to date) it was a bloody good 50 hours of entertainment. Only Gears of War was on its level last year.
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I wasn't. I love this stuff, and Wii is perfect for it, because you don't need to buy new peripherals to play.
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Hmm... except the Wii Zapper...
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Who thinks putting Mario in a game makes it good? Don't be patronising.
I'm sure 99% of Wii gamers know the difference between Mario Galaxy and Mario Party 8.
There's not a single game I'm looking forward to more than Mario Galaxy this year and I own all three machines
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"Twilight princess came right in the middle of a generation transitition. You can't call it a lazy port when it was released on Wii first"
Released on the Wii first for marketing reasons, however we all know the game was designed first and foremost as a GC game. I'd hardly even call it a port, it actually is a Cube game with tacked on controls ( I still think it was a brilliant game but then I got the game for the Cube, I didn't buy a Wii to play GC games, although so far that seems to be all I've had on the thing)
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<a href="http://www. rockstargames.com/tabletennis/
">http://www. rockstargames.com/tabletennis/
</a>
It is coming out in September 2007
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So have you played the Wii version? Because if you haven't, well, the pinpoint bow accuracy adds a lot, and the sword play is certainly more fun, if not more 'innovative' with Wii controls. Plus wide screen, always a plus.
"For some reason 99% of people seem to think that putting mario in a game makes it good. Have fun with that."
I believe it is not the character, but the graphics and gameplay of Super Mario Galaxy that are getting it acclaim.
Novotique, good point about Table Tennis.
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I sure hope it's going to be online without friendcodes. Have you played the 360 version by any chance?
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Yes, I've had a go on the Wii version of Zelda and I'm sorry but I don't think the control mechanism enhances play at all, although the archery could be considered a slight plus, the sword play (imo) was just frustrating and a definite minus, so it all kinda levelled out. As for the wide screen issue, this (again imo) was yet another marketing ploy by Ninty (I mean c-mon, like the GC couldn't handle wide screen or something?) It was left out of the Cube version simply to add a little value to the Wii version. Look, I think the Wii-mote is great for 'novelty' games like Wii Sports but I've yet to play a more 'conventional' type of game where the controls have been a bonus or even any good at all, RE4 was the biggest let down of all, Red Steel was a joke etc. As for the buzz word that is "innovation", well it just grates with me to be frank, I want fun from my games, not pseudo innovation, after getting over the "oooh look I can move the lil hand on the screen by pointing at it" factor, I got bored within a few days and have had my Wii boxed in the spare room for the last few months. The worst part is, there is nothing on this 'most wanted' list that excites me either...
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Widescreen is a fair point too because the PAL cube does not output 480p so there's no real widescreen. You can only stretch the image.
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It started life as a gamecube project, we all know that, but it spent over an year being developed as a Wii game.
I didn't buy my Wii to play GameCube games either, I bought it for a control scheme that has not been done on any other system and feels innovative, fresh and more natural than anything that has gone before.
Your whole argument about it being a Gamecube game is ridiculous. How many 360 and PS3 titles are simply PS2 or original Xbox games with better graphics.
It's clear some people are just too stuck in their ways.....
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Its not ridiculous in the least.
Zelda was developed as a GC title then held back from release whilst the Wiimote controls were added in. People have said it was disappointing as a Wii title because it wasnt really built for the Wii. if they had built it from scratch with the express intention of it being for the wii only then the controls would probably have been more fully integrated and the whole game would have felt more at home on the wii.
I dont think using PS2-PS3 or xbox-xbox360 ports as a counter is helpful. No one is suggesting that ports on the other two platforms are any more valuable or in some way more important than GC-Wii ports.
The fact is that if Zelda had been developed as Wii title not a cube title it would have been very different. It was tweaked to fit the Wii as a stopgap title to offer something other than mini games to Wii owners.
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THE GAME WAS DESIGNED FOR THE FRICKIN CUBE MAN!
I honestly don't see how that can be disputed or called "ridiculous" as it is the f***ing gospel truth. The Wii version only came about as Nintendo realised they had F-all else to release the console with.
"How many 360 and PS3 titles are simply PS2 or original Xbox games with better graphics."
Erm, The Wii version of Zelda doesn't have better graphics, it just works with a different game pad...
Edit- Thank god, afghan_jones seems to get it!
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It is ridiculous. Just because it started its development life as a Gamecube game does not mean it was designed solely as a gamecube game. A year of it's development was as a Wii title!!!!! Zelda on Wii is not Zelda on Gamecube - absolute fact!!!!!!
Many games start out as projects for one system and then are held back for the following system so that they can be improved. I think Mario Sunshine falls into the same category. It was started in the N64 days, but no one refers to it as an N64 game....
And Kryon, your last point, you completely miscomprehended what I was saying. Read that sentence again, where does it say Zelda has better graphics on the Wii?? What I was stating is that there a lot of games on the current consoles which have just migrated over from the last gen without very much having been done to them. It's a bit unfair to single out Zelda when we could say the same about the 360's Pro Evo, Smackdown, Perfect Dark. It's generation transistion - good games are always good games and that's what I'm stating about Zelda.
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Not sure this is even worth responding to but I will because I am a argumentative child.
"It is ridiculous. Just because it started its development life as a Gamecube game does not mean it was designed solely as a gamecube game. A year of it's development was as a Wii title!!!!! Zelda on Wii is not Zelda on Gamecube - absolute fact!!!!!!"
- It is still a title designed principally for the GC then held back so that it could have Wiimote controls tacked on to pass as a Wii launch title.
"It's a bit unfair to single out Zelda when we could say the same about the 360's Pro Evo, Smackdown, Perfect Dark. It's generation transistion - good games are always good games and that's what I'm stating about Zelda."
- Its not unfair to talk about Zelda on a Nintendo thread about the Wii. Its entirley appropriate.
- No one has said at any point that the generational ports on other platforms are any better or worse than this port.
- No one is saying Zelda on Wii is shit, far from it. The point is that it disappointed people by being a more or less straight port of a GC title rather than the true 'Wii-Zelda' experience which many felt the licence and console deserved. People were also aggreived that it was released on Wii first, stealing the thunder from what would have been the GC's last hurrah.
The fact remains that the game was developed as a GC title, then held back to be proted to the Wii and tweaked around a bit. It doesnt take the franchise into new places as a result of the new hardware. It is a port.
(Is it just me, or is this an extremely simple and obvious concept? Maybe Im explaining it all wrong but it just doesnt seem to be that difficult to grasp surely?)
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It's funny how when people can't use the Wii remote properly then it's the fault of the hardware, I'm crap at golf but I'd never blame the clubs! :/
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I feel we are arguing from the same perspective..........but...
"It is still a title designed principally for the GC then held back so that it could have Wiimote controls tacked on to pass as a Wii launch title"
- "tacked on" is what gets my back up. Wii controls were incorporated into the game. I mean, what would be the "full Wii experience".... we are talking better graphics aren't we? I'dve liked Zelda too look better too...but you know how long it takes to develop these games. Nice...but not essential and if that's what has let people down it's sad.
"Its not unfair to talk about Zelda on a Nintendo thread about the Wii. Its entirley appropriate."
- Didn't say it unfair to talk about it, said it was unfair to dislike it for being a "port"
"No one has said at any point that the generational ports on other platforms are any better or worse than this port."
- So????? I'm happy to point it out for people who don't like Wii games that are too Gamecubey.
"No one is saying Zelda on Wii is shit, far from it. The point is that it disappointed people by being a more or less straight port of a GC title rather than the true 'Wii-Zelda' experience which many felt the licence and console deserved. People were also aggreived that it was released on Wii first, stealing the thunder from what would have been the GC's last hurrah."
- Kryon is!!! The GC's last hurrah - gimme a break. It's a games console. Nintendo want it out on the platform which will make them most money. Nowt wrong with that.
"The fact remains that the game was developed as a GC title, then held back to be proted to the Wii and tweaked around a bit. It doesnt take the franchise into new places as a result of the new hardware. It is a port."
- Motion sensitive controls aren't new places.... I've definitely missed something then
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Would like to point out that the subject is rather pointless, it's a great game regardless of what version you play, although I do prefer the Wii one for the Wii remote aiming, and the 480p Widescreen format.
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The 'Full Wii experience' for Zelda isnt anything to do with graphics really, it might have been as simple a change as proper wiimote swordfighting.
Could also have involved tons of other wiimote stuff though. spell casting, fishing, drumming, lockpicking, flying, rope swinging, digging, farming, lassoing, cattle driving, cake cutting, house building, horse riding, rowing, pick pocketing, balancing, juggling, all sorts.
" Didn't say it unfair to talk about it, said it was unfair to dislike it for being a "port" "
- You actually did say it was unfair to single out Zelda without mentioning ports on other platforms which are entirely irrellevant to whether people found this particular port disappointing or not.
"The GC's last hurrah - gimme a break. It's a games console. Nintendo want it out on the platform which will make them most money. Nowt wrong with that."
Im not disputing their business practices. Releasing it on the Wii was the obvious choice. Just that some people did feel it was a bit of a cheat rather than developing a real Zelda specifically for the Wii.
"Motion sensitive controls aren't new places.... I've definitely missed something then"
The whole reason for people's disappointment was that the motion controls are used so sparsely, ie only really on the bow and arrows. If it had bee ndone properly then the game would take advantage of the new motion tech whenever possible. As it is, the Wiimote controls are tacked on because they were added after the game was more or less complete. That doesnt mean they make the game worse, just that this is clearly a stopgap rather than the real Zelda Wii experience.
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Silly post but I'll reply all the same, My problem is not that I can't 'use' the Wii-mote, my problem is more to do with the fact that I had hoped the new controls would have been more integrated, i.e. it would have been nice if the Wii-mote could have been used for the knife attack (not just in specific sections) etc...
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Again I disagree, I do think its a let down to pay out for a new system only to get a game that looks as if its running on 6/7 year old technology (when this doesn't have to be the case, as the Wii is more powerful than a GC). It doesn't change the fact that Zelda is a great game, but I can understand Wii owners wanting/expecting games optimized (control-wise and visually) for the system the've just payed out for.
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You're talking about RE4 right?, the Wii remote was used for the knife attack throughout the game, you just flick your wrist and Leon whips out and attacks with his knife!
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I said its unfair to talk about Zelda when there were/are many other ports out there which could be criticised for the same thing, but remain good games.
What I did not say, as you suggested I did, was that it was unfair to speak about Zelda on a Nintendo thread.
I wonder if some of you guys have actually played this game - you do realise there is actually a fishing section in it, that the wiimote remote is used fantastically for the hookshot, that the sword controls, although not perfect are intuitive. Sure there are other uses they could have put in, but we are talking about a first-generation title here.
And we are talking about new technology. Yes, the Wii has only give us a taste of its potential so far... but what console hasn't. Only the N64 launched with something which truly defined that machine five years down the line.
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The fact is that the game graphically looks great anyway, although some minor touches (mainly texturing) would have added to the experience a tad.
If don't think it's entirely possible to say objectively whether it is a Wii game or a Gamecube game, it is subjective depending on your stance (i.e. which build you've played most; what controls scheme you prefer; how important the graphical differences are and so on).
I would say that I don't think that it's 'clear' that Zelda started life as a Cube game and I don't think the sword stuff is a minus (lets not forget the little audio touches from the Wiimote speaker). On the other hand, it has to be admitted that had this game been a Wii game from the start we would likely be seeing 1:1 sword controls. I still believe myself that overall the Wii touches have improved the experience, though. (Fiiishing!)
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Im more than done with this now. ciao.
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Yes, yes but there's no difference between that and just pressing the button! It doesn't feel as if you're really controling the knife (if u know what I mean)
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Hm? None of this has anything to do with Zelda and if it does it already uses the Wiimote. In fact shoehorning these elements into the game just to use the Wiimote is exactly what I would call tacked on. A lot of people wanted a Zelda game and not a Zelda themed Wiimote fest. It's a proper Zelda game and it should not have been trimmed just to fit the Wiimote and I am very happy about how it turned out. It was a bit disappointing in some areas for a Zelda title but that has absolutely nothing to do with the lack of more Wiimote heavy gameplay elements.
That is also the reason why noone really cares if it was originally developed for the cube or not. Kameo and Perfect Dark Zero were already mentioned, both started on the N64, went to XBox to eventually end up on the 360. Who cares?
Yes I like seeing games using the Wiimote but noone remotely sane would swap a perfectly good gaming experience for something else just to use the Wiimote.
I don't doubt a minute that Nintendo is not capable of developing a great Wii Zelda game from ground up and that this new game might end up being better than Twilight Princess but the Wiimote controls were more than enough to justifiy playing it on the Wii. It's like you are saying that all Wii games are only good if they use the Wiimote to its fullest. I say use it were appropriate and Zelda has done exactly that and I am sure that most people are happy about the fact that it's still Zelda and none of the gameplay was sacrificed to make it Wiimote compatible.
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Soul Calibur Legends, maybe, but I'm not sure if it really uses the wiimote.
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People would have cared if the finished 360 game looked like an N64 game, whether it utilized a different controller or not.
"but the Wiimote controls were more than enough to justifiy playing it on the Wii."
(In your humble opinion ofcourse...)
"If Nintendo policy would have been to delay launch and redevelop from scratch we wouldnt have seen twilight for a long time which would have alienated (insert a more robust expletive here) the traditional Nintendo fanbase."
They DID alienate their fanbase (you know, the people who owned Cubes) the people who would have had the game alot earlier had Ninty planned a proper Wii launch with with actual Wii titles... You lot go on about "it was in dev for a year as a wii game blah blah" How long ago did we see the first screens and demos, This game has prolly been in development (for the cube) for a good five years or so.
Anyway, this discussion is going nowhere tbh.
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Just leave it mate, they aren't going to get this one...
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I know mate, the funny thing is, I really wasn't trying to put the game down or cause offence, just giving my opinion... but I guess that upsets some folk ;/
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(In your humble opinion of course..)
I own every console Nintendo have released (except the Virtual Boy and original shape GBA) so I think I qualify as a Nintendo fan. I didn't feel in the slightest bit alienated by the choice of Nintendo to put TW onto the Wii at the same time, but then again I'm not one of these gamers that walk around with a chip on my shoulder thinking that games companies owe me a favour because I've bought some of their products in the past (Not saying that you are of course, just saying what I'm not).
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/Thinks about orange pubes
/Giggles
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Weirdo! :~
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Ha ha, got to laugh at that alienating fan base. Twilight Princess is one of the fastest selling games of all time....
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Seb, just because someone makes you look silly in a comments section, there's no need to hold a grudge eh son. By the way, it's 'elitist', fail at spelling much?
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Grudge? It's not me going round spreading ginger hate.
And don't worry about my spelling, worry about your grammar "fail at spelling much?"... what the hell is that?
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Oh and the fanbase thing, this isnt something Kryon just made up in the last minute or so, it is generally accepted fact that the die hard Ninty fans who were staying loyal to the cube while waiting for Zelda, which was seen as the Cube's last big send off, were generally annoyed that it was delayed for so long so that it could be pushed as a system seller for the Wii despite not being optimised for the Wii.
This is not some new idea it is pretty common knowledge. If you personally werent bothered by it then good for you but there it is.
Also i know I said I wouldnt get dragged back into this but I am a mercurial individual and answer to no one.
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You think "fail at spelling much?" is a well constructed sentence? Go back to school "elitist".
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The sales of the game on Wii don't suggest that the "die hard Ninty" fans backed that up by refusing to part with their cash do they?
I remember being annoyed at the delay, but lets not exaggerate how much of an impact this had on Nintendo. It was next to nil and you know it.
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There were some titles that were pulled from the late N64 release list so that they could re appear as a cube title. It happens with every new console generation and generally isn't such a big deal. I wonder if MS or Sony would have even bothered to release a system seller on the old console at all. At least people who had no intention of buying a Wii had the chance to play the game if a little late. It's a shame that people had to wait so long but I guess late is better than never. Although the reasoning behind it is very understandable it's no excuse to delay the game for so long but in the end I think that it did not alienate the fanbase in any way.
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"I also think that the delay indeed did put off a few loyal fans. Who knows, maybe Nintendo indeed needed more time to finish the game, maybe they just held it back to launch it with the Wii."
Didn't Miyamoto say as much? That it was delayed to add Wii controls (read: held back for the Wii launch).
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/goes back to playing games
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I never said anyone voted with their wallet on this, just that it annoyed a lot of people, which it did. In point of fact, given how many 'non-gamers' bought a Wii, using sales figures to state that ninnty fans all loved the delay is ridiculous as a large bulk of the sales wouldnt have been form the ninty old guard.
Also, no one said that it was damaging for nintendo. The original point made in the article was that Zelda on the Wii was 'a little disappointing'. I think it is obvious why, as it didnt fulfil the potential that the hardware offered and was essentially a GC port. (The order of release does not affect this)
The game isnt bad and no one said it was, just that some people were disappointed that the Wii version did not take full advantage of the Wii's capabilites when really such a high profile franchise should have been used to showcase what ninty wanted the next gen to be about.
anecdotally, I do know a lot of Ninty fans who got bored of waiting and got involved with a 360 rather than hanging on for the Wii.
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(looks at sales figures.. laughs at you)..
"You just have to look at the UK video games chart"
Makes you wonder why nintendo doesnt seem bothered about uk doesnt it? Uk gamers seem to be chavs more interested in shitty fps/racing games than anything actually good
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the shitty pokemon game is in the list.. but smash bros is in the "runners up" list?
wtf is up with that?
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Zelda supported 480p, looked good and used the Wiimote whereever it made sense. Please explain to me how much more the game could have used the full potential of the Wii? Should Nintendo have added a little Tennis section just because Wii Sports does that too? The game was a bit disappointing because it was too easy, the overworld was lacking and because it was a bit linear. It really had nothing to do with not having a tennis minigame in it or any other part simply put it to make more use of the Wiimote. The game would be equally disappointing if you had to waggle the Wiimote just to make Link run or whip Epona with your Wiimote to make her go faster.
What you don't get is that the fans never saw it as a flagship Wii title but as a Zelda game. They could not care less if it was only out on the cube or played mostly like a cube title on the Wii. They wanted Zelda and they got a proper Zelda game. For the people who only played it only on the cube it was just as disappointing as for anyone else - although the game clearly uses everything the cube has to offer.
I really don't know how you could remotely 'blame' the console for Zelda being a bit disappointing. The game does have a few flaws and those are the reason why Zelda was not the 10/10 game like many people were hoping for. It has nothing to do with the Wiimote or the potential of the Wii because absolutely noone was expecting this game to be the Wii flagship title. All we wanted was a new Zelda game and noone did care about which platform it would be released on.
A serious question: Are you looking forward to any Wii first party titles, like Mario Kart or Mario Galaxy? Do you want them to be great games that don't have to hide behind the predecessors or do you want them to be Wii waggle fests so that moaners like you cannot argue that it doesn't use the Wii's full potential because the game features gameplay that does not rely solely on the Wiimote? I am pretty sure Twilight Princess was the game that Miyamoto wanted it to be and I really doubt that after 3 to 4 years development you would want to rearrange everything just again.
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Agree with all of that, although i dont know/care what afgahn said as he's on my ignore list as he's a blatent 360 fangirl who comes on every wii thread telling us all how we made a crap purchase and his machine is betterer than everything else (or something).
Back on topic.. Personally if all the games on this list get released this year.. then the wii (for me) has the best line up of all 3 of the machines (i get bored of shooters/racing games so the other 2 have little of interest to me).
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I know you wont read this but please stop ignoring me. its not fair on the children and its not fair on me. Dont turn your back on our love. Yes, I know some people see it as taboo, but I thought we had something really special. Please don't throw it all away because i dont like the Wii as much as you...
...If you stop ignoring me I'll give you one of those super special back rubs you like so much.
Possibly with a happy finish...
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I know.
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you are just a total wind-up merchant. Go back to your sad little life
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"They DID alienate their fanbase (you know, the people who owned Cubes) the people who would have had the game alot earlier had Ninty planned a proper Wii launch with with actual Wii titles... You lot go on about "it was in dev for a year as a wii game blah blah" How long ago did we see the first screens and demos, This game has prolly been in development (for the cube) for a good five years or so"
mmm so by your logic they they should have released a flagship game for a dying format at the expense of a Wii version ...
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There's no point directing reasonable arguments towards Kyron. He's too busy having gay sex with dogs to give you the respectable response you deserve. Total phanny.
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nope I haven't. I haven't bought a console yet and was hanging out to see what games were in the pipeline for the WII. The table tennis turned the tables
I play table tennis and I believe rockstats table tennis is supposed to be excellent to it will be interesting to see how it works with the wii controllers ! Cool I hope!
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It just makes them think they're in the right and superior for you just because they bought the losing platform with the worst games.
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@gorf
That argument has been done to death, revisit the various EG Zelda threads to learn the different views, I can't be bothered explaining things three times over, sorry.
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It's not as if TP wasnt poor when compared to other zeldas is it? (but it's still great in comparision to most other games).
Now stoppit.. and get back to talking about the games on this list.
Every time a fanboy posts on a forum slagging off a machine he doesnt own, little baby jesus removes the chance of one more virgin losing his cherry.
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As for the game, they completely avoided fucking it up with wiimote crap, so no complaints there.
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I played it with the cable connecting the wiimote and nunchuck around the back of my neck while lying on the sofa.
I too found it to be a fairly "lazy" gaming experience (in a good way)
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That argument has been done to death, revisit the various EG Zelda threads to learn the different views, I can't be bothered explaining things three times over, sorry
Im sorry but thats just lazy debate:
I'm not talking of views but statedgy. You have to think of the bigger picture. Make a descent profit on selling one game on the dying formate or give your next gen HArdware a good headstart kick with with 1st party product. If you win the next gen format war by doing so then then the profit you make will make the gamecube sales of one game seem like peanuts...
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If thats true then the chances of you finally getting laid are growing ever slimmer.
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I've never used the words "fanboy" or "trolling" in any post. Fair point about the level we are at now, but I would clearly suggest you read the posts and see I was dragged there by her, not the other way around.
I like a good debate, that's what these forums are for, unfortunately Kyron couldn't quite grasp that concept.
And it's funny that someone that uses the word "trolling" and calls themselves Kato would call someone else childish
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It's cool mate, just ignore the little twat, as far as I can tell, almost everyone else does
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But if you were ignoring me then why are you replying? This has become ridiculous.
I'm waving the white flag. It's impossible to have a reasoned debate in this one.
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And where's the personal insult to kyron? The dog thing? Ha ha, come on, that's hardly personal, is it? She did spew ginger hate to another poster which really lowered the level in my opinion. Actually that was the turning point in this whole thing...
What exactly is your problem though Kato? You seem to be onto a bit of a crusade too. "Can't blame him for being patronising". Why you being so condescending?
Anybody actually want to talk games???????????
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gimme smash bros, mario, metroid, batilion wars & zack and wiki any day of the week over them...
In fact if i only bought 5 games for my wii and it was those.. i'd be a happy camper..
(much happier than with 100 carbon copy fps games anyhows)
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