Why SEGA stopped making consoles
It's all Peter Moore's fault, says Peter Moore.
Long before he was the boss of EA Sports, and even before he was the boss of Xbox, Peter Moore used to be a big deal at SEGA. Now he's admitted it was he decided the company should stop making games machines and just make games instead.
Speaking to the Guardian, Moore got all misty-eyed when talking about SEGA's final foray into the hardware market.
"Dreamcast was a phenomenal 18 months of pain, heartache, euphoria... We thought we had it," he said.
"But then PlayStation came out... And of course, EA didn't publish which left a big hole, not only in sports but in other genres. We ended up that Christmas period not being able to get to where we needed to be - we weren't far short, we just couldn't get that critical mass."
In other words, Moore explained, SEGA Japan set a target that just couldn't be reached. "I can't remember the exact figures - but we had to make N hundreds of millions of dollars by the holiday season, and shift N millions of units of hardware, otherwise we just couldn't sustain the business.
"So on January 31st 2001 we said SEGA is leaving hardware - somehow I got to make that call, not the Japanese. I had to fire a lot of people, it was not a pleasant day."
According to Moore, there was no way the Dreamcast could compete with PS2 by this stage - so a tough decision had to be made. "SEGA had the option of pouring in more money and going bankrupt and they decided they wanted to live to fight another day," he stated. "So we licked our wounds, ate some humble pie and went to Sony and Nintendo to ask for dev kits."
Moore's philosophical about it all, however. "In the end, it didn't work out," he observed. "It was tough, but those were great days and I've never met anybody who regretted buying a Dreamcast."
Read the full interview for more from Moore.
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Comments (70) Latest comment 4 years ago
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A shame.
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But SEGA delivered with the first party games, BIG TIME. They just didn't stop coming at the time. It was awesome. From stuff like Shenmue, Phantasy Star Online, Jet Set Radio to Crazy Taxi, Virtua Tennis and Daytona USA. Not to mention the quirky stuff like Cosmic Smash, Space Channel 5, Rez etc.
SEGA delivered, no matter what way to look at it.
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Good points woodnotes
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Sadly, Sony already had huge momentum from the original Playstation and too many fanboys just blindly bought a PS2.
Dreamcast FTW
@Woodnotes - don't forget Metropolis Street Racer!!!
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Actually the dreamcast is a lot like the 360
-both white
-both technically less powerful than their nearest Sony rival, but capable of display nice graphics none the less,
-both prone to breaking (at least for me)
-uh...
-that's it.
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And then a PS3
Oooooh!
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LOL....what an epitaph.
Still got mine tucked away in the cupboard, drag it out occassionally when i need to scratch the Rez,Ikaruga,JSR itch.
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*relives mental late-night sessions of Daytona, Q3 Arena and Worms*
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No...thats not true, as much as i loved my DC, theres no doubt the PS2 had the more powerful polygon pushing ability....in the right hands of course.
Where the DC had the edge though was in its fully hardwarel anti-aliased TV output. The DC's video output was sooo much sharper and more vibrant than the PS2.
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The DC was an awesome beast.
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Anyone who goes into business with Microsoft it’s a guarantee they won’t be around for much longer! Or get bought out!
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Apparently, at the time, he was given carte blanche to spend SEGAs money on a series of incredibly expensive and ambitious projects. The thing is, the guy was a waster and all the projects pretty much never amounted to anything, as no real work got done, SEGA never checked up on him accepting his assurance that things were progressing nicely and supplying more cash when asked. So with Millions riding on the success of these releases, SEGA asks for the goods, only to be told that there are no goods, which apparently tipped them over the edge into industry obscurity and 3rd party software developer status.
Of course it could all be pub talk, but my mate reckons he was VERY convincing in is account of how it all played out, and said he was quite smug about it too, the twat.
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First console to support online play, complete with a web browser, supported 480p via the VGA adapter. I have so many great memories of my Dreamcast. I worked in video-game retail throughout it's life-cycle & the console had such a great following of die-hard fans. Unfortunately it was indeed the non-gamer, mass-market chumps that the Sony Playstation picked up that were ultimately the killer blow for the Dreamcast, & they still live on today in the "SDF".
Also there were some underhand tactics taken by Sony to prevent the success of the Dreamcast. Anyone remember Bleem! or Bleemcast? Sony soon put a stop to those, or who knows what REALLY happened to the Half-Life:Blueshift? I have a copy of that game & it's a crying shame that it was never released before the PS2 reared it's head. In retail we weren't even allowed to have our Dreamcast demo-pods running around the PS2 launch period.... *sigh*
Oh well, it might not have been around for long, but to quote Bladerunner; "The candle that burns twice as bright burns half as long". (or something)
RIP Dreamcast, sadly missed.
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And yes, I adore my Dreamcast. Jet Set Radio was an absolute epiphany for me. Back in the day I was hit at high speed by an oncoming car (well, enough that I smashed in their windscreen with my shoulder), and upon release from hospital I spend six peaceful days in bed playing Shenmue 2. I came through just fine - albeit with a piece of glass in my shoulder that makes me think of Joy.
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I wonder how the games world would be if sega had the advertisement budget to push their machine. Advertisement is criminally underused by some parties. Sega didn't use it while sony did (have never seen a DC advert but ps2 adverts by the truckload). Sony won. Nintendo does use it while sony and ms don't (can't remember the last time I saw one of their adverts while nintendo usually has 2 per night). Nintendo wins.
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Sega blew their advertising budget on really crap adverts featuring kids doing things like fishing, playing football, etc and having the tagline "6 million players at once!" or something like that.
Truly diabolical adverts for such a wonderful machine.
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EA did the same thing to Microsoft and Xbox. MS had to sell off its sports divisions so EA would develop on Xbox. That's why there has been no more Links games, despite at the time being totally superior to EA's golf games. So MS releanted, sold it's sports divisions and EA developed for Xbox which was a success comparitive to the Dreamcast.
Amazing how one publisher can have so much power in the industry.
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could not agree more. Dreamcast was the best last-gen concolse for me, no doubt.
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Truly diabolical adverts for such a wonderful machine. "
True. But that doesn't change how I wonder how the world would have looked if the DC had proper advertising.
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i've have both machines and theres not a lot between them...ps2 throws more polys (but not loads more...) but thats about it.
+shenmue looks better than MGS2 IMO.....
its the games that count tho and both have some absolute classics
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The Master System, and Megadrive were amazing, the 32x and segacd were good, and were great technical innovations, being add-ons for the top selling console,
The Saturn & Dreamcast were amazing, but Sega had already spunked loads of money, and didn't have enough in reserve to fight off the challenge from Sony
I just wish they'd stop bastardising their games in 3d/hd for the current consoles, and start making retro games for download on the PSN
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Wicked all-rounder machine and still my favourite for the odd evening of SNK and capcom scrappers.
Thats pretty interesting and massively depressing about EA and their hand in the dissembowling of sega.... the sony cheap tricks are old news though, thats how to conduct business it seems.
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That was one of the reason the Dreamcast failed
It was billed as having 6 billion players.... not even 10% of them had dial-up at the time
It was ahead of it's time, I hope Sega have another go, or at least stop doing crappy remakes which ruin your memory of the originals, Sonic was a great 2d game, but shite in 3d
The dreamcast had some great games, and my loyalty to Sega stopped me defecting to the ps2 until it became inevitible
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Most likely when one of the three current ones drops out (my bet being on ms).
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Wow, thanks for pissing on my Stawberries.
but this is the internet, so allow me to retort
Afaik, The DC is the first and only console to use WinCE, I'm not sure if the xbox even runs on windows tbh (isn't the whole point is that its just directX in a box, hence the name?) I remember Seamus Blackley saying in an interview with Edge years back that the first xbox did not actually use windows, and how that had initially irked the MS top brass. As for the 360, who knows? though tbh I was under the impression that WinCE was the forgotten step child of the windows family, having largely failed to take off (tivo and all of the consumer electronics devices it was designed for tend to use cheaper linux based OS's and Windows Mobile has surperceded it for phones and mobile devices). So I would be surprised if the heart of the 360 was a ten year old OS...
"The 360 comes in black as well"
wouldn't know mate, colour blind between blacks and whites, I spent 10 minuets the other day looking at a video of Madworld wondering what the fuss was about.
"DC is afaik not prone to breaking while the 360 is the shoddiest pos since the ps2."
I was talking annecdotally of course
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But MSR is a gem on that system. if there was ever a game I'd like to have seen ported to the PS2, it was MSR. Hopefully with Bizarre creations having separated from MS, I might finally get to play one their games on my PS3.
Having had a DC, I don't understand why the PS2 managed to kill it off. Probably an equal of marketing, lack of EA games and lack of migration from the poorly supported Saturn. Sony had a lot of people who migrated from PS1 to PS2. BC was a strong advantage. Are you listening Sony?
However, I've never heard anyone say that Sony engaged in any dirty tricks to win. Japanese companies have too much honour to do that sort of thing.
Oh yeah, I just remember the shit controller. The triggers were a great addition for driving, but apart from that, the thing was huge and tiring to hold for any length of time.
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Interesting how everyone ignored your story, but I believe there's some truth to that bloke's account at all. But without evidence who can pin the blame squarely on him? SoJ on their own didn't fully realise the threat Sony posed with their established household name.
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You're joking me right? And Nintendo were even worse.
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So that's what became of nick leason!
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]http://technollama.blogspot.com/2007/01/...[/link]
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I've never even met anyone who bought a Dreamcast.
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And well done to miguell for putting to rest any notion that the japansese corporations were above being anti-ethical. Japanese people like money too.
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For me too the Dreamcast was a console for which I never bought so many good and engaging titles during its short life time! I was talk of the town for almost a year as I imported mine from Japan thanks to a student loan. Great console, even though it sounded like a dog grinding on a bone sometimes!
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It was pretty common knowledge among indie game stores and the dev crowd that Sony had 'persuaded' EA to not publish any games on the DC, a fact which helped kill the DC dead in Europe, what with no FIFA for Christmas. Also, Sony was paying for Dixons Group employees to go on 'orientation seminars', ostensibly to increase knowledge of Sony products to be passed on to customers. A friend was an Ass Man at my local Dixons and he told me about the 'incentives' offered by Sony - "recommend a Sony product over a competitor's and you'll get 2% of the RRP as a bonus" and stuff like that.
And Game employees were instructed to play up the fact that the original Xbox required you to buy a DVD remote if you wanted to watch DVDs, whereas the PS2 could use the controller. And once people were hooked in, they were flogged the essential memory card too - which cost the same as the DVD remote. A fact which Game never, ever mentioned when doing their sales pitches.
And the whole Bleem! thing was just a precursor to Lik-Sang, in my opinion. Sony kept taking them to court, and every time, the courts said "Shut up. If anything, Bleem! makes you more money, because you have to buy genuine Playstation discs". But Sony kept appealing and appealing and appealing and eventually, Bleem!'s makers ran out money for lawyers and had to quit. Sod all to do with Sony winning - they just had more money.
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Ferrari F355 was good on it too, but it was king for 1st party support and beat-em-ups. It definately was the Blueprint for Xbox, MS have pretty said everything but admit that directly. Also the xbox controller (original) is a derivation of the DC one, including how the headset, and memeory cards slot in, not to mention the controller layout.
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I can justice can only be achieved if the PS3 flops. But that's not happening. As for the PS2 I learned to detest the console but love the games.
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God bless pen pen and power stone (+vodka) kept us entertained for hours.
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Indeed, you only need to look at this gen.
360 deserves to win (at least up to this point and taking into account the games we know about coming for each system), but eventually it's going to lose to the PS3 and the Wii.
I'm just glad that it's MS that made the Xbox brand, I dunno if anyone much smaller would have taken the losses they have, and stayed in the console market.
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The problem was that the Dreamcast was marketed horribly.
The adverts were there, but Sega haven't been able to market a console since Sonic 2's day and the Cyber-Razor Cut.
Damn shame - as like you say, the Dreamcast is pretty much a Wii + hardcore - VC & motion.
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The day offering a commission to sales people, as an incentive to sell your product, is made illegal, is the day 90% of salespeople in the country will be locked up.
As for Bleem!. While it may have sold more PS1 software for Sony, it also played back-ups. And reverse engineered patented, copyrighted hardware. Blem had no right to sell a product based on another companies work. Had they taken their product off the market and developed their own console, perhaps they might not have got bust. But it's easier to copy someone else's work.
As for miigguel. How are any of the links you provided demonstrating dirty tricks towards a competitor. if anything, the price fixing mentioned hurts the consumer. Th Sony France case is laughable. How is selling ACTRAC files which only work on Sony players any different to what Apple do with DRM'd AAC tracks for iPods, which they've sold billions of. It's typical of French protectionism to try to hurt non-French companies.
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Well at least they can change or choose service provider for the iphone for example!
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