WGA announces game writing nominees
Assassin's! Uncharted! Wolverine! etc.
The Writers Guild of America has announced the nominees for the 2009 Videogame Writing awards.
As reported by Kotaku, those in the running include Assassin's Creed II (written by Corey May, Joshua Rubin and Jeffrey Yohalem) and Uncharted 2 (Amy Hennig).
Then there's Wet (Duppy Demetrius) and X-Men Origins: Wolverine (Marc Guggenheim). There may not be room for all the writers on the stage if Call of Duty: Modern Warfare 2 wins (written by Jesse Stern; additional Writing by Steve Fukuda; story by Todd Alderman, Steve Fukuda, Mackey McCandlish, Zied Rieke, Jesse Stern, Jason West; battlechatter dialogue by Sean Slayback).
The winner(s) will be announced at the Writers Guild Awards on 20th February.
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Comments (26) Latest comment 2 years ago
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I really hope they don't win cause the story was fun but very weak. Chimps with typewriters come to mind.
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edit: if somehow, someway MW2 manages to win this despite it's weak story and dialogue then it will prove that these awards are pretty much meaningless, the most popular game is not necessarily the best game.
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You're in an airport undercover! You get shot! Wait, now the entire US is under attack? You reveal this in a brief voiceover and some dots on a map instead of showing the absolute utter shitstorm that would entail first?
Golden rule of visual storytelling mediums: Show It, Don't Say It.
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the funny thing is they're in an interactive storytelling medium, whose golden rule is let the player do it, don't show it, DEFINITELY DON'T SAY IT!
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Now that I see how many writers it had, it explains why the story was so disjointed.
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The long list of names for MW2 makes me think members of the dev team wrote it all, instead of getting a proper writer in (as was the case for UC2, for example).
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What the f**k are you talking about idiot!!??
- Jim Replieslikeacunt
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Jesse Stern is a professional script writer who works on NCIS. So they did bring in a professional writer and a fairly good one at that as NCIS is a great show.
MW2's "gimmick" is that you are a grunt and you don't know jack shit till you hit the ground. Hence why you only get short briefings and most of the story was told to you through game play. I can see some people getting frustrated that there was very little plot being explained via cut scenes and its quite jumpy, but it works with the fast pace and quite frankly it would be better off not having MGS4 levels of plot.
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They should probably just scrap it and give the writer of Planescape Torment a retrospective award. That or Batman.
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I thought Brutal Legend could have counted for this, given their "standards". It had an imaginative story at least.
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This leads to big games having the same forgettable stories as most big movies.
Forgettable, but at the same time decent enough and (or should that be because) we're already used to insane storylines anyway.