WET Review

Paynekiller?

Version tested: Xbox 360

Rubi Malone isn't your typical videogame heroine. She's several of your typical videogame heroines rolled into one. Like Lara, she's pneumatic and acrobatic. Like BloodRayne, she's handy with a sword. Like her out of Mirror's Edge, she has an implausible ability to see potential routes through the environment highlighted in red, like a CSI tracking semen traces left by the Ready Brek man. Like all of them, she wears clothes that are a bit too small.

But the heroine she has most in common with isn't a videogame character at all. WET takes its main inspiration from the Kill Bill films, and like The Bride, Rubi is a high-kicking, sharp-shooting, katana-wielding mercenary who takes down swathes of enemies with one swift movement. Like Kill Bill, WET offers cheap thrills in the grindhouse style, blending endless references to B-movies and Tarantino films with cartoony ultra-violence and a thumping soundtrack.

The storyline is a load of shlocky nonsense which isn't worth recounting, suffice to say it features characters with names like Tarantula, Rat Boy and Kafka Dvorak. Each one is introduced with a freeze-frame and caption, Guy Ritchie-style, and they all say "****" and "****" a lot. Here's some typical dialogue, taken from the scene where Rubi has just blown Rat Boy's hand off with a shotgun:

Rat Boy: You ****ing bitch! **** you!

Rubi: I need information.

Rat Boy: Yeah? Well I need a new hand. So **** you!

Etc. Forgetting the plot for a moment, which is easy to do, the game mainly revolves around shooting and slicing your way through endless waves of baddies. The twist is that Rubi has a Max Payne-style ability to slow down time while she performs spectacular stunts. Press A and she'll leap high into the air, diving and rolling depending on the context; press B and she'll drop to her knees, sliding along the ground as though her shins were made of butter.

'WET' Screenshot 1

Wonder if Rubi Malone and Max Payne are secretly twins, like Luke and Leia? Only with less incest hopefully.

Pressing the right trigger makes Rubi fire her dual weapons (pistols to begin with, followed by shotguns, sub-machine guns and so on) in 360 degrees. You can use the right stick to aim one of her guns while the other stays locked-on to a different target, thereby taking down two enemies at once. Alternatively there's the melee combat option - pressing X makes Rubi swish her sword about, chopping off limbs and slicing up guts with lethal efficiency.

The fun begins when you start to combine these moves. It's highly satisfying to jump over the heads of your enemies and take down two of them before you even land, then slip straight into a slide, lean backwards and finish off the men behind you before taking out the baddie up ahead with a fierce sword slash - all in one fluid sequence. The camera does a surprisingly decent job of keeping up with the action and Rubi's animations are just about good enough to carry it all off.

But while it looks impressive, performing a combo like that is extremely easy - you hold down the trigger, press three buttons in slow sequence and fiddle with the right stick a bit. WET is a game which offers instant gratification, but not much in the way of long-term satisfaction. There's no sense of progression and it doesn't feel like you're getting better at controlling Rubi with each level; the enemies just get a bit tougher.

Rubi does learn new moves as the story unfolds. Points are awarded for chaining kills and performing stunts, and these can be spent on extra manoeuvres in the Unlock Shop. Few of these are very exciting, though. They tend to be things like the ability to shoot while swinging round poles or riding zip lines - stuff which it feels like Rubi ought to be able to do anyway.

She's certainly a big fan of pole-swinging and zipline-riding, not to mention ledge-hanging, wall-running, gap-jumping and all the rest. There's a fair bit of exploration in WET, though nowhere near as much as in Mirror's Edge or the Tomb Raider titles. Once again, there's not much in the way of challenge here as it's almost always obvious where you're supposed to go next. When it's not, there's WET's version of Runner Vision to fall back on.

Rubi is ridiculously agile, capable of leaping over gaps larger than anything Lara would even attempt. She's better than Ms Croft at guessing that you wanted to grab that ledge, actually, not plummet to a crunchy doom, and she's less fiddly to control than Mrs Mirror's Edge. But the exploration sections are linear, predictable and feel shoehorned into the game; it's as if they're just interval entertainment designed to keep you occupied while the next batch of pipe-wielding goons finish their make-up.

You won't find any sleek white skyscrapers or crumbling temples in Rubi's world. Environments are urban, dirty and in a state of disrepair. They're painted with a pallette of grubby greens and sludgy browns, and they're ugly more often than they are pretty. Highlights include San Francisco's Chinatown during the New Year parade and the Boneyard, our heroine's home turf. It's full of rusting metal, wooden platforms and metal poles, and provides the setting for Boneyard Challenges. These involve racing through a series of checkpoints, firing at targets along the way to increase the time on the clock. It's classic, old-school time trial gaming, and good fun in that regard.

'WET' Screenshot 2

Is it just us, or does she look a bit like Jade Raymond? Only with less internet-wide sexual harassment hopefully.

You can also expect retro flashbacks during the skydiving sequence. Here, Rubi must avoid the debris of an exploding plane while she tumbles through the stratosphere and struggles to grab a parachute. This is extremely tricky and involves playing through the level again and again, and again, and again and again and again until you've learned the path of the debris and mastered the precision required to avoid it. It's very frustrating, just like gaming used to be.

Another set piece designed to break up the monotony of crushing skulls sees Rubi involved in a high-speed motorway chase. She leaps between speeding cars and careering lorries, blasting away at enemies as she goes. It's exciting to watch, but not so much to play as it's really a sequence of quick-time events. All you have to do is press the odd button in between watching the spectacular stunts, which is as challenging as it sounds.

The rage sequences are much more enjoyable. These are WET's most obvious homage to Kill Bill; they're even heralded by close-up of Rubi's blood-drenched face and a screaming siren. During rage sequences the visuals are painted entirely in three colours. Rubi appears as a black silhouette, fighting off featureless enemies in white vests against a blood-red environment. The action is accompanied by pumping music with appropriate lyrics ("My baby's lost control", etc.). It's clearly a reference to the Crazy 88 sequence - or a direct rip-off, depending on your perspective. But it's a stylish one. The rage sequences look great and last for just the right amount of time, and the change of pace is welcome.

The rage episodes aren't the only stylish thing about WET. Instead of loading screens there are what look like genuine drive-in movie ads and public information shorts from fifties America, advising you to pick up hot dogs at the snack bar or "Attend your place of worship regularly". There's a slight flicker to the whole game as if it's being played on a film reel - this is occasionally distracting, but you can always turn it off in the options menu. The soundtrack isn't anywhere near up to the standard of Tarantino's musical selections, but at least the jangly, thumping songs they've chosen fit the tone of the game.

To top it all off there are voiceovers by Proper Celebrities. Malcolm McDowell plays the villain of the piece, having probably given up a whole 12 minutes of his time to do so. Rubi is voiced by Eliza Dushku, who does a decent job, and at least unlike with Dollhouse you don't have to watch her prinking and pouting and trying to convey the full spectrum of emotions using her eyebrows. Alan Cumming is also in it. No, I'm not sure either.

So has Artificial Mind and Movement succeeded in what it clearly set out to do, and created a the gaming equivalent of a great Tarantino film? Not quite. There's no depth to WET. The initial thrill of being able to pull off spectacular stunts with ease is powerful, but after a few hours the novelty wears off. There's no real sense of progression, and the emphasis is on repetition rather than reward.

'WET' Screenshot 3

Perhaps Rubi should have saved her acrobatic skills for the circus. Or one of those bars where pole-swinging earns you the big bucks.

The game doesn't have anywhere near the polish, slickness or inherent coolness of a Tarantino movie. The plot's naff and the dialogue is diabolical. Regardless of that flickering filter, it's hard to believe you could bewatching a film when the visuals look like they belong to a first-gen 360 title.

But WET does have its saving graces. It helps that Rubi Malone is one of the best videogaming heroines to come along in a while. She's not nearly as po-faced as Lara and her dress sense is a lot better than that porny old vampire. She's properly grumpy, not all "sassy" and cute like that chick in Uncharted. And you can't imagine Mrs Mirror's Edge replenishing her health by taking a swig from a bottle of Jack Daniels (or what is as close to Jack Daniels as copyright laws will allow), then tossing the bottle into the air and blasting it with a shotgun.

What's more, WET does have some things in common with Tarantino's movies. It's shamelessly derivative, gloriously over-the-top and it doesn't take itself too seriously. Most of all, it's brilliant fun. If all you want is to chop up and shoot down some baddies, do some stunts, watch some mindless gore and enjoy some silly scriptwriting, and don't mind feeling a bit empty and dirty afterwards, WET fits the bill.

7 / 10

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Comments (57) Latest comment 2 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • cianchristopher #1 2 years ago

    Oooh, a 7! Haven't seen that in a while......
  • mingster #2 2 years ago

    mmmm this game makes me wet.
  • JohnnyWashnGo #3 2 years ago

    Its a 5 for me, kinda dull to be honest.

    But well done Ellie... I don't normally like your reviewing style but you get top marks for getting semen and ready break into your review.
  • tomacwhite #4 2 years ago

  • Baranga #5 2 years ago

    I came here expecting a 3/10 review. I am disappoint.
  • systems #6 2 years ago

    Worth a rental then, is what you're saying?
  • Rpt81 #7 2 years ago

    Alan Cumming is also in it.

    Is his character inwincible?
  • TheJuriel #8 2 years ago

    Yep, the game just isn't polished or varied or interesting enough to get excited about. It's just... a little shooter, that's nice if you get it for 10€ from a bargain bin. Like Bloodrayne!
  • RobotRocker #9 2 years ago

    the gaming equivalent of a great Tarantino film? Not quite. There's no depth to WET

    Brb, cleaning brains blown out the back of my head by that statement

    /Or Ellie hasn't seen Death Proof
  • Darren #10 2 years ago

    I thought the demo was a damp squib myself (fitting for a game called WET) so I had no interest in buying the full game anyway. Felt very "been there, seen it all before" to me.
  • sneetch #11 2 years ago

    Boy, sure is a lot of negativity in the post rating in this thread so far.
  • glottis0 #12 2 years ago

    Ellie should write all of Eurogamer.
  • hula hoops #13 2 years ago

    wth, isn't this game just out today? But yet some of the people here comment as if they have played it for a while.
  • Rirekon #14 2 years ago

    I enjoyed the demo up to the point where it used quick time events... at which point any chance of me buying it died.
    Having since played Batman AA which manages very cinematic moments without the use of quick time events I think we're really at the point where this mechanic needs to just die.
  • spenner #15 2 years ago

  • M_of_the_sys #16 2 years ago

    I don't usually agree with Ellie but I got 7/10 from the demo. It's fun for mindless shooting but nothing special.
  • youhavenomail #17 2 years ago

    I like the idea of this game, I just feel that it's time we did away with the foreplay. Let's have a game with an entirely nude female lead who stores her gun up her unmentionable and loves being violated and be done with it.
  • Raiftel #18 2 years ago

    Great review, as always, from Ellie. I always smile when I see arbitrary ratings in the comments section. Most reviewers tend to loathe putting numbers at the end of their reviews because condensing an opinion into a binary **/10 mark is excruciatingly difficult. But apparently the masses of anonymous commentators can define a games numerical value from simply playing a demo. It’s quite incredible.
  • superdelphinus #19 2 years ago

    @Raiftel - right up there with the theory of relativity mate
    Edited by 1 at 18/09/09 @ 16:03
  • tachometer #20 2 years ago

    Played the demo, all the knee sliding made me feel like Peter Kay at a disco
  • Slo_Mo #21 2 years ago

    Put your tongue back in your mouth.

    A real life example of a woman with a gun

    Someone obviously buys this garbage.
  • darkmorgado #22 2 years ago

    Let's have a game with an entirely nude female lead who stores her gun up her unmentionable and loves being violated and be done with it.

    Well we are almost there with Bayonetta, who is only covered by her own hair, so full nudity and internally-concealed firearms can't be far off. I can imagine the movelist now:
    FIRE IN THE HOLE
    CAMEL-TOE BOOM
    MUFFLED FACE-MUNCHER

    Etc
  • M_of_the_sys #23 2 years ago

    @Raiftel

    Yes. How dare people have any opinion of a game over a demo. Anyone would've thought that demos were released to form your own opinion on whether you want to buy a game or not. Instead, we should all buy games dependant on what some anonymous person tells us despite whether they have different tastes to us or not.
  • menage #24 2 years ago

    Better than expected, but that demo was so terrible I stil won't go near it.
  • HermitArcader #25 2 years ago

    Post deleted at 09:17:39 22-12-2011
  • Ranger101 #26 2 years ago

  • BOBBYLUPO #27 2 years ago

    Off-topic but I got Mirror's Edge the other week and loved it. Despite a terrible plot, told abysmally, when you're running across walls and swinging down ziplines it's an amazing feeling. Even the (much derided) combat was good fun. Any chance of a sequel?

    Oh, and I played a demo for WET. It just seemed to crib things from much better games and was far less than the sum of its parts.
  • HermitArcader #28 2 years ago

    Post deleted at 09:17:39 22-12-2011
  • starfishjay #29 2 years ago

    Picked this up on rental this morning. Quite good fun in parts but does get very repetitive! Damn level 6 - 25 tries and still can't pass it. Anyway definitely worth a rental but not a full price purchase.
  • YourMessageHere #30 2 years ago

    Has any effort been made by the devs to tell anyone why it's called WET? I don't really get it. Is it an acronym, hence the caps? Does the game revolve around water or other liquids? It doesn't seem to.

    It helps that Rubi Malone is one of the best videogaming heroines to come along in a while. She's not nearly as po-faced as Lara and her dress sense is a lot better than that porny old vampire. She's properly grumpy, not all "sassy" and cute like that chick in Uncharted. And you can't imagine Mrs Mirror's Edge replenishing her health by taking a swig from a bottle of Jack Daniels (or what is as close to Jack Daniels as copyright laws will allow), then tossing the bottle into the air and blasting it with a shotgun.

    This.

    the gaming equivalent of a great Tarantino film? Not quite. There's no depth to WET.

    But not this. Tarantino is a good filmmaker, but one thing you really can't accuse him of is making films that are deep in any way at all.
  • darkmorgado #31 2 years ago

    @yourmessagehere

    I remember reading something that it's because the lead is a Wetworks Operative (euphemism for hired killer)
  • PlugMonkey #32 2 years ago

    "Most of all, it's brilliant fun."

    Brilliant fun is a 7? What more can you expect from a game than brilliant fun?

    I'll definitely be picking this up. Really loved the demo in a Earth Defence Force 2017 sort of way.

    Edit: Oh, and good review Ellie, but how can you not know who Alan Cumming is? He's the rather famous Scottish actor chappie who you will almost certainly have seen being Sandy Frink in Romy and Michele's High School Reunion. He was also in X-men 2 and 3.
    Edited by 1 at 18/09/09 @ 17:14
  • dr_faulk #33 2 years ago

    After playing the demo, the most recent game I could compare it to was No More Heroes (which is awesome and don't you deny it).

    But did anybody find that damn car-chase scene impossbile?
  • Chufty #34 2 years ago

    7, wtf? This game does absolutely nothing new whatsoever, and plenty of games do the old things better. I thought Ellie was supposed to hate games?
  • Chazmeister #35 2 years ago

    Tried the demo and didn't like. Average gameplay, and the whole sub par Tarantino rip off, trying too hard to be cool vibe, really irritated me.
  • SleepyMagpie #36 2 years ago

    "Ellie should write all of Eurogamer."

    1. Ellie should not write all of Eurogamer. Why should a frustrated girl write all the copy for frustrated guys?

    2. This game is shite.

    3. Rubi whatshername is not cool, her swigging Daniels is not cool, and she does not dress cooler or represent a cooler female persona than Lara or that girl from Uncharted.

    4. Eliza Dushku, check out the games you voice-over before you do them, ask Josh if in doubt, or maybe Felicia Day.

    5. All Ellie's writing is rock 'ard and sarcastic betraying a deep sense of insecurity. This grates over time.
  • PlugMonkey #37 2 years ago

    This game does absolutely nothing new whatsoever, and plenty of games do the old things better

    Name three that have done bullet time better. And no, Max Payne and Stranglehold didn't do bullet time better.
  • Pasco #38 2 years ago

    Tarantino movies are not cool. But they really try very hard.
  • tomjoadsghost #39 2 years ago

    Nice review, i took a chance on preordering the game when it was £18 at zavvi last weekend and it really is a hell of a lot of fun to play.
  • PlugMonkey #40 2 years ago

    Dunkel: Do you know, I've never played FEAR. How disgraceful is that? I remember the demo running like a dog on my old PC, so I thought I'd get it when I upgraded, but I never got round to it. I even got it free with my PS3, but still thought it would be better on PC so that just sat there too.

    I remembered a few weekends ago, and GAME claimed on their website to have it in the '3 for a tenner' section, but they were completely out of stock.

    Thanks for the reminder. I'm going to take steps to remedy this situation immediately before I forget again. I didn't even realise it had bullet time!
  • ParanoidZombie #41 2 years ago

    Bought the game, like it so far, but I think you have to play on the hardest difficulty avalaible in order to really understand how the game works and how it should be played, really forces you to elaborate some decent planning and strategy, it's fun and rewarding.I'd agree with the score, I'd say it's better than stranglehold -more variety, less gimmicks, better atmosphere -, but max payne 1+2 had a better level design and a much more engrossing story.

    But, honestly, comparing Wet with mirror's edge or tomb raider? Come on, it makes no sense, they belong to completely different genres.
  • Hunam #42 2 years ago

    7/10 is just about what I'd thought for this game, at least it's good fodder.
  • spookyzombie #43 2 years ago

    The game was ok, until it got to the skydiving level. That frustrated the hell out of me. a 7/10 is a little generous IMO.
  • specular #44 2 years ago

    This game reminds of Gungrave on the PS2, which I bought as JPN import back in the days. So I was hoping that WET would resurrect some of that. I'm probably not buying it, after having played the demo and reading this review. Oh well, lots more games coming in a few weeks :)
  • MightyMouse #45 2 years ago

    Sounds reasonable, though I wish games like this came out around june instead. That's probably just a personal gripe though.
  • septimus #46 2 years ago

    I really liked the demo. It never pretended to be more than it said on the tin. Good fun.

    /most of the comments read as though they were written by 60 year olds bitching about music taste. No Braid then! blah blah bullshit.
    Edited by 1 at 18/09/09 @ 20:07
  • tachometer #47 2 years ago

    RUBI RUBI RUBI RUBI, oo woo-oo ooh oo oooooh!
  • Waldo #48 2 years ago

    Three pages for a game that will be forgotten by the end of the month?
  • metalangel #49 2 years ago

    7/10??? 4/10! It's dreadful! It's not Kill Bill vol 1, it's the tediously dreary Kill Bill vol 2.

    You have to constantly jump and leap around everywhere like a dribbling spastic, because only in the slow mo mode can you expect to be able to pump enough bullets into the ridiculously be-healthed enemies. We're talking ordinary foes taking multiple bullets in the face and throat.

    The sound track is not 'pumping', but rather 'shit'. Godawful retro guitar wank with awful lyrics and terrible singers. Insaaaane! INSAAAAAANE! INNNNSAAAAAAAAAANE!

    The whole thing is hopelessly contrived. I moaned 'oh for fuck's sake' the first time I used a health powerup, which produces an overwrought quick-cut animated sequence in which Rubi Whacks (her real name) necks a bottle of liquor, hurls it into the air and then shoots it.

    The ONE AND ONLY good bit is when Rubi goes mental and everything goes down to bare polygons and is really fast and hectic and exciting.

    This game is desperately trying to style over substance but it can't even get the style part right, and you're left with a clunky, stiff, amateurish effort that doesn't even stand up to the original Max Payne.
  • PlugMonkey #50 2 years ago

    We're talking ordinary foes taking multiple bullets in the face and throat...The whole thing is hopelessly contrived.

    Wow. You must not like many games.
  • metalangel #51 2 years ago

    I don't like shit games, no. This doesn't even manage to be fun to make up for its trying-too-hard-to-be-cool nature.

    And the whole point of the mook battle (as seen in so many HK action flicks) is that you have huge armies of triad guys who are all felled with a single bullet. Having to put 20 bullets in each guy's face in WET isn't fun.
  • PlugMonkey #52 2 years ago

    But the main reson you gave is that it's contrived, and I've played lots of shooters where you have to shoot people more than once, and in the HK action flicks you reference enemies don't get felled with a single bullet, they get riddled with a dozen bullets by a protagonist with seemingly infinite ammo.

    All but the most intensive simulations are contrived. Off the top of my head, I'm currently playing Batman: Arkham Asylum. Why can't Batman counter a goon just because he has a stun rod? He's Batman. He can counter a goons with lead pipes without them even touching him. Must be a shit game.
  • guernican #53 2 years ago

    I know this has been said to death, but I often read reviews that sound like a nailed-on 5, and which turn out to be 7s.

    Do you get bonus points for buying advertising?
  • viper_h #54 2 years ago

    Ah yes, my original thoughts on the demo for this game seem to be reflected in this review:

    "This demo reminds me of a bad Tarantino film mixed with Guy Ritchie, with Stephen Hawking as a playtester."

    What annoyed me the most about this pile of tripe was the stupid camera effects. It's not a 1960s grindhouse movie, it's a video game, and it's playing on my 37" HDTV. I don't want to see the screen flickering or out of focus. It's moderately encouraging that you can turn that crap off, but seriously, why is it in the game in the first place?

    And the controls? What a joke. You have to get your protractors out in order to make sure she runs at the right angle to the wall to wallrun, otherwise she just spazzes out and does some failed flip off the wall.

    Lame.
  • YourMessageHere #55 2 years ago

    Thanks darkmorgado. Perhaps they ought to have worked on that.

    @notmyrealname
    Why the hell can't you compare games or films or books to each other? Games use films as sources and use filmmaking ideas all the time. Films use books as sources. They all use narrative. There are common elements to all of them. To deny the links between them and the influence they all have on each other would be to permanently miss the point rather spectacularly.

    @PlugMonkey
    All but the most intensive simulations are contrived. Off the top of my head, I'm currently playing Batman: Arkham Asylum. Why can't Batman counter a goon just because he has a stun rod? He's Batman. He can counter a goons with lead pipes without them even touching him. Must be a shit game.

    This is the exact reason why I'm increasingly dissatisfied with games in general. When games were new, it was impossible to realistically simulate anything very much, so to provide some sort of convincing illusion, shortcuts were invented - the powerup, rubberband AI, the crosshair - things that necessarily replace common sense because common sense solutions were originally impossible. Now, some limitations must remain, but technology is perfectly capable of simulating things that were impossible years ago, but to me it seems like games are focused on simply recycling the mechanisms of older games instead of trying to push envelopes. What I want from games is experiences I can't have in real life but which represent real life as closely as possible, not experiences that claim to represent reality but clearly aren't real life because of arbitrary limitations - in the case of a game like this, with characters and a narrative, I want immersion, and anything that basically says "HELLO I AM A GAME MECHANIC" breaks that. I'll acknowledge that I'm not representative, but I'm also not alone in this. I've not played Arkham Asylum (Batman pisses me off) but if I were to, I'd expect to be able to do anything Batman can, including counter goons armed with anything - situationally, of course. I'd not call it a shit game based on that, but it's not a game I'd want to play if it asks you to be Batman but makes you incapable of doing things you know Batman could do.

    Similarly, guns are deadly. Not necessarily one-shot-kill deadly, not for your average injury from your average gun, but they are machines refined over about 400 years to be good at killing. It is reasonable therefore for a gun in a game to kill someone in something between, say, one and five hits, and for the difficulty to be in hitting them at all, not in hitting them enough. It seems like this game is not supposed to be about gunfighting per se, so much as it is about doing cool stylish things that happen to be gunfighting, so why not take the difficulty out of shooting and make doing cool stuff the game's challenge? HKBO films are about doing cool stylish things that happen to be gunfighting - CYF shoots mooks eight times not because it takes that much to kill them, he does it because he's cool. When you have to shoot a person 20 times for them to die (assuming this is accurate and not exaggeration for emphasis), this is not what is meant to happen according to common sense, any more than if gravity only worked for things in front of you or something - it's an obvious and silly disconnect that exists for no very good reason other than this is how other games have done it.

    This isn't meant to be a jab at you, BTW, it's just, well, this has been bothering me since about 1997 and it only seems to get worse as more possibilities open up and aren't explored. What can I say; some drink, some smoke - I rant.
  • bushwod #56 2 years ago

    Surprised no one had draw similarities between Wet and Chilli Con Carnage (or Total Overdose as it was orginally released as, I think). When I played the demo that's the first thing that came to mind and I loved CCC on the PSP. As well as being the PSP shooter that seemed to work with 1 stick I never got tired of shooting in slow motion whilst diving about the place.

    Sounds like the review pretty much maches my impression of the demo. Fun, dumb shooter worth picking up cheap.
  • DerekWilliams #57 2 years ago

    Having played the game for some time now I wholeheartedly agree with all the comments. Eliza/Rubi's death groan is quite pathetic though. Sounds like she's more fed up than hurt. The game is suprisingly good fun but the sequence in Rubi's base was really annoying as I had trouble getting past the pointless, boring and mandatory challenges.

    The review also was entertaining and to the point. Just like the game. Or something.

    I just hope that all this violent gaming doesn't go to Ellie's head and we hear on the news of a girl in clothes two sizes too small raging around the streets killing people..
  • hypersp #58 2 years ago

    Its a good game but i find the combat not fluid enough. not like Devil may cry making every blow feel like YES YOU DIE