We'll make Turning Point better - Spark
But February launch looks iffy.
Spark Unlimited has said the Xbox 360 retail version of Turning Point: Fall of Liberty will not feature any of the various niggles gamers picked out in the demo.
The promise was made on Spark's IGN blog, in a posting claiming the code that was put on Live Marketplace on 23rd January was several months old.
Since then, and with the help of your feedback, notable improvements have been made. Launch copies will have significantly better movement, targeting, AI behaviour, ammo levels, grappling and graphics.
Spark is hoping it will quell the largely negative feedback the demo received.
Demos are often compiled early in development when a project reaches a feature complete stage. Once cobbled together you can't update them with changes made since.
However, with Codemasters yet to confirm the 29th February release date most retailers are listing, perhaps we are not seeing the full picture.
The publisher also offered no further confirmation on whether a fresh demo representative of final code would be released on 360.
Turning Point: Fall of Liberty is a first-person shooter for PC, PS3 and 360, set in an alternate world where Hitler won the Battle of Britain and is now rampaging across US soil.
You play as a construction worker caught in the middle of it all, who rather helpfully finds he can swing a punch and fire a gun.
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Comments (35) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Pushing it back to improve on the compaints raised by people who have played the demo is a good thing and something more devs should do.
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I'm sorry but the demo did it for me ......NEXT TIME SPARK RELEASE A DEMO WITH FINISHED CODE!
Idiots!
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After a really eye opening playtest session with some local gamers, it really opens your eyes that you can get too close to a game you are developing and simply fail to see the flaws.
So I'll give kudos to Sparks for having the guts to see that the gameplay needs some tweaking. Now if only the burnout paradise crew had done this too.
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It's rubbish. I've seen better looking live arcade games.
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Me too I was really looking forward to this.... Oh well.
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This is merely lies from Codemasters' marketing department - as usual.
From the company that brought you rendered screenshots of Rally cars, then fired anyone who let slip that they were renders...
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That's probably exactly what happened. For some bizarre reason, QA people tend to get ignored most of the time when pointing out issues in games, despite them being hired to do just that.
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"You didnt like it? Forget the demo, the full game is nothing like it!"
Lies
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I agree with JSPOOLE, stop whining like a bunch of teenage girls.
The Unreal Engine? you seriously what to get rid of a very good engine that through being licensed out will drastically reduce development time not to mention how versatile it is.
Also it's not exactly the first time unfinished code has been released on live.
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There's no need to insult people. Personally, I don't consider myself an idiot. Others may see differently but certainly not based on seven word comment posted on a gaming forum...
You're not doing your own profile any favours though. Especially considering your inability to accept the opinions of others on what is an entirely subjective matter.
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Have you actually used both engines?
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was rubbish, didn't add anything too new or inventive
wont be buying
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What the hell are you smoking?
The graphics - while not as terrible as some people have made out - did genuinely make me think of an Xbox games. The hit detection is a complete joke - i.e. it's simply not there most of the time. After firing about 6 shots into the chest of a Nazi he finally played his "hit" animation and appeared to take damage. The controls are bodged - there are three settings for turning sensitivity, Medium is too slow (for me, but I'm not one of these gamers who likes to turn 360 in a millisecond or anything) and Fast was ridiculously unplayable to me.
Frankly, this game should be an XBLA game at best. I'm not graphics whore, but to pay £40 for a 360 game it needs to actually use the power of the console and not suck badly. Will be interested to see how much (if at all) the game changes before release. Shame, as I really liked the concept and wanted this to be good.
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Make sure your bullets are actually aimed in their direction, that should fix the problem.
Wait, which end do the bullets come out again?
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Anyway, I thought the demo was OK, it started off well before becoming a bit "ordinary". Deffo not a purchase for me though as I'm actively avoiding FPSs this year due to almost overdosing on them on the 360 during its past two years. Condemned 2 will be my next first-person game but that's not exactly a gun-and-run FPS anyway.
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If you shoot the soldiers in freeview, then they seem to ignore bullet hits a lot of the time. If you shoot them from aim mode, they seem to get hit just fine. It wasn't obvious about climbing ledges etc. etc. and I even managed to exit the game the first time I tried to play, because I naturally figured the white highlighted menu item was the one selected (as opposed to the dark, barely flashing item on the menu).
The gameplay has some major issues which the developers simply didn't seem to be aware of.
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I played the TP demo and it was quite bad. At first I was awed by the opening scene. From then on everything started falling apart. Jumping feels heavy, aiming is laborious, AI is primitive and the scene where the mob starts running away at the end is ridiculous. The game definitely needs work for it to be of acceptable standards. Can these developers just hire normal gamers to do the playtesting?
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I was a play tester about 10 years ago. Believe me, the QA department is aware and no doubt the development team is aware too.
Unfortunately it's the Finance and Marketing departments that make all the decisions these days and there simply isn't time to polish games to the same degree in the rush to get to retail.
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"I understand what you are saying. Surely its harder and more expensive to market a crap game though."
Couldn't agree more, but I think the people at the top lose sight of that or aren't gamers in the first place and wouldn't know (or possibly care) if the product is good or not!.
It's not just the games industry that suffers from this sadly.
I'm gonna blame da management
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It's not UE's fault though, GOW looked like charm, Bioshock look waaay better than this shitty game and UT3 on PS3 is beautiful (and I'm sure will be on 360 as well). It's only a matter of who is using it
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While to you, it might sound like you are rising above everyone in your opinions, you actually come across as an arrogant child to the rest of us.
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