Weapon of Choice Review

The right to choose. Guns.

Version tested: Xbox 360

If you got my fifteen-year-old self to design a game, and assuming you hadn't got me in one of my 20-sided-dice-with-everything moods, you'd end up with something which - at first glance - would look a lot like this all-action Xbox 360 Community Game.

I stress: at first glance. It wouldn't have been anywhere near as good. Not that Weapon of Choice's take on run-and-gun-isms is a modern classic, but the product of my fevered adolescent imagining would have been a big old pile of bobbins whose mechanics would barely hang together due to me spending a bit too much time thinking longingly of girls and/or the price of lead figurines and less time about the business at hand. But the obsessions and the approach... Well, it's deeply teenage.

Even it's hyperactive amateurish-yet-charming graphic style seems to have been torn-out doodles in the back of textbooks, where the only thing which could be better than giving your character an M60 machine gun would be to give him a M60 machine gun at the end of a bungie-cord. Oh, and a backpack with mechanical limbs. And something which explodes when you jump. And friends. And things which look like gonads to fight.

The obvious reference point is Contra (or, since we're Eurogamer, Gryzor), though I keep on being oddly reminded of Turrican occasionally. Moving across large levels, often with multiple paths through them, you're tasked to destroying pretty much everything. You're able to fire in any direction with the right stick, and do all the jumping, weapon-swapping and special-mode activating with the triggers and shoulder buttons. Which is all standard, until you realise your characters' abilities alter depending on who you select. Which is also all standard, until you realise that the choice is actually just for a single life.

'Weapon of Choice' Screenshot 1

Not just udders. Udders... of death!

When you die, you select another operative with their own abilities, and go in. When you run out of operatives, it's game over. You're also able to rescue operatives lost in the field, unlocking them for future playthroughs of the game or, alternatively, rescue a fallen agent who's just been killed. You'll soon have all seven characters available to pick from, and you're weighing up the relative merits between going into battle as the guy who can fly into the sky in some kind of space-snowflake and fires limpet-mines which then eject streams of flame, versus the lady who throws swarms of razor-knives and can duplicate herself mid-leap into a similarly-lacerating clone. Being able to change the way the game plays every life is one of its most attractive qualities.

Perhaps appropriately, if the main cast are one of the most charming parts, the secondary one is the antagonists, a gleefully demented cast of monsters for you to tear apart. From steadfast creatures like the floaty-eyeball things and attack-testicles, you rapidly expand into the realm of gargantuan multi-screen-wide maggots or the apes who leisurely throw their own eyeballs at you.

And that's not even dealing with the game's assorted bosses. A couple are a little under-inspired, but most are splendid and there's actually what I suspect is a mini-classic in their midst in the form of The Terrible Sun ("I Hate You Sun!" says your lead, and you can only concur), which managed to be a highly traditional boss battle, openly hilarious - before you even get to its ice-cream cones of doom - and really cute conceptually.

While the individual levels also allow a variety of routes, there are also multiple paths through the entire game, depending on who you want to trust in its campy b-movie plot (and it's a suitably vestigial plot). Depending which way you go, you head towards one of four endings, complete with its own end-of-game boss and cut-scene.

While its major mechanical flourish is how it deals with death itself, its secondary one is how it deals with approaching death. In what it calls "Death Brushing", if you're about to actually be hit, the game slows down, giving you a chance to manoeuvre away - a fairly neat simulation of action-hero survivability. As you improve, you end up actively courting the ability in order to deliver precise firepower in a dangerous situation. Equally, it adds a certain level of drama to your conflict with hefty foes. Finding yourself crouching inside the open jaws of a creature, opening up as time slows down is pretty cool. (Or coooooooool, in the parlance of my fifteen-year-old self.)

'Weapon of Choice' Screenshot 2

This guy is brutally overpowered. AWESOMELY BRUTALLY OVERPOWERED.

However, the Death Brushing also hints at the game's main fault. Its level of generosity means that it's simply not very hard, and notably so in a genre famed for its brutality. Rescuing your team-mates is an interesting mechanic (especially so when you've died twice on a level and your remaining character is only able to carry one of the others out - much to the annoyance of whoever you leave behind), but it means that, after a few plays, you have seven lives instead of the initial three. So the longer you play the game, the easier it gets to complete - just because you have more lives to achieve it. The multiple routes are all very well, but when you're any good, you're going to get through them in twenty minutes tops.

And that's if you choose to fight. Bar the bosses, you can dodge your way through the levels with no penalty (or, rather, no reward for doing otherwise, as there's nothing at all like a traditional score table, though the developer is running a high score contest). While there's a harder difficulty level, if you haven't seen all the game has to offer you after four hours I'd be highly surprised.

'Weapon of Choice' Screenshot 3

"What did you today at work, dear?" "I don't want to talk about it."

But while you wish there was a little more thought to extend play beyond all those blasts ("You have completed the game with just this character" awards or similar), it's still a highly likeable game. Yes, some of the enemies don't seem particularly interested in your existence. Yes, some of the characters' weapons are so brutally overpowered to turn bosses into braggart-mush with worrying haste. But the game doesn't really care, and neither do you. It's a run-and-gun that chooses to step back from the difficulty cliff and just show all the gleeful nonsense its managed to think up to anyone who cares to persist.

The model for the downloadable game on Xbox 360 seems to have been a small focus with a large amount of polish - following on from Geometry Wars - but this ignores all that and just spends its effort on frippery and pure joy. It's the true Mr Total Mental, a descendent of the best old two-quid budget games for a price of not much more than that (400 Microsoft Points). Pure B-movie, pure fun. The fifteen-year-old in you will like it a lot.

7 / 10

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Comments (31) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Lexx87 #1 3 years ago

    What about Banjo for not serious! :p

    Good review though Mr. Shotgun.
  • TripSkyway #2 3 years ago

    Great review, sums up everything I've been struggling to explain to people about it since I bought it the other week.

    If this is the kind of thing we can expect to see regularly on Community Games I'll be well happy.
  • Rash' #3 3 years ago

    wtf is this? how long did it take EG to review PixelJunk Eden and Super Stardust Portable. two high profile franchises that took between them weeks to months to review and yet this unheard of community game gets greater time and attention. you know what i'm thinking...

    the fanboys can say all they want (and you know you will) but this sort of shit pisses me right off.
    Edited by 1 at 19/01/09 @ 08:24
  • Xerx3s #4 3 years ago

    It seems a lot of shit pisses you off.
  • Rash' #5 3 years ago

    it's just in my nature to let it out. ;o)
  • Xerx3s #6 3 years ago

    I recommend stress balls. They work better than punch tft screens.
  • rhubarbandcustard #7 3 years ago

    Please don't waste your money on rubbish like this people.

    The country is bankrupt.

    Financially you are already screwed.
  • Trafford #8 3 years ago

    I bought this and regret it about as much as I play it to be honest.The usual time poor case.
    But hey,I could have bought 4 cans of piss water instead.Or an offal burger.

  • Dizzy #9 3 years ago

    "and yet this unheard of community game gets greater time and attention. you know what i'm thinking... "

    TBH this game has been the talk of a lot of gamers last few weeks so I guess EG felt a disturbance in the force and had a look.
  • Uncle_Fishboy #10 3 years ago

    Can you get achievements on community games?
  • Rash' #11 3 years ago

    Dizzy, what so after PixelJunk Monsters the release of a new PixelJunk game didn't warrant attention? it's bullshit Dizzy and accusation of favouritism and biase can't be far off. 360 gets better coverage than PS3 or Wii and there's no reason for that.

    anyway, i don't want to hog this thread so i'll leave it there.
    Edited by 1 at 19/01/09 @ 10:14
  • Dizzy #12 3 years ago

    >Dizzy, what so after PixelJunk Monsters the release of a new PixelJunk game didn't warrant attention?

    Maybe.. I do not know how EG picks its review products. I am just saying that this game has been talked about a lot by gamers and that EG probably decided to review it based on the buzz they noticed on the interwebs. So it is not "just" some unknown" community game.
    Edited by 1 at 19/01/09 @ 10:20
  • Rash' #13 3 years ago

    Dizzy and farty, well it is a site governed by the hits it takes so i guess gaming relevance isn't at the forefront of agendas. relatively speaking it is unknown wheres the PixelJunk games are first party exclusives on PSN. in terms of relevance i know which is more important gaming coverage.

    let me add i'm not questioning the quality of the game rather the quality of coverage.
    Edited by 1 at 19/01/09 @ 10:42
  • miiiguel #14 3 years ago

    @ Rash: well, I think this game got the (deserved) attention because it's the finest example of what XNA Community games can give. Can you please chill with the PS3 vs 360, it's the game, man! The game.
  • miiiguel #15 3 years ago

    "Can you get achievements on community games? "
    No. Not official ones, no. Some devs use the idea "in-game", but that's about it. I read the winner of the 100K pound contest (Dishwasher Samurai) is going to be releases as a XBLA title though.

    edit: and, Farty seems to be about right..., I know for a fact that in home-cinema magazines PS3 gets more coverage, is it also bias?, as 360 can play movies...
    Edited by 1 at 19/01/09 @ 10:58
  • Rash' #16 3 years ago

    miiguel, i'll say no more. :)
  • Xerx3s #17 3 years ago

    Rash: Tbf, PixelJunk Monsters is a very known quantity. It has been out for ages and the gameplay only mildly expands on the megaton of free towerdefence games. It looks nice, it plays nice but then so does every other TD game I've played. Just buy the damn thing if you want it. The reviewed game is a much more unknown quantity. Played that as well and an explanatory review is much more informative about that that it could be about monsters.
  • miiiguel #18 3 years ago

    Well ;), back to the game then. One of my favourites Community titles. It does seem like some sort of Bionic Commando on LSD. At times I wondered if someone puked a rainbow to my TV.
    Frantic, crazy stuff.
  • Xerx3s #19 3 years ago

    I didn't like this game and did like PJM btw. Would buy neither as there are better (free) games available.
  • Lexx87 #20 3 years ago

    Everyone just needs to go buy Artoon and be done with it.
  • Makkuro #21 3 years ago

    Gryzor? What's that nonsense? It's called Probotector.
  • miiiguel #22 3 years ago

    Lexx, I have to agree with retibra... I didn't like Artoon much. It isn't much of a game. I liked the idea, the aesthetics, but the "game" failed to me. It has too much "Art" and "Tune", but not much of "game".

    It's also true that most of the latest Community games are very poor (it started promissing though).
    Anyway, this has been discussed at the forums, but I liked (and bought):
    Weapon of Choice
    Carneyvalle
    Monaco360
    JP Biscuit Romp
    Groov
    Biology Battles
    Colosseum
  • Xerx3s #23 3 years ago

    Also, it would be awesome if us europeans could actually play these games. Come on MS, quit hiding behind the bs legal claims (we all know that it's a load of nonsense).
  • Ranger101 #24 3 years ago

    About the quality of the Community Games: Chill guys, a lot of indie devs like me were waiting to see if XBLA Community Games was even a reality before we'd commit to producing something for it.

    Good development, good artwork and a good game takes time to make. I guarentee a torrent (wrong word maybe!) of Good to Excellent community games coming out towards the middle/end of the year. I for one have a fulltime job to take care of, and my artist is a fucking lazy fuck artist, who produces work only inbetween numerous wanking sessions.

    Anyways, until I'm closer to a point-5 build, I'll STFU and stop whoring what is effectively vapourware.
    Edited by 1 at 19/01/09 @ 17:05
  • Gradius #25 3 years ago

    Rash'

    Wrote:

    the fanboys can say all they want (and you know you will) but this sort of shit pisses me right off.

    Quick people, Get Down! The ironometer's going to blow!!

  • DAN.E.B #26 3 years ago

    LOL! ^ ^ ^
    Edited by 1 at 19/01/09 @ 19:57
  • Chalee #27 3 years ago

    Hey KG, from the comments sections it seems to me that most EG readers effectively ARE 15 year olds
  • miiiguel #28 3 years ago

    "Hey KG, from the comments sections it seems to me that most EG readers effectively ARE 15 year olds "
    I wish :/
  • 3william56 #29 3 years ago

    Rash' does sorta have a point. Still waiting for reviews of Savage Moon, Magic Ball, Cuboid and a few others on the PSN, plus coming soons like LuminesSupernova and Powerup Forever. Not that time should be taken away from this (it sounds excellent), but the celebwank interviews and Sony/MS exec says MS/Sony are crap/selling less/eating babies/is teh d00m3d articles wouldn't be missed.

    "Its level of generosity means that it's simply not very hard, and notably so in a genre famed for its brutality".
    Halle-f**king-luyah. Stupid difficulty levels have done their damndest to kill the 2D shooter (yes, SoldnerX, I'm looking at you). Cheapo downloads like this are brilliant, and a great way to ressurect the genre, but shutting out the mainstream with idiotic difficulty levels is dumb. More power to 'em.
  • rotmm #30 3 years ago

    @Rash,

    PixelJunk Eden - 1 week from release to review.
    Super Stardust Portable - month and a half from release to review (released in the busy Xmas period of course)

    Weapon of Choice - over 2 months from release to review (released in the busy November release schedule of course)

    Hope this helps.
  • Gradius #31 3 years ago

    @rotmm

    Why on Earth would that help? You think simple truth and facts are enough to quell the outrage of rabid fanboys claiming 'teh bias'? Even If EG staff owned two gold plated PS3s each and lived on a diet of Ken Kutaragi's pubic hair, Rash' would still find a way to claim 'teh bias'.

    Anyway, forgetting about Rash' and his 'teh bias' fetish, I for one am extremely happy to see EG reviewing community games, good stuff.