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We Love Golf Review

Wii Review by Tom Bramwell

2 July, 2008

Page 1 of 2. Page 2 ->

It's been nearly two years and we're still waiting for a Wii sports game that does something better than Wii Sports, but surely if anyone can get it right it's Camelot? Nintendo's partner on the Mario Golf games and the developer of the original Everybody's Golf on PlayStation, the Japanese company has been making golf games for as long as Tiger Woods has been playing professionally. We Love Golf - published by Capcom and out in the UK this Friday - adopts a similar approach in modes and presentation but switches controls to the Wii remote and refuses to offer a friendly two- or three-tap alternative as a safety net.

The control system encourages you to swing the remote like a golf club, holding the A button for the duration of your swing. Behind the scenes, it measures the angle of the Wiimote as you rotate it through a backswing motion, which moves a brightly-coloured club-head cursor along a familiar-looking power gauge. You then bring the Wiimote down as though you're striking a golf ball.

More important than your swing though is your timing. A ghostly club-head icon also moves along the power gauge, and the idea is to pause the Wiimote at the top of your swing until it overlaps with the brightly-coloured club-head that tracked your motion, and then start your downswing. You mustn't thrash it down wildly though, because you also have to time your swing so that the Wiimote hangs vertically in your hands around waist-height - the point at which it would strike the ball if it were actually a golf club - at the same time as the ghostly club-head icon reaches the centre of the power gauge's impact zone.

Once you've mastered this, you can start adding draw and fade (sidespin, effectively) by twisting the face of the Wiimote slightly in your grip, and add topspin or backspin while in flight by hitting the 1 or 2 buttons. There's also the option of performing power shots by lifting the Wiimote to an even steeper angle before swinging. That's not all the controls though, because you also need to line up your shots, move the camera around to explore the course and switch clubs. This functionality is spread around the d-pad, B button and plus and minus buttons.

'We Love Golf' Screenshot 1

We do like all the petals. It's a very happy game.

You don't need me to tell you that the above is rather complicated and abstract. But you might want me to tell you that you can actually master the game sitting down if you're lazy enough: just hold the Wiimote by the bottom and lift the tip up and round as though you're swinging a pendulum. Not only does it work, but it allows for more precise manipulation of the club-head icon and better timing on the power gauge. You also run less risk of twisting the controller and accidentally spinning the ball into the rough. The bottom line is that whichever way you play it, it works very effectively after an hour or so of experimentation.

And that's the problem really: the control system works, but the game clearly isn't taking any chances, so you're given every possible assistance on the course. You're shown distances to the tee and pin from any position, wind speed, ground conditions, elevation, whether the ball will strike trees or rocks, impact projection and the direction the ball will roll on landing. You can also adjust shot length so that you can see exactly how much power is required on the gauge.

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Comments: 1-24 of 24 in total

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muftak
02/07/08 @ 13:43
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everybodys golf rip off great.
Darren
02/07/08 @ 13:46
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AWWWWW! Looks so cute! I'm a sucker for cartoon faces with big doey eyes!
Razz
02/07/08 @ 13:48
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60% Not bad. \o/

Will defo pick this up cheers Tom! ^__^
SpaceDan
02/07/08 @ 13:51
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Love the subtitle. Made me larf it did.
DrDamn
02/07/08 @ 13:59
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@muftak
In so much of a hurry you didn't read the actual article then?
agparrot
02/07/08 @ 14:00
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Why not Wii Love Golf?

edit: I suppose because then it could be Wii: "Love Golf".
Edited 2 times, most recently on 02/07/08 @ 15:01
malteaserhead
02/07/08 @ 14:03
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gah
was hoping for more...
bargain bin for me I think.
kissthestick
02/07/08 @ 14:10
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will wait for a price drop then
malteaserhead
02/07/08 @ 14:16
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This kind of stuff gets on my goat a little

"you can actually master the game sitting down if you're lazy enough: just hold the Wiimote by the bottom and lift the tip up and round as though you're swinging a pendulum. Not only does it work, but it allows for more precise manipulation of the club-head icon and better timing on the power gauge".

why bother with this? Are we still in the 'wii = so gimmicky it works when it shouldn't lol mode'?

I tried playing MGS4 with a DS3 using only my cock, some drawing pins and a cardboard cut-out of Timmy Mallet the other night.
t'was alright
gingerlink
02/07/08 @ 14:17
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Apollo Justice is unlockable? :D

This I gotta see...
DrDamn
02/07/08 @ 14:29
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@Malteaserhead
Given there are online modes then this sort of thing ranks as an unfair exploit which shouldn't be in the game. It sounds like it gives a distinct advantage.
Edited 1 times, most recently on 02/07/08 @ 15:30
malteaserhead
02/07/08 @ 14:37
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tenuous
I get the exploit thing (my wee nephew does it ALL the time in bowling - grr!) but I don't think that's the reason for the inclusion of that paragraph.

Edit - sound like a grumpy meanie
My goat is being bummed blue today and mini-rants seem to help
Edited 1 times, most recently on 02/07/08 @ 15:48
absolutezero
02/07/08 @ 14:57
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Im getting this for Jill Valentine.
Krelle
02/07/08 @ 15:26
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lol @ muftak:
Atleast you got to the comment-section first! Nice work, fella.
Advice for your next try thou; Read up on the game -before- the reviews is published. Then you;
1. Still wont have to read the actual review.
2. Wont seem like a clueless prick when posting.
Only thing youll have to worry about is to be F1RST! and come up with something witty. You can do it, son!


muftak
02/07/08 @ 16:19
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@Krelle

wasnt trying to be witty or 1st
just making a comment on the look of grahpics and the box art looks like EG all over

and dont be a cunt by making comments like that ok
Edited 1 times, most recently on 02/07/08 @ 17:22
Putty Man
02/07/08 @ 16:39
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I do love golf, which is why I won't be buying this game.

On a more serious note, there is a fundamental flaw in this game (and all wii golf games so far). Instead of watching the ball (or the space on the ground where the ball should be), you have to look up at the screen while swinging the club/wiimote. Kinda ruins the whole point of using the wiimote for me.
Krelle
03/07/08 @ 06:00
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@muftak
You still dont get it lol.
It IS Everybodys Golf. For the Wii. With a different name. A so-called spinoff.

This is why some people suggest that you should read the actual review before posting (1st). You follow?
cloud_ix
03/07/08 @ 08:22
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instead of working on the next golden sun they did this :(
DrDamn
03/07/08 @ 08:34
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@muftak
The point being it is very hard to "rip off" yourself. Camelot made Everbody's Golf on the PSOne. Though you could argue that the creative talent behind that title did then leave to form Clap Hanz which has then developed the rest of the EG series.
Quak
03/07/08 @ 09:58
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Wow, graphically it looks like a rushed PSP game.
coach_mcguirk
03/07/08 @ 10:59
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If this had a regular (i.e. non motion-sensing) control method, it would be an insta-buy for me. As it is, I'll need to play it first.

In fact, I'd probably pay £20 for Ace Golf with online play.
sharky_ob
03/07/08 @ 10:59
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@ absolutezero

Do you think she'll like it?
MuppetThumper
05/07/08 @ 09:55
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so when's Mario Golf coming out?
brenda_interesting
11/02/09 @ 23:52
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WHAT A GREAT BIG PILE OF F***ING S**T

Comments: 1-24 of 24 in total

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