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We Love Golf Interview

Wii Interview by Rob Fahey

22 April, 2008

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Japanese developer Camelot embodies a basic logical disconnect that we've been nursing: we were aware that a studio called Camelot was responsible for RPGs like Shining Force and Golden Sun, and we were aware that a studio called Camelot developed the original Everybody's Golf and subsequently Mario Golf, but what we hadn't ever quite put together was the fact that it was the same Camelot responsible for both - a one-team studio whose CV bounces between the poles of epic RPGs and light-hearted but deceptively deep golf games.

Right now, the studio is finishing off the Western version of its new, Wii-exclusive golf game, We Love Golf - an outing which will look familiar to anyone who's played Everybody's Golf, but whose Wii control system sets it apart from anything else. Acknowledging (at last!) that swinging a Wiimote doesn't actually feel like swinging a golf club, the game drops the idea of emulating a "natural" swing, opting for a more precise system that allows you to set swing parameters with the remote and then simply match the timing and angle of an on-screen swing to hit the shot.

The system belies the complexity of the game, which brims with courses, tournaments and options, including a fully realised online mode that allows you to collect the scalps (well, badges) of your rivals in a gallery of victories. Plus, being a Capcom-published game, you also get to play as characters hailing from everything from Street Fighter through Dark Stalkers to Zack & Wiki - once you've unlocked the appropriate costumes, of course. We hooked up with Hiroyuki and Shugo Takahashi - brothers - over a video link from Japan to play a few rounds (we lost - miserably) and find out more about We Love Golf, and how the team behind Shining Force has become one of the world's best golf game developers. And since they pretty much spoke to us as one, so they do here.

Eurogamer: There are other golf games on the Wii, and they're all quite similar - so what makes We Love Golf into a different experience?

'We Love Golf' Screenshot 1

"These English guys are £$%#ing rubbish at our game."

Takahashi brothers: The Wii userbase is a "lighter" userbase than some of the other systems, and there are a whole lot of golf games out there that are designed to be easily picked up and played - that you can just grab really quickly and have a little bit of fun with. We didn't want to make that kind of game - we really didn't feel that that was our role. We didn't really want to make one of those games that are pretty much only for people who have never touched games before, or a game that's just aimed at your grandmother, where you can give the controller to her and let her play it. We do think we're good at making games that are easy to get into, but which also show you from the start how deep and how far you can go into the game. It's really a deep game, we feel, while still being quite accessible right from the beginning. That's probably the biggest difference.

We also didn't think we needed to make a game that just lets the player swing the remote control to play golf. There are already other games that do that. All of our games are designed for people who don't just want to pick it up and play for half an hour. We make our games for people who want to get a bit more playtime and a bit more depth out of their games.

Eurogamer: Given that you say you didn't want to make a casual game - and you didn't want to use the Wiimote like a golf club - what was the appeal of the Wii, as distinct from other platforms?

Takahashi brothers: It's not that we don't want to make a game for light users - we think that a light user can get a lot out of We Love Golf, and we definitely think that a beginner can pick it up and have a lot of fun. It's just that we're better at putting depth into games. We're really happy that we've been able to hit both of those areas with this game.

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Comments: 1-18 of 18 in total

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Tejstar
22/04/08 @ 06:57
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I can not get the putting right in either Wii Sports or Tiger Woods. Hopefully if they make this easier for novices like me I'll look forward to it!
Edited 1 times, most recently on 22/04/08 @ 07:58
Killerbee
22/04/08 @ 07:52
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I have to say, the golf on Wii Sports is probably my least played of all of them - even Baseball. I appreciate there's a decent market out there for golf games, but... well, I'd rather they did Golden Sun DS for us.
captainrentboy
22/04/08 @ 08:00
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It doesn't really matter how good this game is, once it's out on the shelves and hidden behind gems such as 'Ninjabread Man' and 'Anubis', it'll still get largely overlooked.
''Look son, it's a game about a ninja, who, who, get this.... Is a gingerbread man!!!! LOL''
Not trolling, just pointing out the sad facts.
The good games on the Wii which are a success or are only the ones which can afford a massive marketing blitz.
Cid
22/04/08 @ 08:19
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I like Wii Sports golf. It's probably my most played of the lot.

I wonder if we'll see a Mario Golf on the Wii.
reality_cheque
22/04/08 @ 08:22
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I want another Shining Force game! :D I'll have to check see what I've missed from their back catalogue.
varsas
22/04/08 @ 08:42
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I've never tried their golf games but this sounds very interesting.
sharky_ob
22/04/08 @ 08:47
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The Everybody's Golf games are fantastic. Great party games.

Preordered this with Shopto a few weeks ago and I'm really looking forward to it.
Nexus 6
22/04/08 @ 08:51
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It would make me a very happy man indeed if Nintendo would just release an expanded, stand-alone Wii Sports Golf game, with 4 or 5 courses and a couple of tournaments.



and possibly some unlockable hardcore horse porn mini-game.
mingster
22/04/08 @ 09:11
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ughh your getting the best golf game franchise and your all moaning about it.
You don't deserve it.
trotskyicepick
22/04/08 @ 10:12
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Eurogamer: So that's Golden Sun DS, yeah?

great question EG!! I have been asking that for years!!! Please make Golden Sun DS!!!!!!!
coastal
22/04/08 @ 12:20
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Nexus, you've got it spot on. Golf on Wii Sports has the action down to a tee. (sorry). It's almost if these other developers feel they have to go out of their way to do something different. I'll go out of my way not to buy it.

"We also didn't think we needed to make a game that just lets the player swing the remote control to play golf." - < How, how, how is this rational?
BuckoA51
22/04/08 @ 12:52
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Wii Sports Golf rocks! (ok yeah sometimes the putting is a bit iffy, try holding your Wiimote still for a moment and trying again)
Kon
22/04/08 @ 12:58
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Love Camelot, love Mario/Everybody's golf and I no doubt love the look of We Love Golf. Sadly, being the lazy git that I am I really can't say I'm looking forward to spending hours standing up in front of the telly so I guess that since there wont be an option to play with a regular controller I'll probably give this one a pass. A shame really that Camelot decided to skip putting (yeah, I know) the option in the game.
merkava
22/04/08 @ 13:16
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The guy hasn't explained the control method very well. Watch this preview: http://youtube.com/watch?v=s8yjViXEW00

- You swing back
- Pause slightly as a traditional power meter swings back and forth
- Complete the swing as the meter passes certain point

It's just the power of the swing that's not translated directly the Wiimote, but it's not *that* accurate in Wii Sports golf is it.
Xahalt1
22/04/08 @ 16:09
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Please!!! We want a new Golden Sun on ds!!!!!
Oh-Bollox
22/04/08 @ 16:43
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[quote]Acknowledging (at last!) that swinging a Wiimote doesn't actually feel like swinging a golf club, the game drops the idea of emulating a "natural" swing, opting for a more precise system that allows you to set swing parameters with the remote and then simply match the timing and angle of an on-screen swing to hit the shot.[/quote]

I dunno, I thought the Wii Sports Golf system worked fine. So fuck you.
Dagdriver
22/04/08 @ 20:50
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*Yawn* another golf game..... there are almost more golf games than WW2 FPS - almost.... :)
viper_h
23/04/08 @ 08:44
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Why is this not called "Wii Love Golf"?

Comments: 1-18 of 18 in total

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