Wartech: Senko no Ronde Review
Senk you Ubisoft!
Version tested: Xbox 360
Wartech is one of those 2D shooting games that's unlikely to trouble the upper reaches of western sales charts, in spite of the rave reviews it received in its native Japan. Originally developed for Sega's Naomi arcade board, then given a few upgrades, then released on Xbox 360, it's now coming out over here thanks to Ubisoft's impressive eye for quality.
And in spite of the new name, and some slightly ugly new boxart, it's pretty much exactly the same game, because Ubisoft has taken the wise decision to keep its localising zeal to a minimum. There are none of the crappy American voices here that have plagued games from Shenmue to Yakuza, just subtitles. Which, actually, is perfect, because it preserves the big-eyed anime aesthetic and the slightly shrill, slightly perplexing sense of style.
But what does the game actually involve? It's basically like a beat 'em up meets shoot 'em up. Visually it's got the small sprite appeal of something like Bangai-O: like Bangai-O, it's a quirky shoot 'em up, featuring tiny big robots. Like Bangai-O, while it looks like a conventional 2D shoot 'em up, it's not. And like Bangai-O, it's pretty brilliant, but it won't appeal to everyone. But the comparison to Bangai-O is only partially instructive.
A better comparison, and the game it most closely resembles (as about a million other people have already pointed out) is Virtual On, but from an overhead perspective. And for anyone who doesn't know one big robot game from another, what that means is that you control one or two big robots who circle around each other in an arena, trying to shoot each other out of the sky. Except in this case the big robots are small, and viewed from overhead.

This is what the game normally looks like: lots of bullets, tiny sprites (but big boss suits).
Structurally, it resembles a beat 'em up: you pick one of eight characters, each with their own particular strengths and idiosyncrasies, and then play through successive stages to reach the end of the (frankly inexplicable) narrative, or to achieve a high score. Towards the end of the game though, there are a few stages where it does play like a conventional top-down shooter - you memorise patterns of incoming bullets, and devise the best strategy of dodging them to target enemy weak spots.
And it's a shame there aren't more of these, because they're very entertaining. But that's almost missing the point, because the main part of the game is pretty enjoyable too - as a direct result of the very fact that you're not confined to memorising patterns and a limited range of manoeuvres. Instead you've got a massive range of tactical options.
At the most basic level you've got the tactical option of switching between your primary and secondary weapons, each of which reload at different rates. You've also got access to a shield, to protect you from incoming fire, and a dash to dodge it, and if you get in close enough you can perform melee attacks (though these feel less precise than the rest of the combat). And like any self-respecting beat 'em up, pressing certain combinations performs special moves (although, annoyingly, there doesn't seem to be a movelist in the game, even in the training section).
The most important tactical option, however, and it's probably the key feature of the game, is B.O.S.S. a rather convenient acronym which stands for 'Booster of Over-armed Shell System'. In actual English, it gives you the option, two or three times per bout, to transform into a screen-hogging boss character.
The key tactical advantage is that you can fill the screen with projectiles, but it also stops the clock and refills some of your health bar when you transform back into a regular robot. And if you transform at just the right moment, just before you're about to die, it's even more powerful. It works both ways though: your opponents can also transform. And they can also use it to recover their health. So you'll find yourself constantly jockeying with your opponent for the best time to unleash your over-armed shell.

And this is what it looks like during close combat.
Perhaps the most appealing thing about the game is the way each of the various characters are differentiated from each other. Start out as Mika (who, appropriately enough, is a rather effete young man) and you'll quickly settle into a rhythm of quickly alternating between your standard weapon and your homing sub-weapon to set up a devastating combo, making use of your over-armed shell only to recover health, or to prevent your enemy using it to recover theirs.
But switch to a character like Karel and you'll need to devise a whole new strategy, to get the most out of his massive damage but limited rate of fire, by dashing around the screen and picking off your opponent, or making better use of special moves, for example.
It's possible that the AI does err just a fraction towards the cheap side: it's certainly possible to devise a single-use strategy that works almost every time for some of the characters. But then that's always been the bane of the beat 'em up, and the real acid test of the game's balance is in multiplayer.
Unfortunately it wasn't possible to test the game's Xbox Live connectivity, but the game does contain an offline versus mode which works perfectly. Just as well, given that the continued indifference of western gamers to games like this will probably make it relatively difficult to get a game on Live anyway.
And as usual, it's their loss. It's not got a long, involving narrative, or thousands of levels. But it has got a comprehensive list of unlockables, from concept art to the original arcade mode. Most importantly, it's got that utterly absorbing hypnotic je ne sais quois that all the best games have, and it's that which will keep you coming back for more and more, checking out all the characters and all the play modes, and devoting an unhealthy amount of time in the quest for dominating other players, both online and off.
8 / 10
You may also like...
-
Happy Action Theater Review
-
Motorola Xoom 2 Tablet Reviews
-
ModNation Racers: Road Trip Review
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Sony confirms PS Vita 1st Party digital only game prices
-
Sony explains PlayStation Vita game price strategy
-
Why Devs Owe You Nothing
-
Rockstar mulling LA Noire 2 development
-
Halo 4 Master Chief action figure flaunts new suit design
-
Mojang: no plans for Minecraft on Vita
-
3DS Ambassador Super Mario Bros. game updated
-
DICE working on multiple Battlefield 3 fixes
-
Mass Effect 3 Demo: The First 20 Minutes
-
The Witcher 2: Enhanced Edition Xbox 360 trailer
-
Face-Off: Final Fantasy 13-2
-
EGTV: Eurogamer playtests PlayStation Vita
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
Who Killed Rare?
-
Tim Schafer: publishers aren't evil
-
Apple begins Foxconn factories inspections
-
Kingdoms of Amalur: Reckoning Review
-
App of the Day: Monkey Bump
-
Retrospective: Star Wars Episode I Racer
-
Metal Gear Solid 5 expected between April 2013 and May 2014
-
Gotham City Impostors Review









Comments (24) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
The fact that Ubisoft are releasing it for as much money as they possibly can is going to be a big part of why. I was really interested and intending to buy this, but the Australian price is $120, which is absolutely fucking ludicrous - nearly 60% more than the US price, and even the US price is too much.
Comment below viewing threshold Show
R-type "final" was a load of boring dog shit.........the use of the colour brown was put into overdrive when creating that game.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
great game
Comment below viewing threshold Show
yes i will be buying this looks charming
Comment below viewing threshold Show
Any gameplay videos about?
Comment below viewing threshold Show
I do have a job. That's completely irrelevant to the fact we're getting gouged for a ridiculous amount for the PAL release of this game.
Comment below viewing threshold Show
Since this game is only going to be bought in the west by the knowledgeable hardcore gaming enthusiasts (hence the high price point I assume, since the game is very old and should be a lot cheaper IMO) at what point did they think that box art would shift more copies?
Comment below viewing threshold Show
Earth Defence is a case in point, low price point, sold rather well.
Saying that though, I'm still going to be picking it up.
Comment below viewing threshold Show
Sounds more like the game is fun to play from the review
Comment below viewing threshold Show
It's Melody Maker all over again...
Comment below viewing threshold Show
Comment below viewing threshold Show
and hey what's with the ridiculous "Wartech:" pretitle...?
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
but i do feel it'll end up a £17.99 game very quickly here. so not sure what to do...