Jump to navigation

Table of contents

Page Previous 1 2 Next

Advertisement

Wario Ware: Smooth Moves Review

Wii Review by Kristan Reed

9 January, 2007

Page 2 of 2. <- Page 1

Skinny

Once you've cracked ten characters in the game, the multiplayer mode finally unlocks - leading us to hope that this was where all the game's long-term appeal would lay. Comprised of a few specifically designed multiplayer mini-games (such as Darts, Star Nose and Bungee Buddies) along with a few that revolve around the 200 microgames in the single-player mode, it's a lot of fun, but, again, not as fleshed out as we were expecting.

Darts, for example, involves deciding on where you want to throw your arrow (illustrated via an expanding and contracting target ring), then timing your 'throw' when the target ring is at its narrowest point. Compared to SEGA's dreadful Darts mini-game in Super Monkey Ball Banana Blitz, it feels absolutely spot-on, proving just how awfully implemented theirs was all along.

Elsewhere, the two-player only Bungee Buddies involves plugging in the 'balance stone' (a.k.a. the Nunchuk) and basically working in tandem to run as far as you can in 60 seconds, jumping over obstacles by lifting the controller as and when obstacles (and holes) appear. As with everything in Smooth Moves, it's a lot of fun, but it's not perhaps the most enduring part of the package. The other two-player-only multiplayer mini-game is the utterly surreal 'Star Nose', where one of you takes the remote, the other the (connected) Nunchuk, and you each have to pilot a nose by tilting the controller in the appropriate direction and trying to gobble (snort?) three items of food before the other player. Alternatively, the person who doesn't crash normally wins, in our experience.

You and Mii

'Wario Ware: Smooth Moves' Screenshot 4

Next gen 3D nose picking, Wii style.

On the more traditional microgame-focused multiplayer front, there's the last-man-standing 'Survival' mode, where up to 12 players can take it in turns to play a random microgame (notable for its hilarious depiction of your Miis as angels...). Lifeline, meanwhile, is based on points and rounds, so that you each take it in turns to play a microgame, with more points and therefore more lifelines earned for the final, decisive round where all five players are all strung up by a rope. From there, you have to take it in turns to cut a lifeline, but in true evil WarioWare style, you can't tell specifically whether it's an opponent's lifeline that you're cutting, so you might inadvertently cut your own. Them's the breaks.

Bomb mode, meanwhile, hinges around not exploding the Form Baton. Again based around microgames, you have to successfully get through a microgame, and then try and hinder your opponent by choosing which form you want them to attempt. If they, too, succeed, the baton passes onto the next player (up to five) and so it goes on until the last person remains. The returning Balloon mode is also based on microgames (and also for up to five players), but spices things up by allowing players to inflate a balloon as much or as little as they like in the given amount of time, only passing the baton back once you've cleared a round - but the more you mess up, the more chance you have of the balloon popping during your turn. Unless there's some uber secret unlockables that we haven't yet discovered, then that's your lot, unfortunately.

As with all the WarioWare games to date, the stylised visuals are about as deliberately simplistic as any game out there, but nevertheless have a huge amount of charm despite the familiarity. Needless to say, the goofy day-glo style is hardly a technical tour-de-force, but neither could you reasonably expect it to be. Where WarioWare Smooth Moves wins above anything else is how wonderfully it uses the Wii Remote. In the same way that WarioWare Twisted on the GBA (still bafflingly unreleased in Europe) used the gyrosensor to excellent effect, this goes even further by being able to utilise a controller that has even more permutations.

Hollow

'Wario Ware: Smooth Moves' Screenshot 1

Balancing success and failure.

If there's one overriding criticism, though, it's the feeling that the game's building up to something, but that something never really arrives. By the time you've worked through all the different forms, Smooth Moves really needs to kick on to another level and construct a more expansive game around what you've learned. Instead, all the game can really offer is faster and harder variations on what you've done, which might be an incentive to certain players who want to eke out every last morsel of enjoyment from the game, but for the rest of us, it lacks substance - something the Cube incarnation of WarioWare was just as guilty of.

Admittedly, the control innovations and a fresh set of microgames address that to a degree, but it'd be nice to see a full home version of WarioWare that doesn't simply follow the same structure that serves the handheld market perfectly. Sat at home, you've got more time to kill and arguably need more content to take advantage of that. Instead we've got multiplayer. But, even in that department, you're left with the distinct impression that there's not enough to keep you going, and certainly not enough unique party games to keep you coming back again and again. Smooth Moves is a game you'll have a riot with over a couple of multiplayer sessions, but beyond that we're not convinced.

There's no question that Smooth Moves is a wonderful addition to the Wii at a time of the year when hardly anything else is being released, but we can't deny that we were expecting much more from Nintendo. The way the game utilises the controller is beautiful and - as ever - the humour superb, yet it's a game short on long-term appeal because it never really dares to test players. Much like Touched!, its focus appears to be more of a snappy technology demonstration than of providing a lasting challenge, and it's puzzling why Nintendo and Intelligent Systems couldn't have delivered on both counts. The multiplayer mode certainly extends its lifespan a little, but, again, it's a story of massive untapped potential. Let's hope that now the introductions are out of the way, Nintendo can beef up the content for the inevitable release of the next WarioWare...

7/10

Read our Scoring Policy

Advertisement

Are you excited about WarioWare: Smooth Moves on Wii?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-50 of 72 in total | next 50 »

Poster
Comment Low-scoring comments hidden. Log in to see them!
Nova5lag
09/01/07 @ 13:46
#1
0
You buried this comment
Comment below viewing threshold
Show
Gutted
Carlo
09/01/07 @ 13:46
#2
0
You buried this comment
Comment below viewing threshold
Show
I'm still getting it.

The wife'll kill me if I don't
MadMirko
09/01/07 @ 13:46
#3
0
You buried this comment
Comment below viewing threshold
Show
Oh, only as good as Resistance: Fall of Man, then?

/coat
Nova5lag
09/01/07 @ 13:46
#4
0
You buried this comment
Comment below viewing threshold
Show
Infact... Uber Gutted
Kiigan
09/01/07 @ 13:47
#5
0
You buried this comment
Comment below viewing threshold
Show
As expected really. The first-party WarioWare games have been great, the other ones not so much.

Go out and buy Rhythm Tengoku instead :)
Nova5lag
09/01/07 @ 13:47
#6
0
You buried this comment
Comment below viewing threshold
Show
And likewise... I will still get it. Up the Wii!!!!
Steroyd
09/01/07 @ 13:52
#7
0
You buried this comment
Comment below viewing threshold
Show
So it really is a slow January.

I'd at least thought Warioware and Lost planet would bring some life to the first month of the year.
captbirdseye
09/01/07 @ 13:54
#8
0
You buried this comment
Comment below viewing threshold
Show
How is 7 out of ten bad ? plz explain.
PlugMonkey
09/01/07 @ 14:01
#9
0
You buried this comment
Comment below viewing threshold
Show
I'm not really sure what people were expecting from this, if not an entertaining but ultimately shallow series of minigames.
Nova5lag
09/01/07 @ 14:05
#10
0
You buried this comment
Comment below viewing threshold
Show
Its not a bad score at all... specially from EG. BUT I love Nintendo so much that I want everything they do to get stupidly high scores... and yes I know that am a fanboy... and no I couldnt give a toss about that. I also know that would make me a very poor reviewer so I might as well get a job on official Nintendo Mag. :P
cools
09/01/07 @ 14:06
#11
0
You buried this comment
Comment below viewing threshold
Show
So, mixing in a required nunchuck game with ones that sound distinctly like they'd be better off without it attached...

Could someone explain how that works?
Dermoth
09/01/07 @ 14:08
#12
0
You buried this comment
Comment below viewing threshold
Show
So, basically, as long as you only want it to be a Wario Ware game, and not a sixty hour adventure, it's an 8 or 9/10? I already own Zelda...

The idea that Wario Ware should be marked down for being a collection of very short minigames is a bit odd. Maybe I'll agree with the review when I finally get to play it, and I'll be disappointed if the multiplayer is lacking, but I wasn't expecting this to have much *depth* It's Wario Ware, for chrissakes.

*edit* (Or - what PlugMonkey said).
Edited 2 times, most recently on 09/01/07 @ 14:17
mkreku
09/01/07 @ 14:08
#13
0
You buried this comment
Comment below viewing threshold
Show
Virtual nose picking?!

HAHAHA! Next gen. :D
Der_tolle_Emil
09/01/07 @ 14:12
#14
0
You buried this comment
Comment below viewing threshold
Show
I am definetly getting this. Why? Because I find myself coming back for WarioWare touched every now and then and really enjoy it. Not for long, most of the time not even for more than half an hour but I am still having a great time trying to beat my record of 60 at monster mega mix.
Steroyd
09/01/07 @ 14:14
#15
0
You buried this comment
Comment below viewing threshold
Show
So, mixing in a required nunchuck game with ones that sound distinctly like they'd be better off without it attached...

Could someone explain how that works?


It's called shoehorning features in wether it works properly in practice or not.

or

Designing a game THEN think about how to incorporate the controls.

Wait... they're the same thing.
Edited 1 times, most recently on 09/01/07 @ 14:14
playgen
09/01/07 @ 14:18
#16
0
You buried this comment
Comment below viewing threshold
Show
Its got a lower than you might expect score because its the 5th wario ware game to come out. The same reason why Mario Partty games dont score tthat well, they dont really add enough new content or ideas. If youve played one before its going to be overly familiar.
Edited 1 times, most recently on 09/01/07 @ 14:19
pjmaybe
09/01/07 @ 14:18
#17
0
You buried this comment
Comment below viewing threshold
Show
If the reason you bought your Wii is as a "Sociable" console, then ignore what Kristan said and get it. Multiplayer, WarioWare has oodles of potential for hilarity.

Single player, as with a lot of Wii games it's a slightly hollow feeling experience, but even as disappointing as some might find it, it's aeons ahead of the competition (if you count the current competition as Rayman Raving Rabbids, the shite minigames on Super Monkeyball, and the simplistic Wii Play)

Besides, ask yourself how many other games consoles let you waft virtual farts away?

Peej
disc
09/01/07 @ 14:18
#18
0
You buried this comment
Comment below viewing threshold
Show
Yum. Buying on friday.
krudster [mod]
09/01/07 @ 14:24
#19
0
You buried this comment
Comment below viewing threshold
Show
Depth, on the *5th* WarioWare game would have been a plus, but I wasn't expecting that as such - just more of a challenge. Basically I found it far easier than previous WWs, and the multiplayer has so much potential it hurts.
MadMirko
09/01/07 @ 14:25
#20
0
You buried this comment
Comment below viewing threshold
Show
Besides, ask yourself how many other games consoles let you waft virtual farts away?

Sold. I hope you work in marketing.
cools
09/01/07 @ 14:25
#21
0
You buried this comment
Comment below viewing threshold
Show
@Steroyd

No, no. I want to know if you have to frantically plug and unplug the nunchuck when prompted or if the game provides you with plenty of time.

Honestly...

Dangling nunchucks for the win!
Rambaldi
09/01/07 @ 14:31
#22
0
You buried this comment
Comment below viewing threshold
Show
"its focus appears to be more of a snappy technology demonstration than of providing a lasting challenge"

The Wii period IMO
step
09/01/07 @ 14:33
#23
0
You buried this comment
Comment below viewing threshold
Show
WarioWare Twisted "still bafflingly unreleased in Europe". And there was me thinking the reason was pretty well known and not particularly baffling at all.
step
09/01/07 @ 14:38
#24
0
You buried this comment
Comment below viewing threshold
Show
Indeed. I don't know why people are so bothered anyway, I've probably got my money's worth out of just Sports and Zelda so far as it is to be honest. Anything else is a bonus, and if not then that's fine.
Dermoth
09/01/07 @ 14:44
#25
0
You buried this comment
Comment below viewing threshold
Show
Too much negativity in this thread. Review score irrelevant. Wario Ware is out on Friday, and from the sounds of things, it's everything I was hoping it would be (i.e not some ponderous overblown challenging 40 hour epic prog rock triple album drum solo hippy crap).

Yay!
jonsaan
09/01/07 @ 14:44
#26
0
You buried this comment
Comment below viewing threshold
Show
The first Wario Ware game was outstanding. I played and played and played. All the ones since then seem to have this habit of grouping all like minded gaming styles together. Which kind of ruins the glorious confusion of it all.
Edited 1 times, most recently on 09/01/07 @ 14:47
lennon
09/01/07 @ 15:05
#27
0
You buried this comment
Comment below viewing threshold
Show
"Besides, ask yourself how many other games consoles let you waft virtual farts away? "

Oh Christ. Last night I was told by the misses I looked like I was relieving my self while trying to fill Rabbits snorkels with carrot juice playing Rayman. I can only imagine what she is going to say if I start wafting virtual farts away!

Looks like I have found something to spend those xmas vouchers on earlier than expected! :)

krudster [mod]
09/01/07 @ 15:14
#28
0
You buried this comment
Comment below viewing threshold
Show
Bear in mind, people, that multiplayer only unlocks once you've played the entire single player game. Therefore you end up in a situation where one of you knows all the 'forms' while the other (your missus, say) knows none of them.

This makes it a little unbalanced to begin with.
Edited 1 times, most recently on 09/01/07 @ 16:10
lennon
09/01/07 @ 15:21
#29
0
You buried this comment
Comment below viewing threshold
Show
There is no way my misses will play this if she has to wave away virtual farts! She is disturbed by the fact I was having to close toilet doors on a bunch of lunatic rabbits last night so she wont go for this.

The thought of her noticing me doing this whilst sitting watching Eastenders is making me grin. Thats added 1 onto the score for me. :)

Is there warning before that game starts so I can hand the controller to her for a go before she notices what she has to do?
Edited 1 times, most recently on 09/01/07 @ 15:22
kincaide
09/01/07 @ 15:41
#30
0
You buried this comment
Comment below viewing threshold
Show
DARTS!! I'm there
peterfll
09/01/07 @ 15:50
#31
0
You buried this comment
Comment below viewing threshold
Show
Having to unlock mulitplayer seems a pretty stupid thing to me.

However, I haven't met a WW game I haven't liked yet. Including Touched! - which seems to have more than it's fair share of critics, again, this review for example.
Carlo
09/01/07 @ 16:16
#32
0
You buried this comment
Comment below viewing threshold
Show
My missus thought the idea of having to scratch warrio's bum with the stylus on the DS hilarious and made Touched! a 'must have' in her books.

Horses for courses I think. The wife is now a total Wario fanboy!?!?!

Krudster. I almost always agree with your reviews, but I'm still going to get this. the 'warning' that this is not going to be the greatest game ever is noted, and hopefully this'll just mean my expectations will be a little lower and thus I might end up enjoying it more.

I always knew this kind of game isn't going to be massive to the 'hardcore'.
DaM
09/01/07 @ 16:18
#33
0
You buried this comment
Comment below viewing threshold
Show
Just remembered I pre-ordered this from ChoicesUK for £26.13! (Price long gone I imagine....).
JuanKerr
09/01/07 @ 16:23
#34
0
You buried this comment
Comment below viewing threshold
Show
I have all the Waio Ware games and I'm getting this - like someone said earlier, I often find myself loading up WW: Touched for half an hour of fun and what's wrong with that? It doesn't have to be an all-consuming, immersive epic for me to want to play it.

I'm a 'hardcore gamer' and I like all sorts of games, from Zelda, GTA and Shenmue to Wario Ware and Mario Kart. As long as the game is fun, I don't care what it is.
AOFanboi
09/01/07 @ 16:26
#35
0
You buried this comment
Comment below viewing threshold
Show
And there was me thinking the reason was pretty well known and not particularly baffling at all.

Agreed. A small hint for those that have forgotten: "Mercury".
JuanKerr
09/01/07 @ 16:28
#36
0
You buried this comment
Comment below viewing threshold
Show
'Mercury'?

I bought the game from America last week and it is at home on my bedroom table. Should I be worried??!!
krudster [mod]
09/01/07 @ 16:44
#37
0
You buried this comment
Comment below viewing threshold
Show
Presumably if Twisted's lack of release in Europe was to do with mercury it'd never have been released in Japan or the US either...
disc
09/01/07 @ 16:59
#38
0
You buried this comment
Comment below viewing threshold
Show
Owen-B: Wario Ware is quite different from other minigame collection games. It's less about being the master of a couple of minigames but rather of having quick reactions and realizing which minigames you're about to start playing.

krudster: While ok, the multiplayer thing sounds bad I really do not think you should complain about depth. 200 microgames should be enough depth for anyone.
JuanKerr
09/01/07 @ 17:00
#39
0
You buried this comment
Comment below viewing threshold
Show
Owen-B

Ever heard of Zelda?
Der_tolle_Emil
09/01/07 @ 17:14
#40
0
You buried this comment
Comment below viewing threshold
Show
I started playing Zelda last week after having it lying around since mid december - because I knew once I started playing I'll be quite the zombie, coming home from work, turning on my wii and start playing until I fall asleep. And I was right. The game is incredible. I love the art style and playing with the wiimote is so comfortable because I don't have to have my arms together. I can lay on my side, resting my head on the left hand (although it hurts sometimes when I do a spin attack) and lay my right hand on my legs. Just for this I love the console and the game.

Anyway, I didn't know this was already out this friday. At least I know now what I do after work then.
step
09/01/07 @ 17:16
#41
0
You buried this comment
Comment below viewing threshold
Show
"Presumably if Twisted's lack of release in Europe was to do with mercury it'd never have been released in Japan or the US either..."

Presumably Japan and the US don't have to adhere to EU law ;) If it is the reason, I can only assume it's specifically to do with this: http://www.rohs.gov.uk
erp
09/01/07 @ 17:30
#42
0
You buried this comment
Comment below viewing threshold
Show
@Kiigan
intelligent systems are first-party, they're an internal nintendo team. and they're (usually) formidable.
Darkedge
09/01/07 @ 17:43
#43
0
You buried this comment
Comment below viewing threshold
Show
saw it on the wii tour b4 release and actually thought it was a 6/7 then.
sounds like it would be a def buy for 20 quid but as it is. No thanks
krudster [mod]
09/01/07 @ 18:09
#44
0
You buried this comment
Comment below viewing threshold
Show
200 microgames is, indeed, enough. However, it's the lack of *challenge* in most of them that's the issue.
UncleLou
09/01/07 @ 18:45
#45
0
You buried this comment
Comment below viewing threshold
Show
I wonder if Nintendo still are too afraid to make something too challenging on the Wii because they still try to get people gently accustomed to the controllers. Not that this would really be necessary.
disc
09/01/07 @ 18:46
#46
0
You buried this comment
Comment below viewing threshold
Show
krudster: Ok fair enough. I guess :)
Der_tolle_Emil
09/01/07 @ 19:26
#47
0
You buried this comment
Comment below viewing threshold
Show
Admittedly I haven't read the review yet (will do tomorrow, have to go in a few minutes) but aren't there differente difficulties for each microgame like in WarioWare Touched? Those microgames are never really difficult, the challenge comes from doing the right thing faster and faster, once you realized what you actually have to do. As long as this system is still in there I don't see much of a problem? Then again you are the ones who played the game so you should know. Maybe I did not understand you correctly. Maybe you meant more in a way like the "blow in the mic" games in Touched. I hate those because it is always the exact same; Those really lack challenge.
Stupid_Fat_Hobbit
09/01/07 @ 19:42
#48
0
You buried this comment
Comment below viewing threshold
Show
krudster: I don't remember any of the individual minigames in previous WW games being very challenging (aside from a few of the 'boss' ones, I suppose). The challenge always came from having to to adapt to an increasingly quick succession of them. Is that not the case here?
YourMessageHere
09/01/07 @ 20:07
#49
0
You buried this comment
Comment below viewing threshold
Show
Why aren't more people going "hell no, not more sodding minigames, we're bored with minigames now"? I spent an afternoon investigating my friend's Wii the other day and I can safely say that a couple of hours of quick blasts on everything Wii Sports and Wii Play had on offer plus a whistlestop tour of Raving Rabbids has pretty much filled my minigames quota for the next 3 years. I'd rather play an actual full-size game that has some kind of immersion or atmosphere, even if it's not that good; otherwise I can't help feeling I might as well be playing party games from when I was 8, but with a remote control.
Sid Nice
09/01/07 @ 20:34
#50
0
You buried this comment
Comment below viewing threshold
Show
Hell no, not more sodding minigames we're bored with minigames now.

Comments: 1-50 of 72 in total | next 50 »

Want to comment on this article? Log in, or register!

Get Games.  Download Great PC Games!

X View gallery