Jump to navigation

Table of contents

Page Previous 1 2 Next

Advertisement

Wario Ware: Smooth Moves Review

Wii Review by Kristan Reed

9 January, 2007

Page 1 of 2. Page 2 ->

Is there no end to WarioWare's effortless appeal? As well as being one of our favourite handheld series of all-time, WarioWare games have also displayed an uncanny knack of perfectly demonstrating fairly abstract control systems in the most intuitive fashion possible.

Small wonder, then, that Smooth Moves arrives so soon after the launch to capitalise - as well as build - on the novelty value of the supremely capable motion sensitive Wii Remote.

Alas, Barry White...

Just like the previous four WarioWare titles released over the past four years, you're presented with a series of five-second 'microgames', where you have to respond instantly to the instructions by utilising the controls in an appropriate fashion. With a limited stock of lives at your disposal, you can afford to cock up three times along your way to the inevitable 'boss' encounter, but fail a fourth time and it's back to the start. Succeed, and another madcap series of mini-games unlocks - as usual, based around the adventures of old favourites like the funky Jimmy T, Spitz and 9-Volt.

But what differentiates Smooth Moves from the existing WarioWare titles is that it grants players a degree of prior explanation to the various control 'poses' you must adopt with the 'form baton' (i.e. the Wii Remote) the first time you come across them. Delivered with a creepy degree of ultra calm cod seriousness, a silvery voiced American narrator describes how each pose works as if he were addressing a trauma victim - but then you're straight into the action and never hear the explanation again.

Kicking off with the basic Remote Control form, you quickly rattle through games that involve little more than pointing at a target and shooting, or moving a torch light at a man hiding in the dark. Within the first few minutes, you'll already be familiar with the Umbrella form, where you must hold the remote aloft ("with the quiet dignity of a circus clown in the rain") and, for example, swat an insect. The Handlebar form, meanwhile, tasks you with turning the remote on its side and clasping it with both hands like a steering wheel - perfect for tilt-based games and, naturally, driving. For the first few rounds, at least, all are incredibly easy to grasp, and there's the unavoidable sense that we're very much in tutorial territory.

As you progress through the various characters, new variations on the basic forms get thrown into the mix. So, although we get introduced to the Elephant (pointing forward from your nose) and the Mohawk (pointing forward, held aloft over head), the Sketch Artist (held forward as if you were writing on the screen), the Waiter (held in the palm of your hand like a tray) and Tug O' War (held as if you were hauling a rope), you're essentially holding the 'form baton' in the same horizontal, forward-pointing orientation as The Remote Control form - the difference is, of course, the context, and by slightly altering the way you hold the remote, the actions required of you feel much more natural.

Spot the difference

'Wario Ware: Smooth Moves' Screenshot 2

You could just move the remote up and down rather than squat, but you've got to get into the spirit of things....

Similarly, the Thumb Wrestler, the Janitor and Mortar and Pestle forms are held up like the Umbrella. Others, though, require more subtle differences - for example, the Boxer and the Dumbbell form both require the remote to be held flat sideways with one hand, but the latter with the remote pointing to the right, and the former pointing to the left. And while the Handlebar form looks initially similar to the Chauffeur, the latter requires you to fully tilt the controller towards your body, rather than horizontally. Failure to note the minor differences in form could cost you dear when the pressure's on and you're flapping haplessly, so it's worth always treating every form differently even when they appear to be broadly similar.

Beyond those, there are even more precise requirements - like the Big Cheese and the Samurai forms - where the game recommends you hold the remote at hip level and, for example, slash across the screen or wiggle your hips to keep the hula hoop in motion. The Discard form tasks you with placing the remote upside down on a flat stationary surface and, for example, answer a phone - complete with hilarious use of the built-in speaker. The Finger Food form stands alone as being the only one where you have to hold the remote on its side while pointed towards the screen, making it easier to do precise motions like sharpening a pencil, tuning a guitar or unlocking a door. Just one form actually requires that you plug in the Nunchuk - the Diner form, where you're required to hold them like a knife and fork - allowing all manner of dual limbed actions like pedalling a bicycle and then steering it.

Yet again, Nintendo effortlessly introduces a whole host of new control systems while making it an incredibly fun process getting to know them. Nintendo seems to have this incredible knack of being able to show you the ropes within its games, ensuring that you're never forced to run through a boring tutorial to learn how to play it.

Comic genius

'Wario Ware: Smooth Moves' Screenshot 3

Turn the handle and shred.

And once you've familiarised yourself with all 19 forms in rapid succession, the game becomes less about being introduced to new control systems, and, thankfully, more about the hilarity involved in engaging with all 200 microgames. Needless to say, part of the joy of playing any WarioWare game is the joy of discovering new stuff (and, more to the point seeing what warped humour they can throw at you next), but the highlights are plentiful. Whether you're guzzling a drink without spilling it over your face, or placing the false teeth into the mouth of an old lady, or - the old favourite - trying to pick someone's nose, it's a game you'll play with a smile on your face throughout.

Just like the GameCube version, though, there's not a huge amount of mileage to be had out of playing it in single-player mode. Although all the microgames are new (unlike the GameCube version which recycled those found in the GBA original), you'll romp through them in a couple of hours. Admittedly you can return to each character and go for a high score, but it's not a game that necessarily benefits that greatly from repeat play. You can dive back into the Temple of Form and replay each individual game (by form or by story, handily), but there's no high score mode per game as such - just the option to play three increasingly difficult levels of each game and tweak the time settings via a slider.

That's not all there is to the single-player mode, fortunately. Along the way to unlocking all the game's major characters you'll also unlock a few standalone mini-games, such as Tower Tennis, where you have to ascend a tower by continually bouncing a ball, while avoiding - or breaking through - various blocks that bar your progress. Meanwhile, the NES-styled Can Shooter is an enjoyable, albeit straightforward old-school light-gun-style game, where you must shoot the cans as they drift across the screen before the time runs out. Some targets give you additional time, but as you progress it becomes increasingly tricky to snag them before they dart off-screen. Block Star, however, has a much more sedate pace, tasking you with stacking up an increasing number of falling blocks. To begin with it's a fairly perfunctory exercise, but a few levels down the line they begin falling at jaunty angles, making it an increasingly tricky business to balance your precarious load. As with everything WarioWare, they're lightweight and throwaway, but loveable all the same.

To Page 2 ->

Advertisement

Are you excited about WarioWare: Smooth Moves on Wii?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-50 of 73 in total | next 50 »

Poster
Comment Low-scoring comments hidden. Log in to see them!
Nova5lag
09/01/07 @ 13:46
#1
0
You buried this comment
Comment below viewing threshold
Show
Gutted
Carlo
09/01/07 @ 13:46
#2
0
You buried this comment
Comment below viewing threshold
Show
I'm still getting it.

The wife'll kill me if I don't
MadMirko
09/01/07 @ 13:46
#3
0
You buried this comment
Comment below viewing threshold
Show
Oh, only as good as Resistance: Fall of Man, then?

/coat
Nova5lag
09/01/07 @ 13:46
#4
0
You buried this comment
Comment below viewing threshold
Show
Infact... Uber Gutted
Kiigan
09/01/07 @ 13:47
#5
0
You buried this comment
Comment below viewing threshold
Show
As expected really. The first-party WarioWare games have been great, the other ones not so much.

Go out and buy Rhythm Tengoku instead :)
Nova5lag
09/01/07 @ 13:47
#6
0
You buried this comment
Comment below viewing threshold
Show
And likewise... I will still get it. Up the Wii!!!!
Steroyd
09/01/07 @ 13:52
#7
0
You buried this comment
Comment below viewing threshold
Show
So it really is a slow January.

I'd at least thought Warioware and Lost planet would bring some life to the first month of the year.
captbirdseye
09/01/07 @ 13:54
#8
0
You buried this comment
Comment below viewing threshold
Show
How is 7 out of ten bad ? plz explain.
PlugMonkey
09/01/07 @ 14:01
#9
0
You buried this comment
Comment below viewing threshold
Show
I'm not really sure what people were expecting from this, if not an entertaining but ultimately shallow series of minigames.
Nova5lag
09/01/07 @ 14:05
#10
0
You buried this comment
Comment below viewing threshold
Show
Its not a bad score at all... specially from EG. BUT I love Nintendo so much that I want everything they do to get stupidly high scores... and yes I know that am a fanboy... and no I couldnt give a toss about that. I also know that would make me a very poor reviewer so I might as well get a job on official Nintendo Mag. :P
cools
09/01/07 @ 14:06
#11
0
You buried this comment
Comment below viewing threshold
Show
So, mixing in a required nunchuck game with ones that sound distinctly like they'd be better off without it attached...

Could someone explain how that works?
Dermoth
09/01/07 @ 14:08
#12
0
You buried this comment
Comment below viewing threshold
Show
So, basically, as long as you only want it to be a Wario Ware game, and not a sixty hour adventure, it's an 8 or 9/10? I already own Zelda...

The idea that Wario Ware should be marked down for being a collection of very short minigames is a bit odd. Maybe I'll agree with the review when I finally get to play it, and I'll be disappointed if the multiplayer is lacking, but I wasn't expecting this to have much *depth* It's Wario Ware, for chrissakes.

*edit* (Or - what PlugMonkey said).
Edited 2 times, most recently on 09/01/07 @ 14:17
mkreku
09/01/07 @ 14:08
#13
0
You buried this comment
Comment below viewing threshold
Show
Virtual nose picking?!

HAHAHA! Next gen. :D
Der_tolle_Emil
09/01/07 @ 14:12
#14
0
You buried this comment
Comment below viewing threshold
Show
I am definetly getting this. Why? Because I find myself coming back for WarioWare touched every now and then and really enjoy it. Not for long, most of the time not even for more than half an hour but I am still having a great time trying to beat my record of 60 at monster mega mix.
Steroyd
09/01/07 @ 14:14
#15
0
You buried this comment
Comment below viewing threshold
Show
So, mixing in a required nunchuck game with ones that sound distinctly like they'd be better off without it attached...

Could someone explain how that works?


It's called shoehorning features in wether it works properly in practice or not.

or

Designing a game THEN think about how to incorporate the controls.

Wait... they're the same thing.
Edited 1 times, most recently on 09/01/07 @ 14:14
playgen
09/01/07 @ 14:18
#16
0
You buried this comment
Comment below viewing threshold
Show
Its got a lower than you might expect score because its the 5th wario ware game to come out. The same reason why Mario Partty games dont score tthat well, they dont really add enough new content or ideas. If youve played one before its going to be overly familiar.
Edited 1 times, most recently on 09/01/07 @ 14:19
pjmaybe
09/01/07 @ 14:18
#17
0
You buried this comment
Comment below viewing threshold
Show
If the reason you bought your Wii is as a "Sociable" console, then ignore what Kristan said and get it. Multiplayer, WarioWare has oodles of potential for hilarity.

Single player, as with a lot of Wii games it's a slightly hollow feeling experience, but even as disappointing as some might find it, it's aeons ahead of the competition (if you count the current competition as Rayman Raving Rabbids, the shite minigames on Super Monkeyball, and the simplistic Wii Play)

Besides, ask yourself how many other games consoles let you waft virtual farts away?

Peej
disc
09/01/07 @ 14:18
#18
0
You buried this comment
Comment below viewing threshold
Show
Yum. Buying on friday.
krudster [mod]
09/01/07 @ 14:24
#19
0
You buried this comment
Comment below viewing threshold
Show
Depth, on the *5th* WarioWare game would have been a plus, but I wasn't expecting that as such - just more of a challenge. Basically I found it far easier than previous WWs, and the multiplayer has so much potential it hurts.
MadMirko
09/01/07 @ 14:25
#20
0
You buried this comment
Comment below viewing threshold
Show
Besides, ask yourself how many other games consoles let you waft virtual farts away?

Sold. I hope you work in marketing.
cools
09/01/07 @ 14:25
#21
0
You buried this comment
Comment below viewing threshold
Show
@Steroyd

No, no. I want to know if you have to frantically plug and unplug the nunchuck when prompted or if the game provides you with plenty of time.

Honestly...

Dangling nunchucks for the win!
Rambaldi
09/01/07 @ 14:31
#22
0
You buried this comment
Comment below viewing threshold
Show
"its focus appears to be more of a snappy technology demonstration than of providing a lasting challenge"

The Wii period IMO
step
09/01/07 @ 14:33
#23
0
You buried this comment
Comment below viewing threshold
Show
WarioWare Twisted "still bafflingly unreleased in Europe". And there was me thinking the reason was pretty well known and not particularly baffling at all.
step
09/01/07 @ 14:38
#24
0
You buried this comment
Comment below viewing threshold
Show
Indeed. I don't know why people are so bothered anyway, I've probably got my money's worth out of just Sports and Zelda so far as it is to be honest. Anything else is a bonus, and if not then that's fine.
Dermoth
09/01/07 @ 14:44
#25
0
You buried this comment
Comment below viewing threshold
Show
Too much negativity in this thread. Review score irrelevant. Wario Ware is out on Friday, and from the sounds of things, it's everything I was hoping it would be (i.e not some ponderous overblown challenging 40 hour epic prog rock triple album drum solo hippy crap).

Yay!
jonsaan
09/01/07 @ 14:44
#26
0
You buried this comment
Comment below viewing threshold
Show
The first Wario Ware game was outstanding. I played and played and played. All the ones since then seem to have this habit of grouping all like minded gaming styles together. Which kind of ruins the glorious confusion of it all.
Edited 1 times, most recently on 09/01/07 @ 14:47
lennon
09/01/07 @ 15:05
#27
0
You buried this comment
Comment below viewing threshold
Show
"Besides, ask yourself how many other games consoles let you waft virtual farts away? "

Oh Christ. Last night I was told by the misses I looked like I was relieving my self while trying to fill Rabbits snorkels with carrot juice playing Rayman. I can only imagine what she is going to say if I start wafting virtual farts away!

Looks like I have found something to spend those xmas vouchers on earlier than expected! :)

krudster [mod]
09/01/07 @ 15:14
#28
0
You buried this comment
Comment below viewing threshold
Show
Bear in mind, people, that multiplayer only unlocks once you've played the entire single player game. Therefore you end up in a situation where one of you knows all the 'forms' while the other (your missus, say) knows none of them.

This makes it a little unbalanced to begin with.
Edited 1 times, most recently on 09/01/07 @ 16:10
lennon
09/01/07 @ 15:21
#29
0
You buried this comment
Comment below viewing threshold
Show
There is no way my misses will play this if she has to wave away virtual farts! She is disturbed by the fact I was having to close toilet doors on a bunch of lunatic rabbits last night so she wont go for this.

The thought of her noticing me doing this whilst sitting watching Eastenders is making me grin. Thats added 1 onto the score for me. :)

Is there warning before that game starts so I can hand the controller to her for a go before she notices what she has to do?
Edited 1 times, most recently on 09/01/07 @ 15:22
kincaide
09/01/07 @ 15:41
#30
0
You buried this comment
Comment below viewing threshold
Show
DARTS!! I'm there
peterfll
09/01/07 @ 15:50
#31
0
You buried this comment
Comment below viewing threshold
Show
Having to unlock mulitplayer seems a pretty stupid thing to me.

However, I haven't met a WW game I haven't liked yet. Including Touched! - which seems to have more than it's fair share of critics, again, this review for example.
Carlo
09/01/07 @ 16:16
#32
0
You buried this comment
Comment below viewing threshold
Show
My missus thought the idea of having to scratch warrio's bum with the stylus on the DS hilarious and made Touched! a 'must have' in her books.

Horses for courses I think. The wife is now a total Wario fanboy!?!?!

Krudster. I almost always agree with your reviews, but I'm still going to get this. the 'warning' that this is not going to be the greatest game ever is noted, and hopefully this'll just mean my expectations will be a little lower and thus I might end up enjoying it more.

I always knew this kind of game isn't going to be massive to the 'hardcore'.
DaM
09/01/07 @ 16:18
#33
0
You buried this comment
Comment below viewing threshold
Show
Just remembered I pre-ordered this from ChoicesUK for £26.13! (Price long gone I imagine....).
JuanKerr
09/01/07 @ 16:23
#34
0
You buried this comment
Comment below viewing threshold
Show
I have all the Waio Ware games and I'm getting this - like someone said earlier, I often find myself loading up WW: Touched for half an hour of fun and what's wrong with that? It doesn't have to be an all-consuming, immersive epic for me to want to play it.

I'm a 'hardcore gamer' and I like all sorts of games, from Zelda, GTA and Shenmue to Wario Ware and Mario Kart. As long as the game is fun, I don't care what it is.
AOFanboi
09/01/07 @ 16:26
#35
0
You buried this comment
Comment below viewing threshold
Show
And there was me thinking the reason was pretty well known and not particularly baffling at all.

Agreed. A small hint for those that have forgotten: "Mercury".
JuanKerr
09/01/07 @ 16:28
#36
0
You buried this comment
Comment below viewing threshold
Show
'Mercury'?

I bought the game from America last week and it is at home on my bedroom table. Should I be worried??!!
krudster [mod]
09/01/07 @ 16:44
#37
0
You buried this comment
Comment below viewing threshold
Show
Presumably if Twisted's lack of release in Europe was to do with mercury it'd never have been released in Japan or the US either...
Owen-B
09/01/07 @ 16:48
#38
0
You buried this comment
Comment below viewing threshold
Show
Ive barely touched my Wii since I bought it, and it's the fuckload of repetitive minigames that are out for it at the moment that's the reason.

I don't actually have that many friends that give a fuck about videogames, and those that do live miles away, so the Wii's use as a sociable console is completely redundant for me.
disc
09/01/07 @ 16:59
#39
0
You buried this comment
Comment below viewing threshold
Show
Owen-B: Wario Ware is quite different from other minigame collection games. It's less about being the master of a couple of minigames but rather of having quick reactions and realizing which minigames you're about to start playing.

krudster: While ok, the multiplayer thing sounds bad I really do not think you should complain about depth. 200 microgames should be enough depth for anyone.
JuanKerr
09/01/07 @ 17:00
#40
0
You buried this comment
Comment below viewing threshold
Show
Owen-B

Ever heard of Zelda?
Der_tolle_Emil
09/01/07 @ 17:14
#41
0
You buried this comment
Comment below viewing threshold
Show
I started playing Zelda last week after having it lying around since mid december - because I knew once I started playing I'll be quite the zombie, coming home from work, turning on my wii and start playing until I fall asleep. And I was right. The game is incredible. I love the art style and playing with the wiimote is so comfortable because I don't have to have my arms together. I can lay on my side, resting my head on the left hand (although it hurts sometimes when I do a spin attack) and lay my right hand on my legs. Just for this I love the console and the game.

Anyway, I didn't know this was already out this friday. At least I know now what I do after work then.
step
09/01/07 @ 17:16
#42
0
You buried this comment
Comment below viewing threshold
Show
"Presumably if Twisted's lack of release in Europe was to do with mercury it'd never have been released in Japan or the US either..."

Presumably Japan and the US don't have to adhere to EU law ;) If it is the reason, I can only assume it's specifically to do with this: http://www.rohs.gov.uk
erp
09/01/07 @ 17:30
#43
0
You buried this comment
Comment below viewing threshold
Show
@Kiigan
intelligent systems are first-party, they're an internal nintendo team. and they're (usually) formidable.
Darkedge
09/01/07 @ 17:43
#44
0
You buried this comment
Comment below viewing threshold
Show
saw it on the wii tour b4 release and actually thought it was a 6/7 then.
sounds like it would be a def buy for 20 quid but as it is. No thanks
krudster [mod]
09/01/07 @ 18:09
#45
0
You buried this comment
Comment below viewing threshold
Show
200 microgames is, indeed, enough. However, it's the lack of *challenge* in most of them that's the issue.
UncleLou
09/01/07 @ 18:45
#46
0
You buried this comment
Comment below viewing threshold
Show
I wonder if Nintendo still are too afraid to make something too challenging on the Wii because they still try to get people gently accustomed to the controllers. Not that this would really be necessary.
disc
09/01/07 @ 18:46
#47
0
You buried this comment
Comment below viewing threshold
Show
krudster: Ok fair enough. I guess :)
Der_tolle_Emil
09/01/07 @ 19:26
#48
0
You buried this comment
Comment below viewing threshold
Show
Admittedly I haven't read the review yet (will do tomorrow, have to go in a few minutes) but aren't there differente difficulties for each microgame like in WarioWare Touched? Those microgames are never really difficult, the challenge comes from doing the right thing faster and faster, once you realized what you actually have to do. As long as this system is still in there I don't see much of a problem? Then again you are the ones who played the game so you should know. Maybe I did not understand you correctly. Maybe you meant more in a way like the "blow in the mic" games in Touched. I hate those because it is always the exact same; Those really lack challenge.
Stupid_Fat_Hobbit
09/01/07 @ 19:42
#49
0
You buried this comment
Comment below viewing threshold
Show
krudster: I don't remember any of the individual minigames in previous WW games being very challenging (aside from a few of the 'boss' ones, I suppose). The challenge always came from having to to adapt to an increasingly quick succession of them. Is that not the case here?
YourMessageHere
09/01/07 @ 20:07
#50
0
You buried this comment
Comment below viewing threshold
Show
Why aren't more people going "hell no, not more sodding minigames, we're bored with minigames now"? I spent an afternoon investigating my friend's Wii the other day and I can safely say that a couple of hours of quick blasts on everything Wii Sports and Wii Play had on offer plus a whistlestop tour of Raving Rabbids has pretty much filled my minigames quota for the next 3 years. I'd rather play an actual full-size game that has some kind of immersion or atmosphere, even if it's not that good; otherwise I can't help feeling I might as well be playing party games from when I was 8, but with a remote control.

Comments: 1-50 of 73 in total | next 50 »

Want to comment on this article? Log in, or register!

X View gallery