Wario Ware: Smooth Moves Review

Touched by the hand of Twisted.

Version tested: Wii

Is there no end to WarioWare's effortless appeal? As well as being one of our favourite handheld series of all-time, WarioWare games have also displayed an uncanny knack of perfectly demonstrating fairly abstract control systems in the most intuitive fashion possible.

Small wonder, then, that Smooth Moves arrives so soon after the launch to capitalise - as well as build - on the novelty value of the supremely capable motion sensitive Wii Remote.

Alas, Barry White...

Just like the previous four WarioWare titles released over the past four years, you're presented with a series of five-second 'microgames', where you have to respond instantly to the instructions by utilising the controls in an appropriate fashion. With a limited stock of lives at your disposal, you can afford to cock up three times along your way to the inevitable 'boss' encounter, but fail a fourth time and it's back to the start. Succeed, and another madcap series of mini-games unlocks - as usual, based around the adventures of old favourites like the funky Jimmy T, Spitz and 9-Volt.

But what differentiates Smooth Moves from the existing WarioWare titles is that it grants players a degree of prior explanation to the various control 'poses' you must adopt with the 'form baton' (i.e. the Wii Remote) the first time you come across them. Delivered with a creepy degree of ultra calm cod seriousness, a silvery voiced American narrator describes how each pose works as if he were addressing a trauma victim - but then you're straight into the action and never hear the explanation again.

Kicking off with the basic Remote Control form, you quickly rattle through games that involve little more than pointing at a target and shooting, or moving a torch light at a man hiding in the dark. Within the first few minutes, you'll already be familiar with the Umbrella form, where you must hold the remote aloft ("with the quiet dignity of a circus clown in the rain") and, for example, swat an insect. The Handlebar form, meanwhile, tasks you with turning the remote on its side and clasping it with both hands like a steering wheel - perfect for tilt-based games and, naturally, driving. For the first few rounds, at least, all are incredibly easy to grasp, and there's the unavoidable sense that we're very much in tutorial territory.

As you progress through the various characters, new variations on the basic forms get thrown into the mix. So, although we get introduced to the Elephant (pointing forward from your nose) and the Mohawk (pointing forward, held aloft over head), the Sketch Artist (held forward as if you were writing on the screen), the Waiter (held in the palm of your hand like a tray) and Tug O' War (held as if you were hauling a rope), you're essentially holding the 'form baton' in the same horizontal, forward-pointing orientation as The Remote Control form - the difference is, of course, the context, and by slightly altering the way you hold the remote, the actions required of you feel much more natural.

Spot the difference

'Wario Ware: Smooth Moves' Screenshot 2

You could just move the remote up and down rather than squat, but you've got to get into the spirit of things....

Similarly, the Thumb Wrestler, the Janitor and Mortar and Pestle forms are held up like the Umbrella. Others, though, require more subtle differences - for example, the Boxer and the Dumbbell form both require the remote to be held flat sideways with one hand, but the latter with the remote pointing to the right, and the former pointing to the left. And while the Handlebar form looks initially similar to the Chauffeur, the latter requires you to fully tilt the controller towards your body, rather than horizontally. Failure to note the minor differences in form could cost you dear when the pressure's on and you're flapping haplessly, so it's worth always treating every form differently even when they appear to be broadly similar.

Beyond those, there are even more precise requirements - like the Big Cheese and the Samurai forms - where the game recommends you hold the remote at hip level and, for example, slash across the screen or wiggle your hips to keep the hula hoop in motion. The Discard form tasks you with placing the remote upside down on a flat stationary surface and, for example, answer a phone - complete with hilarious use of the built-in speaker. The Finger Food form stands alone as being the only one where you have to hold the remote on its side while pointed towards the screen, making it easier to do precise motions like sharpening a pencil, tuning a guitar or unlocking a door. Just one form actually requires that you plug in the Nunchuk - the Diner form, where you're required to hold them like a knife and fork - allowing all manner of dual limbed actions like pedalling a bicycle and then steering it.

Yet again, Nintendo effortlessly introduces a whole host of new control systems while making it an incredibly fun process getting to know them. Nintendo seems to have this incredible knack of being able to show you the ropes within its games, ensuring that you're never forced to run through a boring tutorial to learn how to play it.

Comic genius

'Wario Ware: Smooth Moves' Screenshot 3

Turn the handle and shred.

And once you've familiarised yourself with all 19 forms in rapid succession, the game becomes less about being introduced to new control systems, and, thankfully, more about the hilarity involved in engaging with all 200 microgames. Needless to say, part of the joy of playing any WarioWare game is the joy of discovering new stuff (and, more to the point seeing what warped humour they can throw at you next), but the highlights are plentiful. Whether you're guzzling a drink without spilling it over your face, or placing the false teeth into the mouth of an old lady, or - the old favourite - trying to pick someone's nose, it's a game you'll play with a smile on your face throughout.

Just like the GameCube version, though, there's not a huge amount of mileage to be had out of playing it in single-player mode. Although all the microgames are new (unlike the GameCube version which recycled those found in the GBA original), you'll romp through them in a couple of hours. Admittedly you can return to each character and go for a high score, but it's not a game that necessarily benefits that greatly from repeat play. You can dive back into the Temple of Form and replay each individual game (by form or by story, handily), but there's no high score mode per game as such - just the option to play three increasingly difficult levels of each game and tweak the time settings via a slider.

That's not all there is to the single-player mode, fortunately. Along the way to unlocking all the game's major characters you'll also unlock a few standalone mini-games, such as Tower Tennis, where you have to ascend a tower by continually bouncing a ball, while avoiding - or breaking through - various blocks that bar your progress. Meanwhile, the NES-styled Can Shooter is an enjoyable, albeit straightforward old-school light-gun-style game, where you must shoot the cans as they drift across the screen before the time runs out. Some targets give you additional time, but as you progress it becomes increasingly tricky to snag them before they dart off-screen. Block Star, however, has a much more sedate pace, tasking you with stacking up an increasing number of falling blocks. To begin with it's a fairly perfunctory exercise, but a few levels down the line they begin falling at jaunty angles, making it an increasingly tricky business to balance your precarious load. As with everything WarioWare, they're lightweight and throwaway, but loveable all the same.

Skinny

Once you've cracked ten characters in the game, the multiplayer mode finally unlocks - leading us to hope that this was where all the game's long-term appeal would lay. Comprised of a few specifically designed multiplayer mini-games (such as Darts, Star Nose and Bungee Buddies) along with a few that revolve around the 200 microgames in the single-player mode, it's a lot of fun, but, again, not as fleshed out as we were expecting.

Darts, for example, involves deciding on where you want to throw your arrow (illustrated via an expanding and contracting target ring), then timing your 'throw' when the target ring is at its narrowest point. Compared to SEGA's dreadful Darts mini-game in Super Monkey Ball Banana Blitz, it feels absolutely spot-on, proving just how awfully implemented theirs was all along.

Elsewhere, the two-player only Bungee Buddies involves plugging in the 'balance stone' (a.k.a. the Nunchuk) and basically working in tandem to run as far as you can in 60 seconds, jumping over obstacles by lifting the controller as and when obstacles (and holes) appear. As with everything in Smooth Moves, it's a lot of fun, but it's not perhaps the most enduring part of the package. The other two-player-only multiplayer mini-game is the utterly surreal 'Star Nose', where one of you takes the remote, the other the (connected) Nunchuk, and you each have to pilot a nose by tilting the controller in the appropriate direction and trying to gobble (snort?) three items of food before the other player. Alternatively, the person who doesn't crash normally wins, in our experience.

You and Mii

'Wario Ware: Smooth Moves' Screenshot 4

Next gen 3D nose picking, Wii style.

On the more traditional microgame-focused multiplayer front, there's the last-man-standing 'Survival' mode, where up to 12 players can take it in turns to play a random microgame (notable for its hilarious depiction of your Miis as angels...). Lifeline, meanwhile, is based on points and rounds, so that you each take it in turns to play a microgame, with more points and therefore more lifelines earned for the final, decisive round where all five players are all strung up by a rope. From there, you have to take it in turns to cut a lifeline, but in true evil WarioWare style, you can't tell specifically whether it's an opponent's lifeline that you're cutting, so you might inadvertently cut your own. Them's the breaks.

Bomb mode, meanwhile, hinges around not exploding the Form Baton. Again based around microgames, you have to successfully get through a microgame, and then try and hinder your opponent by choosing which form you want them to attempt. If they, too, succeed, the baton passes onto the next player (up to five) and so it goes on until the last person remains. The returning Balloon mode is also based on microgames (and also for up to five players), but spices things up by allowing players to inflate a balloon as much or as little as they like in the given amount of time, only passing the baton back once you've cleared a round - but the more you mess up, the more chance you have of the balloon popping during your turn. Unless there's some uber secret unlockables that we haven't yet discovered, then that's your lot, unfortunately.

As with all the WarioWare games to date, the stylised visuals are about as deliberately simplistic as any game out there, but nevertheless have a huge amount of charm despite the familiarity. Needless to say, the goofy day-glo style is hardly a technical tour-de-force, but neither could you reasonably expect it to be. Where WarioWare Smooth Moves wins above anything else is how wonderfully it uses the Wii Remote. In the same way that WarioWare Twisted on the GBA (still bafflingly unreleased in Europe) used the gyrosensor to excellent effect, this goes even further by being able to utilise a controller that has even more permutations.

Hollow

'Wario Ware: Smooth Moves' Screenshot 1

Balancing success and failure.

If there's one overriding criticism, though, it's the feeling that the game's building up to something, but that something never really arrives. By the time you've worked through all the different forms, Smooth Moves really needs to kick on to another level and construct a more expansive game around what you've learned. Instead, all the game can really offer is faster and harder variations on what you've done, which might be an incentive to certain players who want to eke out every last morsel of enjoyment from the game, but for the rest of us, it lacks substance - something the Cube incarnation of WarioWare was just as guilty of.

Admittedly, the control innovations and a fresh set of microgames address that to a degree, but it'd be nice to see a full home version of WarioWare that doesn't simply follow the same structure that serves the handheld market perfectly. Sat at home, you've got more time to kill and arguably need more content to take advantage of that. Instead we've got multiplayer. But, even in that department, you're left with the distinct impression that there's not enough to keep you going, and certainly not enough unique party games to keep you coming back again and again. Smooth Moves is a game you'll have a riot with over a couple of multiplayer sessions, but beyond that we're not convinced.

There's no question that Smooth Moves is a wonderful addition to the Wii at a time of the year when hardly anything else is being released, but we can't deny that we were expecting much more from Nintendo. The way the game utilises the controller is beautiful and - as ever - the humour superb, yet it's a game short on long-term appeal because it never really dares to test players. Much like Touched!, its focus appears to be more of a snappy technology demonstration than of providing a lasting challenge, and it's puzzling why Nintendo and Intelligent Systems couldn't have delivered on both counts. The multiplayer mode certainly extends its lifespan a little, but, again, it's a story of massive untapped potential. Let's hope that now the introductions are out of the way, Nintendo can beef up the content for the inevitable release of the next WarioWare...

7 / 10

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Comments (68) Latest comment 5 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Nova5lag #1 5 years ago

  • Carlo #2 5 years ago

    I'm still getting it.

    The wife'll kill me if I don't
  • MadMirko #3 5 years ago

    Oh, only as good as Resistance: Fall of Man, then?

    /coat
  • Nova5lag #4 5 years ago

    Infact... Uber Gutted
  • Kiigan #5 5 years ago

    As expected really. The first-party WarioWare games have been great, the other ones not so much.

    Go out and buy Rhythm Tengoku instead :)
  • Nova5lag #6 5 years ago

    And likewise... I will still get it. Up the Wii!!!!
  • Steroyd #7 5 years ago

    So it really is a slow January.

    I'd at least thought Warioware and Lost planet would bring some life to the first month of the year.
  • captbirdseye #8 5 years ago

    How is 7 out of ten bad ? plz explain.
  • PlugMonkey #9 5 years ago

    I'm not really sure what people were expecting from this, if not an entertaining but ultimately shallow series of minigames.
  • Nova5lag #10 5 years ago

    Its not a bad score at all... specially from EG. BUT I love Nintendo so much that I want everything they do to get stupidly high scores... and yes I know that am a fanboy... and no I couldnt give a toss about that. I also know that would make me a very poor reviewer so I might as well get a job on official Nintendo Mag. :p
  • cools #11 5 years ago

    So, mixing in a required nunchuck game with ones that sound distinctly like they'd be better off without it attached...

    Could someone explain how that works?
  • Dermoth #12 5 years ago

    So, basically, as long as you only want it to be a Wario Ware game, and not a sixty hour adventure, it's an 8 or 9/10? I already own Zelda...

    The idea that Wario Ware should be marked down for being a collection of very short minigames is a bit odd. Maybe I'll agree with the review when I finally get to play it, and I'll be disappointed if the multiplayer is lacking, but I wasn't expecting this to have much *depth* It's Wario Ware, for chrissakes.

    *edit* (Or - what PlugMonkey said).
    Edited by 2 at 09/01/07 @ 14:17
  • mkreku #13 5 years ago

    Virtual nose picking?!

    HAHAHA! Next gen. :D
  • Der_tolle_Emil #14 5 years ago

    I am definetly getting this. Why? Because I find myself coming back for WarioWare touched every now and then and really enjoy it. Not for long, most of the time not even for more than half an hour but I am still having a great time trying to beat my record of 60 at monster mega mix.
  • Steroyd #15 5 years ago

    So, mixing in a required nunchuck game with ones that sound distinctly like they'd be better off without it attached...

    Could someone explain how that works?


    It's called shoehorning features in wether it works properly in practice or not.

    or

    Designing a game THEN think about how to incorporate the controls.

    Wait... they're the same thing.
    Edited by 1 at 09/01/07 @ 14:14
  • playgen #16 5 years ago

    Its got a lower than you might expect score because its the 5th wario ware game to come out. The same reason why Mario Partty games dont score tthat well, they dont really add enough new content or ideas. If youve played one before its going to be overly familiar.
    Edited by 1 at 09/01/07 @ 14:19
  • pjmaybe #17 5 years ago

    If the reason you bought your Wii is as a "Sociable" console, then ignore what Kristan said and get it. Multiplayer, WarioWare has oodles of potential for hilarity.

    Single player, as with a lot of Wii games it's a slightly hollow feeling experience, but even as disappointing as some might find it, it's aeons ahead of the competition (if you count the current competition as Rayman Raving Rabbids, the shite minigames on Super Monkeyball, and the simplistic Wii Play)

    Besides, ask yourself how many other games consoles let you waft virtual farts away?

    Peej
  • krudster #18 5 years ago

    Depth, on the *5th* WarioWare game would have been a plus, but I wasn't expecting that as such - just more of a challenge. Basically I found it far easier than previous WWs, and the multiplayer has so much potential it hurts.
  • MadMirko #19 5 years ago

    Besides, ask yourself how many other games consoles let you waft virtual farts away?

    Sold. I hope you work in marketing.
  • cools #20 5 years ago

    @Steroyd

    No, no. I want to know if you have to frantically plug and unplug the nunchuck when prompted or if the game provides you with plenty of time.

    Honestly...

    Dangling nunchucks for the win!
  • Rambaldi #21 5 years ago

    "its focus appears to be more of a snappy technology demonstration than of providing a lasting challenge"

    The Wii period IMO
  • step #22 5 years ago

    WarioWare Twisted "still bafflingly unreleased in Europe". And there was me thinking the reason was pretty well known and not particularly baffling at all.
  • step #23 5 years ago

    Indeed. I don't know why people are so bothered anyway, I've probably got my money's worth out of just Sports and Zelda so far as it is to be honest. Anything else is a bonus, and if not then that's fine.
  • Dermoth #24 5 years ago

    Too much negativity in this thread. Review score irrelevant. Wario Ware is out on Friday, and from the sounds of things, it's everything I was hoping it would be (i.e not some ponderous overblown challenging 40 hour epic prog rock triple album drum solo hippy crap).

    Yay!
  • jonsaan #25 5 years ago

    The first Wario Ware game was outstanding. I played and played and played. All the ones since then seem to have this habit of grouping all like minded gaming styles together. Which kind of ruins the glorious confusion of it all.
    Edited by 1 at 09/01/07 @ 14:47
  • lennon #26 5 years ago

    "Besides, ask yourself how many other games consoles let you waft virtual farts away? "

    Oh Christ. Last night I was told by the misses I looked like I was relieving my self while trying to fill Rabbits snorkels with carrot juice playing Rayman. I can only imagine what she is going to say if I start wafting virtual farts away!

    Looks like I have found something to spend those xmas vouchers on earlier than expected! :)

  • krudster #27 5 years ago

    Bear in mind, people, that multiplayer only unlocks once you've played the entire single player game. Therefore you end up in a situation where one of you knows all the 'forms' while the other (your missus, say) knows none of them.

    This makes it a little unbalanced to begin with.
    Edited by 1 at 09/01/07 @ 16:10
  • lennon #28 5 years ago

    There is no way my misses will play this if she has to wave away virtual farts! She is disturbed by the fact I was having to close toilet doors on a bunch of lunatic rabbits last night so she wont go for this.

    The thought of her noticing me doing this whilst sitting watching Eastenders is making me grin. Thats added 1 onto the score for me. :)

    Is there warning before that game starts so I can hand the controller to her for a go before she notices what she has to do?
    Edited by 1 at 09/01/07 @ 15:22
  • kincaide #29 5 years ago

  • peterfll #30 5 years ago

    Having to unlock mulitplayer seems a pretty stupid thing to me.

    However, I haven't met a WW game I haven't liked yet. Including Touched! - which seems to have more than it's fair share of critics, again, this review for example.
  • Carlo #31 5 years ago

    My missus thought the idea of having to scratch warrio's bum with the stylus on the DS hilarious and made Touched! a 'must have' in her books.

    Horses for courses I think. The wife is now a total Wario fanboy!?!?!

    Krudster. I almost always agree with your reviews, but I'm still going to get this. the 'warning' that this is not going to be the greatest game ever is noted, and hopefully this'll just mean my expectations will be a little lower and thus I might end up enjoying it more.

    I always knew this kind of game isn't going to be massive to the 'hardcore'.
  • DaM #32 5 years ago

    Just remembered I pre-ordered this from ChoicesUK for £26.13! (Price long gone I imagine....).
  • JuanKerr #33 5 years ago

    I have all the Waio Ware games and I'm getting this - like someone said earlier, I often find myself loading up WW: Touched for half an hour of fun and what's wrong with that? It doesn't have to be an all-consuming, immersive epic for me to want to play it.

    I'm a 'hardcore gamer' and I like all sorts of games, from Zelda, GTA and Shenmue to Wario Ware and Mario Kart. As long as the game is fun, I don't care what it is.
  • AOFanboi #34 5 years ago

    <em>And there was me thinking the reason was pretty well known and not particularly baffling at all.</em>

    Agreed. A small hint for those that have forgotten: "Mercury".
  • JuanKerr #35 5 years ago

    'Mercury'?

    I bought the game from America last week and it is at home on my bedroom table. Should I be worried??!!
  • krudster #36 5 years ago

    Presumably if Twisted's lack of release in Europe was to do with mercury it'd never have been released in Japan or the US either...
  • JuanKerr #37 5 years ago

    Owen-B

    Ever heard of Zelda?
  • Der_tolle_Emil #38 5 years ago

    I started playing Zelda last week after having it lying around since mid december - because I knew once I started playing I'll be quite the zombie, coming home from work, turning on my wii and start playing until I fall asleep. And I was right. The game is incredible. I love the art style and playing with the wiimote is so comfortable because I don't have to have my arms together. I can lay on my side, resting my head on the left hand (although it hurts sometimes when I do a spin attack) and lay my right hand on my legs. Just for this I love the console and the game.

    Anyway, I didn't know this was already out this friday. At least I know now what I do after work then.
  • step #39 5 years ago

    "Presumably if Twisted's lack of release in Europe was to do with mercury it'd never have been released in Japan or the US either..."

    Presumably Japan and the US don't have to adhere to EU law ;) If it is the reason, I can only assume it's specifically to do with this: http://www.rohs.gov.uk
  • erp #40 5 years ago

    @Kiigan
    intelligent systems are first-party, they're an internal nintendo team. and they're (usually) formidable.
  • Darkedge #41 5 years ago

    saw it on the wii tour b4 release and actually thought it was a 6/7 then.
    sounds like it would be a def buy for 20 quid but as it is. No thanks
  • krudster #42 5 years ago

    200 microgames is, indeed, enough. However, it's the lack of *challenge* in most of them that's the issue.
  • UncleLou #43 5 years ago

    I wonder if Nintendo still are too afraid to make something too challenging on the Wii because they still try to get people gently accustomed to the controllers. Not that this would really be necessary.
  • Der_tolle_Emil #44 5 years ago

    Admittedly I haven't read the review yet (will do tomorrow, have to go in a few minutes) but aren't there differente difficulties for each microgame like in WarioWare Touched? Those microgames are never really difficult, the challenge comes from doing the right thing faster and faster, once you realized what you actually have to do. As long as this system is still in there I don't see much of a problem? Then again you are the ones who played the game so you should know. Maybe I did not understand you correctly. Maybe you meant more in a way like the "blow in the mic" games in Touched. I hate those because it is always the exact same; Those really lack challenge.
  • Stupid_Fat_Hobbit #45 5 years ago

    krudster: I don't remember any of the individual minigames in previous WW games being very challenging (aside from a few of the 'boss' ones, I suppose). The challenge always came from having to to adapt to an increasingly quick succession of them. Is that not the case here?
  • YourMessageHere #46 5 years ago

    Why aren't more people going "hell no, not more sodding minigames, we're bored with minigames now"? I spent an afternoon investigating my friend's Wii the other day and I can safely say that a couple of hours of quick blasts on everything Wii Sports and Wii Play had on offer plus a whistlestop tour of Raving Rabbids has pretty much filled my minigames quota for the next 3 years. I'd rather play an actual full-size game that has some kind of immersion or atmosphere, even if it's not that good; otherwise I can't help feeling I might as well be playing party games from when I was 8, but with a remote control.
  • Sid-Nice #47 5 years ago

    Hell no, not more sodding minigames we're bored with minigames now.
  • InfiniteFury #48 5 years ago

    Hell no, not more sodding minigames we're bored with minigames now.

    Pull your finger out your arse Nintendo.

    And yes I know there's 3 FANTASTIC games coming out in '07
  • onyxbox #49 5 years ago

    Hell no, not more sodding minigames we're bored with minigames now.

    yup... wii has plenty for now, nintendo should be strong arming 3rd parties to come up with stuff like Zelda or a God of War.
  • JediMasterMalik #50 5 years ago

    A god of war style game, which is actually good, would go a long way in convincing me to buy a Wii.

    Sorry all, but Nintendo really aren't into mature gaming from what I can tell, they need a GoW or an MGS to get me interested. With the exception of Zelda, which isn't even too mature, Nintendo are the kiddy system in my eyes.

    /covers eyes and runs
  • MadMirko #51 5 years ago

    A god of war style game, which is actually good, would go a long way in convincing me to buy a Wii.

    Hm, you and Bob that is. God Of War shipped a measly 1.65 mil copies worldwide. And that number is even more measly when you consider it was released so late in the PS2's life where the installed base was as big as it ever will be.

    That's nowhere near Nintendo's league. Sorry.
    Edited by 2 at 09/01/07 @ 22:25
  • YourMessageHere #52 5 years ago

    that was unexpected.

    ...why aren't more people going "give us a F.E.A.R. sequel on the Wii at once!"
  • krudster #53 5 years ago

    As before there are three levels of difficulty with each game, and you can go back and replay individual games/characters/forms if you wish - but there's seemingly little incentive to do so.
  • smelly #54 5 years ago

    Surely if you wanted endless dull boring fps games.. you'd buy one of the other 2 platforms?

    The wii has too many mini-game games at the moment.. the 360 has too many racing and fps games.

    You say tomato...
  • smelly #55 5 years ago

    @disc.. I know that, you know that.. But If i posted something like that i'd be accused of being a fanboy. So I'm trying to keep impartial :-)
  • Carrybagma #56 5 years ago

    Yeah, but do other publishers see it that way, or do they really see "minigames=Wii$$$"? This console will be cursed with minigames. Mario party will be along at some point with another 1st party batch. Zelda may or not be infected with minigames masquerading as Zelda puzzles (which could turn out to be a good combination, actually) and then there will be every other piece of crap you can imagine - Simpsons party-time, Pokemon mini-game mysteries, ugh. I just hope enough good stuff rises to the surface and justifies the purchase. I'm glad that Wario is out this early on, before the spring-tides of crap come in and knock the 'non-gaming' target consumers senseless.

    Actually - nightmare scenario - maybe they'd love that sort of crap and we'd truly be cursed!

    BTW disc, loved your reply to Mr.Tedium earlier. Clearly typed with the conviction of someone who knows what he's on about, and aimed at someone who doesn't.
    :o)
  • smelly #57 5 years ago

    >Yeah, but do other publishers see it that way,

    Publishers make games which sell. If they make lots of minigame games, and they keep selling, then they'll continue to make them.

    And if they're selling, then that means that people want them.. So why not? Just because hardcore types may not like them.. If they keep selling, then it must mean SOMEONE likes them.

    If they dont sell, then more wont be made.

    Either way.. It's not something to worry about.
  • urban #58 5 years ago

    the last paragraph summed it up for me.

    and yes that was a joke :)
    Edited by 1 at 10/01/07 @ 05:10
  • Renes3 #59 5 years ago

    With all respect and with no-gameplay experience with this at all...BUT: blocked-3D-nosepicking? hold-it-still-broom? a shredder?...

    Were we actually talking about this as a one of the must have titles? Is this next-gen? I can imagine that the wiimote is implemented superb and so, but come on...
    these are far beyond party or kiddy games...
    Nice as download or so, but...

    Well I just better shut-up...I'm just so under-welmed!

    quote:
    As before there are three levels of difficulty with each game, and you can go back and replay individual games/characters/forms if you wish - but there's seemingly little incentive to do so.

    Imagine the hard level of nosepicking...or with another character...you get a fatter finger, I suppose....?
    Edited by 2 at 10/01/07 @ 07:51
  • smelly #60 5 years ago

    @Renes3

    I presume you've never played the gba/ds games?

    Go and play them (even on an emulator) and you MIGHT understand.

    Im an old fart. For me, games are about being FUN and being GAMES. I (personally) dont want long cutscenes, boring plots, etc. If I want that, i'll go watch a movie or read a book. To me, a game is just that.. A game.

    I want to be challenged, i want to be entertained. Unfortunately it seems this game might be a LITTLE bit off the mark (but i'll probs still buy it).


    BUT

    (and hopefully this'll get you thinking)

    At the end of the day, sticking a finger up an imaginary characters nose is no less complicated than moving a cursor to shoot an imaginary character... It's all down to precision and skill.

    see?

    Whichever way you look at it, your playing a pointless game. Its just that (unlike an fps game) this might be slightly less repetitive with MORE Things to do...

    .. think about it...
  • Machiavel #61 5 years ago

    I found the original Warioware and (particularly) Warioware: Twisted to be incredible - some of Twisted's throwaway minigames are incredibly addictive in and of themselves.

    But the Gamecube version felt flat, and Touched was too easy and (dare say it) repetitive to really impress me. So I have the feeling this one will disappoint.
  • Mr_Brown #62 5 years ago

    So does this have the little collectable things that Twisted had? I hope so, its that what makes me keep going back and redoing the games, also that fact that its an awesome game.
  • krudster #63 5 years ago

    I loved the first WW and Twisted especially. But I found this lacking in incentives to come back for more unlike those two.
  • Jesus: Action Figure #64 5 years ago

    Traded in Call of duty 3 and go this for £10


    Bargain! =)
  • YourMessageHere #65 5 years ago

    By far the most impressive thing I've seen done with the Wii was Red Steel; it's not a revolutionary game in any way, but the Wii controller gives the whole shebang new life and new possibilities. I want Wii FPS games; their dullness and boringness are clearly a matter of opinion, they're still my favourite after 12 years of gaming, and the extra level of immersion that the Wii controller allows is patently unique to the platform.
  • MaxiSleep #66 5 years ago

    @smelly

    "Whichever way you look at it, your playing a pointless game. Its just that (unlike an fps game) this might be slightly less repetitive with MORE Things to do...

    .. think about it... "

    Dear god smelly but you are full of it.

    Gaming is NOT just about the skill of performing an action, it is about the context in which the action is performed. It is escapism, and part of that escapism is letting you get into a story.

    Now the story itself can be "on rails" or can be emergent. But to argue that the activity itself is the goal - utter tripe.
  • login_name #67 5 years ago

    "Dear god smelly but you are full of it.

    Gaming is NOT just about the skill of performing an action, it is about the context in which the action is performed. It is escapism, and part of that escapism is letting you get into a story.

    Now the story itself can be "on rails" or can be emergent. But to argue that the activity itself is the goal - utter tripe."

    Gaming is about enjoyment. Some people play to escape, some play to master a technique, sometimes it's for both these things. Neither of you are right but neither of you are wrong. It's all opinion people, you know, that thing people aren't allowed to have on these boards.
  • SliderNL #68 5 years ago

    The Beginning of the Wii is much like the beginning of the Nintendo DS - a System I like but didn't produce any really good games for some months to come. When I see the Wii Release Schedule there isn't one good game in the upcoming six months. (not that there are many great games for the 360 in the near future) The games I'm playing right now are Castlevania for the DS and Okami (how Next-Gen is that).