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Wario Land: The Shake Dimension Review

Wii Review by Ellie Gibson

5 September, 2008

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What a relief. It makes a change to play a 2D platformer these days, rather than a 3D action-adventure set in a post-apocalyptic American city. There are no crumbling skyscrapers and fallen telephone poles here, just pyramids and pirate ships. Everything's pink and yellow, not grey and brown, and when you attack enemies they don't explode, they just get dizzy. The plot isn't about government conspiracies or science experiments gone wrong; it's about the kidnapping of some giggly pixies and a magic bag that never runs out of coins. It's a good, old fashioned run-and-jump-em-up, just like your Miyamoto used to make.

Well, not quite. Wario Land: The Shake Dimension is different from classic Nintendo platformers in several respects, one of them being it isn't as good. Another relates to the control system. As you'd expect Wario can run, jump, disappear down pipes, smash blocks, perform belly flops and crawl through gaps, and all that's done using the D-pad plus buttons 1 and 2. However, some moves can only be performed by shaking or tilting the Wii remote.

That includes emptying the bags full of coins littered around every level. It's highly satisfying to watch the treasure spilling out as you shake away, and this is the best use of the remote's motion sensor in the game. It's also fun to give the remote a short, sharp shake to make Wario punch the ground. This causes the whole environment to shudder, dislodging specially marked and precariously placed blocks, and setting off any bombs lying about.

'Wario Land: The Shake Dimension' Screenshot 1

Yes, there is a lava level too.

They should probably have left it there, though. Tilting the remote to aim throws is fiddly; waggling it to spin round poles is tiresome, especially when you've got a dozen poles in a row to deal with. The tilt mechanism is also used to control vehicles, including a submarine and a mine cart. This works better as the level of sensitivity has been perfectly tuned. But on the whole the motion-sensing elements don't add much to the experience, and in some instances having to waggle the remote about is a chore.

It's a good thing, then, that the levels are well-designed enough to make you push on through - especially when you throw in the fact each one must be navigated twice. The first time round it's traditional platforming stuff; you must collect coins and kill enemies, and work out which of Wario's moves are required to open up new pathways. It's rare to find yourself stuck for a solution, but sometimes it'll take serious precision control and several repeat attempts before you're able to progress.

'Wario Land: The Shake Dimension' Screenshot 2

We all live in etc.

This can make the game feel unbalanced at times; having bounded through the first two-thirds of a level effortlessly, it's frustrating to find yourself repeating the same series of pole swings again and again because you keep missing that tricky last leap. But when you finally pull it off, there's a great sense of relief and reward. It's the same story with the boss levels. They're built to a familiar formula, forcing you to work out an attack method through trial and error, then perfect its execution with practice. Just like in the good old days.

So what of the second time round? At the end of each level there's a metal cage containing one of the kidnapped pixies. Shaking it will free the pixie, but also set off an alarm. An on-screen clock starts ticking and Wario has to make his escape before it hits zero - which involves racing all the way back to the start of the level.

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Comments: 1-29 of 29 in total

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iago71
05/09/08 @ 07:06
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Shame.... Come on Miyamoto-Sama....You know youre itching to get back on the horse.
JohnnyWashnGo
05/09/08 @ 07:15
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Wario isn't a particular favourite of mine but the games that he stars in are generally good. Which is one reason why I would be willing to give this title a go. The other reason being that I haven't played a new 2D platformer in a while and have a real hankering to immerse myself once more in spritey goodness.

But I am forced to question just what benefit all the shaking, twisting, spinning and prodding of the Wiimote brings to the game. Surely it would have been just as fun, if not funnerer, without the motion sensing nonsense?
Telepathic.Geometry
05/09/08 @ 08:06
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Oh God, another Ellie review. :'( For the record, I played the first couple of levels on my mate's copy and, re: "Tilting the remote to aim throws is fiddly"; It is NOT fiddly at all in my experience. The term I'd use is spot on. It's not even difficult. Maybe judging the angle is fiddly, but the controls are tight.
DrDamn
05/09/08 @ 08:07
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@JohnnyWashnGo
That was my concern looking at the vids. I like 2D platformers and I much prefer Wario to Mario as a character, but the wiimote use seemed largely tacked on and in fact much easier with a button control.
don81
05/09/08 @ 08:25
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This game is the same principal as Sabre Wolf on the GBA, that was a great game, Rare made that game, i think Nintendo have copied it a little bit! tut tut!
DrDamn
05/09/08 @ 08:28
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Actually the issues Ellie describe on the game structure itself are more of a problem than tacked on controls. The instance which Telepathic.Geometry mentions is actually the one example I thought would work quite well - and by his account does.
Stuz359
05/09/08 @ 08:28
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That is one beautiful game.
Zelos
05/09/08 @ 08:34
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From the screenshots it looks like this runs in 4:3 with vertical bars, is that right? Strange if so.
Sylpharion
05/09/08 @ 08:38
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7/10? Damn. Nevermind, I'll still get it anyway! Besides, I've read reviews before where Wiimote controls have been criticized yet I never had a problem with 'em.
Tonka
05/09/08 @ 08:39
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Why has the world decided to revive the 2D platformer genre?
Why oh why? ;_;
mikew1985
05/09/08 @ 08:43
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Because it's excellent?!
DrDamn
05/09/08 @ 08:52
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@Tonka
Because it's got it's own set of challenges and can be a lot more focused. 3D isn't simply an obvious progression in this genre, it's a different way of doing things but also introduces its own drawbacks.

@Sylpharion
I think the score related more to game design decisions rather than the control issues. They are quite well described though, so if you are ok with those then buy away :)
magicpocket
05/09/08 @ 08:58
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Looks good and will probably pick it up.

It's all about Mushroom Men for me and being the saviour of 'core' games on the Wii. New play through video on gametrailers http://www.gametrailers.com/player/39551...
spazmo
05/09/08 @ 09:02
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The game is good and pretty challenging to 100% each level and find the secret levels, but, the motion controls add nothing. In fact they just get in the way and become rather tiresome and the aiming motion can go a little berserk from time to time. 7 is a good and fair score, but, like most decent Wii games, do the motion controls really add to the enjoyment? I say no although the controller used as a pointer is a different matter. Let's see what Motionplus can do...
BlankOBlank!
05/09/08 @ 09:10
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"Why has the world decided to revive the 2D platformer genre?
Why oh why? ;_; "

Because they were always a million times better than 3D platformers?

I'm not one for rose tinted retro specs, but they really were so much better when you only had two dimensions to worry about.
Tonka
05/09/08 @ 09:16
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But I'm shit at them. ;_;
Why God WHYYYYY!!!?
spazmo
05/09/08 @ 09:22
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But this isn't made by Nintendo.
Ranger101
05/09/08 @ 10:25
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Great written review - it flows nicely and doesn't flow off into over-sentimental analogies. Well done Ellie.
captainrentboy
05/09/08 @ 10:31
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Woah, those graphics are bloody lovely, especially the one at a 4:3 ratio, why is that?
I'm still not 'getting it' with regards to the Wii and it's motion controller. When you have drunken mates over, sure I can see how some of the games would be a laugh. But most of the time you're just sitting there on your own shaking something about (haha), with gestures that don't actually relate to what is going on on screen 95% of the time :/ How in the hell is that the new and exciting way of playing games?
Hopefully that motion plus attachment will help me see the error of my ways, but at the moment the Wii is still a bit of a joke console to me, a joke that has sold like 45 million units worldwide....
FFS
05/09/08 @ 11:46
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So this game is exactly as I predicted a few months back?

Fun but easy, short and unnecessary motion gimmicks? Oh, and 7/10. Predicable Nintendo.

Coin-Op: And Yoshi's Island 2 was a fucking travesty compared to the original. It's what you get when you licence out magical titles to another party. I miss Nintendo of old.
Edited 1 times, most recently on 05/09/08 @ 12:47
Mo
05/09/08 @ 11:57
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Am I right in saying the structure of the game seems to borrow heavily from Wario Land 4 rather than the superior Wario Land 1, 2 and 3 from GB/C?

And motion control on a game which previously didn't require it? Why oh why?

Just as well I cancelled my pre-order.
Edited 1 times, most recently on 05/09/08 @ 12:57
ruggedtoast
05/09/08 @ 12:36
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I dont understand why EG keeps giving Wii games to review to people who dislike the Wii controls. Like that absurd review for Resident Evil. Did Ellie not like the controls or does she just not like the Wii controller?

Who knows. Guess I'll have to head over to Gamespot.
Pac-man ate my wife
05/09/08 @ 13:22
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Sounds like an old-school platformer.

YES! :))))
DrDamn
05/09/08 @ 14:42
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@ruggedtoast
If you read the review you'll find the game has more shortcomings than the control mechanisms. Those were more evident in the scoring than the controls.
smelly
05/09/08 @ 16:31
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But there's no decent games on the wii... etc etc etc..
mkreku
05/09/08 @ 17:35
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Ellie is back reviewing! :D
MarioMan50
05/09/08 @ 23:50
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defense*
smelly
06/09/08 @ 15:35
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>I suppose it's down to Disaster: Day of Crisis now to save Christmas

Erm why?

I dont get gamers who see a 7/10 score and immediately think it's somehow a shit game?
sanduixe
06/09/08 @ 21:13
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7?
I tougth in 9. :(

Comments: 1-29 of 29 in total

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