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Warhound slips News

PC Xbox 360 News by Robert Purchese

26 July, 2007

Warhound has slipped back from this Christmas to an unspecified date next year.

It's the next game from Call of Juarez developer Techland, being created for both PC and Xbox 360.

The big attraction is its non-linear gameplay, allowing you to pick and choose what you do.

You'll play as a hard-as-nails mercenary working for a globe-spanning military contractor, which will offer you jobs around the world. Each one you pick will require you to gather your own intelligence, choose weapons and decide on a drop-in point - basically you'll have to plan it all out.

You'll have to manage your own finances, too, as well as your reputation and responsibility of keeping in tip-top fighting condition.

Technically Warhound will have all the truffles, with DirectX 10 this and physics that, as well as massive online multiplayer battles and lots of usable vehicles.

Pop over to our Warhound gamepage for some trailers and the new screenshots.

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Comments: 1-7 of 7 in total

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souljacker2000
26/07/07 @ 11:55
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I quite like the look of this, didnt know it was for the 360 too
aldo_14
26/07/07 @ 13:12
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Was it the death cat?
haowan
26/07/07 @ 13:26
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You couldn't make it up. "warhound"? tropical island? hard as nails mercenary? is there one original idea in here? I guess the management/ops side of things might be interesting but when the setting is so generic...
Machetazo
26/07/07 @ 14:17
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Currently, Mercs 2 has priority for me, in this field.
kangarootoo
26/07/07 @ 14:31
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Everthing is a bit shiny in the screenshots. A minor gripe, but still...
rhinoxious
26/07/07 @ 15:53
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I guess it could be more a ghost-recon style sandbox to Mercs2 GTA style sandbox.

There's certainly space for both, but at present I'd agree it looks like a shinier far cry
YourMessageHere
26/07/07 @ 23:25
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I think we're a bit beyond the "this FPS has many unoriginal elements" point now, it takes a rare FPS to seem even moderately original. Surely the point is that it does thing Q better than games X, Y and Z. Non-linear FPS is very much a plus in my book. If this can also focus on the F.E.A.R.-but-tropical-ish, highly satisfying, person-to-person combat side of things, while Mercenaries goes for the giant spectacle angle, I see no reason why I'd not let them both happily coexist on my HDD.

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