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WarHawk Review

PlayStation 3 Review by Richard Leadbetter

30 August, 2007

Let's be honest here. WarHawk owes more than a small debt to Electronic Arts' supreme Battlefield series, its premise being very simple: get a large bunch of gamers into a huge virtual warzone, give them a range of weapons, vehicles and bases and essentially let them blast the living daylights out of each other. Sure, there's a whiff of strategy about it, and a well-organised unit is going to wipe the floor with a bunch of out-for-themselves mercenaries, but the core experience is very similar. It's all about the experience of being one man caught in the middle of all-out carnage.

WarHawk is beautiful to play not only because developer Incognito recognises the essence of what made Battlefield great, but also because it knows how to code great console games, both in terms of technology and gameplay. Graphically then, it's a beautiful looking open-world game, with key 'next gen' visual moments where a vast array of detail is on display. This huge depth of vision isn't just for show - manning a turret and blasting a distant enemy plane out of the skies is just one example of how the engine is utilised to benefit the gameplay. Easily being able to locate weapons or health power-ups at just about any given point is another.

Delicately Poised

WarHawk has five game variations - Deathmatch, Team Deathmatch and Capture the Flag should need no introduction, while the fourth option, Zones, sees you taking over territory in a game where more land equals more points - the game ending when a set number of points are reached. Dogfight cuts out the land-based battling altogether, allowing up to 32 players to engage in a purely aerial form of combat that showcases the excellent control method (hint: move to the Pro aerial controls as soon as you can).

'WarHawk' Screenshot 1

While there's nothing exceptionally innovative in the game modes, it all comes down to the execution. WarHawk is a game that is precisely balanced. Every vehicle, every weapon, has its own strengths and weaknesses. The game equips you perfectly for every situation, giving nobody a key advantage - at least to begin with. If you happen to end up in a game where your enemy controls all of the bases and fortifications, you'll inevitably end up being spawn-camped by the dominant team.

Also worthy of praise is how WarHawk offers multiple map variations for every level to accommodate smaller games. Dedicated servers can house 24 or 32 players, but if you're hosting on a typical ADSL line, the chances are that you'll be limited to a maximum of eight connections. In these cases, smaller versions of the main map are available, tailored to the more intimate atmosphere. It's good to know that while WarHawk works beautifully with a jam-packed server, there's also support for those looking to host smaller, more private games.

Not Without Its Negatives

WarHawk isn't without its negative points. I was surprised to see that the final game featured the exact same five maps that were in the beta. After several weeks of fairly religious play on those levels during the extended playtest, I was looking forward to fresh terrain in the final game (and additional vehicles) and was somewhat disappointed to see nothing new at all. I can only hope that additional content is added later on via download, as - even with the various map configurations available - it does get a little samey after a few weeks.

'WarHawk' Screenshot 2

Being so familiar with everything the game offers also means that newcomers to WarHawk who didn't participate in the beta are going to be at an immediate disadvantage when they first log on. Air combat in particular is tricky to fully master, and the chances are that newbies are destined to be continually blown out of the sky within seconds of taking off. WarHawk offers next to no training whatsoever, to the point that setting up a local game and playing on your own is the only way to get to grips with four control methods the game expects you to master. Some CPU-controlled bots would've helped there, but, alas, they're not forthcoming.

The only other issue I have concerns voice comms. Holding down L3 is required to engage the chat mode (a bit of a pain in itself) but, more than that, the quality of the voice itself varies dramatically. Outside of team games, I turned off the voice entirely - the better to appreciate the music and the truly excellent, THX-certified surround sound.

Buy the Blu-ray Version

WarHawk is an excellent online game and the option to play it here and now via download, as an alternative to buying it from retail, is a great move. There's just something intrinsically cool about the whole concept and this game should've been the standard bearer for online delivery.

But in this case, downloading the game comes with a disappointing DRM penalty. Essentially, if you buy the game from the PlayStation Store, only the account that made the purchase has rights to play the game. And if you port that account to another PS3, there's a 24-hour delay before you can play again. The message here is clear - Sony has had enough of gamers sharing their accounts and giving away their games to other people for free. Fine.

'WarHawk' Screenshot 3

While it is completely understandable for Sony to protect their investment in such an important game, the restrictions are overly prohibitive. Sony itself has set up a system for multiple users to play on the same PS3, with their own friends lists, game stats etc. But even sub-accounts connected to the main user profile are banned from playing WarHawk, so the message from Sony is obviously that only the person who buys the game - and him alone, nobody else in the household - should be able to play it. To me, that's a line that should not have been crossed.

SixAxis support is also something of a mixed bag - quite surprising considering that early Warhawk demo code was used to showcase the controller's motion sensor a couple of E3s ago. It's certainly entertaining enough in the flight sections if you're intent on a scenic journey around the large game maps, but in the heat of hardcore combat, the motion sensor's lack of precision is frankly a liability. It gets worse when using the jeep and tank, where SixAxis is expected to double up as a steering wheel. The jeep in particular is almost uncontrollable and while the sensitivity can be adjusted, that only serves to balls-up the fairly well adjusted controls for the flight mode. The fact that SixAxis support is disabled by default speaks volumes, and I can only suggest that you leave it that way.

What is strange is that Sony seemingly has nothing to lose by allowing sub-accounts using the same console to play WarHawk. It still kills off the game-sharing, it wipes out the possibility of reselling it, but crucially it doesn't handicap any legitimate use of the game by people who choose to download rather than buy the disc version. But with things the way they are now, I think opting for the retail WarHawk is the best way forward, not least because the Bluetooth headset you get isn't bad value at all, plus you're free to play the game on as many PS3s and/or accounts as you desire. The headset itself is a standard mid-range Jabra effort, meaning it's good for your mobile too.

It's disappointing to end this review on a sour note and it's all the more frustrating because every other online component of this game (dodgy voice chat aside) works so well and serves the gamer brilliantly. I've not had this much fun with the PS3 since... well, since I played the WarHawk beta, actually. Download DRM issues aside, this is a game that begs to played and enjoyed.

Incognito has taken the DNA of Battlefield and crafted a sublime online console game - a virtual battlezone that serves up more than its fair share of wonderful audio-visuals, but more than that, plays beautifully, with every game you play supplying a key gameplay moment that only online gaming provides.

8/10

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Comments: 1-50 of 118 in total | next 50 »

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Lawlost
30/08/07 @ 13:08
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Oooh an 8
Yossarian
30/08/07 @ 13:12
#2
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this has been getting good scores all over
BigHairyBear
30/08/07 @ 13:13
#3
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I've only had a lil play, but what i saw it was very good.....Going back on tonite, can't wait!
Psychotext
30/08/07 @ 13:15
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Pretty solid. I'm not much into multiplayer only titles but I can see this one catching on with people.
Dizzy
30/08/07 @ 13:15
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Good to see the PS3 crowd join the online fight at last. I am sure this will be fun... it certainly looks like it.
The Bodybuilder
30/08/07 @ 13:15
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FINALLY...
JohnnyWashnGo
30/08/07 @ 13:16
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Hmmm it looks very nice in motion, but sadly just not my type of game :(
Multiplayer games don't do anything for me at all. All that social interaction stuff just gets on my nerves.
George Roper
30/08/07 @ 13:16
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/agree

Good to see something other than Motorstorm get the PS3 engine purring.
AcidSnake
30/08/07 @ 13:17
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"Not Without Its Negatives"
Not exactly the most inspired sub-caption now is it?
rhinoxious
30/08/07 @ 13:17
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Looks good, but not good enough to warrant buying a PS3.

Also I'd liked to have read more about the gameplay and less about DRM issues. For most lone male PS3 gamers the one account only restriction will make absolutely no difference.
RedPanda
30/08/07 @ 13:18
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Can't be that great if the reviewer wasn't inspired enough to make some comical captions.

-2 points ;-)
lennon
30/08/07 @ 13:18
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I think I will pick up the disc version so I have the option of trading it back in. Incidently how does it compare to Shadow Run? I really enjoyed shadow run for a couple of weeks but the novelty wore off after a while. Does this fit in the same category?
JediMasterMalik
30/08/07 @ 13:24
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@NickyJo - What about HS and Lair? HS at least has been getting some very good reviews.

The download was surprisingly quick, installing now. \o/
lockload
30/08/07 @ 13:26
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"Call me when PS3 gets a AAA exclusive. But I'm happy for PS3 owners that this turned out good, they deserve it after Lair, Heavenly sword. "

It seems all of sonys "AAA" titles ar falling short all seem to fai in thesame areas to much emphasis on graphics and not enough on gameplay
Feanor
30/08/07 @ 13:32
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I haven't seen any proper reviews of Lair or Heavenly Sword yet.

WaxBrazillian, you haven't even played Warhawk, have you?
Edited 1 times, most recently on 30/08/07 @ 14:34
Raajaa
30/08/07 @ 13:34
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is it just me or does this game look bad? If this is as good as it gets on PS3, I'm going to the xbox360 camp..
TDS
30/08/07 @ 13:36
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/sighs
lockload
30/08/07 @ 13:36
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I downloaded the game off the US PSN store a few days ago my major complaint is noone talks and it makes the game souless..not paticular inspired to pick it up again at present, maybe once ibe finished off bioshock and before halo3 comes out
Edited 1 times, most recently on 30/08/07 @ 14:36
dominalien
30/08/07 @ 13:36
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Still undecided whether to get it or not (no time, you see).

Funny thing, this online distribution system. Makes the game so much more tempting, knowing it's just 3 clicks and 25 minutes of download away.
GamesConnoisseur
30/08/07 @ 13:40
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Glad that ths game is reviewed well and now downloading and looking forward to it.

Re Heavenly Sword got 70 at IGN who usually rate game higher than other sites, but metacritic out of 6 reviews give it respectable 83. Was expecting better.

Lair is a different story as only got 68 from 4 reviews and seem better go with HS and rent Lair.

S.J.Rogers
30/08/07 @ 13:42
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A quick question for the PS3 people...

I am a 360 owner but as a Gadget whore i would like a PS3 and have the money ready, just waiting for a good game...

Is this a game worth getting a PS3 for, as non of the others have interested me as yet..?
Machetazo
30/08/07 @ 13:46
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IGN have a vid review up, with plenty of footage.
Draqule
30/08/07 @ 13:57
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@S.J.Rogers

There is plenty to be getting on with on PS3. I haven't played Warhawk yet, so I can't comment on that specifically, but since I picked one up (for reasons similar to yours) I haven't regretted it once. Lot's of the games out already are top drawer, the PSN is nice as is the overall functionality. /Join us
Cannibal
30/08/07 @ 14:02
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No mention of how the sixaxis controls in this.
lennon
30/08/07 @ 14:04
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@S.J.Rogers - Just to balance out Draqule. I have a PS3 and consider there to be next to nothing out for it. I have 2 games Resistance and Ninja Gaiden and the most played game on my PS3 is Okami. I dont regret buying one as I only paid £180 for it but I would hold on if your looking at paying full price.
kangarootoo
30/08/07 @ 14:06
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@rhinoxious

Is any single game good enough to warrant buying a console?


@S.J.Rogers

Probably not just yet. I have a PS3 and I don't use it a whole lot except for movie watching. Remote Play is great, as I've mentioned on here before. With that in mind, if the idea of watching Freeview digital TV on the move rocks your boat, this clip could make you poop your pants with excitement :)

http://kotaku.com/gaming/clips/play-tv-o...
Freelancepolice
30/08/07 @ 14:08
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I wasn't that impressed with the ground sections. The flying sure was fun though. It's got that horrid sharp, jaggy and clinical look though...
dominalien
30/08/07 @ 14:10
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@S.J.Rogers: Yeah, Draqule is very optimistic. I got mine on launch day and basically Motorstorm and Ninja Gaiden have made the purchase worthwhile for me. Not much else I'd like to play, however. But now, there's this. I wouldn't say it's worth getting a PS3 for, though.
Cannibal
30/08/07 @ 14:11
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Personaly I'm waiting until the PS3 gets at least 5 games that average above a 9.0 score.
Steroyd
30/08/07 @ 14:11
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I broke down and downloaded it was so hard knowing how long i'd have to wait for the retail version. :/

I spent the last hour on a LAN game on my own customizing the buttons to my taste I can see where the joy can come from in this game.
smoothn00dle
30/08/07 @ 14:16
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8 is the best score, is honest. Below 8 mean the game has a critical fault. Over 9 is mostly hype. Gamespot give MGS1 a 8.5, turn out to revolutionary.
kangarootoo
30/08/07 @ 14:17
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@WaxBrazillian

So 5 mins is as long as you can manage before its all over eh? I'm sure you are dead popular with the ladies o-o


@Richard Leadbetter

I'm not normally one to criticise a review, but you can't seriously list "nothing much has changed since the beta" as a negative point of the game. The beta test is just that, a beta test. The fact you personally happened to be part of that test means nothing to your readership. You might as well complain that the springs had gone in your favourite gaming chair, making the experience of playing Warhawk and uncomfortable one.
Lukus
30/08/07 @ 14:20
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Someone's got mental problems..
andromeda
30/08/07 @ 14:21
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it's not Bioshock though is it.
kangarootoo
30/08/07 @ 14:23
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@andromeda

Neither is your mom, but I still think she rocks!


... no offense, just had to wheel the mom joke out.
andromeda
30/08/07 @ 14:24
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@kangaratoo

can we get off mums now?


after all, i just got off yours XD
Cannibal
30/08/07 @ 14:24
#37
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Bioshock does benefit the PS3 though.

JYM60
30/08/07 @ 14:27
#38
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Only played briefly (fuck you dentist) but I'm ready to get stuck in now.

What I did play was fucking excellent though.
Artemus
30/08/07 @ 14:29
#39
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Nice review. Went home at lunch to download. Can't wait to play tonight now.
stodgypudding
30/08/07 @ 14:47
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8 seems a bit generous for a multiplayer game with only 5 maps?
mash the x button
30/08/07 @ 14:51
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A one page review, congratulations!
rashes
30/08/07 @ 14:54
#42
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bummer... makes me kind of want a PS3. This isn't supposed to happen till next year.
I've christmas to get through....
Dr_Lobster
30/08/07 @ 14:54
#43
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Three graphs spent on DRM? What about visuals?
bleeptest
30/08/07 @ 14:55
#44
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So there's no single player like the PS1 original?
Draqule
30/08/07 @ 14:58
#45
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I'm not a Sony rep honest. After being a firm Microsoft man since I first got my Xbox and after the whole launch debacle and critisism the PS3 got, I was really pleasantly suprised by how good it was, when I actually had one sitting under my telly. For me personally-

Resistance
Motorstorm
Sigma
Flow
Stardust
Warhawk (terms and conditions apply)

have validated my invesment in the machine.
As a side note, after playing Bioshock, I happen to think it's a bit overrated.

/runs...really really fast
zuljin
30/08/07 @ 15:03
#46
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@Egster
Warhawk has 5 maps. Each map has 5 variations ( variations only include different weapons, starting locations and some flag points are disabled ).
skx
30/08/07 @ 15:03
#47
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No no Draqule your right with Bioshock..its more a 9 than a 10.

But by the way.. are there 5 or 25 Maps in Warhawk? 5 would be a little bit disappointing...
Frogger
30/08/07 @ 15:08
#48
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Does this fog visible on the screenshots is a way of hiding clipping ? Reminds me the first Turok on 3DFx cards.
zuljin
30/08/07 @ 15:11
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@skx
5. They are all symetric, but you can play smaller versions of them, some which are smaller and still centered and some which are one side of a map (assymetric).

@Frogger
Theres no fog on level playing field, only clouds. One of the screenshots shows a level up in the sky however, and so the fog is there to restrict you from going down.
kangarootoo
30/08/07 @ 15:20
#50
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@andromeda

Badum tish!

Touche :)

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