Warhawk Operation: Broken Mirror Review
Seven years bad luck?
Version tested: PlayStation 3
Omega Dawn, the previous add-on pack for Warhawk, didn't exactly send us all squiffy with uncontrollable excitement. Earning a copper trophy with 5/10 scribbled on the side in marker pen, the main complaints were that the new map was simply too large and empty to generate exciting skirmishes, and the new dropship vehicle was little more than a glorified bus, useful only for well-disciplined clans capable of plotting forward assaults and consistently rallying their troops into one place. "Incognito needs to try much harder," Richard concluded.
With this second nibble at the expansion pack cherry, we're pleased to report that hard work has taken place, and the results are immediately evident. Those rugged warriors at Incog have clearly taken the criticisms onboard and this second expansion benefits enormously from the feedback.
Let's start with the new map, Vaporfield Glacier. Simply by switching from the standard dusty brown palette, this new environment automatically feels much fresher and distinctive. The icy terrain won't be a hindrance though - there's no discernable effect on the controls, either on foot or in vehicles. You won't be sent skidding into a ravine should you choose to gun that jeep into enemy positions.

The APC with shield in full effect. Try getting past that thing in a hurry.
Vaporfield Glacier breaks down into ten new arenas, allowing for every style of play from enormous open battlefields to intimate corridor deathmatches. At the top of that list is Tundra Assault, supporting the full 32-player line-up, with acres of virtual space to explore. Unlike Omega Dawn, where large battles felt like too much hiking and not enough shooting, this sizable layout is much more balanced and throws up thrilling combat opportunities wherever you end up, however you're playing.
Western Waste, Battleline and Espionage are designed for 24 players or more, and showcase the frostbitten military compounds that face each other over the central snowy ravine. Medium-sized skirmishes are the order of the day in arenas such as Communique and Spearhead, although my personal favourite is Express Lane, which makes excellent use of the elevated highways zig-zagging across the middle of the glacier. Combined with the new vehicle (yes, I'm getting to that part) this is ideal for those who like their combat fast, brutal and on wheels.

The APC is cool. Maybe too cool. Is this how all future Warhawk games will play out?
Finally, for more standard deathmatch fun there's Olasvik Village, an exhilarating rat run set in amongst the skeletal remains of bombed houses; and Grinder, which feels rather generic with its military HQ location, even though the design is nicely balanced. Dogfight, as the name suggests, is the map to choose if your vehicle of choice is airborne. The intricate canyons, frozen archways and tight tunnels littering the landscape will test the most experienced pilot.
So, in terms of map design, Broken Mirror is already far better thought-out than its predecessor. There's something for every style of play, and all the separate elements come together to create a large coherent map, sectioned off in a way that feels organic. Expect to spend your first few hours just scurrying, racing and flying around, seeking out the numerous tactical vantage points.
And what of this new vehicle, the Armored Personnel Carrier? Is it just a land-based version of the dropship? Thankfully not. If anything, it's the opposite. Whereas the dropship was only really useful in a few very specific circumstances, the APC is a versatile beast that will fundamentally alter the way you play. This isn't always a good thing, but let's focus on the positives for now.
Available in slightly different designs for both Chernovan and Eucadian forces, whichever version you use you'll benefit from the same tools. First and foremost, you can use it to ferry up to six soldiers around the map, with each able to pop out of their own hatch to return enemy fire. With its snub-nosed design, it makes for an effective battering ram, smashing through enemy jeeps with a satisfying crunch. But the APC also doubles as a spawn point. As long as there's a friendly unit behind the wheel, you're able to rejoin the fight inside its armoured bosom. It's tough as well, capable of taking five direct hits from a rocket launcher before exploding.
That's still not all. The APC also boasts an E-POD shield, deployed with the R1 button, but actually it feels like one benefit too many. After the take-it-or-leave-it dropship, what we have here is a vehicle capable of thundering through your defences, protecting itself with an energy shield and allowing enemy forces to respawn endlessly behind your lines. It's a fortress, basically, and one that bestows an incredible advantage on any team that works together in order to make full use of it. It certainly makes life as a lowly foot soldier even more futile than ever.

OK, there's one thing that can easily stop the APC - a moron behind the wheel.
Once you include the new items added in the 1.3 update, the balance of the game has shifted considerably. Get a few soldiers with wrenches in the APC, and they can patch whatever damage it does soak up. Get some soldiers with the new shield device, and couple that with the APC's shield, and you've got a team that's incredibly hard to push back. A game that was once about staying in motion and swapping vehicles now seems more focused on bunkering down behind shields and using one vehicle for almost all your needs. Whether or not this will affect the gameplay detrimentally remains to be seen, but it's not hard to imagine that many matches will now become a mad scramble for the APCs, followed by lots of turtling as teams hunker inside their transports, behind their shields, and throw ridiculous amounts of ordnance at each other.

Explosions: still a common sight.
There are a few other tweaks worth mentioning. Ten of the existing map layouts have been updated so APCs can be used. APC availability for these maps can be toggled in setup lobby, so you don't have to worry about blocking friends from familiar maps if they don't have the expansion. There are also some variable weather effects, but as this mostly manifests as a crude snowstorm overlay on the screen, it hardly makes a huge difference to the gameplay.
Broken Mirror certainly addresses all the major complaints directed towards Omega Dawn, although by giving the APC so many tactical advantages Incog may have created a monster. However, it would be silly to allow concerns about how the game may change in the future to distract too much from the advances made in this expansion. This is DLC delivered with TLC (yes, I've been saving that) and anyone who has found themselves drifting away from Warhawk should find plenty here to coax them back.
8 / 10
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Comments (33) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Of course, I don't have a PS3 and have never played Warhawk. Nice to see the way it's become one of the best-loved games on the system despite the general mockery towards it before the console was released.
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The APC does sound a little imba though.... I would like the focus of the game to shift a little bit back to foot soldiers and flying things
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/gets up to altitude, BLAM, dead
Oh look, a plane!
/gets up to altitude, BLAM, dead
Oh look, a plane!
/gets up to altitude, BLAM, dead
Oh look, a plane!
/gets up to altitude, BLAM, dead
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Yes in 1996
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Wonderful, removing all the balance they tried to put back into the foot soliders with the free patch.
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I respectfully disagree. Pre APC, life as a WarHawk grunt was like a mayfly - short and pointless- too easily swatted with a mine or tank instadeath. Assaults on flags and zones were too often a case of whether enough failed assults had taken place to clear the mines, then you could grab the flag. If they could lay mines faster than you could send warm bodies at them, it ended in boring death spiral stalemate. On a large map, the time taken to trudge back from the nearest spawn point was often so long that it'd be mine central by the time you came back, and there was no sense of progress.
The APC makes for much more sustained progressive attacks - a war of attrition on both sides as each dead body respawns effectively right on the battlefield and can get straight back to it. Attacks are longer, and decided by the balance of skills of the players - a slight advantage of skills shifts the balance of power until either the APC is wasted, or the flag/zone overrun. It also brings troops together, so automatically creates more teamwork than previously. The advantage is still with the defender, as spawns are unlimited. Would like to see everyone, APC or no, get a random weapon though. The default pistol/run around looking for a weapon gameplay mechanic is old, boring, and helps spawn camping. Should be killed off.
Any advantage is tempered by the risk of a airstrike - 7 kills in one shot, and chaos back at the respawn as half a team scrambles for weapons. Can cause havoc.
My only complaint so far is that being in the middle or back hatches means your field of fire is obscured by the other guys in the van. And twitchy folks hitting the hatch button like hyperactive whackamoles is annoying. Am also concerned about spawn camping with it - time will tell how bad this becomes, though the glacier bases seem to have the spawn points more spread out, to make APC camping harder.
The OD review was in hindsight and IMHO a little harsh on the map and dropship. The dropship has matured into a useful but balanced weapon in the hands of someone skilled, and the ability to pick up vehicles in CTF really changed the game when it's done right. And the OD map isn't as bad as (I) first thought - takes a lot of learning though - the size wasn't really the issue, it was the over complex buildings making it too hard to find vehicles and weapons in a hurry. Now I'm used to it and how it's laid out (and where the bl**dy ladders are!), it's fine.
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Extremely satisfying popping out the shield when a plane is hounding you a little too close!
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I think Warhawk is by far the best gaming experience of recent times for me. Certainly in an online capacity. First of all it was Halo 2, then I discovered the joy of Day Of Defeat:Source, but this trumps all.
Ok, it doesn't push graphical grunt, but to be frank, who cares? Its just so much fun!
The new mobile spawning pushes a fantastic random element into play, but by just manning one of these beasts doesn't mean auto win, a bit of strategy is needed. Although, RE: the airstrike, I put my shield up and was defended to it. Where the APC falls down is when faced by a tank or two, or flame/wrench wielding troops.
I would like to see the dropships made into mobile spawn points too.
Oh, any PS3 owners who don't own this and are umming and ahhing. Its £20 and bloody fun, just dive into it. Nothing beats those moments where you're on foot, crap is exploding all around you, planes flying overhead... it all dies down, yet you're still alive. I've had matches on huge maps where I've not gone out of a tiny area because the battle being fought in that one spot is so heartily contested.
Plus a great match this weekend where a 2 - 0 CTF defecit was turned over with 2 seconds of gameplay left to snatch a draw. I've never cheered a non-winning scenario so much!
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even more satisfying when someone spawns with a rocket in the hatch and gives said plane grief!
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I totally agree
Watch out trying to get in there with a warhawk though. Tried once, no more. Hehe.
Earlier I never stayed on the ground, always in the air. With this (v1.3 + APC) I'm a lot more on the ground and teaming up with my co-players. Warhawk revival for me.
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Oh and the fact that my second 360 died yesterday
If only it weren't so damn expensive...
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Well at least I can play my PS2 games...
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1) If you're flying skills aren't great, then you'll die a lot causing your team to lose.
2) Learning to fly is difficult as sometimes you only last about 60 seconds before there is a Warhawk on your tail and ground based missiles locking on.
3) A good Warhawk pilot can wipe out ground based troops and be very tricky to take down.
4) But my main problem is the spawn campers. COD4's re-spawning is usually pretty good at putting you back on a quiet spot on the map. I went back to Warhawk recently, after having not played it for sometime, and in the very first game I joined, 2 guys in a jeep were driving around our base killing us as soon as we re-spawned and before we could get an ammo. It really is a design flaw that needs addressing. I stuck with that game, but once it had ended, I left before the next map loaded. It really removes the fun from the game.
Having said all that, Warhawk is a gem of a game that just needs a little tweaking. If it had an offline mode, I'm sure it's sales would be double what they are today.
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plus people in jeeps, run up and knife them. no ammo needed.
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Start a LAN server and practice on your own.
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Point 1: Try not to let that put you off. I'm in the air pretty much nonstop, but it really grates me when half my team is in home base, and the rest is in tanks leaving me to deal with everyone in the sky. If you die a lot, you'll learn quicker, not to mention you'll take the heat off ground troops and other planes on your team.
Point 2: Every level - head for chaff and invisibility. If you have that you can survive long enough to get better weapons, and then you're sorted. Stick to the environment and you'll need to use less chaff too.
Point 4: Dash into a plane if / when you can, land in an empty enemy base, and destroy your plane (leaving it to respawn back in your base for someone else). Also remember that some maps allow for 2 spawn points in one home base.
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(and develop the D pad right/fire reflex to punch out chaff when the missile alarm goes off!)
With respawning and spawn camping, generally remember to pause, not hit X in a caffeine frenzy to accept the default spawn point and check around for alternate spawns even in a single base. There's usually one or two away from the centre of the base which will get you a bit of breathing space before the knobs find you. Only a couple of Destroyed Capital and Archipelago maps where it;s a real pain. But worst case, try a different server. Not worth playing with the HiDeHi crowd, and thankfully they're not that common.
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Also, isn't MGSO starting today?
/prepares to shun gf for the rest of the week...
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Delayed because of Konami's servers getting way too much traffic... what did they expect?
Tossers!
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It has the best surround sound of any game I've played. With the rumble enabled on a DS3 and the surround sound on, a close missile hit feels like it's hit next doors house
BTW - I've found that there's a big difference between single player flying compared to the real thing.
@3william56
I wasn't aware that you could pick re-spawn points. The lack of a decent manual is also a bit of a pain. There's some status graphics on the screen that I have no clue what they mean. Incognito should stick a PDF manual on their site to replace the basic thing that comes with the BluRay disc.
Still, at least there are no cheats floating around for this game. I'm suspicious of a lot of players in COD4 that are almost impossible to kill. The last week especially I've been in many matches were guys are racking up huge number of kills and seem to be able to react before you even see them.
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[link url=http://www.us.playstation.com/Warhawk/warhawk_manual.pdf
]http://ww w.us.playstation.com/Warhawk/wa...[/link]
Haven't checked if its updated with the patch additions...
EDIT: Soz this is probably just a copy of the Bluray manual...
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Invisible players were killing me with rocket launchers apparently (couldn't see them, the rockets, explosions etc. etc.). Then I couldn't connect to the servers anymore.
How is anyone actually playing this?
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I had some trouble this afternoon getting on warhawk servers but thats all. I think the invisable menz be haxorz!
I really cant put this game down again, now that I have bought the booster pack...for me its given the game a new lease of life! Which is great!