Warhawk gets patched up
Anti-cheater police introduced.
Warhawk game director Dylan Jobe has said two patches to improve game performance are currently being worked on.
He also vented his frustration at "stat-padders" and "griefers" on the official US PlayStation blog, and promised behaviour like that would no longer be tolerated. (We think he meant in the game though, rather than on the blog.)
To help enforce this, Jobe revealed that new "Warhawk Arbiters" would be picked from the community in the US and Europe to make sure you are not being naughty both in and out of game. If you are, then you could find yourself kicked from forums, or kicked from games, or have your statistics wiped, or be beaten up in the Ministry of Love until you betray Judith.
Arbiters will be picked secretly and their identities kept under wraps until you least suspect it.
Patch v1.1 is in testing at the moment and should be live before the end of October all over the world. The biggest changes are stability improvements both server and client side, which should make a world of difference to the statistical and connection issues you lot have been reporting. You will also be pleased to hear that the maximum clan size has been doubled to 64.
Details on patch version 1.2 are expected soon.
Warhawk is an online multiplayer game for the PlayStation Network, and one we thoroughly enjoyed. Pop over to our Warhawk review to find out what you are missing.
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Comments (16) Latest comment 4 years ago
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They even TK me when I'm in the process of saving the flag, why the hell do they do that, I'd see no benefit in that at all.
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Do it to Julia etc
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/thinks there won't actually be any 'Arbiters' but just make people think that so they behave!
Conspiracy!
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"They even TK me when I'm in the process of saving the flag, why the hell do they do that, I'd see no benefit in that at all."
Point is that they get -30 points for killing you, 5 points for picking up the flag and 30 for capture. Not to mention you have awards for capturing 3 flags in a round.
I personally knife or TOW teammates that do this, pick up the flag myself, then give it to the person that was going to capture it. Once you start doing that they usually sod off pretty quick.
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haven't played this for a while now as I noticed this was starting to happen. I got team killed when saving the flag or if I was shooting down too many enemy warhawks etc. etc.
@slickster
I thought rank was an either or thing in that you could either have the points of the required medals. This is how someone with 200 points can endup at the same rank as someone who has 10,000 points. The 200 point player is simply getting all the required badges and medals.
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I haven't been kicked from a game yet and I'm pretty crap.
The single player game is useless for learning maps. I wish there was an offline mode with bots so I don't have to inflict my crapness on other teams.
The only good thing I suppose is that I "distract" the enemy leaving the better players on my team to score kills.
I wish I could chat to mates on enemy teams. Good for small private games.
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I don't understand how the sense to get tons of points overrides having plain ole' fun, I hate people.
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Got to admit, I think the points required for the ranks are a bit stupid. 24 odd hours of ranked play, and mid to high positions in each, and I should only be a Chief Seargent. That would be enough to finish most games. I'd need to play for 2500 hours to reach top rank at this rate. Love the game, but wouldn't mind having a life.
Rewarding only the sads who spend their entire life in nappies playing is a bit sh*t. The current leader has played for 361 hours - 3 times the next. Should be medals and kill ratio.
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