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Warhawk First Impressions

PlayStation 3 First Impressions by Richard Leadbetter

31 May, 2007

Page 2 of 2. <- Page 1

Battlefield with a console twist

If the action itself is very much Battlefield-inspired, there are a number of key changes that are crucial to what Warhawk is all about. First of all is a definite shift towards an arcade focus. First person shooting is dispensed with in favour of a third person perspective - a move that disengages you a tad from the on-foot sections, but works brilliantly with vehicles.

Secondly, the game is far more forgiving - drive a tank off the edge of a cliff and it'll land safely. Throw yourself off the peak of a large mountain and you'll hit terra firma with zero damage. It's all rather unrealistic perhaps, but plenty of fun. In addition to collectable weapons, there are pick-up icons dotted about too - another arcade-style feature that works well, especially for collecting additional weapons whilst airborne.

'Warhawk' Screenshot 2

Another point of differentiation is the sci-fi setting. Whilst lasers and the like are notable by their absence (think bullets, flamethrowers, knives and grenades instead), the environments and military technology on offer are every bit as quasi-futuristic as Dr Evil's wardrobe.

This allows for some more imaginative worlds in addition to the usual Battlefield-style mountainscapes - the Cloud City-style level is beautiful to behold, and the Archipelago stage, with its sky-top islands is a perfect setting for a game that combines land and air battling so seamlessly. It's here that Warhawk's huge draw distance, rock solid 30fps framerate, and excellent lighting provides the game's graphical 'wow' moments. Even climbing a mountain on foot, and staring out across the vista towards a cityscape (sniper rifle at the ready, of course) is a great Warhawk moment.

Also impressive is the way the game adapts depending on the number of players available. Different variations of the five main maps in this beta are available - the idea being that the same level can play host to a small, intimate eight-player DeathMatch as well as a vast Capture the Flag session with 32 online participants.

Players can either login to an existing server or create their own - with the game code testing out your connection and limiting you to the amount of players your connection can handle. Typical ADSL can only handle eight gamers at once, so you'll have to seek out a host with a whopper pipe to the internet to get the full fat experience. Just like Halo 3, cunning coding has made online lag something of a non-issue - you never feel compromised by the latency of your connection.

Ending the content famine

'Warhawk' Screenshot 3

I came into this online beta expecting the worst. We've all heard the rumours about Warhawk's troubled development - how it was supposed to be on the verge of being canned, how it was going to be download only via the PlayStation Store. We all saw the early footage and the unconvincing Sixaxis motion sensor propoganda and I daresay you were as underwhelmed with the whole thing as I was.

The thing is, having played this beta pretty solidly now for two days, I am hungry for more. It's providing classic Battlefield gameplay with a solid arcade twist, it's giving you up to 32 players and all the carnage that goes with it - and every so often, you get a truly impressive graphical hit that makes the PlayStation 3 price premium seem just a little bit more worth it.

But before we get completely carried away in our praise, it's worth pointing out that this demo is indeed beta code and it shows. You'll find the game randomly locking up completely - necessitating a complete reboot of the PS3. The game also shuts itself down occasionally citing annoyingly vague 'Network Problems'. Additionally, you may find yourself being dumped out of servers randomly for no perceived reason whatsoever. Headset support is included (as with Incognito's Calling All Cars) but all too often junk noise filters through, which soon gets annoying.

'Warhawk' Screenshot 4

Don't let all this put you off though. For European PS3 owners starved of new releases and forced to put up with a threadbare PlayStation Store, this beta is an absolute god-send. It's available from June 1st as a 775MB download to those who've registered - and I'm sure that those who haven't will be able arrange a crafty account-share with a beta tester in order to get their hands on the code.

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Comments: 1-50 of 69 in total | next 50 »

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silentbob
31/05/07 @ 07:30
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IBTCocks!

Looks pretty. That is all.
Xerx3s
31/05/07 @ 07:34
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Looks interesting.
bag-in-box
31/05/07 @ 07:36
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so where do you register for the eu-beta??
disc
31/05/07 @ 07:39
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Yes indeed, who do I have to ***k to get this?
NOSAVIOUR
31/05/07 @ 07:39
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^^^^^^^^

me too!!
disc
31/05/07 @ 07:40
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Also, it seems like this beta was the best 'press' this game could have gotten. To have people enjoying and playing the game even though it is crashing constantly.
Steroyd
31/05/07 @ 07:45
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You sign up to the Beta Somewhere on the playstation website 2 weeks ago...
bag-in-box
31/05/07 @ 07:47
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"You sign up to the Beta Somewhere on the playstation website 2 weeks ago..."

But that was for the us-beta, right?
Raya
31/05/07 @ 08:02
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Motion controls? Not mentioned? Analogue stick only now?
disc
31/05/07 @ 08:02
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Or you can hit the triangle button, swing the wings back and engage the afterburners for a more traditional flight mode. Motion sensor support is there, but it's not the default control scheme and as such, response is crisp and precise thanks to the conventional analogue sticks.

Up to you.
Edited 1 times, most recently on 31/05/07 @ 09:02
Aretak
31/05/07 @ 08:03
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This sounds awesome. Can't wait to play it for myself.
souljacker2000
31/05/07 @ 08:10
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Seems good.... for a ps3 game
SBfistfun
31/05/07 @ 08:11
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"third person perspective"

N00bs
Steroyd
31/05/07 @ 08:11
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@Bag-in-box

No EU as well, I got an email asking to join the Warhawk Beta a couple of weeks ago but alas I don't own a PS3 yet so I had to decline. :'(
Xerx3s
31/05/07 @ 08:12
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Aaaannnnd this thread just went that way \/

@souljacker
Edited 1 times, most recently on 31/05/07 @ 09:12
mingster
31/05/07 @ 08:18
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Yeah so no mention of how the motion controls work then?

I bet they SUCK big time..
bag-in-box
31/05/07 @ 08:22
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@Steroyd

Ahh.. too bad. for both of us ;)
Well, september not that far away anyhow :)
souljacker2000
31/05/07 @ 08:25
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Just saying mite make me wana invest
AcidSnake
31/05/07 @ 08:38
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Sounds like fun...
Though I thought that the motion controls was it's big 'thing'?
The Bodybuilder
31/05/07 @ 08:41
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>"Also impressive is the way the game adapts depending on the number of players available. Different variations of the five main maps in this beta are available - the idea being that the same level can play host to a small, intimate eight-player DeathMatch as well as a vast Capture the Flag session with 32 online participants"

Who would have thought that a developer would be inspired by perfect dark:zero, of all games?

Either way, this does sound nice. I'm just not a big fan of the whole battlefield, plenty of people multiplayer. But I'm guessing the dynamics are different for flight combat games.
Edited 1 times, most recently on 31/05/07 @ 09:44
zuljin
31/05/07 @ 08:43
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@mingster
Motion controls take a while to get used to, but since its only on the planes, I don't actually ever use it.

I disagree with their "Controls are very easy to get to grips with and by and large, very intuitive." I think its an absolute arse! I have regular occasion of finding out new functions of buttons.
Rirekon
31/05/07 @ 08:46
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The fact that the motion controls aren't default is really quite telling, especially considering how hyped this was as a tech-demo for the motion sensors.
Christian_Otte
31/05/07 @ 08:47
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Sounds pretty interesting, actually. I have a hard time really getting into a multiplayer game (Call of Duty 2 was the last one I was really excited about), but this looks like something I'm gonna enjoy.
reality_cheque
31/05/07 @ 08:49
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It's not gonna sell me a console by itself, but you can bet I shall be looking forward to the final review with an eye on picking it up once the PS3 is a price I can afford without giving myself an ulcer! I love big Battlefield-esque games, hopefully I should be able to fly the Warhawks better than I can the chopper in BF :(
reality_cheque
31/05/07 @ 08:50
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Oh, and those cut-down maps should be in all MP games, especially COD - playing 4 player on some of the COD2 maps is completely pointless.
Carlo
31/05/07 @ 08:50
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¨The fact that the motion controls aren't default is really quite telling,¨

All it seems to me is that they've given users the maximum choice, and not shoved something down the throat of the player that isn't needed/wanted.

/looks at ssx blur on the wii
disc
31/05/07 @ 08:52
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The cut down maps is something they do in Resistance as well. Quite a good design choice.
geosautus
31/05/07 @ 08:55
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"Just like Halo 3, the only real question marks concerning the game's quality hover over the single-player mode."

I thought Warhawk was multiplayer only? Have I missed something?
Overlush
31/05/07 @ 08:56
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Looks great!
Overlush
31/05/07 @ 08:58
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"The fact that the motion controls aren't default is really quite telling, especially considering how hyped this was as a tech-demo for the motion sensors."

I was under the impression that it was 'hyped' as a graphical showpiece first and foremost...

"and every so often, you get a truly impressive graphical hit that makes the PlayStation 3 price premium seem just a little bit more worth it"

Job done. Whingers move along...
Onny
31/05/07 @ 09:09
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Richard Leadbetter? He's alive?

\o/
neil_likes_bums
31/05/07 @ 09:13
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I'm on the beta (through my days beta testing ps2 "online"). Looking forward to giving this a whirl later, as frankly my ps3 has sat mostly unused since purchase. Looks good!
SeesThroughAll
31/05/07 @ 09:14
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"Just like Halo 3, the only real question marks concerning the game's quality hover over the single-player mode."

?

There is no Warhawk single player any more.
asphaltcowboy
31/05/07 @ 09:28
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"...the environments and military technology on offer are every bit as quasi-futuristic as Dr Evil's wardrobe."

Nice reference! :D

I'm thinking this is looking much better than before - love the idea of a PSN game just like Battlefield! And nice that it limits the server according to the host's connection! The number of times people set up 16 player matches on R6: Vegas on XBL and their connection just can't handle it!
morriss
31/05/07 @ 09:37
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Looks good.

"I'm sure that those who haven't will be able arrange a crafty account-share with a beta tester in order to get their hands on the code."

How does one do this?
kangarootoo
31/05/07 @ 09:38
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@Raya and mingster

Motion controls are still in there and they are pretty good once you get used to them (not for everyone, but then motion control never will be). Reason they aren't default is the same reason they aren't default in Motorstorm. I.e. people get scared easily by new stuff. So the safer route is to allow those that want motion control to "opt in".

@Xiphos

"I will try and hesitate with the need to point out that it appears to be a colourless pile of crap."

As far as colourless, so was Quake 1. Never stopped it being fun or very successful. Whether you can state this to be a pile of crap based on the colour pallet is a question for you to ask yourself I think.


People really need to hold judgement on this till they have played it. Of course not everyone will like it, but it is actually very good and I guarantee shitloads of people will love it to bits.
SBfistfun
31/05/07 @ 09:40
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"job done. Whingers move along..."

400+ quid?

Job done my arse
Overlush
31/05/07 @ 09:46
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Ahh yes, the old 'misquote comments to serve one's bitter agenda' routine eh?

'Job done' as in the GAME is a graphical success, which is what it set out to be.

Whether or not the CONSOLE is worth over £400 is an entirely different question, my answer to which is: yes, if only to wind up the bitter children who can't afford one.

/beats back peasants with Sixaxis
SeesThroughAll
31/05/07 @ 09:47
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Overlush, you're my hero. :)
Overlush
31/05/07 @ 09:49
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/tips hat :)
barnard666
31/05/07 @ 10:03
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so does this game come in a box again now? or is it still download only?
SBfistfun
31/05/07 @ 10:11
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@Overlush
Ok I'll try again as you don't appear to understand

Job done my arse
lambtron
31/05/07 @ 10:12
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"Whether or not the CONSOLE is worth over £400 is an entirely different question, my answer to which is: yes, if only to wind up the bitter children who can't afford one."

To be honest a lot of the people bitter about the PS3 can afford one but won't buy one on principle ;).
grandmaster
31/05/07 @ 10:16
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The screenshots for this piece are here: http://www.eurogamer.net/article.php?art...

It's a really good looking game, especially from an aerial perspective.
Les
31/05/07 @ 10:45
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"To be honest a lot of the people bitter about the PS3 can afford one but won't buy one on principle ;)"

That can't be true as there's simply not a lot of people that can afford a PS3... ;-)
kangarootoo
31/05/07 @ 10:53
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@SBfistfun

Is the point you are making perhaps that wingers are never happy and can therefore can never move along?

Ahh, now I get it.
SBfistfun
31/05/07 @ 11:05
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Dunno 'bout the whingers, you'll have to ask them

JediMasterMalik
31/05/07 @ 11:44
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Really looking forward to this but:

Incognito did not develop GoW, that was Sony Santa Monica, David Jaffe worked on it big time however and has links to Incognito, they worked on Twisted Metal together, I don't think DJ is working on Warhawk though so your GoW reference was wrong. Creators of Twisted Metal would be correct.

I could be wrong, but I don't think Incog had anything to do with GoW
zuljin
31/05/07 @ 11:58
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@JediMasterMalik
From Wiki:

"The company is run by president and principal founder Scott Campbell, with longtime SingleTrac/Incog collaborator David Jaffe occasionally working as producer or designer at SCEA for the team's productions."

Not sure if he actually worked on Warhawk, but it seems hes in pretty close touch with them. I agree though, that opening line doesn't make as much sense as it should.

MrBiggles
31/05/07 @ 12:09
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meh, Lair also gets the same response

meh

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