Warhawk

Rich goes hands-on with the beta - and likes it.

Released last weekend in beta form to a lucky few thousand in the USA, Warhawk - from Incognito, (creators of Twisted Metal) - is actually something of a landmark title for the PlayStation 3, shaking off a combination of non-committal previews and vicious behind-the-scenes rumours-mongering to provide a hugely enjoyable online warzone with support for up to 32 players.

We've played it pretty much non-stop over the last couple of days and you can find a packed screenshot gallery right here.

Once the beta has loaded up, getting into the thick of battle is an absolute doddle, thanks to a server mechanism very familiar indeed to PC gamers. A list pops up with a complete rundown of Warhawk games in progress - and you can join any of them whenever you want so long as slots are available. Additionally, latency between you and the server ('ping') is also displayed, with the fastest games listed at the top. This is where the first issues I had with the beta manifested themselves.

The latency detection was pretty random, to the point where servers exhibiting a totally useless 9999 ping actually turned out to be just as playable as the faster ones. My advice? Choose your server based on what kind of game you want to play as opposed to what may well be a phantom connection speed. Keep to servers in the same geographical location as you, and all will be well.

Once you're into the game proper, it's clear to see that Warhawk's main inspiration is very much shaped by the Battlefield series of games. The maps are absolutely colossal, easily able to accommodate the advertised 32 players.

You instantly get that same Battlefield feeling that you're taking part in a grand military campaign, with infantry battling it out on the ground while the airborne Warhawks are dogfighting in the skies above. Jeeps with mounted machine guns zoom by, tanks besiege enemy gun emplacements and manned turrets spin around, lighting up the sky with anti-aircraft fire.

'Warhawk' Screenshot 1

Controls are very easy to get to grips with and by and large, very intuitive. It's the usual analogue stick arrangement for control, with shoulder buttons reserved for weapons fire and the d-pad used to access your armoury.

Slightly different control schemes are in place for the various vehicles you take control of - the biggest departure being with the Warhawk aeroplanes. Here, you can opt to choose between helicopter-style hover controls (useful for strafing ground targets and indeed taking off in the first place). Or you can hit the triangle button, swing the wings back and engage the afterburners for a more traditional flight mode. Motion sensor support is there, but it's not the default control scheme and as such, response is crisp and precise thanks to the conventional analogue sticks.

Battlefield with a console twist

If the action itself is very much Battlefield-inspired, there are a number of key changes that are crucial to what Warhawk is all about. First of all is a definite shift towards an arcade focus. First person shooting is dispensed with in favour of a third person perspective - a move that disengages you a tad from the on-foot sections, but works brilliantly with vehicles.

Secondly, the game is far more forgiving - drive a tank off the edge of a cliff and it'll land safely. Throw yourself off the peak of a large mountain and you'll hit terra firma with zero damage. It's all rather unrealistic perhaps, but plenty of fun. In addition to collectable weapons, there are pick-up icons dotted about too - another arcade-style feature that works well, especially for collecting additional weapons whilst airborne.

'Warhawk' Screenshot 2

Another point of differentiation is the sci-fi setting. Whilst lasers and the like are notable by their absence (think bullets, flamethrowers, knives and grenades instead), the environments and military technology on offer are every bit as quasi-futuristic as Dr Evil's wardrobe.

This allows for some more imaginative worlds in addition to the usual Battlefield-style mountainscapes - the Cloud City-style level is beautiful to behold, and the Archipelago stage, with its sky-top islands is a perfect setting for a game that combines land and air battling so seamlessly. It's here that Warhawk's huge draw distance, rock solid 30fps framerate, and excellent lighting provides the game's graphical 'wow' moments. Even climbing a mountain on foot, and staring out across the vista towards a cityscape (sniper rifle at the ready, of course) is a great Warhawk moment.

Also impressive is the way the game adapts depending on the number of players available. Different variations of the five main maps in this beta are available - the idea being that the same level can play host to a small, intimate eight-player DeathMatch as well as a vast Capture the Flag session with 32 online participants.

Players can either login to an existing server or create their own - with the game code testing out your connection and limiting you to the amount of players your connection can handle. Typical ADSL can only handle eight gamers at once, so you'll have to seek out a host with a whopper pipe to the internet to get the full fat experience. Just like Halo 3, cunning coding has made online lag something of a non-issue - you never feel compromised by the latency of your connection.

Ending the content famine

'Warhawk' Screenshot 3

I came into this online beta expecting the worst. We've all heard the rumours about Warhawk's troubled development - how it was supposed to be on the verge of being canned, how it was going to be download only via the PlayStation Store. We all saw the early footage and the unconvincing Sixaxis motion sensor propoganda and I daresay you were as underwhelmed with the whole thing as I was.

The thing is, having played this beta pretty solidly now for two days, I am hungry for more. It's providing classic Battlefield gameplay with a solid arcade twist, it's giving you up to 32 players and all the carnage that goes with it - and every so often, you get a truly impressive graphical hit that makes the PlayStation 3 price premium seem just a little bit more worth it.

But before we get completely carried away in our praise, it's worth pointing out that this demo is indeed beta code and it shows. You'll find the game randomly locking up completely - necessitating a complete reboot of the PS3. The game also shuts itself down occasionally citing annoyingly vague 'Network Problems'. Additionally, you may find yourself being dumped out of servers randomly for no perceived reason whatsoever. Headset support is included (as with Incognito's Calling All Cars) but all too often junk noise filters through, which soon gets annoying.

'Warhawk' Screenshot 4

Don't let all this put you off though. For European PS3 owners starved of new releases and forced to put up with a threadbare PlayStation Store, this beta is an absolute god-send. It's available from June 1st as a 775MB download to those who've registered - and I'm sure that those who haven't will be able arrange a crafty account-share with a beta tester in order to get their hands on the code.

Comments (65) Latest comment 5 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • silentbob #1 5 years ago

    IBTCocks!

    Looks pretty. That is all.
  • Xerx3s #2 5 years ago

  • bag-in-box #3 5 years ago

    so where do you register for the eu-beta??
  • NOSAVIOUR #4 5 years ago

  • Steroyd #5 5 years ago

    You sign up to the Beta Somewhere on the playstation website 2 weeks ago...
  • bag-in-box #6 5 years ago

    "You sign up to the Beta Somewhere on the playstation website 2 weeks ago..."

    But that was for the us-beta, right?
  • Raya #7 5 years ago

    Motion controls? Not mentioned? Analogue stick only now?
  • Aretak #8 5 years ago

    This sounds awesome. Can't wait to play it for myself.
  • souljacker2000 #9 5 years ago

    Seems good.... for a ps3 game
  • SBfistfun #10 5 years ago

    "third person perspective"

    N00bs
  • Steroyd #11 5 years ago

    @Bag-in-box

    No EU as well, I got an email asking to join the Warhawk Beta a couple of weeks ago but alas I don't own a PS3 yet so I had to decline. :'(
  • Xerx3s #12 5 years ago

    Aaaannnnd this thread just went that way \/

    @souljacker
    Edited by 1 at 31/05/07 @ 09:12
  • mingster #13 5 years ago

    Yeah so no mention of how the motion controls work then?

    I bet they SUCK big time..
  • bag-in-box #14 5 years ago

    @Steroyd

    Ahh.. too bad. for both of us ;)
    Well, september not that far away anyhow :)
  • souljacker2000 #15 5 years ago

    Just saying mite make me wana invest
  • AcidSnake #16 5 years ago

    Sounds like fun...
    Though I thought that the motion controls was it's big 'thing'?
  • The-Bodybuilder #17 5 years ago

    >"Also impressive is the way the game adapts depending on the number of players available. Different variations of the five main maps in this beta are available - the idea being that the same level can play host to a small, intimate eight-player DeathMatch as well as a vast Capture the Flag session with 32 online participants"

    Who would have thought that a developer would be inspired by perfect dark:zero, of all games?

    Either way, this does sound nice. I'm just not a big fan of the whole battlefield, plenty of people multiplayer. But I'm guessing the dynamics are different for flight combat games.
    Edited by 1 at 31/05/07 @ 09:44
  • zuljin #18 5 years ago

    @mingster
    Motion controls take a while to get used to, but since its only on the planes, I don't actually ever use it.

    I disagree with their "Controls are very easy to get to grips with and by and large, very intuitive." I think its an absolute arse! I have regular occasion of finding out new functions of buttons.
  • Rirekon #19 5 years ago

    The fact that the motion controls aren't default is really quite telling, especially considering how hyped this was as a tech-demo for the motion sensors.
  • Christian_Otte #20 5 years ago

    Sounds pretty interesting, actually. I have a hard time really getting into a multiplayer game (Call of Duty 2 was the last one I was really excited about), but this looks like something I'm gonna enjoy.
  • reality_cheque #21 5 years ago

    It's not gonna sell me a console by itself, but you can bet I shall be looking forward to the final review with an eye on picking it up once the PS3 is a price I can afford without giving myself an ulcer! I love big Battlefield-esque games, hopefully I should be able to fly the Warhawks better than I can the chopper in BF :(
  • reality_cheque #22 5 years ago

    Oh, and those cut-down maps should be in all MP games, especially COD - playing 4 player on some of the COD2 maps is completely pointless.
  • Carlo #23 5 years ago

    ¨The fact that the motion controls aren't default is really quite telling,¨

    All it seems to me is that they've given users the maximum choice, and not shoved something down the throat of the player that isn't needed/wanted.

    /looks at ssx blur on the wii
  • geosautus #24 5 years ago

    "Just like Halo 3, the only real question marks concerning the game's quality hover over the single-player mode."

    I thought Warhawk was multiplayer only? Have I missed something?
  • Overlush #25 5 years ago

  • Overlush #26 5 years ago

    "The fact that the motion controls aren't default is really quite telling, especially considering how hyped this was as a tech-demo for the motion sensors."

    I was under the impression that it was 'hyped' as a graphical showpiece first and foremost...

    "and every so often, you get a truly impressive graphical hit that makes the PlayStation 3 price premium seem just a little bit more worth it"

    Job done. Whingers move along...
  • Onny #27 5 years ago

    Richard Leadbetter? He's alive?

    \o/
  • neil_likes_bums #28 5 years ago

    I'm on the beta (through my days beta testing ps2 "online";). Looking forward to giving this a whirl later, as frankly my ps3 has sat mostly unused since purchase. Looks good!
  • SeesThroughAll #29 5 years ago

    "Just like Halo 3, the only real question marks concerning the game's quality hover over the single-player mode."

    ?

    There is no Warhawk single player any more.
  • asphaltcowboy #30 5 years ago

    "...the environments and military technology on offer are every bit as quasi-futuristic as Dr Evil's wardrobe."

    Nice reference! :D

    I'm thinking this is looking much better than before - love the idea of a PSN game just like Battlefield! And nice that it limits the server according to the host's connection! The number of times people set up 16 player matches on R6: Vegas on XBL and their connection just can't handle it!
  • morriss #31 5 years ago

    Looks good.

    "I'm sure that those who haven't will be able arrange a crafty account-share with a beta tester in order to get their hands on the code."

    How does one do this?
  • kangarootoo #32 5 years ago

    @Raya and mingster

    Motion controls are still in there and they are pretty good once you get used to them (not for everyone, but then motion control never will be). Reason they aren't default is the same reason they aren't default in Motorstorm. I.e. people get scared easily by new stuff. So the safer route is to allow those that want motion control to "opt in".

    @Xiphos

    "I will try and hesitate with the need to point out that it appears to be a colourless pile of crap."

    As far as colourless, so was Quake 1. Never stopped it being fun or very successful. Whether you can state this to be a pile of crap based on the colour pallet is a question for you to ask yourself I think.


    People really need to hold judgement on this till they have played it. Of course not everyone will like it, but it is actually very good and I guarantee shitloads of people will love it to bits.
  • SBfistfun #33 5 years ago

    "job done. Whingers move along..."

    400+ quid?

    Job done my arse
  • Overlush #34 5 years ago

    Ahh yes, the old 'misquote comments to serve one's bitter agenda' routine eh?

    'Job done' as in the GAME is a graphical success, which is what it set out to be.

    Whether or not the CONSOLE is worth over £400 is an entirely different question, my answer to which is: yes, if only to wind up the bitter children who can't afford one.

    /beats back peasants with Sixaxis
  • SeesThroughAll #35 5 years ago

    Overlush, you're my hero. :)
  • Overlush #36 5 years ago

  • barnard666 #37 5 years ago

    so does this game come in a box again now? or is it still download only?
  • SBfistfun #38 5 years ago

    @Overlush
    Ok I'll try again as you don't appear to understand

    Job done my arse
  • lambtron #39 5 years ago

    "Whether or not the CONSOLE is worth over £400 is an entirely different question, my answer to which is: yes, if only to wind up the bitter children who can't afford one."

    To be honest a lot of the people bitter about the PS3 can afford one but won't buy one on principle ;).
  • grandmaster Verified Director, Digital Foundry #40 5 years ago

    The screenshots for this piece are here: [link url=http://www.eurogamer.net/article.php?article_id=73813 ]http://ww w.eurogamer.net/article.php?art...[/link]

    It's a really good looking game, especially from an aerial perspective.
  • Les #41 5 years ago

    "To be honest a lot of the people bitter about the PS3 can afford one but won't buy one on principle ;)"

    That can't be true as there's simply not a lot of people that can afford a PS3... ;-)
  • kangarootoo #42 5 years ago

    @SBfistfun

    Is the point you are making perhaps that wingers are never happy and can therefore can never move along?

    Ahh, now I get it.
  • SBfistfun #43 5 years ago

    Dunno 'bout the whingers, you'll have to ask them

  • JediMasterMalik #44 5 years ago

    Really looking forward to this but:

    Incognito did not develop GoW, that was Sony Santa Monica, David Jaffe worked on it big time however and has links to Incognito, they worked on Twisted Metal together, I don't think DJ is working on Warhawk though so your GoW reference was wrong. Creators of Twisted Metal would be correct.

    I could be wrong, but I don't think Incog had anything to do with GoW
  • zuljin #45 5 years ago

    @JediMasterMalik
    From Wiki:

    "The company is run by president and principal founder Scott Campbell, with longtime SingleTrac/Incog collaborator David Jaffe occasionally working as producer or designer at SCEA for the team's productions."

    Not sure if he actually worked on Warhawk, but it seems hes in pretty close touch with them. I agree though, that opening line doesn't make as much sense as it should.

  • MrBiggles #46 5 years ago

    meh, Lair also gets the same response

    meh
  • banjo21 #47 5 years ago

    Worth a look by the sounds of it -

    Although the 3rd person bit is initially a downer. - It gets me confused as to whether to play left handed (as per all FPSs I play) or right handed as per action/adventure TPSs e.g. Lara and GOW (both God and Gears).

    tbh though given GOW is the only thing I've been playing on my PS3 since finishing RFOM a few weeks ago I should be OK in 3rd person view :)

    Just hope the invite comes thru.
  • JediMasterMalik #48 5 years ago

    How would you play right or left handed on a PS controller?

    There's only one configuration :/

    /confused
  • SBfistfun #49 5 years ago

    "meh, Lair also gets the same response

    meh"

    Mr Biggles surely you should be looking forward to both of these flight related games?!
  • smoothn00dle #50 5 years ago

    The other day look at PC flight sim joystick in da shop, give me the impression flight sim was dead. But now I am not so sure....
  • JediMasterMalik #51 5 years ago

    This is not a flight sim though.
  • dirigiblebill #52 5 years ago

    I like it. Arcade feel, tons of vehicles, and massive, imaginative maps with plenty of nooks and crannies. Art design seems to be Beyond Good and Evil meets Hogs of War meets Rogue Trooper. The only downer is that on-foot 3rd-person view.
  • JYM60 #53 5 years ago

    How the feek do we register for the EU beta.

    Must......play.....beta.

    Hogs of War lol. Love it.
    Edited by 1 at 31/05/07 @ 16:18
  • AOFanboi #54 5 years ago

    The Warhawk trailer on the PS Store certainly did whet my appetite for it. But not as much as the Calling All Cars trailer did for that little gem.
  • JYM60 #55 5 years ago

    Yeah both trailers are lovely.

    Its quite annoying that some people are playing both games, yet I'm not. :(

    Still at least I'm hearing they are both great.
  • urban #56 5 years ago

    FUCK YEAH! *JUMPS AROUND LIKE AN AMERICAN FOOTBALL PLAYER*

    note i signed up for the beta on the warhawk page when it was up, but no email yet, and i'm eu.
    Edited by 1 at 31/05/07 @ 16:59
  • JYM60 #57 5 years ago

    Who here has a Beta invitation then? EU or US.
  • Ihya #58 5 years ago

    Sweetens the deal.

    Not yet PS3 but soon...
  • 3william56 #59 5 years ago

    Blimey. Had scratched this from the list being online only, and with the horror development figured it had to be cr*p. Very glad to be wrong.

    Is that the same Incog who did War of the Monsters? That was a great example of tweaking an existing genre (beat-em-um) to make a truly outstanding multiplayer game.

    Ha! And what chance an Australian beta? Not sure I want to inflict a trans global ping rate on Europeans.
  • Vandrius #60 5 years ago

    Don't worry, Aussies won't get a beta because no one loves us :-P
  • urban #61 5 years ago

    well, no email, no nothing :(
  • captainrentboy #62 5 years ago

    Is this really meant to be a graphics capability showcase for the PS3? If so it's not really working for me, from what I can gather the PS3 does Brown amazingly (this and Motorstorm) but the textures are very bland, stretched out and crappy looking, I'm wondering why all the people who said that same thing about Halo 3's beta aren't saying the same here :/
    But like Halo's multiplayer it's the playability that counts, and going from the preview this sounds like a blast.
  • kangarootoo #63 5 years ago

    It looks a lot better when its moving, but I wouldn't judge it just on looks anyway.
  • dirigiblebill #64 5 years ago

    Brown is the new black, you muppets. Haven't you played Shadow of the Colossus?
  • Monkey-Wizard-Ken #65 5 years ago