Warhawk
Rich goes hands-on with the beta - and likes it.
Released last weekend in beta form to a lucky few thousand in the USA, Warhawk - from Incognito, (creators of Twisted Metal) - is actually something of a landmark title for the PlayStation 3, shaking off a combination of non-committal previews and vicious behind-the-scenes rumours-mongering to provide a hugely enjoyable online warzone with support for up to 32 players.
We've played it pretty much non-stop over the last couple of days and you can find a packed screenshot gallery right here.
Once the beta has loaded up, getting into the thick of battle is an absolute doddle, thanks to a server mechanism very familiar indeed to PC gamers. A list pops up with a complete rundown of Warhawk games in progress - and you can join any of them whenever you want so long as slots are available. Additionally, latency between you and the server ('ping') is also displayed, with the fastest games listed at the top. This is where the first issues I had with the beta manifested themselves.
The latency detection was pretty random, to the point where servers exhibiting a totally useless 9999 ping actually turned out to be just as playable as the faster ones. My advice? Choose your server based on what kind of game you want to play as opposed to what may well be a phantom connection speed. Keep to servers in the same geographical location as you, and all will be well.
Once you're into the game proper, it's clear to see that Warhawk's main inspiration is very much shaped by the Battlefield series of games. The maps are absolutely colossal, easily able to accommodate the advertised 32 players.
You instantly get that same Battlefield feeling that you're taking part in a grand military campaign, with infantry battling it out on the ground while the airborne Warhawks are dogfighting in the skies above. Jeeps with mounted machine guns zoom by, tanks besiege enemy gun emplacements and manned turrets spin around, lighting up the sky with anti-aircraft fire.

Controls are very easy to get to grips with and by and large, very intuitive. It's the usual analogue stick arrangement for control, with shoulder buttons reserved for weapons fire and the d-pad used to access your armoury.
Slightly different control schemes are in place for the various vehicles you take control of - the biggest departure being with the Warhawk aeroplanes. Here, you can opt to choose between helicopter-style hover controls (useful for strafing ground targets and indeed taking off in the first place). Or you can hit the triangle button, swing the wings back and engage the afterburners for a more traditional flight mode. Motion sensor support is there, but it's not the default control scheme and as such, response is crisp and precise thanks to the conventional analogue sticks.
Battlefield with a console twist
If the action itself is very much Battlefield-inspired, there are a number of key changes that are crucial to what Warhawk is all about. First of all is a definite shift towards an arcade focus. First person shooting is dispensed with in favour of a third person perspective - a move that disengages you a tad from the on-foot sections, but works brilliantly with vehicles.
Secondly, the game is far more forgiving - drive a tank off the edge of a cliff and it'll land safely. Throw yourself off the peak of a large mountain and you'll hit terra firma with zero damage. It's all rather unrealistic perhaps, but plenty of fun. In addition to collectable weapons, there are pick-up icons dotted about too - another arcade-style feature that works well, especially for collecting additional weapons whilst airborne.

Another point of differentiation is the sci-fi setting. Whilst lasers and the like are notable by their absence (think bullets, flamethrowers, knives and grenades instead), the environments and military technology on offer are every bit as quasi-futuristic as Dr Evil's wardrobe.
This allows for some more imaginative worlds in addition to the usual Battlefield-style mountainscapes - the Cloud City-style level is beautiful to behold, and the Archipelago stage, with its sky-top islands is a perfect setting for a game that combines land and air battling so seamlessly. It's here that Warhawk's huge draw distance, rock solid 30fps framerate, and excellent lighting provides the game's graphical 'wow' moments. Even climbing a mountain on foot, and staring out across the vista towards a cityscape (sniper rifle at the ready, of course) is a great Warhawk moment.
Also impressive is the way the game adapts depending on the number of players available. Different variations of the five main maps in this beta are available - the idea being that the same level can play host to a small, intimate eight-player DeathMatch as well as a vast Capture the Flag session with 32 online participants.
Players can either login to an existing server or create their own - with the game code testing out your connection and limiting you to the amount of players your connection can handle. Typical ADSL can only handle eight gamers at once, so you'll have to seek out a host with a whopper pipe to the internet to get the full fat experience. Just like Halo 3, cunning coding has made online lag something of a non-issue - you never feel compromised by the latency of your connection.
Ending the content famine

I came into this online beta expecting the worst. We've all heard the rumours about Warhawk's troubled development - how it was supposed to be on the verge of being canned, how it was going to be download only via the PlayStation Store. We all saw the early footage and the unconvincing Sixaxis motion sensor propoganda and I daresay you were as underwhelmed with the whole thing as I was.
The thing is, having played this beta pretty solidly now for two days, I am hungry for more. It's providing classic Battlefield gameplay with a solid arcade twist, it's giving you up to 32 players and all the carnage that goes with it - and every so often, you get a truly impressive graphical hit that makes the PlayStation 3 price premium seem just a little bit more worth it.
But before we get completely carried away in our praise, it's worth pointing out that this demo is indeed beta code and it shows. You'll find the game randomly locking up completely - necessitating a complete reboot of the PS3. The game also shuts itself down occasionally citing annoyingly vague 'Network Problems'. Additionally, you may find yourself being dumped out of servers randomly for no perceived reason whatsoever. Headset support is included (as with Incognito's Calling All Cars) but all too often junk noise filters through, which soon gets annoying.

Don't let all this put you off though. For European PS3 owners starved of new releases and forced to put up with a threadbare PlayStation Store, this beta is an absolute god-send. It's available from June 1st as a 775MB download to those who've registered - and I'm sure that those who haven't will be able arrange a crafty account-share with a beta tester in order to get their hands on the code.
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Comments (65) Latest comment 5 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Looks pretty. That is all.
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me too!!
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But that was for the us-beta, right?
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N00bs
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No EU as well, I got an email asking to join the Warhawk Beta a couple of weeks ago but alas I don't own a PS3 yet so I had to decline. :'(
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@souljacker
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I bet they SUCK big time..
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Ahh.. too bad. for both of us
Well, september not that far away anyhow
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Though I thought that the motion controls was it's big 'thing'?
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Who would have thought that a developer would be inspired by perfect dark:zero, of all games?
Either way, this does sound nice. I'm just not a big fan of the whole battlefield, plenty of people multiplayer. But I'm guessing the dynamics are different for flight combat games.
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Motion controls take a while to get used to, but since its only on the planes, I don't actually ever use it.
I disagree with their "Controls are very easy to get to grips with and by and large, very intuitive." I think its an absolute arse! I have regular occasion of finding out new functions of buttons.
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All it seems to me is that they've given users the maximum choice, and not shoved something down the throat of the player that isn't needed/wanted.
/looks at ssx blur on the wii
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I thought Warhawk was multiplayer only? Have I missed something?
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I was under the impression that it was 'hyped' as a graphical showpiece first and foremost...
"and every so often, you get a truly impressive graphical hit that makes the PlayStation 3 price premium seem just a little bit more worth it"
Job done. Whingers move along...
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\o/
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?
There is no Warhawk single player any more.
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Nice reference!
I'm thinking this is looking much better than before - love the idea of a PSN game just like Battlefield! And nice that it limits the server according to the host's connection! The number of times people set up 16 player matches on R6: Vegas on XBL and their connection just can't handle it!
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"I'm sure that those who haven't will be able arrange a crafty account-share with a beta tester in order to get their hands on the code."
How does one do this?
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Motion controls are still in there and they are pretty good once you get used to them (not for everyone, but then motion control never will be). Reason they aren't default is the same reason they aren't default in Motorstorm. I.e. people get scared easily by new stuff. So the safer route is to allow those that want motion control to "opt in".
@Xiphos
"I will try and hesitate with the need to point out that it appears to be a colourless pile of crap."
As far as colourless, so was Quake 1. Never stopped it being fun or very successful. Whether you can state this to be a pile of crap based on the colour pallet is a question for you to ask yourself I think.
People really need to hold judgement on this till they have played it. Of course not everyone will like it, but it is actually very good and I guarantee shitloads of people will love it to bits.
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400+ quid?
Job done my arse
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'Job done' as in the GAME is a graphical success, which is what it set out to be.
Whether or not the CONSOLE is worth over £400 is an entirely different question, my answer to which is: yes, if only to wind up the bitter children who can't afford one.
/beats back peasants with Sixaxis
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Ok I'll try again as you don't appear to understand
Job done my arse
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To be honest a lot of the people bitter about the PS3 can afford one but won't buy one on principle
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It's a really good looking game, especially from an aerial perspective.
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That can't be true as there's simply not a lot of people that can afford a PS3...
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Is the point you are making perhaps that wingers are never happy and can therefore can never move along?
Ahh, now I get it.
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Incognito did not develop GoW, that was Sony Santa Monica, David Jaffe worked on it big time however and has links to Incognito, they worked on Twisted Metal together, I don't think DJ is working on Warhawk though so your GoW reference was wrong. Creators of Twisted Metal would be correct.
I could be wrong, but I don't think Incog had anything to do with GoW
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From Wiki:
"The company is run by president and principal founder Scott Campbell, with longtime SingleTrac/Incog collaborator David Jaffe occasionally working as producer or designer at SCEA for the team's productions."
Not sure if he actually worked on Warhawk, but it seems hes in pretty close touch with them. I agree though, that opening line doesn't make as much sense as it should.
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meh
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Although the 3rd person bit is initially a downer. - It gets me confused as to whether to play left handed (as per all FPSs I play) or right handed as per action/adventure TPSs e.g. Lara and GOW (both God and Gears).
tbh though given GOW is the only thing I've been playing on my PS3 since finishing RFOM a few weeks ago I should be OK in 3rd person view
Just hope the invite comes thru.
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There's only one configuration :/
/confused
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meh"
Mr Biggles surely you should be looking forward to both of these flight related games?!
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Must......play.....beta.
Hogs of War lol. Love it.
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Its quite annoying that some people are playing both games, yet I'm not.
Still at least I'm hearing they are both great.
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note i signed up for the beta on the warhawk page when it was up, but no email yet, and i'm eu.
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Not yet PS3 but soon...
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Is that the same Incog who did War of the Monsters? That was a great example of tweaking an existing genre (beat-em-um) to make a truly outstanding multiplayer game.
Ha! And what chance an Australian beta? Not sure I want to inflict a trans global ping rate on Europeans.
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But like Halo's multiplayer it's the playability that counts, and going from the preview this sounds like a blast.
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