Warhammer Online's Paul Barnett

Oh! What a lovely WAR.

Warhammer Online: Age of Reckoning launches this week, and its outspoken creative director and frontman Paul Barnett is reaching the end of an exhausting, interminable PR tour. We followed up our review (Barnett: "You're very naughty!") with a chat at the Games Workshop Games Day, held last Sunday at Birmingham's NEC Arena.

Eurogamer: You're at the Games Workshop convention in Birmingham today...

Paul Barnett: Yeah, it's sort of like going to the Vatican to hear the Pope giving a talk. Thousands and thousands of the faithful.

Eurogamer: How are the Games Workshop fans responding to the game?

Paul Barnett: Pretty good actually. Warhammer's a bit like Batman. As long as you stay true to the spirit of Batman, then Batman fans don't mind if it's Lego or if it's a cartoon or if it's a film. If you go off-canon, if you show disrespect to the idea, they get a bit funny. We actually went out of our way to try and capture Warhammer as it should be in an MMO.

Eurogamer: We recently interviewed Lord of the Rings Online producer Jeffrey Steefel - he suggested that LOTRO could be the second mass-market MMO after World of Warcraft. Do you think WAR has a shot at that title, too?

'Warhammer Online's Paul Barnett' Screenshot 1

Choose life.

Paul Barnett: Oh, crikey. Crikey. Lord of the Rings? Crikey. Well, he's closer to his product than me, so I don't really know.

I think if ever there was a fantasy MMO that had the greatest possibility to proving that there's more to this business than just everyone else and this freak of WOW, it's Warhammer. The time's right, the market's right, WOW's old enough now that it's losing its lustre, more people than ever are online, it's a cool world, it's well realised and we've got new things to offer. Do I think we'll be the second one? Of course I do, in fact I think we'll be the first one; we're just not there yet.

Eurogamer: Do you have a number of players in mind that you'd consider a success?

Paul Barnett: I don't know what the business people have - they have all sorts of crazy numbers, and things to do with shareholders, and things that would probably get me fired. But we're having a staff pool. I put down my bet: a million within the year, and then three million.

Eurogamer: That's a confident bet.

'Warhammer Online's Paul Barnett' Screenshot 2

Choose a job.

Paul Barnett: But that's just me, personally. That's not Mythic or EA.

I'm very bullish about it because I think the Warhammer world is great, I think the game we've made is great, and I think we've got the best possible chance of catching fire. The momentum is the key thing. You can never launch a game twice.

Eurogamer: Speaking of momentum - how often do you expect to be making major content updates to the game?

Paul Barnett: GOA and Mythic have got a great track record of doing loads of content for free throughout the life of the product, followed by expansions every year or year and a half. WAR definitely is going to follow the same route. We already have a live team, a core team and an expansion team in the studio right now who've been working on all the different elements.

We'll be doing what we've been doing with the beta, which is listening to people, finding out how to improve the fun factor, balancing that with the needs of not breaking the game, and then the obvious crazy stuff that just has to be done to make the game great. People will be very happy. I'm particularly looking forward to some of the new careers.

Eurogamer: What sort of things can players expect to see in the early content updates?

Paul Barnett: I have this document which I've been writing which talks about things we're honour-bound to do, stuff we wanted to do which we either never got to realise properly or decided to put off - so a couple of the careers that looked tasty. if we can get those working, I think they should go in.

And also watching what people do - we get an awful lot of metrics from our game. And often people will say one thing, but actually play another. They'll pour scorn on our system and say they don't like it, and we'll check and find that everyone's doing it, and doing it obsessively. And they demand features, and you put them in and no one bloody uses them.

It's all basic stuff - we're going to be doing more of the socialising, more of the exploring, more of the dungeon-delving and neat, cool things to find - all wrapped around the RVR.

Eurogamer: Even more than many other MMOs, this is a game that's really made by the players, because of its genuinely massively multiplayer, RVR design. Are you nervous about letting go and handing it over to them, and seeing what they do with it?

Paul Barnett: Nah, the player base has basically been playing our game for about two years. What we tried to do is put the massively back into massively multiplayer. The game actively rewards you for grouping, grouping often, grouping with lots of different people, and being in big groups. It's a completely different social experience to some other MMOs, which are really single-player games where every now and then you have to play together to improve your single-player game.

'Warhammer Online's Paul Barnett' Screenshot 3

Choose a look.

That's the core of our gameplay. So no, we're quite happy about that. What we're looking forward to is people who've been playing other games being able to experience the stuff we're bringing which is either different, new, or - as I like to put it - where we've taken the crap bits and got rid of them.

You know, I quite like the fact that we've don't have item damage, and you won't have to keep spending money to make your sword sharp. That's cool, that is. I like the fact that you don't have to run miles from the graveyard to get back into the action. I like the fact that you don't have to go to someone with a stupid celebrity name to buy a bag to put stuff in. I like the fact that I can move where my map goes and make it different sizes, or just delete it. I think these things are great.

Eurogamer: What's the part of the game that's hardest to predict how it will work out once it's out in the wild?

Paul Barnett: The flip-flopping on the campaign. We do a lot of controlling of our population, hard-capping, and we do it in lots of different ways to prevent the servers becoming unbalanced. But even if we get a perfectly balanced server, we're still not fully sure how the players are going to manipulate the campaign system. So we've done an awful, awful lot of data-tracking on that.

What we're going to do is - Hickman [Geoff, producer] always calls it the fun factor - is find the best way of doing it. Not the most numerical, design-led way of doing it, but the most fun way of doing it.

That will be the hardest thing to predict. Along with the number of subscribers we're going to get. I've said 3 million - if I win the office pool, that's almost 27 dollars!

Eurogamer: What aspect of the game are you proudest of?

Paul Barnett: The Warhammer world being realised well. It would have been easier to just put a coat of paint on it, and actually, that's the temptation. But if you love Warhammer, then it's got the gags, it's got the philosophy, it's got the style, it's got the flavour, it's riddled in the text and the sound effects and the music and the graphics and the interface and the loading screen, and it looks really, really good. A lot of other games with a licence can find themselves submerged in the necessity of making it feel like something else.

'Warhammer Online's Paul Barnett' Screenshot 4

Choose an obscure in-joke.

It's lucky - or some would say, factual - that Warhammer has a very similar look to World of Warcraft. That's just fluke. It's not our fault it has the same look. We would have realised the game the way we did even if WOW didn't exist.

Also, I'm pleased that the Warhammer world didn't corrupt the solid game design. So probably fusing those two together was the best thing we did. Oh, and the endless fart gags.

What's your favourite bit?

Eurogamer: Public Quests. I think they'll be the single most copied element of MMO design over the next couple of years.

Paul Barnett: They pass my genius test. If you see something, and the first time you see it you end up slapping your forehead and going yeah of course, it's obvious, whatever it was is probably genius. It's the reason the iPod is genius. As soon as you see it you go, yeah of course, stupid! Why wasn't it always like this?

Eurogamer: One commonly recognised reason for WOW's success is that Blizzard built its own strong operations to run it in Europe and Asia. How come you're having another company [European publisher GOA] run the game in Europe?

Paul Barnett: Because if you look at Europe, you realise that WOW took months and months and months to get there. It's really really hard to find a company that understands how to put servers in, get bandwidth, speak loads of languages, co-ordinate with all the different countries, realise that the Italians don't like the Germans who are suspicious of the French who don't talk to the English who don't really like the Dutch who don't understand the Spanish.

GOA did it with Dark Age of Camelot and they've done it really well. They've done it in a very European way, but they've done it very well, and it's more of the same. EA couldn't have done it, what the hell would EA know about it? They know nothing about launching MMOs in Europe, unless it's spending lots of money closing them down I suppose.

You might as well give it to a company that you've got a history with, that you respect and understand. Sometimes, like any good relationship, it goes really well and sometimes it has ups and downs. It was unfortunate with the validation of the open beta, we could have done without that nonsense. But on the other hand, you know, the servers are up, they work, they whole of Europe knows the game's coming, it's for sale and it feels great.

Eurogamer: I'm a WOW player, Lich King's around the corner and I'm excited about it. Convince me to play your game instead.

'Warhammer Online's Paul Barnett' Screenshot 5

Choose good health, low cholesterol, and dental insurance... or an MMORPG habit.

Paul Barnett: I really like Blackpool, it's marvellous. Got a tower, you know. They sell fish and chips and it's got a golden mile, a whole mile of things to do. But you know what, I went on holiday to Blackpool 17 years in a row. Sometimes you just want to go to Vegas.

We're the greatest hits of MMOs with all the crap bits taken out. No item damage - that's really good for WOW heads. No graveyard running. You can level in PVP. You get loot from PVP. Public Quests are a joy. It's funnier than WOW. It's easier to play, but all the dragons are still left to slay: in WOW, there really isn't that much to do, not any more. You can wait for two years and get another ten levels, but you've probably seen it and done it.

Eurogamer: I hate WOW, and I think your game looks like more of the same. Convince me to try it out.

Paul Barnett: Well, bear in mind, we're not a game, we're a hobby. We're designed around the three things all hobbies require: skill, because if anybody else can do it, then who cares; commitment, because if you can do it without really trying it's not a hobby; and imagination, it makes you think.

If you really, really don't like MMOs, you don't like the subscription model, then I'd say stay away, mate. Don't be a hater.

If on the other hand you missed the boat, wasn't sure whether to do it, weren't really online, didn't really understand this new-fangled stuff, we are the easiest to get into, the easiest to understand, the quickest to have the most fun, the most modern, coolest MMO on the planet, and therefore that's why you should give it a shot.

Comments (39) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Popsimax #1 3 years ago

    "It's funnier than WoW"

    No it's not.

    "They've done it in a very European way?"

    Presumably that means shrugging their shoulders when players don't understand what pre-order bonuses or head-start periods were available, forgetting to check the local price of World of Warcraft in the UK, whilst wearing man-bags.
  • Snidesworth #2 3 years ago

    Mr Barnett is my favourite demagogue. He's the reason I first took a look at WAR all those years ago because he had a genuine passion for the game. And now I'm playing and I love it.

    Still want the Choppa and the Hammer back, though. And those other capitol cities, though I expect they'll be in later patches.
  • Rovient #3 3 years ago

    I have to say, that's probably the best interview i've ever read. I'm sure he'll get some stick from his bosses for some of it, but it was a genuine and fun read.

    I'm 90% sure i'll buy this on thursday. :)
  • actionfitz #4 3 years ago

    1 million?
    :/
    id say if they can keep half that past the first 3 months they have reason to pat themselves on the back.
    If they do 1 million then Kudos tbh, its about time that someone shook things up.
    Competition keeps things interesting, keeps innovation happening etc.
    Good luck Mr Barnett and co :)
    hope to see you in about a month - if you pass the Funcom test :p
    (never buying an mmo at luanch again).
  • Evolution #5 3 years ago

    "we're not a game, we're a hobby"

    Probably an accurate description of the MMO genre.
  • George-Roper #6 3 years ago

    @Popsimax

    "It's funnier than WoW"
    No it's not"

    No its not, in a WAR-doesnt-have-Haris-Pilton-funnyhaha-way?

    WAR is funny, in context to its material. Its not funny because of some random, MTV, pop culture references.

    Big difference.
  • Popsimax #7 3 years ago

    It's mildly amusing, I'll give you. The greenskin starting stuff is fun.

    But it's not as funny as WoW.
    Edited by 2 at 16/09/08 @ 15:54
  • El_MUERkO #8 3 years ago

    G.O.A.

    FUCK YEAH!

    they did an awesome job of making lots of people dislike them, you and your game :D
  • Krelle #9 3 years ago

    This guy gets on my tits nowadays.
    I used to like him alot about a year ago, in the video-preview-thingies.



    No, I dont play wow and I dont hate war.
  • Derblington #10 3 years ago

    What's funny in WoW?
  • defdaz #11 3 years ago

    "English who don't really like the Dutch"

    Eh?
  • Wickerman #12 3 years ago

    'It's lucky - or some would say, factual - that Warhammer has a very similar look to World of Warcraft. That's just fluke. It's not our fault it has the same look. We would have realised the game the way we did even if WOW didn't exist.'

    Probably the nicest way I've ever seen someone say 'Blizzard flagrantly raped the Warhammer Fantasy IP as a basis for Warcraft'
  • iokthemonkey #13 3 years ago

    That interview set of a LOT of alarm bells with me. He thinks GOA did a good job with DAoC? He says the game is "the greatest hits of MMO?" Why not just say, "Yeah, we just nicked everything from everybody else and threw it all together."

    The problem is WAR does seem to have some original ideas, but it's like he's more obsessed with the "me too!" school of PR than he is on selling us on HIS game.
  • muftak #14 3 years ago

    @El_MUERkO

    oh look another lets jump on the goa hating bandwagon

    yes open beta was bad at the start they fixed it started again and everyone got a few more hours to TEST a game and gave everyone who signs up for real 7 extra days.

    so far GOA have done themselves proud in the way they have handled the mistakes so far , so to date headstart is going great just need a few more servers to cope with the influx of people wanting to leave the crapness of wow but still cant find a game to rival it yet which for me is this one.

  • hula hoops #15 3 years ago

    WoW has been compared to as McDonald against a steak. Now, as Blackpool against Vegas.

    The truth is, they came up with these comparisons but with no argument to back it up. Nothing in this guy's argument that tries to make people believe WAR is Vegas to WoW's Blackpool. Just empty hyperbole.

    I don't mind people talking up their game but to do it in such a hollow way ... /sigh

  • JediMasterMalik #16 3 years ago

    GOA can feck right off, and Barnett shouldn't defend them or big up them in anyway.

    However, the last paragraph is spot on for me,. WAR is the first MMO I have bought and plan on playing seriously.

    I do like Barnett though, he's enthusiastic and passionate without sounding like an arse.
  • Avaloner #17 3 years ago

    I am playing the game and am genuinely impressed. As a long time WoW player I did feel the need for something fresh and this looked like it. Its familiar enough not to be a chore and different enough to keep me interested. Its got great ideas and shows huge amounts of promise. As it is its an extremely good MMO already. I am sure they can make it an awesome MMO if they keep this up.
  • makeamazing #18 3 years ago

    I didmt want to get into another MMO, paying for but not playing Wow at the moment, but I'm starting to warm more and more to this game just from the comments from the people playing it etc. I havent seen any videos or screenshots, but compared to AOC which had its fair share of positive and negative, it seems on the whole people are impressed with this game.

    To be honest I got WOW without knowing anything about it, except knowing it was popular and I had alot of fun with it.

    Question is whether to get it on release or wait till early next year.... hmmm
  • anomagnus #19 3 years ago

    I've been in since sunday.

    this game, so far, shits on WoW. For the simple reason that i actually feel part of the world. Unlike WoW, which dumps you in a big empty starting zone, and has you kill big birds for 10 fucking levels to feed some lasy bastard, from quest two, you are in the deep end.

    Every quest has relevance to the story. Every.Single.One

    Moving on from that, PQ's for me have redefined what i expect from multiplayer gaming. Last night, i started a small group to help with one stage on a pq, that snowballed into a five hour session where i led a waeband across three of them, in some of the most epic, and intensive mutliplayer fun i have ever had.

    when you play War, you'll see what pvp is.

    basically, there are a lot of people, shit talkers, bad mouthing the game, WHO HAVE NEVER PLAYED IT. Quite frankly, they are determined to hate it. WoW will never see me again. Ever.

    take a chance, get hooked. If all you've ever been fed is WoW, its a culture shock, but for those of us that played MMO's before WoW, before it completely standardized the genre, this is a real blast. It reminds of me when i first started playing MMO's, great new lands, great communities, its filled with 'fuck me' moments

    i'm basically raving now, but i took the week of work for this, and it is simply stunning

    yea, it sucks goa are in charge, but so far, since the headstart, no major hiccups.
  • ZuluHero #20 3 years ago

    Nice read. Coming from wow i agree with him 100% and have been loving WAR for many of the reasons people here have already said. Problem is wow has been around for a long time. I asked a RL friend of mine to join me, and he said "no". When i asked why he said that; "he's invested too much time and effort in wow to just throw it away". Interestingly when i asked him if he still enjoyed wow he said not as much as he used to, but (you guessed it) that "he's invested too much time and effort in wow to just throw it away".

    I think this is now the biggest problem for WoW players. People don't really enjoy it as much as they used to anymore, but to pull the plug on their account, wel... its like pulling the plug in RL.

    Its sad, but i hope one day my friend will see the light (and come to WAR ;)
    Edited by 1 at 16/09/08 @ 20:55
  • gremly #21 3 years ago

    It's funny i see people going "Oh yea it's a blast! I have been playing since Sunday!"

    May i remind you how fun the 20 level's were in Age Of Conan. You have 80 levels to go, Enjoy it, It will fade.
  • George-Roper #22 3 years ago

    @gremly

    "It's funny i see people going "Oh yea it's a blast! I have been playing since Sunday!"
    May i remind you how fun the 20 level's were in Age Of Conan. You have 80 levels to go, Enjoy it, It will fade"

    Why do you assume that WAR will suffer from the same problems that AoC did?

    Just curious...
  • George-Roper #23 3 years ago

    @gremly

    Also, regards 'having a blast', I fail to see why levels have any kind of purpose being mentioned.

    I've just spent the day in Open World RvR, at levels 7-9, and have had some of the best fun i've ever had in MMORPG PvP. The sense of solidity in the player characters is amazing. To have a plate-clad, shield wearing, Chaos warrior coming stomping (and clunking, parrying and blocking attacks) towards our line of Dwarfs and Lions is just something ive never experienced in an onliner before. Especially with our archers flinging arrows over the top of our line. Leagues and leagues ahead of WoW. By a mental mile.

    The mere fact that player models are solid adds a new depth to PvP. Tanks can actually barricade doorways and fences, preventing the enemy from even getting through.

    Theres just so much that Mythic have got right with WAR. There really is. If anyone is sitting on the fence over this, after being burned by previous MMORPG releases, believe me (and it seems many others on this thread) when I say that WAR is absolutely and without doubt worth the effort.
    Edited by 2 at 16/09/08 @ 22:10
  • Tyedyed #24 3 years ago

    This is by far the best MMORPG out, been playing since closed beta.
  • Bloodloss #25 3 years ago

    "Because if you look at Europe, you realise that WOW took months and months and months to get there. It's really really hard to find a company that understands how to put servers in, get bandwidth, speak loads of languages, co-ordinate with all the different countries, realise that the Italians don't like the Germans who are suspicious of the French who don't talk to the English who don't really like the Dutch who don't understand the Spanish."

    Yeah, right. The Germans, French, Spanish etc all enjoy servers where no-one really ever speaks a different language and the language rules are enforced. The 'English' ones are filled with people refusing to speak English despite it practically being a universal language, ridiculous amounts of national guilds, etc. They refuse to make it a rule to speak English even though it is on the forums and whatnot, and refuse to create servers where you can only speak English.

    It's also just not handled that well at all. The Europeans are treated as second class customers, the devs only respond to/read American posts, the Americans usually get patches and services earlier, etc. And with Warhammer Online, this is only going to be worse considering GOA are handling it.
  • Orange #26 3 years ago

    It is funnier than WoW and a lot better written. It's also a lot more polished on its release than WoW was even on the burning crusade, let alone it's release.

    The question is how the endgame holds up, how they improve the social system and making sure the factions stay fairly well balanced.
  • Vandrius #27 3 years ago

    WAR is amazing. Best MMO at launch I've seen. A couple days of OPEN BETA validation issues with real bonuses for the live game as compensation? Good on them! Should it have happened? Ideally no, but they paid the players back.

    The content is amazing. The questing is varied. The PQ's are awesome. PvP is great fun.

    The game is polished far beyond what you expect of a typical launch MMO.

    And the best bit is that it is fun from login to logout... there is no login, travel for 20 minutes, wait for group for 20 minutes, travel for 20 minutes, grind scenario for 3 hours, repeat. It does away with annoying things - item repair, long travel times, bought bags, re-buying the same skill 5 times etc. You simply login, immediately kill something, find a group and drop in, click on pvp from anywhere to join in...

    It also has great PvE, its just that it gets brushed over often because it isn't the games main focus. It has dungeons and hard PQs and great loot for all.

    If you haven't tried WAR, please do - you literally won't be able to go back to WoW. I was in the WAR closed beta and I simply could not bear to play WoW when that shut down. The thought made me cringe. I watched TV instead and read WAR forums.
  • orakio #28 3 years ago

    I'll say it once and I'll say it again.

    Lastability is WAR's biggest problem.
    Already people are entering their Rank 20's, almost ready to leave for tier 3. So let's say you have 2 months to get your char where it should be. Sure, plotting and planning to take on the capital city will be a moth or two of entertainment. Add another two months to find all the gimmicks & dungeons. That's 6 months of play before you've seen it all., perhaps extend it to a year to get two alts up and running.

    I hope I'm wrong, but if they don't implement some serious amount content every 6 months, the game will be doomed to be a short but entertaining blast. Because honestly: in essence, this game IS a marvelous beauty regarding fun factor. Good roleplay (alas, not cross-faction), great PvE and RvR experiences... it's got it all. Here's hoping it will be a major player for a while to come!

  • ZuluHero #29 3 years ago

    @orakio

    But the original wow launch was no different. Within a week or two there were level 60s running about. With BC there were level 70s with mounts just TWO DAYS after it went live. There is no way for MMO developers to cater for these 'no lifers', but for us mere-mortals (and in WAR so far :) we have content coming out of our ears and not enough time in the day to do it in!

    I must admit that i enjoyed AoC from 1-30 and i agree that it sucked long term, but i sense something different about WAR, as Barnett has said, they've concentrated on a few small things and they've done it really well - so i see no reason why end-game will be any less polished.
  • Drone #30 3 years ago

    Ive actually slowed down my leveling in WAR to enjoy the content. That's the opposite of my time in WoW where you needed to rush to the end to experience the decent stuff.

    I hit the "teens" levels in WAR yesterday but there weren't enough people around at those levels on my server to do the PQ's and scenarios. The content is too good to just rush past so I'm actually tempering my thirst for more WAR to enjoy it as intended.

    When the people that are in their 20's now eventually re-roll another character they will have a different experience from playing in zones that have active PQ's going on. This is the first MMO I have played where being the fastest to max out your level means you've missed out on a big part of the "spirit" of the game.
  • Krun #31 3 years ago

    "It's lucky - or some would say, factual - that Warhammer has a very similar look to World of Warcraft. That's just fluke. It's not our fault it has the same look. We would have realised the game the way we did even if WOW didn't exist"

    He almost says it. World of Warcraft stole the Warhammer art style, but since you can't really copyright a style there aint anything Games workshop could do except make their own. I still think they should have just done a MMORPG version of 40K, its really their strongest setting and they should do it before someone else "borrows" their style again.
  • danteire #32 3 years ago

    I think WoW is actually funnier than WAR. War has that dark, Monty Python, British humour and not the American "it has to be simple enough for rednecks to understand" comedy style that WoW features. Plus after I levelled to 70 in WoW and was pretty much told:

    "Now you get to grind the same instance encounters over and over and over and over and over and over and over and over and over again to maybe, MAYBE, get one piece of armour out of six that will become useless in the next patch where you do it all again!!"

    Had me laughing all the way to the Cancel Account button....
  • ZuluHero #33 3 years ago

    @Krun

    you know a 40K MMO is in the works right?
  • Wickerman #34 3 years ago

    @Krun - I agree. Only a matter of time before Blizzard get round to bringing out 'Galaxy of Starcraft' featuring Space Marines, Tyranids and Eldar. Sorry, I mean Terrans, Zerg and Protoss...

    Mind you, Vigil Games (a THQ owner developer) IS working on a 40k MMO - will just be a long way off before we see anything of it I reckon.
  • Lemming81 #35 3 years ago

    "That will be the hardest thing to predict. Along with the number of subscribers we're going to get. I've said 3 million - if I win the office pool, that's almost 27 dollars!"


    LOL I love that he's psyched about 27 dollars in a bet than the subs coming in from 3 million subs. Go Paul!!!


    And I agree it's funnier than WoW. But then, I hate the Shrek movies. Pop culture references just don't do it for it. Give me Finding Nemo or Wall-E any day.
    Edited by 1 at 17/09/08 @ 11:28
  • Fusey #36 3 years ago

    "EA couldn't have done it, what the hell would EA know about it? They know nothing about launching MMOs in Europe, unless it's spending lots of money closing them down I suppose."

    That has to be quote of the week. Damn you EA for closing down Earth and Beyond.

    I like this guy :-)
  • Climhazzard #37 3 years ago

    as soon as i have a new pc im having this, should be great from what ive heard and sounds ideally suited to me.
  • George-Roper #38 3 years ago

    @orakio

    "I'll say it once and I'll say it again.

    Lastability is WAR's biggest problem.
    Already people are entering their Rank 20's, almost ready to leave for tier 3. So let's say you have 2 months to get your char where it should be. Sure, plotting and planning to take on the capital city will be a moth or two of entertainment. Add another two months to find all the gimmicks & dungeons. That's 6 months of play before you've seen it all., perhaps extend it to a year to get two alts up and running"

    Thats quite a rough statement, don't you think? 2 months to get your char to 'where it should be'? Whats that? Level 40? Why is that where chars 'should be'? You need to get out of that WoW mindset, where only level 70 counts, because thats simply not the case in WAR. The fact that RvR, for example, auto-balances char levels renders a large part of having to 'gring the levels' moot. My level 2 Warrior Priest was pumped to level 8 stats in my first WAR PvP experience, which left me enjoying the game without having to grind it out first.

    Any MMORPG that can give you 6 months of entertainment, based purely off the launch code, deserves respect. Additionally, within those 6 months we may also find more content patched in.

    Put it this way, we certainly wont have months of critical bug fixes going in, because its the most solid MMORPG launch ive ever experienced. Sure, there are bugs. So far ive seen animations locking, equipped items not displayed properly (see Warrior Priest Willpower book), getting caught on terrain and random bins back to character select (2 so far). However, the meat and bones of the thing have so far been 100% in working order.


    "I hope I'm wrong, but if they don't implement some serious amount content every 6 months, the game will be doomed to be a short but entertaining blast. Because honestly: in essence, this game IS a marvelous beauty regarding fun factor. Good roleplay (alas, not cross-faction), great PvE and RvR experiences... it's got it all. Here's hoping it will be a major player for a while to come!"

    It's odd but I have a strange feeling that Mythic will go from strength to strength with WAR. Ive always maintained that if you work from a solid base, you can build and build and build without worrying about the whole thing collapsing. See Vanguard for proof enough of how wobbly and insecure a game can be, if the devs have to work on rocky foundations. WAR has none of that 'baggage' to work with and, in fact, we already know that a lot of extra content (the extra cities) were already in progress but couldnt be done in time for release.
  • curtlikesmeat #39 3 years ago

    He's pretty cocky and I haven't seen much to suggest that is warranted so far, I'll be trying it next year.

    As for WoW, when you log in and park your character in AV for six hours whilst you do other things and press a key every five minutes I guess you know it's time to move on!