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Warhammer Online's Mark Jacobs Interview

MMO PC Interview by Robert Purchese

17 September, 2008

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Mythic boss Mark Jacobs is a busy fellow this week, as Warhammer Online launches globally tomorrow. The last thing he needed to be doing was clarifying sarcastic quips made by Paul Barnett about owner EA and its competency at launching MMOs in Europe, then. Well, not exactly; for Jacobs this is all part of the run up to launch. And, after all, he should know, having been at the helm of arguably the smoothest online world arrival with Dark Age of Camelot nearly seven years ago.

So, in an effort to take up even more of his time, we asked him everything from server stability to Order and Destruction population imbalance, plus how long people will take to level, how long before cities are sacked, and more. Chatty fellow.

Eurogamer: We understand you wanted to clear up comments made by Paul Barnett about EA not knowing how to launch an MMO in Europe?

Mark Jacobs: Well first you've got to understand that Paul is Paul. He's very sarcastic. He tries to be very funny - he usually is. He can be a bit irreverent. And so you need to look at anything he said in the interview from that perspective. Second, in terms of GOA: we had done a deal with GOA before EA bought us. So the idea that we went with GOA because supposedly EA doesn't know anything about doing online games is just not true. There was no EA in the picture. So that was one part of it.

What Paul said about EA not knowing anything about launching MMOs: you know, Paul likes to exaggerate - of course EA knows things about launching MMOs. EA is responsible, certainly, for one of the most important MMOs of all time, and that was Ultima [Online]. And that had people in Europe playing, people in Japan playing - it was really the first MMO to have any success in Japan. And it was the first one to break 100,000 subs.

'Warhammer Online's Mark Jacobs' Screenshot sigmar

Bernard hadn't looked in the mirror that morning. His friends found the writing on his forehead politely amusing.

If you look at the two or three aspects of launching an MMO: the first one is you have to actually develop the damn game, then you've got to be able to sell boxes for the game, and then you've got be able to host and do [customer service] and all that. Well, obviously we know how to do an online game, we've done a number of them before, and certainly Warhammer's off to a wonderful start. The second part - the distribution of the boxes - EA is really good at! That's one of the reasons we went with them; EA wasn't the only company who was looking to acquire us at that time, and we turned down other offers. If you look at North America distribution or European distribution, who's better? EA does that really, really well. The third bit - in terms of hosting and customer service - we do our own, and that's because we've been doing it for a long time.

Eurogamer: How have Warhammer Online's servers been coping, say, compared to other MMO launches?

Mark Jacobs: Compared to the other launches we've had nothing! No downtime, no crashes. Heck, if you want some stats: over the last 48 hours in the United States - I believe it's exactly the same in Europe but I don't have that in front of me - we've had no game crashes, no individual server crashes, and we've only had two zones crash. That's it. Across all servers. That's an incredible amount of stability for the initial two days of a game launch.

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El_MUERkO
17/09/08 @ 15:54
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sweeet

while not a priority could you please add an optional blood and gore patch, you've already got lots of horror aspects in the game so blood and gore is all that's missing :)

Rirekon
17/09/08 @ 16:11
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I've got a lot of respect for Mythic and I have faith in them to deliver, they've implemented some brilliant mechanics already (particularly RvR) and I'm looking forward to seeing them build on the current game.
I still want them to drop GOA like a stone however.
Orange
17/09/08 @ 16:18
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I have been playing for a few days and have to say the level of polish is absolutely magnificent. Very few bugs and no major instability, it really puts the other mmos to shame. No more am I going to tolerate a buggy mess on release, WAR has shown that it is not a necessity of the genre.

Looking forward to more content, hopefull they put in some scenarios where its every race for themselves. I don't like having my dwarves fighting alongside elves, I want some independence which is more in keeping with the Warhammer universe.
smber2c
17/09/08 @ 18:22
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Having played the table top version several years ago (Chaos primarily and Dwarves at times), I agree that interalliance grude matches are appropriate - and should almost be more common. Now for MMO purposes I understand that usually the 3 "Order" races will generally fight the three "Destruction" races.
But with these 6, the only semi-natural wide spread alliance lore wise is Empire-Dwarf. Chaos doesn't like anyone and is just as often fights Dark Elves as they do Dwarves. And the Dwarves as stated don't really get along to well with High Elves.

Maybe it would just be a senario in a little dungeon where they were competing for a prize; better though if it were a full zone that featured the all for themselves mentality.
Yoghurt_Pot
17/09/08 @ 19:16
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awsome game so far, fantastic level of polish for something so vast.

played open beta onwards and other than a couple of days of downtime from goa's website acc authorisation its been really good (something i never thought i would say about goa).

well worth a buy imo.

EDIT: lol @ damage limitation from jacobs over pauls comments about EA...heh...sleep paul, then think about what your saying :)


hats off to mythic.
Edited 1 times, most recently on 17/09/08 @ 20:17
Crovax20
18/09/08 @ 06:18
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Great job GOA, authentication server down, registration server down, code server down.

So I got the game but I just can't register ^^
Gl3n
18/09/08 @ 08:42
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It's getting rather tedious, the constant comparisons to WoW. It seems to be a real thing for them and i think its starting to make them look a little bit silly. Let the game stand on it's own!

I won't be surprised if we see some maxed out players in the first week. Last night i saw a guy half way there already.
Kremlik
18/09/08 @ 08:53
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I dissagree with the 'only die hard Warhamer fans will roll destruction and new players will roll order' - I think it's pritty a 50/50 chance what the 'die hards' will play plus a LOT of newer players will opt for destrutions as 'they look cooler'..

Mark has just basically said: 'If you roll order your a noob'... kinda not the best think to say these days when your looking a very leetest bunch of players these days and your looking for a somewhat balanced game
Valland
18/09/08 @ 09:24
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"..the distribution of the boxes - EA is really good at !"

Yea maybe. Too bad they suck c*ck at direct download.
Not only was I unable to dl the client from EA Download Manager, but I sent an e-mail to EA Norway the day after cuz I hadnt got my Headstart key.
The reply was something like "i dont think we have any headstart keys left lol"

Oh well, today is launch day!
Too bad war-europe.com is writing about me then:
"We are experiencing an issue where some players are reporting that they are unable to log into the game after successfully validating their licence codes.

Cya in-game ^^
TitusCrow
18/09/08 @ 11:55
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meh! i cracked like an egg and ordered the game from amazon last night, was going to pass as the wotlk was coming out in nov and i was going to get into that hardcore again but have read and heard such good stuff about war that had to give it a try.
Something i said id not do again after getting conan at release..

im going destruction :P

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