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Warhammer Online: the new classes Comments by Alec Meer

19 December, 2008

Meet the reinforcements new to the WAR effort.

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Comments: 1-16 of 16 in total

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Nillsens
19/12/08 @ 15:40
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Don't understand why it isn't doing better, it really is quite a good game.
Kremlik
19/12/08 @ 16:07
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I've started a KotBS and it's offically sheifed all plans to have a only dwarf character selection screen :)

@Nil: WAR is in fact doing pritty good for itself it's just under the shadow of '11 million subs' like many MMOs it seems 'small' even tho back in the day even 250k worldwide was deemed hugly successful - These days it's really down to the 'suits' wanting a small game game to give a constant streem of cash or a massive influx of players for that just one shot cashcow...

The only thing really keeping WAR from being a 'must buy' is the fact there is too many servers for the population it has in both reigons - TBH the game could run just as well on a single node based server (ala EVE), once the servers at least in the EU end come down from 40 to about 10 it'll go along fine
MrChallacombe
19/12/08 @ 16:51
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i really enjoyed the game up to L 20. but then the grind really started and i got bored.
PQs also got ridiculous. 4 or so people were enough in early tiers, then suddenly you need 20, except you don't have 20 people!

mainly i think they got the xp wrong tho. It was much easier to level up doing scenarios than PQs or quests. and openwolrd RvR was pointless. quite fun, but with no real reason to do it, no-one bothers.

shame. still prefer it to WoW
berelain
19/12/08 @ 17:53
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adding criminally missing tank classes that should never have been axed doesnt strike me so much as a generous freebie, as a 'bollocks, we should have had these ready for the launch instead'. WAR simply wasnt ready when it launched- there were still major flaws from closed beta days in the release client- and the endless scenario repetition in order to advance your pvp reputation makes the game feel more like a tournament style game than an actual MMO.

That's what made me stop playing; there was just nothing to do apart from fight other players in scenarios. Which is all well and good, but when the combat still feels a bit lacking in impact and the subscription fee is pretty hefty in comparison to WAR's peers, it just didn't do enough to make me want to stay.

Pity, I was really enjoying being a badass Orc, but I've since returned to LOTRO and never looked back.
Gastrian
19/12/08 @ 17:57
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MrChallacombe, thats always going to be the problem for games like WAR, they are competing against a mature (content wise not player wise) product so XP grinds and balance issues are always going to seem worse even though WoW had them in its first year or two. Hopefully WAR will have enough time to address these issues and become a more "enticing" game.
jglover4
19/12/08 @ 20:22
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Interesting that to read this article alone you'd think that the Black Guard was better than the KotBS, yet play the game and it's clearly they other way round (although less so now that a game-breaking bug that benefitted the KotBS has now been hot-fixed).

I agree with MrChallacombe in that the game is most fun on the way up to around level 20 - after that everything takes too long and the ridiculous amount of crowd control (all traditional variations there-of and a few new ones) really make the game lose its lustre. As someone else once pointed out: in WoW you really wanted to level up and get to the end game; in WAR you want the lower levels to last for as long as possible and that's not quite right.
DarkBytes
19/12/08 @ 23:44
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maybe
TsunamiRR
20/12/08 @ 00:58
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I'm a WoW lover, but still loking for a reason to go back to War. The main reason I quited was actually the huge stuttering and lag that i suffered on both of my computers.

Can anybody tell me if it's any better yet? Or should I wait till the next patch to give War another go?
jetsetdemo
20/12/08 @ 06:24
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I like WAR, it's not quite right just yet but i am sure it will only get beter as the year goes on. I did try WOW how ever after two weeks it felt like the game world fell out as a freebe from a packet of cornflakes. After 25 years of role playing games WOW is not a place i would like to spend my free time gaming in. Warhammer is a fantastic IP, it has it's own flavor and allway's has.
Koozer
20/12/08 @ 12:47
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Personally I think WoW is the most 'gamey' of MMO's, and Galaxies of old was the most like a coherent world. Have you seen the bloody rolling green fields giving way to sheer snowy cliffs in WoW?
sneetch
20/12/08 @ 14:51
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@TsunamiRR
"I'm a WoW lover, but still loking for a reason to go back to War. The main reason I quited was actually the huge stuttering and lag that i suffered on both of my computers.

Can anybody tell me if it's any better yet? Or should I wait till the next patch to give War another go?"

It's better for me at least. That said I haven't had much of a chance to play since the last patch so maybe I've just been lucky so far.

I'm really surprised to read Alec's comment about how "desolate" the starting zones are, try any starting zone in any MMO a few months after launch and you'll see that there's feck all people about, try Tier 3 and 4 now.

That said, I could hardly move for Black Guards and Knights of the Blazing Sun when I started my own, the Knight kicks ass. :)

In addition to making one PQs per chapter easier Mythic also added RvR PQs to the RvR lakes, these will also hopefully encourage more open RvR and less reliance purely on scenarios. I've been in a couple of keep raids and they were great fun so I'd like to see some more of that (although I was on Empire side before the KOTBS joined so the raids were largely doomed: which of our 7 witch hunters should tank the keep lord? :) ).
Edited 1 times, most recently on 20/12/08 @ 16:32
WARGold
22/12/08 @ 04:41
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I personally think that the game is still stabilizing. People forget that WoW, LotRO, and AoC all had similar problems before. I love the new classes and I think that it's not as grindy as other games. Even WAR Gold is abundant and the scenarios really make up for the lack of people at off-peak times.
kangarootoo
22/12/08 @ 09:21
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I don't really know what you are all talking about, but there is something very Xmassy about a thread where WoW and WAR fans discuss the pros and cons of their respective favourites without calling each other names.

Its like that Paul McCartney song about pipes and trenches :)
SilasMalkav
22/12/08 @ 10:35
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I just created two new destruction characters on Karak-norn, and both the DE and Chaos starting areas were filled to the brim with people running around. My main character is on Burlok, and Tier 4 constantly has 2+ warbands roaming around the RvR areas. The problem isn't really about there being not enough people, it's having too many people. Apparently 400vs400 people fights are causing some client and server instabilities (!). Oh and the Blackguard is way more ignorable in RvR than the Knight, hence being a worse tank.
Apologie
22/12/08 @ 13:19
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WAR is a great PvP centric MMO... but after a while it can become frustrating, the professions are not well developed (something i would like to see optimized in the future), scenarios became a little repetitive after a while, more variety please in terms of objectives, the PQ's are a great idea but don't replace instances (they should add more instance's to the game), and the RvR is a lot of fun, but pointless, they dont give you anything exept some XP... graphics are above avrage for an MMO, classes are good (some lagg when you choose an ability), animations sometimes jamm etc...

Nontheless, i can really apreciate the atmosphere and the game overall... i wish they improve everything i just mentioned.

I have a sourcerer lvl 32 and chosen lvl 40, and a shadow warrior lvl 34... the other chars are not worth mentioning.:)
Edited 2 times, most recently on 22/12/08 @ 13:21
retrend
23/12/08 @ 06:30
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the RvR gives u loot and renown. do u mean the metagame is pointless?
Edited 1 times, most recently on 23/12/08 @ 06:30

Comments: 1-16 of 16 in total

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