Warhammer Online gets first big update
US servers now, EU tomorrow morning.
Warhammer Online: Age of Reckoning is currently receiving its first major content update since its launch in September.
Update 1.1a is now live on the North American servers for the Mythic MMO. European operator GOA has told Eurogamer that the patch will be applied to European WAR servers tomorrow morning. Expect around three hours of downtime while the patch is applied, starting at 7am.
Update 1.1a marks the official debut of the game's two new careers, the Knight of the Blazing Sun and the Black Guard - although these were made available to some players last week, and to everyone else a couple of days ago.
Of more significance to all WAR players is the introduction of an "influence" system to open-world realm-versus-realm warfare. Working similarly to the loot system for the game's Public Quests, it's intended to add extra incentives to battle other players in the game's open-conflict zones, which tend to be on the quiet side at present.
Also addressing the game's population-distribution problems is the addition of "easy" Public Quests. One Public Quest per chapter will be rebalanced so that it can be completed by between one and three players, starting with Tier 1 in the current update. This answers the frustrations of players who have been unable to enjoy the Public Quests since the servers quietened down after the game's launch.
New adventuring content is being added in the form of some fresh quests and lairs. Item rewards are being boosted too, with revamped armour sets for all levels, new drops for some of the harder dungeons, and improved chances of getting good rewards from Public Quests. And statues to high-ranking players are now being erected in capital cities.
Mythic says it's made many improvements to the "responsiveness" of the game, a common criticism among early players. The effect of lag has been reduced, and some animation glitches have been ironed out.
Finally there are a host of fixes to the user interface, including the ability to hyperlink to items, abilities and quests in the chat window, and official support for community-created user interface mods.
We'll be taking a look at the two new classes soon on Eurogamer MMO, and reviewing the overall impact of the changes to the game early next year.
You may also like...
-
Assassin's Creed 3, Splinter Cell: Retribution coming this year?
-
Mojang won't sue FortressCraft dev, "bored" by Minecraft clones
-
Metal Gear Online to be switched off in June
-
Resistance: Burning Skies PS Vita release date
-
Wii RPG Pandora's Tower release date
-
Project Draco's final name is Crimson Dragon
-
Infinity Blade's Chair: "we're in the golden age of gaming"
-
Will there be a PS3 version of The Witcher 2?
-
Sony explains PlayStation Vita game price strategy
-
DICE working on multiple Battlefield 3 fixes
-
Rockstar mulling LA Noire 2 development
-
Sony confirms PS Vita 1st Party digital only game prices
-
Mojang: no plans for Minecraft on Vita
-
3DS Ambassador Super Mario Bros. game updated
-
Call of Duty: Black Ops has best game ending ever, says Guinness World Records
-
Halo 4 Master Chief action figure flaunts new suit design
-
Tim Schafer: publishers aren't evil
-
Ridge Racer Unbounded delayed by four weeks
-
Apple begins Foxconn factories inspections
-
UK Top 40: Kingdoms of Amalur: Reckoning beats Darkness 2
-
Fallout: New Vegas dev asks fans what game they would like it to Kickstart
-
Making FIFA Street in the FIFA engine's image
-
Metal Gear Solid 5 expected between April 2013 and May 2014
-
Activision: games are relationships, "brands in people's lives"
-
Metal Gear Solid 3D demo on eShop this week









Comments (17) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
The 'endgame' is good but it's completely dependent on the population to actally do the RVR campain as intended not just do whats known as 'keep trading' for the items, 1.1 seems to put a little help in that department but again it's all on the players to help make 'endgame' fun..
If anyone is returning to the game I'd recommend a med/med population server (or Izor, I'm there
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
In 1.1a this will mean that as you kill enemies, capture/ defend battlefield objectives and castles/ keeps in Open RvR you will get Influence and after accumulating a set amount you can claim a reward from a Rally Master. No random rolls or such.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I for one would more than likely to bring down my capped White Lion to mentor younger players, but as the leveling system is today, well, it's almost broken and the tiered approach is just plain lame. MMOGs need more liberty on how to explore content and the sidekick/exemplar system of COX should be adopter by every game on the market, otherwise, prepare to live most MMOGs just like a really boring single player game until you reach level cap using crappy equipment and experiencing only a minimum of the contents you paid for.
Comment below viewing threshold Show
Comment below viewing threshold Show
WTF are you on about? Seriously. A few (frankly expected) bugs are hardly the portents of doom you make them out to be.
Comment below viewing threshold Show
Comment below viewing threshold Show
didnt like running around in a metal thong/bikini, or as Captain Fishfinger-Viking man.
Here's hoping they do a good job of the Greenskin / Dwarf Mellee dps classes when they add them eventually.
might re-sub.
tbh I loved the looks of my Chosen and Zealot... but I hate playing Tank / Healers / Casters.
Comment below viewing threshold Show