Jump to navigation

Table of contents

Page Previous 1 2 3 Next

Advertisement

Warhammer Online: Age of Reckoning Hands On

MMO PC Hands On by Oli Welsh

8 August, 2008

Page 2 of 3. <- Page 1Page 3 ->

Sometimes they present an awkward obstacle you'll have to navigate around to get to the chapter, if no other players are around. It's amazing how often those players do come, though, and once a large group settles on a PQ it tends to stay there, replaying it over and over again to grind up influence, or for one more shot at the horribly addictive slot-machine loot system. And Public Quests really are everywhere: although Mythic has included quest pointers to them, they're hardly necessary; you'll stumble upon them naturally all the time. It's even possible to jump into open parties and warbands (raid parties) created by other players, and the game helpfully tells you what parties are open and nearby.

After such a packed and satisfying questing experience, it's a disappointment to arrive at the RVR battlefield - player-versus-player realm warfare being the hook Warhammer Online is hung on - and find it barren. Deserted. No scraps anywhere. That's fine, you think, I'll just queue up for a Scenario instead: Scenarios are WAR's equivalent of Battlegrounds - instanced multiplayer maps, usually with a base-capture theme - and unlike WOW's tiny handful, there are dozens of these, one for each zone. But you can queue all you like in the Greenskin starting zone: you won't get a match.

It soon becomes apparent that all the RVR action, whether in the open world or in scenarios, is concentrated on the Empire versus Chaos line. This could merely be a quirk of this relatively low-population beta server, or it could be down to the fact that players are naturally gravitating to where the ultimate endgame of city sieges will be played out, now that the Empire and Chaos capitals are the only remaining cities in the game.

Either way, it illustrates a problem Mythic will face with Warhammer Online: controlling the flow of the game's population. Because this is a genuinely massively multiplayer game, with genuinely massively multiplayer content - as opposed to WOW, which is a massively multiplayer world with content aimed mostly at solo players and small groups - it relies very much on players doing what they're supposed to, and filling out the numbers. Public Quests are working well at the moment, but RVR is only working in certain places.

'Warhammer Online: Age of Reckoning' Screenshot 3

Tanking is the Order of the day: Warrior Priest, Swordmaster, Ironbreaker.

Empty battlefields give your suspension of disbelief a nasty knock, but the good news is that it's easy and quick to get to where the action is. We jump in to an early-levels Empire versus Chaos Scenario and enjoy its seesawing scraps very much. Although Scenarios add nothing particularly new to a well-worn format, having the option to play them out across multiple subtly different maps will certainly make a nice change; here's hoping that doesn't spread players out too thinly to be able to reliably get games.

Open-world player-versus-player - always a failing of WOW's - works well enough, when we finally encounter it in Nordland. The tightly limited size of the RVR areas in the game does help focus the action on a single battlefront, even when there are multiple bases to capture; with this, as in Public Quests, Mythic's world designers deserve a lot of credit for their carefully funnelling players into the action through the landscape design.

WAR's dense and linear nature does mean that simple exploration isn't the unalloyed joy it can be in the best MMOs. This is a game for fighters, not adventurers. The game world is a good deal more handsome than we first thought, but even a bit of flight-hopping around later levels reveals that it's not particularly varied. The Elven areas have some startlingly beautiful architecture and lush meadows, but overall are the most boring of the three.

'Warhammer Online: Age of Reckoning' Screenshot 4

Swordmaster again, plus Engineer.

The Dwarfs and Greenskins make their way through craggy mountains littered with ancient relics and siege engines; dramatic and well-executed, but rather clichéd. Once again, Empire and Chaos come off the best by far, making excellent use of the less familiar reference points of the Warhammer licence in their vision of a 17th-century pastoral idyll gone horribly wrong, a sort of occult English Civil War.

Continuing the tourism, we take in the streets of the two remaining capitals, Altdorf and the Inevitable City. Their scale certainly is impressive, and considering the need to cycle them through several ranks of prosperity, it's easy to see why creating six towns on such a scale was just too much for Mythic. Altdorf is one of the most detailed and credible virtual towns we can think of, with no loading breaks whatsoever. The Inevitable City looks fantastic, but it's harder to imagine it feeling like an actual, organic home to its player inhabitants, as the likes of WOW's Orgrimmar and Stormwind do so spectacularly well.

To Page 3 ->

Advertisement

Are you excited about Warhammer Online: Age of Reckoning on PC?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-37 of 37 in total

Poster
Comment Low-scoring comments hidden. Log in to see them!
Bleh
08/08/08 @ 14:25
#1
0
You buried this comment
Comment below viewing threshold
Show
I actually shouldn't be saying this but I just can leave it. I couldn't get into this game. The combat feels like ...... well nothing. It looks like 2 sacks of potatoes are hitting each other.
ZuluHero
08/08/08 @ 14:26
#2
0
You buried this comment
Comment below viewing threshold
Show
"we're sure that WAR will be the most complete and polished MMO launch ever"

Will you stop saying that about every new mmo launch - its starting to become clichéd!
Hamflank
08/08/08 @ 14:45
#3
0
You buried this comment
Comment below viewing threshold
Show
You remark on the combat: "It's all a bit woolly, and that's not helped by slightly lumpy pacing and lack of strong feedback." is what worries me the most.

Hopefully they will fix it before release.
Edited 1 times, most recently on 08/08/08 @ 15:46
MaxiSleep
08/08/08 @ 14:51
#4
0
You buried this comment
Comment below viewing threshold
Show
Seams way to PvP focused for my tastes. Others will enjoy I am sure.
shamblemonkee
08/08/08 @ 14:51
#5
0
You buried this comment
Comment below viewing threshold
Show
Hmm, if combat doesn't feel particuarly connected or involving that's got to be a worry. It can be fixed of course but for it not to be nailed now is dissapointing.

won't affect me too much as im firmly addicted to WoW but would be nice to see a viable alternative.
Gaol
08/08/08 @ 14:59
#6
0
You buried this comment
Comment below viewing threshold
Show
"It's all a bit woolly, and that's not helped by slightly lumpy pacing and lack of strong feedback."

This is the single biggest issue with WAR atm. Combat just isn't fun, its way way too slow and stodgy.
Drone
08/08/08 @ 15:03
#7
0
You buried this comment
Comment below viewing threshold
Show
God I Hope this game isn't yet another massive disappointment
ZuluHero
08/08/08 @ 15:39
#8
0
You buried this comment
Comment below viewing threshold
Show
"This is the single biggest issue with WAR atm. Combat just isn't fun, its way way too slow and stodgy. "

Can you explain that in comparrison to wow's combat? just so i can get an idea?
InfiniteFury
08/08/08 @ 15:40
#9
0
You buried this comment
Comment below viewing threshold
Show
"Trying out A***...."

Anal?
Nostrus
08/08/08 @ 15:57
#10
0
You buried this comment
Comment below viewing threshold
Show
They can't say the entire name; still under NDA.
TheDudesRug
08/08/08 @ 16:01
#11
0
You buried this comment
Comment below viewing threshold
Show
For fighters not adventurers. In a weird way, I'm glad that this line came up and completely put me off this game. It's a good thing as, while 3 years of WoW allowed me to save up for a house, it certainly wasn't character building (sorry). I was concerned that this would be the game that would get me back into the hunched world of claret, 'cigarettes' and comas. Thank God for this late reprieve. A fantastic franchise, with no doubt a fantastic team behind it. But not for me. Thank God.
berelain
08/08/08 @ 16:05
#12
0
You buried this comment
Comment below viewing threshold
Show
Gaol +1

Its my main concern right now, thats for sure. In a game where combat is the main draw, it really needs to be rock-solid.
Oli [staff]
08/08/08 @ 16:15
#13
0
You buried this comment
Comment below viewing threshold
Show
"Trying out A***...."

Anal?

Haha whoops. It's apothecary. I made a mental note to check it because my brain was saying alchemy and I knew that was wrong... then forgot.

Macross
08/08/08 @ 16:26
#14
0
You buried this comment
Comment below viewing threshold
Show
sounds cool. Although I couldnt help thinking it read exactly how Burnett talks :)
Chufty
08/08/08 @ 16:58
#15
0
You buried this comment
Comment below viewing threshold
Show
Who cares how few boar heads you need to bring back to finish the quest? You're still going out hunting boars for boar heads.

Just another cookie cutter MMORPG. The "departure from the norms" are laughably superficial.
Wyrm
08/08/08 @ 17:40
#16
0
You buried this comment
Comment below viewing threshold
Show
WoW shouldn't be worried. It's too lovely and comfortable, I know the world so well it's like my home town. Any other MMO can't compete with that and won't be able to make me invest the time into it.
Hamflank
08/08/08 @ 18:50
#17
0
You buried this comment
Comment below viewing threshold
Show
Can you explain that in comparrison to wow's combat? just so i can get an idea?

It's like watching a movie with the sound 0.2 seconds out of sync, it just doesn't feel right.
Kazzahdrane
08/08/08 @ 19:28
#18
0
You buried this comment
Comment below viewing threshold
Show
Sounds promising though the worries about empty PvP areas don't sound too good. Imagine that with servers full of players at launch that hopefully will be less of a problem though. Still not convinced on the whole, will definitely be trying the beta once they allow us CE pre-orderers in!
Orange
08/08/08 @ 19:37
#19
0
You buried this comment
Comment below viewing threshold
Show
I'm going to pass on it, looks better than Conan but worried about the combat and that in the end it seems to be just more of the same.
Sam_Smith
08/08/08 @ 20:31
#20
0
You buried this comment
Comment below viewing threshold
Show
Can't wait for this. Please let it be good.
Nikalai88
08/08/08 @ 22:24
#21
0
You buried this comment
Comment below viewing threshold
Show
The preview started out so good but set my hopes lower near the end. Sucks about the elves and the ranged DPS being the poorest parts as that is just what I was going to do.
Stickman
08/08/08 @ 23:31
#22
0
You buried this comment
Comment below viewing threshold
Show
Don't worry about ranged being worst. It just means you'll kill everything in 2 seconds flat after the first patch.
davisorle
09/08/08 @ 00:30
#23
0
You buried this comment
Comment below viewing threshold
Show
1) Like I said the project of this game is based on an MMO that wont last in time no matter what...
2) The Crushing on the desktop is more than fn annoying when playing MMO.
3) Not in a mood for a new MMO release since Ive been playing AoC since release and things are being patched up there still and im loving the game anyways and its too flexible and promicing as a game unlike WAR which will stay the way it will be released other than the bug fixing.
4) I rather went back to WoW when the expansion comes out than playing WAR that my own PvP skill wont even have a chance to be proved in a game like this.
5) This game generally kinda seems like crap oO Tho ofc ill have to play first and say for sure but still...
Wildsleven
09/08/08 @ 01:02
#24
0
You buried this comment
Comment below viewing threshold
Show
i hope its good cos i wanna play some other mmorpg for a change
Drone
09/08/08 @ 10:37
#25
0
You buried this comment
Comment below viewing threshold
Show
Gamespy has a blog on their experiences in the beta which seems to be a lot more in depth than this article (its 29 pages long and counting). I suggest you read that before making any hasty judgements.

@ davisorel

When did WoW PvP prove skill? He who has the better gear wins every time. Or just play rogue =P
Trikk
09/08/08 @ 11:38
#26
0
You buried this comment
Comment below viewing threshold
Show
Gamespy has a blog on their experiences in the beta which seems to be a lot more in depth than this article (its 29 pages long and counting). I suggest you read that before making any hasty judgements.

I don't think I'm the only one who doesn't trust Gamespy, IGN, Gamespot, etc previews. They hype any game they get to test out of fear that they will be left out for the next preview if they don't.

I've seen this game in action as a couple of friends have gotten into the guild beta. Can't say that I'm impressed with what I've seen. Looks like a pretty cool world, with lots of content and new ideas, but the main issue for me is that the combat brings absolutely nothing new to the table. It's simple button mashing, spamming your bread and butter attack and then occasionally using another ability with no sense of timing or adaption at all.

I'm going to buy it, try the first month but I doubt I'll stick around.
TheJuriel
09/08/08 @ 16:53
#27
0
You buried this comment
Comment below viewing threshold
Show
So...for all the positivity of the article... the final verdict is that the basic skill system and combat are boring? The ones you'll spend 99% of your time interacting with?

Okayyy...
saggo
10/08/08 @ 10:43
#28
0
You buried this comment
Comment below viewing threshold
Show
Well im just waiting for my key.. Think its gonna be a great game, as good as WoW was in the beginning..

MMO News
Dizz
10/08/08 @ 11:54
#29
0
You buried this comment
Comment below viewing threshold
Show
Sooo...when do we get to hear anything on preorders and (open) beta access in Europe? The entire affair doesn't really inspire a lot of confidence in their (Mythic's and GOA's) logistics tbh.
_LarZen_
10/08/08 @ 22:46
#30
0
You buried this comment
Comment below viewing threshold
Show
You can download the client the 15th this month, when open beta goes live is not known yet.
Adam_T
11/08/08 @ 10:18
#31
0
You buried this comment
Comment below viewing threshold
Show
"2) The Crushing on the desktop is more than fn annoying when playing MMO. "

er... BETA?
Sildur
11/08/08 @ 10:31
#32
0
You buried this comment
Comment below viewing threshold
Show
I'm quite frankly glad that things aren't quite as bad as they seemed with WAR. Largely because it's great to have something to keep Blizzard on their toes. I am however still not the slightest bit impressed right now.

I may wait a year or so for all the poor suckers to try it out and work out all of the bugs and kinks for me, before even attempting to take it seriously. :)

I understand why they're trying to differentiate themselves from WoW and that is a good idea, but those differences are the exact reasons why I won't be interested in this game.
Sildur
11/08/08 @ 10:36
#33
0
You buried this comment
Comment below viewing threshold
Show
I also know exactly what will happen soon after release: "WAR is for the hardcore RPGers because it's not as well made as WoW so it takes seriously nerdy dedication to get through all of the crap".

Now that will be funny. :D
Camorrista
14/08/08 @ 10:23
#34
0
You buried this comment
Comment below viewing threshold
Show
Damn image viewer :(
iokthemonkey
02/09/08 @ 10:54
#35
0
You buried this comment
Comment below viewing threshold
Show
I get the impression MMO developers have decided solo content is dead and everybody now wants PvP, which is great for them, as it means they don't need endgame - the endgame is you twat each other repeatedly.

Age of Conan had that same mentality and it looks as if WAR is going that way too.

I could be wrong here but it sounds like Team Fortress 3: Orcs and Ogres.

A shame, as the Warhammer lore is really good.
gmjapan
05/09/08 @ 09:31
#36
0
You buried this comment
Comment below viewing threshold
Show
"most complete and polished MMO launch ever, and that does include World of Warcraft"

I thought blizzard hopelessly underestimated their populations at launch resulting in next to no one able to play and withholding the product from sale? Enough launch troubles for even Blizz to refund days spent in queues and broken servers. Sounds like fail to me.

The lack of involvment and feedback in the combat is enough to turn me away here; shame.
Lemming81
08/09/08 @ 13:01
#37
0
You buried this comment
Comment below viewing threshold
Show
Soooo....what happened to part 2?

Comments: 1-37 of 37 in total

Want to comment on this article? Log in, or register!

X View gallery