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Warhammer Online: Age of Reckoning Preview

MMO PC Preview by Oli Welsh

3 April, 2008

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Looked at from one angle, Warhammer Online: Age of Reckoning is a game with everything going for it. It has a licence perfectly suited to a massively multiplayer RPG with the kind of classical high fantasy setting that has been the basis of virtually every successful MMO to date, from Ultima to Lord of the Rings. It has an experienced developer in the form of Mythic, creators of Dark Age of Camelot, and the bottomless resources of Mythic's new owners EA (although GOA will publish and operate the game in Europe). It has another few months in development to ensure it's as good as it can be. It has a wide-open path to the mainstream, conveniently bulldozed by genre phenomenon World of Warcraft. It has simple, familiar basics backed up by a truckload of big and rather brilliant ideas.

Look at it another way, and WAR - to use the preferred and pointed acronym - is a game with a mountain to climb. It has a fantasy setting trampled into cliché by over a decade of identikit MMOs. It has a developer encumbered with expectations and preconceptions in a field where no team has ever hit big twice, backed by a publisher so uncertain of MMOs that it has outsourced the European release. It has suffered yet another damaging delay that has angered fans and thrown it into the merciless path of WOW expansion Wrath of the Lich King. It's doomed to live in the shadow of Blizzard's juggernaut, a game with which it shares all too many similarities. Its big ideas aren't immediately apparent because the basics of the game are so conventional.

Both viewpoints are equally valid, and you could go mad trying to reconcile them. Mythic, to its credit, isn't bothering. It's just getting its head down and doing its best to sharpen the one sword it has that isn't double-edged: those big ideas.

Whilst it's not fair to say that Warhammer Online is attempting to revolutionise MMOs, it's more than fair to say that it has a several smart and interesting innovations at its core. These ought to set it apart from the competition and attract any seasoned MMO player. Many - but not all - are based around the "realm versus realm" system championed by Mythic, and adapted from Dark Age. "RVR" pits entire races of players against each other in epic, long-term, large-scale, city-sacking warfare.

'Warhammer Online: Age of Reckoning' Screenshot 1

The one in the middle's a tank. Just a guess.

The key thing to understand about realm warfare is that everything you do in the game - whether fighting other players or not - contributes to it. The game's six races are grouped into pairs of antagonists: dwarves and "greenskins" (orcs and goblins), high elves and dark elves, the humans of the Empire and the corrupted humans of Chaos. The realms of each pair are arranged in a parallel, linear progression of chapters and "tiers" that takes a character up to the level cap of 40. At the end of the road are the two capital cities, separated by a contested territory.

The meat of the game is in this final tier, where the battlefront is pushed back and forth between the capitals, and the two sides lay siege to each other's towns. But everything that's happening in the lower tiers contributes to the realm's prosperity and pride, with points cascading upwards towards the final battlefront. There are myriad opportunities for realms to fight each other along the road: quick-fire Scenarios (much like WOW's Battlegrounds, but over in a brisk 15 or 20 minutes), and RVR sections in neighbouring lands with opportunities for open-world skirmishing, dynamic battlefield objectives, and battles for the possession of Keeps, which are essentially a training ground for the city sieges at the end of the game.

All of this is rolled together with points from regular questing, monster-mashing, and the achievements system in the Tome of Knowledge (more on that later); everything you accomplish in the game, whether you're a belligerent player or not, contributes to your realm's war effort.

The culmination of that effort is in the capital city sieges. These impressively large towns will alter according to the prosperity of your realm, with new areas, quest givers, merchants and dungeons opening up as your side increases in power. Status is everything here, from the appearance of the guards' uniforms to areas where monuments are erected to players who've made significant contributions to the realm effort.

But status can be lost. A successful siege from the opposing side will not just allow the winners to loot and pillage, access the dungeons, desecrate the player monuments, and fight the city's king in an epic boss encounter. It will drive the losers out to a refugee camp where they have to rely on a black market to trade and survive, and when they eventually retake their city, it will be knocked back to poverty, and need to be rebuilt again.

'Warhammer Online: Age of Reckoning' Screenshot 2

The standard dungeon party size is six. Don't think the guy on the right is one of them

The broad, multi-faceted and flexible realm warfare system is rooted as deep in the game as it's possible to go, and has a dramatic manifestation in the capital cities. There is a lot that can go wrong with it: balancing realm populations, avoiding stalemates, pacing the conflict so it's not too frequent (city sieges should happen weekly at most, says Mythic) or too rare, giving victors enough time to enjoy their victory without frustrating the losers unduly.

However, Dark Age has granted Mythic experience in all of this. If it works, it ought to lend a strong sense of purpose and community focus - or, as Mythic puts it, "gang mentality" - to adventuring in WAR. Certainly, the game ought to avoid the "together alone" sense of whole worlds filled with self-motivated adventurers that besets other MMOs, WOW included.

Social organisation is reinforced in the game design at guild level, too. Guilds level up themselves - progressing through 80 ranks - and there's a heraldry system whereby they earn banners. These can be assigned tactical buffs that play an important part in skirmishing. They're hung proudly from keeps by the owners and can be taken from defeated guilds too, their tatters displayed as a trophy. The guild interface also looks like a vast improvement on the usual fare, including a facebook-style news feed.

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Comments: 1-37 of 37 in total

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bigjimbeef
03/04/08 @ 14:32
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Some nice speedy changing on review to preview there ;o)

Thought it was a bit premature!
defdaz
03/04/08 @ 14:41
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Should have been based on WH40k... :(
anomagnus
03/04/08 @ 14:56
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jesus, this site is so wow centric its unreal

if WAR cured cancer, they'd still find a way to mention WoW.

Anyway, i'm still excited about this game, as a massive WFB fan, the world holds immense interest for me.

But being blunt, if this site still rates WoW as a 10/10 of game, then its no wonder they dont get WAR.

Just readng over it again, the man contridicts himself totally. The game proposes massive changes to PVP, guilds, Raiding and single player interaction through the tome of knowledge, THEN complains that the changes stop suddenly.

If i invented a hover car, that ran on garbage, it'd be like someone saying, 'well, you still have to SIT in it..... you know'

As for combat feeling non tactile, the combat in most mmorpgs is terrible. PVE for 99% of WoW can be done while reading a book, or playing another game. Maybe, MAYBE in raids, you need to focus for a little while. I expect only Conan to make a difference to this trend

As he said himself, in the beginning, its not trying to revolutionize the entire genre, its just looking to make a great game in the WFB setting

Edited 1 times, most recently on 03/04/08 @ 16:01
Beek4257
03/04/08 @ 15:04
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That tagline had me laughing out loud for a few moments, thanks.

/get's old ...
makememoo
03/04/08 @ 15:11
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im assuming theres some mechanism in here to solve it, but in pretty much all fantasy mmos theres a substantial inbalance in player numbers on the "horde" (to use a wowish idiom) sides v the "alliance".

seems like people will flock to factions on good realms and plenty will be left floundering... with the acompanying endless forum whinging.
Edited 1 times, most recently on 03/04/08 @ 16:12
IronHawk
03/04/08 @ 15:14
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"Even more worrying is the feeling that, unless you're a Warhammer fan steeped in the lore, WAR's world isn't really somewhere you'll want to be."

That isn't quite true, and that is part of WAR's problem. They've managed to alienate non-fans AND hardcore fans, by ignoring everything that makes Warhammer a deep and unique setting and making it look instead like an inferior WoW knockoff. Makes it look rubbish if you don't know Warhammer, and also rubbish if you do, because it's only superficially anything to do with it. Their entire demographic seems to be casual Warhammer players who like the models and art but don't care about the setting. That's not even going to show up on WoW's radar...

[disengage miserable bastard mode]
Kirly_Wombat
03/04/08 @ 15:22
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The realm-vs-realm sounds good, especially the big battles, IF they can do it with minor levels of lag. One of WoW`s main annoyances for me. And as has been said above, if they can balance player/race populations, but I admit, that could be said of any MMORPG.
Edited 1 times, most recently on 03/04/08 @ 16:25
El_MUERkO
03/04/08 @ 15:34
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This game needs 11 times more blood, mud, dirt, filth, rats, darkness, rain, pitch black shadows, grime, pain, unfairness, black humour and horror than it currently has. Warhammer is gothic fantasy horror with a streak of dark black humour thrown in to stop the player getting clinically depressed.

WAR seems to focus on the dark humour without any of the horror in the Warhammer Universe. Where's the blood, mud, dirt, filth, rats, darkness, rain, pitch black shadows, grime, pain, unfairness?

Orc's can be funny cause their big dumb and green with giant expressive faces but their also malicious and cruel and they'll kill every human they see, women, kids and old people are just easier to chop, the dev's need to keep that in mind or WAR gets too close to WoW for it's own good.
aldo_14
03/04/08 @ 15:44
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What happened to the excellent looking (well, in screenshots I mean) Warhammer MMORPG that predated this iteration? I remember it having especially mean looking orcs.
jglover4
03/04/08 @ 15:46
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Anyone that played Dark Age of Camelot referred to it as "DAoC", not "Dark Age". Safe to assume that the previewer didn't?
Oli [staff]
03/04/08 @ 16:25
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I'm well aware of that, jglover, I just don't really like acronyms of more than 3 letters that you can't say out loud. How did you pronounce it, anyway? Dowk? Dayoc?

Although, it's true that I didn't play the game, you have me there.
Gurgeh
03/04/08 @ 16:29
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"What happened to the excellent looking (well, in screenshots I mean) Warhammer MMORPG that predated this iteration? I remember it having especially mean looking orcs. "

It didn't really exist, they did enough work to prise more money from their gullible backers (cf Vanguard) until said backers finally cottened on that there wasn't actually any game being developed just a bunch of artwork and models and pulled the plug (cf Vanguard).
Krelle
03/04/08 @ 16:39
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ouch, the truth hurts, doesnt it magnus?

There is a reason to mention wow in previews like this. Only a fool would not understand that. ARE YOU A FOOL, MAGNUS?
PlugMonkey
03/04/08 @ 17:04
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Where's the blood, mud, dirt, filth, rats, darkness, rain, pitch black shadows, grime, pain, unfairness?

I was feeling there was something missing, and that pretty much nailed it. The blood, mud, dirt, rats, darkness, rain, pitch black shadows, grime, pain and unfairness was pretty much why I always preferred Warhammer to D&D. Lose that, and you run the risk of turning into another also-ran.
Stickman
03/04/08 @ 17:48
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Ever since it's inception, I've never once felt as though Mythic 'get' Warhammer, and unfortunately this preview seems to confirm it.

I so want this to be great, good even, but it's looking more and more like it'll be a disappointment. I'd be happy with more delays if it meant they got the universe feeling more like it should.
Orange
03/04/08 @ 17:52
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It does seem far too close to WoW, although at least the end game is pvp rather than mind sucking raids, so in that respect it's an improvement.
lucasmax
03/04/08 @ 17:57
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grab a couple friends, a table, some dice and a copy of warhammer roleplay = more fun than this will be.

/will still try this though
Trikk
03/04/08 @ 18:40
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This will either be a huge success or big success depending on their timing. If AoC and WotLK both come out before it, it'll only be a big success. The main faults of WoW seem corrected in WAR and I think that will make it grab the attention of a lot of WoW players. The outdoor PvP zone of WotLK will be too little, too late. Their huge neglect of the massive PvP community will bite them in the ass when companies who have understood the thirst for PvP start releasing their games.

Just too bad for all the games (LotRO, D&DO, TR, etc) released since WoW that put all their money on the PvE crowd instead of filling the gap sooner.
jimr9999us
03/04/08 @ 18:49
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*shakes head in disbelief* An honest assessment of WAR in the mainstream media?

Thank you for confirming all of our fears, that simply WAR will not be much fun to play, and that Bioware's Knights or THQ's Warhammer 40k become the next two in line, probably the end of '09 and '10 respectively. And so we are left with WoW. (Although, if WoW has you toasted, I Highly recommend methadone; I mean, LotRO)

It's hard falling in love with a medium at it's origin, before it has taken over the world. But at least we'll be able to say we were there, at the beginning, when we'd sometimes still go outside.

Thanks again Oli for making this the 1st site I read, everyday.
teknohead
03/04/08 @ 19:38
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Try and review a MMO without mentioning wow you dumb cunt. Sick of hearing of that piece of shit.
Stickman
03/04/08 @ 19:42
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How would you go about reviewing a fantasy based MMO without mentioning WOW? To think about not drawing comparisons to it seems retarded.
hiddenranbir
03/04/08 @ 20:40
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I can't help but feel they should have done the 40k setting. High fantasy...we got enough of those. Gimme guns! pew pew pew!
Ryuken
03/04/08 @ 20:52
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That's also coming, only not from EA and Mythic but from THQ and their own MMO studio.
BigJonno
03/04/08 @ 21:24
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The other reason that the old Warhammer MMO was cancelled was that GW suddenly realised that the game was looking a lot like the old, dark, spiky Warhammer that they try and make everyone forget and not the new, colourful, shiny, child friendly Warhammer that they've been peddling for the last decade. Look at the new game, it speaks for itself.
Nill
03/04/08 @ 21:30
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The almost complete absence of a death penalty is refreshing, though.

(...) and Mythic will end up ruing the day it decided to exclude dancing from the range of emotes.


Oh, for f-- sake. Back to WoW with you - with a lower case 'o'.

I'm all for more liveliness and feel, as long as that doesn't equal silliness. I like the idea of more of a mature setting for a change, and maybe just a bit of hardcore.
jlaakso
04/04/08 @ 08:03
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This looks far too generic and colorful to be the Warhammer title I was expecting. You need disease, rust, darkness, not World of Warcraft with different models. Bear in mind that WOW is a Warhammer rip-off, they really shouldn't try ripping it "back" - you'll just dilute the experience.
mikeck
04/04/08 @ 08:46
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Oli...most people pronounced it Day-Oc, and it's very easy to say ;)
mikeck
04/04/08 @ 08:49
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Also - I understand that to preview/review things writers tend to make allusions to other fore-runners...however to read about WoW in every article that mentions Warhammer is starting to test me a little.

It's like every music reviewer mentioning the Beatles, because apparently they were a bit good (that's my opinion, I'm not saying they're crap before anybody starts to bash me), every time a popular music band is reviewed.
Emth
04/04/08 @ 09:48
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"But being blunt, if this site still rates WoW as a 10/10 of game, then its no wonder they dont get WAR.

Just readng over it again, the man contridicts himself totally. The game proposes massive changes to PVP, guilds, Raiding and single player interaction through the tome of knowledge, THEN complains that the changes stop suddenly."

Yes, it proposes big changes but it's not even out yet. You have no idea if these mechanics will work on a large scale like WoW, yet you are so quick to praise WAR unequivocally.

Is it cool to hate WoW or something?
retrend
04/04/08 @ 11:11
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Its quite bad chat the way the review says the game feels clunky and poor, but I would be a lot more worried if I thought Oli had any real knowledge of mmo's.
Fugazi
04/04/08 @ 11:39
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I don't know whats with that hate - I am waiting for WAR myself and I think this preview is quite balanced. It points good ideas (and WAR have shitload of those) but also some worries (which will be fixed in 6 months anyway).

As someone said here already: this will be the game mostly for people that like WoW but hate its crap, now arenalol based, PvP. WAR will bring proper PvP end-game plus million of great little things (no mana, quest rewards for your class only, no corpse runs, no need for eating/drinking etc.).

This will be basically fixed WoW. If you looking for something completely different, fresh, whoknowswhatelse then keep waiting... for World of Starcraft?
bobshirunkel
04/04/08 @ 12:08
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It's like every music reviewer mentioning the Beatles... every time a popular music band is reviewed.

No it's not. It's like a music reviewer mentioning the Beatles every time a *Merseybeat* band is reviewed. It seems like an annoying cliche for the 1% who are really into the scene, but it provides everyone else with a useful frame of reference.

I've played WoW enough to be interested in new competitors, and I want to know how it compares, because I haven't played many others.
Bertie [staff]
04/04/08 @ 12:31
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I always pronounced DAoC as "D, A, O, C". But would have called it Camelot over Dark Age ;)

Very honest and informative preview; filled in lots of the areas I had been wondering about. I would have preferred Mythic to develop its own setting for a second MMOG rather than fitting their ideas into a Warhammer world.

Let's hope they can add the personality in these intervening months, because the flexible RvR system sounds immense.
mikeck
04/04/08 @ 14:34
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@ bobshirunkel

Point taken, the merseybeat allusion is more to the point...but you get my drift right?

I wasn't saying it does annoy me, it's just starting to grate because every article mentions it. It is the obvious comparison, and as you say for those who haven't played many/any MMO's then it's a relevant one too...but there's so much to the lore of Warhammer that transcends just comparing it to the biggest MMO to date. It's relevant to do it, but it's getting boring to read all the time, that's all.

One article comparing the two is excellent, of course that should exist because WoW has set the bar, but every article...no.
Byzanite
04/04/08 @ 14:41
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Just face it, nothing will be as good as WoW. It was a complete fluke. :)
Septicrazor
05/04/08 @ 00:07
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It is obvious from the article that the reviewer was biased and basicly unknowledgable where MMO's are concerned. I hope he is a volunteer.
tinkletosser3
07/04/08 @ 02:42
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He mentioned the good aspects and the bad aspects, i'm just hoping they make the bad aspects better, i mean i know im using the end old excuse "It's still in beta" but on top of that i read something somewhere that was an interview with the EA Mythic people and they said that the game everyone is playing is actually what they had done 3 months ago. All the reviews i have read vary alot on their final view of the game, i've got a feeling that WAR probably would have been alot more dark and dingy..... before EA..... im assuming that EA would have made them make a game that got the "T" rating. I'm really excited about this game mainly because WoW bores me know, im not saying its a bad game its actually phenominal, but raids get boring and the pvp you get to pass the time keeps you interested for about a week.... maybe 2 if you're lucky. Just gotta wait until we can actually all try it out

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