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Warhammer Online: Age of Reckoning Preview

MMO PC Preview by Oli Welsh

3 April, 2008

Page 2 of 2. <- Page 1

As central as realm warfare is, Mythic has not neglected to pump some fresh ideas into the more conventional adventuring side of Warhammer Online. The public quests are a particularly engaging change from the fetch-and-carry-and-kill norm. These rolling scenarios take place in a set area of the open game world, and require a series of conditions to be met - soloable at first then requiring ever more players, usually culminating in a boss fight. Anyone can join in and be rewarded just by entering the area, without needing to group first: it's a painless, immediate and dynamically exciting way to experience some of the thrill of a more co-ordinated dungeon raid.

If we had to lay bets on one of Warhammer Online's features becoming an industry standard, however, it would be the Tome of Knowledge. This in-game quest log, encyclopaedia and achievement system - with a slick book interface - is in many ways an extension of the deeds and titles introduced in Lord of the Rings Online.

As you play, it collates the story of the world and your character's adventures within it, and rewards certain "tome unlocks" - kill a thousand of these, discover a rare thing, die a hundred thousand times - with jokey titles and themed stat boosts and abilities, called "tactics". Some unlocks are listed, others will have to be uncovered in what Mythic calls a "meta game" that will encourage exhaustive exploration. One example: follow a man who only appears at a certain time each day, eavesdrop on his conversation, steal his key and use it to access a secret area, and kill a wizard for the unlock.

The Tome is guaranteed to enslave obsessive-compulsive players and provide a variety of variously grind-heavy or diverting ways to waste your time in Warhammer's world, beyond the main campaign. But aside from the unlocks, its potential as an information centre for the game - something all MMOs need, as complex as they are, but so few have - is huge, if limited in its current form. Pending announcement of out-of-game website support (still unconfirmed), and the integration of the kind of database features discussed in our interview with producer Jeff Hickman, the Tome could change the way players relate to online worlds dramatically.

'Warhammer Online: Age of Reckoning' Screenshot 3

If WOW's armour sets are all about the shoulders, WAR's are all about the helmets. I mean, look at them.

There is an end to Mythic's innovation, however, and it's a sudden cliff-drop of an end. Character progression and combat in Warhammer Online are, for the most part, deeply conventional. Having gone back on its original decision to do away with levels, Mythic has also been forced to concede defeat on its flexible character customisation system. Although you can still respec your character at will and on the fly - by equipping and unequpping the "tactics" buffs you have earned - a more conventional and more permanent Mastery system has been added since early beta. It's identical to WOW's talent trees in almost every respect.

The character classes (or "careers" - WAR has an acute case of that MMO disease of needing to rebrand every convention, with levels becoming ranks, battlegrounds becoming scenarios, PVP becoming RVR and so on) are a strange mix of diversity and restriction. Since each race has a unique selection of four careers, there are a huge number to choose from: but they all slot neatly into the archetypes of healer, tank (damage-soaking warrior), ranged damage and melee damage.

There are some interesting mechanics in there, such as the risk-reward of the volatile dark elf Sorceress, but also a sense that hybridisation and personality have been limited by the push-and-pull need to create so many careers while fulfilling the four basic functions in each race. The Witch Elf, in particular, seems an absolutely by-the-numbers rogue.

Crucially - and very worryingly - when you're sat in front of Warhammer Online, excitement at all those big and clever idea starts to ebb. Whether questing or playing realm-versus-realm scenarios, combat feels sluggish, vague, and painfully lacking in tactile reward: the sound, particularly, is poor, devoid of both impact and information.

'Warhammer Online: Age of Reckoning' Screenshot 4

Wonder if he got his nails done as well.

The skills are cleverly designed, but far from intuitive; of the three careers we played, only the mage-style Sorceress fell into a natural rhythm. Many classes seem to reward a risky, fast-paced chaining of enemies, which is welcome, but in the circumstances it only mitigates the stodginess of the combat. The almost complete absence of a death penalty is refreshing, though.

Even more worrying is the feeling that, unless you're a Warhammer fan steeped in the lore, WAR's world isn't really somewhere you'll want to be. The graphics are sharp and well-finished, but the artwork is quite plain and characterless, and the animation isn't fluid enough. There's nothing to surprise and delight in the visual cues, and the effects are weak.

There's definitely a sense of humour present, but it doesn't seem to have seeped into the detail and atmosphere of the world, and Mythic will end up ruing the day it decided to exclude dancing from the range of emotes. It's as if someone has taken WOW's world and drained half the colour, atmosphere and liveliness from it.

If Warhammer Online is lacking one thing, it's "feel". Improving that "feel" is exactly what Hickman says the recent delay of the game's release to the end of 2008 is about. We'd say Mythic, EA and GOA made absolutely the right decision, Lich King or no Lich King. Warhammer Online deserves that extra level of polish and as clever as it is, the game needs it. Until then, those big ideas are enough - just - to make it worth keeping the faith.

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Comments: 1-37 of 37 in total

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bigjimbeef
03/04/08 @ 14:32
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Some nice speedy changing on review to preview there ;o)

Thought it was a bit premature!
defdaz
03/04/08 @ 14:41
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Should have been based on WH40k... :(
anomagnus
03/04/08 @ 14:56
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jesus, this site is so wow centric its unreal

if WAR cured cancer, they'd still find a way to mention WoW.

Anyway, i'm still excited about this game, as a massive WFB fan, the world holds immense interest for me.

But being blunt, if this site still rates WoW as a 10/10 of game, then its no wonder they dont get WAR.

Just readng over it again, the man contridicts himself totally. The game proposes massive changes to PVP, guilds, Raiding and single player interaction through the tome of knowledge, THEN complains that the changes stop suddenly.

If i invented a hover car, that ran on garbage, it'd be like someone saying, 'well, you still have to SIT in it..... you know'

As for combat feeling non tactile, the combat in most mmorpgs is terrible. PVE for 99% of WoW can be done while reading a book, or playing another game. Maybe, MAYBE in raids, you need to focus for a little while. I expect only Conan to make a difference to this trend

As he said himself, in the beginning, its not trying to revolutionize the entire genre, its just looking to make a great game in the WFB setting

Edited 1 times, most recently on 03/04/08 @ 16:01
Beek4257
03/04/08 @ 15:04
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That tagline had me laughing out loud for a few moments, thanks.

/get's old ...
makememoo
03/04/08 @ 15:11
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im assuming theres some mechanism in here to solve it, but in pretty much all fantasy mmos theres a substantial inbalance in player numbers on the "horde" (to use a wowish idiom) sides v the "alliance".

seems like people will flock to factions on good realms and plenty will be left floundering... with the acompanying endless forum whinging.
Edited 1 times, most recently on 03/04/08 @ 16:12
IronHawk
03/04/08 @ 15:14
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"Even more worrying is the feeling that, unless you're a Warhammer fan steeped in the lore, WAR's world isn't really somewhere you'll want to be."

That isn't quite true, and that is part of WAR's problem. They've managed to alienate non-fans AND hardcore fans, by ignoring everything that makes Warhammer a deep and unique setting and making it look instead like an inferior WoW knockoff. Makes it look rubbish if you don't know Warhammer, and also rubbish if you do, because it's only superficially anything to do with it. Their entire demographic seems to be casual Warhammer players who like the models and art but don't care about the setting. That's not even going to show up on WoW's radar...

[disengage miserable bastard mode]
Kirly_Wombat
03/04/08 @ 15:22
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The realm-vs-realm sounds good, especially the big battles, IF they can do it with minor levels of lag. One of WoW`s main annoyances for me. And as has been said above, if they can balance player/race populations, but I admit, that could be said of any MMORPG.
Edited 1 times, most recently on 03/04/08 @ 16:25
El_MUERkO
03/04/08 @ 15:34
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This game needs 11 times more blood, mud, dirt, filth, rats, darkness, rain, pitch black shadows, grime, pain, unfairness, black humour and horror than it currently has. Warhammer is gothic fantasy horror with a streak of dark black humour thrown in to stop the player getting clinically depressed.

WAR seems to focus on the dark humour without any of the horror in the Warhammer Universe. Where's the blood, mud, dirt, filth, rats, darkness, rain, pitch black shadows, grime, pain, unfairness?

Orc's can be funny cause their big dumb and green with giant expressive faces but their also malicious and cruel and they'll kill every human they see, women, kids and old people are just easier to chop, the dev's need to keep that in mind or WAR gets too close to WoW for it's own good.
aldo_14
03/04/08 @ 15:44
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What happened to the excellent looking (well, in screenshots I mean) Warhammer MMORPG that predated this iteration? I remember it having especially mean looking orcs.
jglover4
03/04/08 @ 15:46
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Anyone that played Dark Age of Camelot referred to it as "DAoC", not "Dark Age". Safe to assume that the previewer didn't?
Oli [staff]
03/04/08 @ 16:25
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I'm well aware of that, jglover, I just don't really like acronyms of more than 3 letters that you can't say out loud. How did you pronounce it, anyway? Dowk? Dayoc?

Although, it's true that I didn't play the game, you have me there.
Gurgeh
03/04/08 @ 16:29
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"What happened to the excellent looking (well, in screenshots I mean) Warhammer MMORPG that predated this iteration? I remember it having especially mean looking orcs. "

It didn't really exist, they did enough work to prise more money from their gullible backers (cf Vanguard) until said backers finally cottened on that there wasn't actually any game being developed just a bunch of artwork and models and pulled the plug (cf Vanguard).
Krelle
03/04/08 @ 16:39
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ouch, the truth hurts, doesnt it magnus?

There is a reason to mention wow in previews like this. Only a fool would not understand that. ARE YOU A FOOL, MAGNUS?
PlugMonkey
03/04/08 @ 17:04
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Where's the blood, mud, dirt, filth, rats, darkness, rain, pitch black shadows, grime, pain, unfairness?

I was feeling there was something missing, and that pretty much nailed it. The blood, mud, dirt, rats, darkness, rain, pitch black shadows, grime, pain and unfairness was pretty much why I always preferred Warhammer to D&D. Lose that, and you run the risk of turning into another also-ran.
Stickman
03/04/08 @ 17:48
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Ever since it's inception, I've never once felt as though Mythic 'get' Warhammer, and unfortunately this preview seems to confirm it.

I so want this to be great, good even, but it's looking more and more like it'll be a disappointment. I'd be happy with more delays if it meant they got the universe feeling more like it should.
Orange
03/04/08 @ 17:52
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It does seem far too close to WoW, although at least the end game is pvp rather than mind sucking raids, so in that respect it's an improvement.
lucasmax
03/04/08 @ 17:57
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grab a couple friends, a table, some dice and a copy of warhammer roleplay = more fun than this will be.

/will still try this though
Trikk
03/04/08 @ 18:40
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This will either be a huge success or big success depending on their timing. If AoC and WotLK both come out before it, it'll only be a big success. The main faults of WoW seem corrected in WAR and I think that will make it grab the attention of a lot of WoW players. The outdoor PvP zone of WotLK will be too little, too late. Their huge neglect of the massive PvP community will bite them in the ass when companies who have understood the thirst for PvP start releasing their games.

Just too bad for all the games (LotRO, D&DO, TR, etc) released since WoW that put all their money on the PvE crowd instead of filling the gap sooner.
jimr9999us
03/04/08 @ 18:49
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*shakes head in disbelief* An honest assessment of WAR in the mainstream media?

Thank you for confirming all of our fears, that simply WAR will not be much fun to play, and that Bioware's Knights or THQ's Warhammer 40k become the next two in line, probably the end of '09 and '10 respectively. And so we are left with WoW. (Although, if WoW has you toasted, I Highly recommend methadone; I mean, LotRO)

It's hard falling in love with a medium at it's origin, before it has taken over the world. But at least we'll be able to say we were there, at the beginning, when we'd sometimes still go outside.

Thanks again Oli for making this the 1st site I read, everyday.
teknohead
03/04/08 @ 19:38
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Try and review a MMO without mentioning wow you dumb cunt. Sick of hearing of that piece of shit.
Stickman
03/04/08 @ 19:42
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How would you go about reviewing a fantasy based MMO without mentioning WOW? To think about not drawing comparisons to it seems retarded.
hiddenranbir
03/04/08 @ 20:40
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I can't help but feel they should have done the 40k setting. High fantasy...we got enough of those. Gimme guns! pew pew pew!
Ryuken
03/04/08 @ 20:52
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That's also coming, only not from EA and Mythic but from THQ and their own MMO studio.
BigJonno
03/04/08 @ 21:24
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The other reason that the old Warhammer MMO was cancelled was that GW suddenly realised that the game was looking a lot like the old, dark, spiky Warhammer that they try and make everyone forget and not the new, colourful, shiny, child friendly Warhammer that they've been peddling for the last decade. Look at the new game, it speaks for itself.
Nill
03/04/08 @ 21:30
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The almost complete absence of a death penalty is refreshing, though.

(...) and Mythic will end up ruing the day it decided to exclude dancing from the range of emotes.


Oh, for f-- sake. Back to WoW with you - with a lower case 'o'.

I'm all for more liveliness and feel, as long as that doesn't equal silliness. I like the idea of more of a mature setting for a change, and maybe just a bit of hardcore.
jlaakso
04/04/08 @ 08:03
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This looks far too generic and colorful to be the Warhammer title I was expecting. You need disease, rust, darkness, not World of Warcraft with different models. Bear in mind that WOW is a Warhammer rip-off, they really shouldn't try ripping it "back" - you'll just dilute the experience.
mikeck
04/04/08 @ 08:46
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Oli...most people pronounced it Day-Oc, and it's very easy to say ;)
mikeck
04/04/08 @ 08:49
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Also - I understand that to preview/review things writers tend to make allusions to other fore-runners...however to read about WoW in every article that mentions Warhammer is starting to test me a little.

It's like every music reviewer mentioning the Beatles, because apparently they were a bit good (that's my opinion, I'm not saying they're crap before anybody starts to bash me), every time a popular music band is reviewed.
Emth
04/04/08 @ 09:48
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"But being blunt, if this site still rates WoW as a 10/10 of game, then its no wonder they dont get WAR.

Just readng over it again, the man contridicts himself totally. The game proposes massive changes to PVP, guilds, Raiding and single player interaction through the tome of knowledge, THEN complains that the changes stop suddenly."

Yes, it proposes big changes but it's not even out yet. You have no idea if these mechanics will work on a large scale like WoW, yet you are so quick to praise WAR unequivocally.

Is it cool to hate WoW or something?
retrend
04/04/08 @ 11:11
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Its quite bad chat the way the review says the game feels clunky and poor, but I would be a lot more worried if I thought Oli had any real knowledge of mmo's.
Fugazi
04/04/08 @ 11:39
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I don't know whats with that hate - I am waiting for WAR myself and I think this preview is quite balanced. It points good ideas (and WAR have shitload of those) but also some worries (which will be fixed in 6 months anyway).

As someone said here already: this will be the game mostly for people that like WoW but hate its crap, now arenalol based, PvP. WAR will bring proper PvP end-game plus million of great little things (no mana, quest rewards for your class only, no corpse runs, no need for eating/drinking etc.).

This will be basically fixed WoW. If you looking for something completely different, fresh, whoknowswhatelse then keep waiting... for World of Starcraft?
bobshirunkel
04/04/08 @ 12:08
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It's like every music reviewer mentioning the Beatles... every time a popular music band is reviewed.

No it's not. It's like a music reviewer mentioning the Beatles every time a *Merseybeat* band is reviewed. It seems like an annoying cliche for the 1% who are really into the scene, but it provides everyone else with a useful frame of reference.

I've played WoW enough to be interested in new competitors, and I want to know how it compares, because I haven't played many others.
Bertie [staff]
04/04/08 @ 12:31
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I always pronounced DAoC as "D, A, O, C". But would have called it Camelot over Dark Age ;)

Very honest and informative preview; filled in lots of the areas I had been wondering about. I would have preferred Mythic to develop its own setting for a second MMOG rather than fitting their ideas into a Warhammer world.

Let's hope they can add the personality in these intervening months, because the flexible RvR system sounds immense.
mikeck
04/04/08 @ 14:34
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@ bobshirunkel

Point taken, the merseybeat allusion is more to the point...but you get my drift right?

I wasn't saying it does annoy me, it's just starting to grate because every article mentions it. It is the obvious comparison, and as you say for those who haven't played many/any MMO's then it's a relevant one too...but there's so much to the lore of Warhammer that transcends just comparing it to the biggest MMO to date. It's relevant to do it, but it's getting boring to read all the time, that's all.

One article comparing the two is excellent, of course that should exist because WoW has set the bar, but every article...no.
Byzanite
04/04/08 @ 14:41
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Just face it, nothing will be as good as WoW. It was a complete fluke. :)
Septicrazor
05/04/08 @ 00:07
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It is obvious from the article that the reviewer was biased and basicly unknowledgable where MMO's are concerned. I hope he is a volunteer.
tinkletosser3
07/04/08 @ 02:42
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He mentioned the good aspects and the bad aspects, i'm just hoping they make the bad aspects better, i mean i know im using the end old excuse "It's still in beta" but on top of that i read something somewhere that was an interview with the EA Mythic people and they said that the game everyone is playing is actually what they had done 3 months ago. All the reviews i have read vary alot on their final view of the game, i've got a feeling that WAR probably would have been alot more dark and dingy..... before EA..... im assuming that EA would have made them make a game that got the "T" rating. I'm really excited about this game mainly because WoW bores me know, im not saying its a bad game its actually phenominal, but raids get boring and the pvp you get to pass the time keeps you interested for about a week.... maybe 2 if you're lucky. Just gotta wait until we can actually all try it out

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