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Warhammer 40,000: Squad Command Review

PSP Review by Alec Meer

27 November, 2007

ONLY WAR. Man, I never get tired of saying that. There's something inherently hilarious about Warhammer 40,000's knowingly twisted take on masculinity. "In the grim darkness of the future there is only war." ONLY WAR. Now that's selling your idea in a single sentence. No love. No talk. No morality. No nice sit down and a cup of tea. ONLY WAR.

This strategy title for PSP is the first 40K game in a while to truly approach the purity of that concept. There's no base-building here. No capturing resource points or researching upgrades. ONLY WAR. Turn-based war, happily free of ugly hexes and grids but still based on action points, terrain and distance. The X-COM games on PC are the best reference, and this is one of the better takes on that model in a while. One that's broken in several odd ways, yes, but it works.

It's not tabletop Warhammer 40,000, but there's a lot of it in here - and most importantly it nails some of the measured tactical planning that was sorely absent from the go!go!go! real-time action of Dawn of War, the PC RTS that's oft-considered the best 40K videogame yet. With only six units on hand, each one is of colossal importance. You lose even one, and your odds of winning decline sharply. Like snooker, where you're placed at the end of your turn is as important as what you actually achieve in it. So you've got a bead on that Chaos Terminator, and just enough action points to take him down. But if you do, you'll leave your Space Marine standing in the open, easy prey for the bad guys inevitably lurking just beyond your line of sight once their turn begins. Take a risk or play it safe. It always comes down to that. Once in a while you'll need to play chicken, deliberately sending a man into harm's way to lure out an enemy that's sitting and waiting. And it's horrible. You're probably killing him by doing it, but in doing so you earn the little red dot that reveals your foe's location to the rest of your team. Go get him. Vengeance for the fallen.

'Warhammer 40,000: Squad Command' Screenshot 1

Each of your guys carries two weapons - one weak but infinitely-ammoed, the other BOOMDEATHKILL, but with just a few shots.

Even playing it safe carries massive risk. Every scrap of scenery (with the exception of the ground) is impressively destructible. Leave one of your squad crouched behind a wall but still within vision range of enemies, and if they've got suitable firepower they'll tear down that wall, rather than spend precious action points ambling around it. Your man will be hit by splash damage - or killed outright if he's stood near anything combustible - and then he'll find himself in plain sight, his final moments spent in an awkward squat, trying pathetically to hide behind something that isn't there. Remember that bit in Jurassic Park where that guy gets eaten by a dino whilst sat on the toilet? Yeah, like that.

Of course, you can do the same yourself, which adds an appealing extra layer of strategy. Spend a few action points to run over to the left, and you've got a clear shot at one guy. Alternatively, throw everything you've got at that cluster of explosive barrels nearby, and there's a chance the resulting boomtime will take out three bads at once. If it doesn't, then all you've done is clear their bullets a direct path to your chap's face. Oops.

As the campaign wears on, you'll be gifted new units - there's less than ten types in all, but each gets new weapons to play with too. There's a genuine, geeky thrill to getting your hands on the new stuff. And not just for those with half-remembered memories of those million pages of 40K backstory. Each is a new toy, palpably meaner than the last one, and it's hard not be excited about taking it for a test-drive. Upon upgrading from lightly-armoured Scouts to skull-faced Space Marines, it feels like you've graduated. Later, the Dreadnought is a suitably big'n'stompy robot that can smash through buildings. The Land Raider is a tank the size of twenty Marines, and can fire a twin laser beam across the length of the map. The Grey Knight Terminators are introduced in a Gears of War/Armageddon slo-mo cutscene that can't help but make you think "Goodness. So that's what a real man looks like."

'Warhammer 40,000: Squad Command' Screenshot 2

The level types, in single and multiplayer, come in Ice, Desert or Industrial flavours. And that’s it. Also, I never realise that ice and desert were almost the same thing before now.

Speaking of those cinematics, they're surprisingly well-done for such a small-feeling game. They're one of the better realisations of 40K's hilariously excessive darkness that I've seen, all CGI clips of fiery death and pensive man-monsters. An unseen Space Marine narrator intones the (admittedly slight and unfocused) tale of human Imperium versus mutant forces of Chaos with a morally-dubious gravitas Gears of War's Dom and Marcus would surely give up their giant shoulders to have.

Unfortunately, though Squad Command gets the concept right, it struggles with the details. There's very little variety - the levels look near-identical, and once you've killed one Chaos Terminator you've killed them all. Give me Orks, give me Tyranids, give me... nothing until the inevitable sequel-come-mission disc, no doubt. Bah. There's a sense that the game's so concentrated on being tight and compact - portable-friendly, in other words - that it's thrown a lot of characterful babies out with the otherwise extraneous bathwater. It keeps its challenge up enough for this not to matter hugely in practice, but it rankles all the more because of the harshly limitations on what you can get up to between missions. While you can fanny around with the weapon load-out (one Marine might tote a costly-to-fire rocketlauncher, while another might have a cheap, melee only sidearm) You've no choice of who you take into a mission. I don't want the poxy Dreadnought again. I want another bloody Land Raider. With such little choice between fights, the missions can feel disconnected and purposeless. You're also stuck with the blandly blue-hued Ultramarines throughout the campaign, with a couple more Imperial colourschemes and the option to play as one of three similar, but with more spikes, Chaos forces in multiplayer. Personally, the armypainter was the first place I went to in Dawn of War, so I mourn for the lack of something similar here.

There's a hollowness to your squad, too - all the same faces, no names, no sense that any of them are the same guys you waded through the foul blood of warpspawn with in the last three battles. A Cannon Fodder-esque veterancy system would make all the difference - even if there's no actual stat boost, just a rank insignia and a name would help you form an attachment to these guys. Yes, purists, that isn't how it works in tabletop 40K (where there is, after all, ONLY WAR), but you nevertheless know and feel affection for your miniatures. You feel a pang when that one's killed, perhaps because you're proud of the paintwork on his shoes, or it was the one you traded for two Bloodletters with missing tongues that time.

'Warhammer 40,000: Squad Command' Screenshot 3

Burn the heretic! Running them over's good too.

The missions themselves aren't quite the tactical joys they could be, as a result of a frustratingly fixed isometric camera. Most of the time you can see what's going on, but once in a while an enemy will be hidden behind opaque scenery, forcing you to randomly wander the D-pad over the rough area he's in until your cursor turns red, letting you know there's a target underneath it. The thumbstick tilts the camera, but by such a pointlessly minute degree that you'll never bother using it. Your enemy doesn't suffer such problems, able to aim through windows you can't even tell are there. They've generally got unnatural prescience (though in fairness, they are demon-warped mutants from beyond space and time) - as soon as they enter sight range, you enter theirs, and they'll from then on know exactly where you are no matter how far you run away. They can disappear from your sight range, but not you from theirs. So long as you're careful to push forward gradually, thus not letting every foe know you're there, you'll generally be OK, but there's a few missions that must be completed within or you have to survive for a set number of turns. Psychic badguys are a problem here, hounding you across the map even though they shouldn't, by rights, know where you are. ONLY WAR. But war can be so mean.

So, there's a certain Is This It? to Squad Command. It could and should achieve so much more - but frankly it achieves enough by making a specialist subject matter and a specialist genre as fun and accessible as it does. Its twenty-minute missions and simple controls suit travel gaming well, and the online multiplayer gives it replay value the campaign doesn't bother with. Only war? Yep, and that'll do.

7/10

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Comments: 1-25 of 25 in total

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Pulsar_t
27/11/07 @ 07:59
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First!

I'll be getting this! I was hoping for an 8, but what the hell.

Edit - Thought this was the DS review.. Oops.
Edited 1 times, most recently on 27/11/07 @ 08:01
crwoody
27/11/07 @ 08:02
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Played the first 3 missions of this and found it to be quite fun, but so much else to play right now, its going to have to wait.

Only got it as my psp needed the chunk of dust wiped from it.
aldo_14
27/11/07 @ 08:03
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When's the DS version out, anyways?
Shrui
27/11/07 @ 08:25
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EG, will we see a DS review as well?
dirigiblebill
27/11/07 @ 09:01
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Ooh, wasn't expecting a 7 for this. Might be just the thing for the morning train.
Xerx3s
27/11/07 @ 09:18
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Spacehulk! \0/
Lexx87
27/11/07 @ 09:26
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The DS version will look more crappy and have shoehorned poke contorls I guess.
pjmaybe
27/11/07 @ 09:27
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Tis not a bad little game. Very nicely presented and not nearly as fiddly as Field Commander.

Nice turn-based / live action gameplay too. I wonder if it got marked down merely because it's a PSP game and therefore seen to be lacking in comparison to bigger-console offerings.

Peej
Evolution
27/11/07 @ 09:37
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DS review please
Bi50N
27/11/07 @ 09:43
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And as the review neglects to mention, it has rather awesome multiplayer (for up to 8 players) on both ad-hoc and infrastructure. You can pick one of three Marine or Chaos chapters and customise loadout, if not actual troop selction (which is pre-set for each map - although the Chaos and Marine pre-sets are different, so you effectively choose one of two squad types and then specialise further with your secondary weapon loadout)
Vermillion3000
27/11/07 @ 09:47
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Any word on the difficulty level of the game?
Insultingly easy? PSP snappingly frustrating or just the usual mix of generally okay but with random absurd difficulty spikes just because they all hate me?

I want this game but I want to know I'll get more than 40 minutes play out of it before it becomes too hard...
jlaakso
27/11/07 @ 10:06
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I've recently been into 40K again and am looking forward to this a lot. The same guys did the only N-Gage game worth playing (WWII tactics title Pathway to Glory), so they should know their stuff.

Too bad about the lack of variety, especially since there is nothing under the sky quite as boring as Chaos Marines. Oh well.
OrangeGoblin
27/11/07 @ 10:22
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Hmm. Sounds not quite as good as Chaos Gate then, which had the veterancy system you feel is missing. It was also based on the 2nd edition rulebook so you got to have a whole bunch of crazy shit.
Der_tolle_Emil
27/11/07 @ 10:27
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I still want that, but for the DS since I don't have a PSP. Hopefully the DS version won't be any worse.
Saladin
27/11/07 @ 10:50
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There are no comments - ONLY WAR
Schiraman
27/11/07 @ 11:32
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I've only played the demo, but it was easily enough to put me off the game. Frankly I'm very surprised to see it awarded a 7 - it felt more like a 5 to me. Especially when compared to Chaos Gate, which despite being ages old now, absolutely trashes it on every meaningful level.
Gulag
27/11/07 @ 11:41
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Re: Chaos Gate - What a great realization of the 40K universe completely ruined by the worlds worst coding. It's an incredible feat; A game from the mid 90's that can still crash modern systems and chug along like a dog when it decides to work. Pity really, an update of that for the PC would be most welcome.
Schiraman
27/11/07 @ 12:32
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@Gulag: world's worst coding? Clearly you've not played Hellgate ;)
General_Zod
27/11/07 @ 12:42
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Hmmmm I remember playing through Space Crusade on the Amiga, never played Chaos Gate so I guess its worth a look. Its criminal really that they didnt include a veteran system. I remember sobbing when Jops was killed in Cannon Fodder due to an unfortunate skidoo accident.
steveb07
27/11/07 @ 12:56
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I played and enjoyed the demo, but not being able to adjust the camera angle and missing the action on screen when the enemy takes his turn are the two main issues I have with it.

I've just about done with Jeanne D'Arc after 50+ hours of play which didnt suffer from this.
SexinmyC5
27/11/07 @ 16:54
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Hit the SELECT button during the enemy's turn and you get a nice tactical map showing you all the enemy movement and firing. Quite nice.
I've just picked this game up and so far (level 4) I'm really quite enjoying it. It's challenging enough and the mission times are short enough (20-30 mins) to work really well on the PSP. I can understand the argument that it's a bit shallow, a little too 2-dimensional (yes, more races to fight would've been nice) but on balance I agree it scores about 7/10.
Edited 1 times, most recently on 27/11/07 @ 16:55
Caspar_Esq.
27/11/07 @ 18:24
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Why review this for a dead platform? We want the DS version!

/child of the future
dirigiblebill
27/11/07 @ 18:36
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I'm going to give you the benefit of the doubt and assume you're joking, Caspar :-/
Mr-Brett
29/11/07 @ 12:00
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It's not developed by THQ exactly, it's developed by Redlynx (http://www.redlynx.com) who made the awesome Pathway to Glory series on the N-gage.
Speedwolf
20/12/07 @ 19:42
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DS footage here an' ting.
http://www.youtube.com/watch?v=kxbrw1RCurw

I almost picked this up this morning and didn't know if the DS would be able to do justice to a Warhammer RTS. More fool me. Still, got a pre-owned Another Code instead, so not all bad.

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