Warhammer 40,000: Dawn of War II

Bright new day.

Just down the road, Metrux Ltd sells vans. In the building opposite the Nottingham Textile Group responds with urgency to the great fabric issues of the day. You can only imagine the caustic, and perhaps wistful, glances their employees throw at the network of buildings collectively known as Warhammer World.

Few workplaces have a hulking granite statue of a Space Marine in the car park, and even fewer have a fully operational Dwarven bar. None at all have an echoing hall full of excitable men (some pony-tailed, I'm not going to lie) in surroundings made to look like the ramparts of a fantasy castle.

The day that Eurogamer visits, though, is no ordinary day. According to excitable whispers, someone has rolled 108 dice in one go during a successful Ork charge against a squadron of miniature Space Marines. Less excitingly, it's also the day that Relic has taken up residency to let journalists once again joyously romp around the code of Dawn of War II; each of them racing ahead in the single-player in an attempt to get to the part where the Tyranids enter the fray.

In this aspect, reader, I failed. But I at least came back from this wonderful corner of a Nottingham trading estate with the full knowledge that Dawn of War II is going to emerge in March of next year as a deep and important notch on the bedpost of strategy gaming.

It begins, as is the demand of the Warhammer license, in a gruff and no-nonsense fashion. No need for delicate plotlines, there's only the most fleeting of introductions to your various Space Marine squad commanders and the introduction of yourself (with whatever name you choose; I picked HelloKitty) as an extra-badass Space Marine who's fresh to the fray. The Orks have been stirred into action by an unknown force on the planet Caldarus, so you're off to kill yourself some warbosses.

'Warhammer 40,000: Dawn of War II' Screenshot 1

The first Dawn of War game scored a healthy 8/10, making it as good as Halo.

From the outset it's clear that much has changed. Levels are compact affairs, nearly always ending in boss battles. Combat is squad-based, infused with the rough and ready grit of the Company of Heroes series.

Most of all though, the game rewards you with loot like Space Woolies is going bust. Success delivers constant MMO-esque weapon drops and upgrades, efficient combat skill delivers experience points to be tucked into relevant upgrade slots and beefing up your allies in this fashion inevitably leads to even more ability unlocks further on. Dawn of War 2 just doesn't know when to stop giving, and you can't help but love it for that.

Your character is a Force Commander - armed with a chainsword (yes, a chainsaw within a sword) that supplies many varied, beautifully animated and extraordinarily bloody, finishers on the poor Orks, Eldar and Tyranids it connects with. The squads with whom you must co-ordinate an attack, meanwhile, are headed by gravel-tongued Avitus (heavy-gunning), sneaky Cyrus (infiltration/sniping), everyman Tarkus (assault) and valiant Thaddeus (jumping on foes with big stompy metal jet-boots).

'Warhammer 40,000: Dawn of War II' Screenshot 2

Relic has an impressive pedigree, having also made Company of Heroes.

None of these marines can die. They become incapacitated and in need of revival, but the two men accompanying each (both wearing the metaphorical Star Trek red-shirt) are very much attached to this mortal coil. As such, progress through the level revolves around capturing various reinforcement points dotted around.

For example, you could find yourself garrisoning Avitus in a nearby building to supply covering fire, sniping with Cyrus from a conveniently placed ridge and ploughing into the Orkish warhost with your own solitary melee specialist.

Each map you choose to fight on contains optional outposts that you can capture en-route to the mission's final confrontation. So you might unlock the power of orbital strike laser blasts, say, that will no doubt come in useful on your next, tougher, planetary touch-down.

The end result is the story unfolds at its own pace - but the way in which you weave your way along its none-too-complex threads feels relatively non-linear, and certainly provides a taste of freedom.

If there's one caveat to that, it's the decision to have a boss enemy frequent the most distant part of every map. In Relic's drive to give the game an episodic drive that ends a play session with a bang (rather than the sorry, endless pursuit of one rogue Eldar across the map), boss inclusion can perhaps be understood. However, the fabled RTS genre isn't one that naturally gels well with this sort of thing.

Different bosses display the abilities that will, presumably, be yours to command in future Dawn of War 2 campaigns, and will certainly be yours to command in multiplayer. You'll face down a gigantic Ork Warboss with a flair for sweeping melee attacks and grenades, for example, and an Eldar with the ability to teleport himself around the boss-arena.

I can't speak for later set-tos in the game, but early mission-closers do tend to play out in a similar fashion - setting up squads behind appropriate cover, dashing away from hurled explosives and giving frantic 'run away' orders whenever the fiend gets too close. Upon this part of the Space Marine's working day, the jury is most certainly still out.

DOW 2's mission statement is to open up the strategy genre to a wider audience. Any such attempt is always going to open the floodgate marked 'angry fanboy stampede'. Relic, however, is going about it in a remarkably cogent and balanced fashion.

In single-player RPG hallmarks and short, sharp levels are now part of the firmament, while base-building and in-game resource economics are nothing but a distant memory. As soon as you log onto the Games for Windows Live-supported servers however (terrifying, I know), the fearful shall be joyously reunited with the old-school.

'Warhammer 40,000: Dawn of War II' Screenshot 3

With so much loot about, every day feels like Christmas. In space.

That said, it's an old-school bearing the camouflaged marks of what has gone before in Company of Heroes. The basic set-up for multiplayer is a three-on-three fight for domination on a battlefield with Power, Requisition and Victory capture nodes scattered liberally over its grassy knolls, ancient temple steps and ravaged human settlements. Raised power gives you access to bigger and better units, requisition points give you the means to purchase your kit and Victory points gently nuzzle the success-o-meter in your direction.

It's a great system, with added as depth your pre-built unit-spewing base can be upgraded. Plus your Force Commander, already chosen from three different varieties of badass, accrues experience while throwing himself around in the fray - and as such can be heftily upgraded within a 20-minute game.

With so many levels of upgrading complexity, when compared to the easy learning curve of single-player, playing online can at first seem like jumping into a nightmarish vortex.

This is further underlined by the fact that you haven't yet been trained in the more bizarre capabilities of the Eldar and Tyranid host - the former bearing all manner of quasi-magical hi-tech psychic palaver, and the latter more content to cover the landscape with filthy biomass flob and to spike Space Marines through the chest and violently shake them up and down.

'Warhammer 40,000: Dawn of War II' Screenshot 4

Relic's clearly worked hard to smooth over some of the previous game's rough edges.

Once you've mastered it, however, the tactical nuances run deep - with the three varieties of capture point allowing for many different styles of play, complemented by the fact that three minds are expected to work in unison rather than the traditional two.

When Dawn of War II is released you can almost guarantee that familiar voices on familiar forums will mutter dark words about dumbing down, but I honestly don't think that's the case. Relic, probably the most astute strategy designer out there, has recognised that within the ranks of PC gamers there are countless numbers who'd appreciate RTS gaming but have been put off by their assumed complexity, the amount of time they consume and their cruelty when victory conditions aren't reached.

RTS gaming has been playing to an increasingly shrinking audience, and in Relic's eyes there's a silent majority out there just waiting to become fresh meat for the 40k grinder. Once they've been reeled in by the allure, rewards and beautifully rendered violence of the Space Marine campaign the plan is to drown them in the deep waters of multiplayer and, hopefully, ensure that they never leave strategy's shores.

Who's to begrudge a master of the artform like Relic re-rolling the dice? From the way Dawn of War II is going they could have thrown all 108 of them, and they'd still have come up with sixes.

Warhammer 40,000: Dawn of War II is due out for PC in the first quarter of 2009.

Comments (29) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • DFawkes #1 3 years ago

    I still ike my base building, but I can see me switching between DoW and DoWII depending on my mood - they're different enough to make them both worthwhile.
  • Darkjinxter #2 3 years ago

    Sheesh I haven't played an RTS for yonks, but this looks like it may be worth picking up. Mind you, if it's coming out around March it will have the mighty Diablo III to contend with.
  • Bleh #3 3 years ago

    "there's only the most fleeting of introductions to your various Space Marine squad commanders and the introduction of yourself (with whatever name you choose; I picked HelloKitty) as an extra-badass Space Marine who's fresh to the fray."

    Hehehehe, great preview.
  • skillian #4 3 years ago

    I never played the first DoW, but having fallen in love with Company of Heroes since that game was released, I'm hoping that this provides as much fun. If it does, it could be the game that steals most of my gaming time in 2009.
  • the_dudefather #5 3 years ago

    I hope there is an ork invasion of space woollies mission in the game now

    OI BOSS THERE'S 10% OFF SWEETIEZ

    WAAAAAAAAAAAAAAAAAAAAAGGGGGHHHHHH
  • That_Happy_Cat #6 3 years ago

    Yay Will!!!!!!!!!!!

    "From the way Dawn of War II is going they could have thrown all 108 of them, and they'd still have come up with sixes...

    ... This is Will Porter, for Look East.... reporting."

    I love Will
    Edited by 1 at 12/12/08 @ 09:34
  • Grim... #7 3 years ago

    I love the fact that the reviewer is slyly calling the Warhammer people nerds.
    Hello! You're a video game reviewer!
  • shamblemonkee #8 3 years ago

  • UncleLou #9 3 years ago

    Tabletop Warhammer gamers have the right to be called a nerd by everyone. Even the guy in the Tron suit. ;-)
  • Buran #10 3 years ago

    Darkjinxter : there's no chance to see a Diablo III launchship before 2010. No one.

    About DoW II: the fisrt one was a big -good- surprise to me and I enjoy more than 600 hours in his mp -even taking in consideration that I'm a mediocre player-. But the first campaign was good and the mp was simply unforgetable -I still play Dark Crusade and Soulstorm-. This new DoW II, instead, covers my heart with doubts. Seems more like the hero missions in Warcraft III, and to myself, the campaign in WC III was good, but the mp absolutely sucks. I'm really worried about the new DoW II multiplayer.
  • hiddenranbir #11 3 years ago

    I hope the 'boss battles' don't get tiresome. I didn't think games of this age needed the 'boss battle'.
  • danteire #12 3 years ago

    Well the multiplayer is meant to still have the resource and base building system used in the previous DoW games, but obviously tweaked. Nt sure how the "unkillable" squad leaders will factor in.

    I say wait for a demo before pronouncing doom.


    P.S. where is everyone getting the "Diablo 3 in March 2009" news, this is the 4th place I have seen such. Blizzard aint known for quick turnaround in game development, plus DoW2 would be up against Starcraft 2 anyways (which might make that release window).
  • Mr_Dodger #13 3 years ago

    The first Dawn of War game scored a healthy 8/10, making it as good as Halo.

    Nice pre-emptive strike there! :)
  • sneetch #14 3 years ago

    Really, the single player campaign is now only barely recognisable as an RTS: in fact we're calling it an RTS because they're calling it an RTS, but if they just described this game to people most of us would call it an action RPG. That said, it looks like a very good action RPG.

    Also, because it really has to be said:

    "...chainsword (yes, a chainsaw within a sword) that supplies many varied, beautifully animated and extraordinarily bloody, finishers on the poor Orks, Eldar and Tyranids it connects with"

    Suffer not the Xeno to live!
  • Schiraman #15 3 years ago

    DoW was a great game, and TBH all I really wanted from a sequel was for it to be based on the CoH engine (and for it to have been released earlier this year instead of the rather awful Soulstorm, but never mind). As is stands though DoW II sounds like a very different game and so far a lot of what I've read about it is pretty off-putting...
  • legendmir #16 3 years ago

    pretty excited about this
  • THQInsider #17 3 years ago

    There is an opportunity to play the game early - on Monday we are hosting a Dawn of War II Community Day in London.

    This is an invite-only event, over 16's only.

    Guests will be able to try out the single player Space Marine campaign, as well as taking part in some 3v3 multiplayer games.
    You will also be able to meet Relic's Lead Designer Jonny Ebbert, and Designer Byron Chow.

    If you'd like to come, drop me an email on ukwebmaster@thq.com

    =
    THQ Webmaster
  • NorfolkNClue #18 3 years ago

    Bloody London! come up to leeds! :)
  • Darkjinxter #19 3 years ago

    No Diablo III before 2010?
    Aw naw!!!
  • Schiraman #20 3 years ago

  • Jigglybean #21 3 years ago

    OMG OMG OMG OMG / pause OMG OMG OMG

    I cant wait for this. The original led the way in RTS gaming and this one is heading the same way. Bring it on!
  • stevetuck #22 3 years ago

    WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGHHHHHHHHHH

    WE IZ DA BIGGEST AN' DA STRONGEST!

    on a side note, Cant wait for this... lets hope it plays like Company of Heroes which is imo the best RTS out there right now
    Edited by 1 at 12/12/08 @ 15:24
  • Anasui #23 3 years ago

    Oooh can't wait to get constantly dominated by wankers online just like in the first, grand DOW
  • sneetch #24 3 years ago

    @Norfolk'n'Clue
    "12-Dec-08 12:42:29

    Bloody London! come up to leeds! :)"

    Sod Leeds! Come to Galway, or Dublin, or anywhere I don't need to get onto a plane! ;)
  • asphaltcowboy #25 3 years ago

    "Relic has recognised that within the ranks of PC gamers there are countless numbers who'd appreciate RTS gaming but have been put off by their assumed complexity, the amount of time they consume and their cruelty when victory conditions aren't reached.

    This is me! But I do love DoW!
  • stevenbrouwer #26 3 years ago

    Company of heroes with warhammer theme... If relic online was as good as Bnet, I truely wouldn't care about starcraf t2 or diablo 3 anymore
  • FuseNet #27 3 years ago

    "There is an opportunity to play the game early - on Monday we are hosting a Dawn of War II Community Day in London."

    I'm afraid there are no similiar events planned elsewhere in europe? Like say, in Germany/Berlin, for example? ;-)

    Anyway I'm going to buy this on street day as relic's RTS-Games are the only ones which I enjoy playing - a hell of a lot!

    Even if the game is set in a dull, worn-out scenario like WW2.

    Even though I suck at micromanagement and skirmish formostly gives me the picture of a guppy sharing a fish tank with piranhas on crack.
  • Pablo2k5 #28 3 years ago

    This.Looks.Fuckin.Awesome
  • Amazing Bryan #29 3 years ago

    Sounds very similar to an RTS game that came out a little while ago called Worldshift. Unfortunately, the concept ended up being better than the actual game. Hopefully the people at Relic will take the better elements of that game and combine them to make an excellent sequel.