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Warhammer 40,000: Dawn of War II Hands On

PC Hands On by Johnny Minkley

20 November, 2008

Page 2 of 2. <- Page 1

Before long you will have more than the four-squad limit at your disposal. Then it's down to your own tactical choice which you choose - but it's handled neatly via a drag-and-drop menu pre-mission. By far our favourite is Thaddeus and his Assault Marine Squad. These jetpack-powered bad boys, once given a target, blast into the air and descend in unison, wreaking havoc as they plunge into the enemy. Satisfaction guaranteed.

While single-player is heavily weighted towards uncluttered, streamlined action, those hankering after more traditional RTS fare are catered for in multiplayer. "Some publications have mistakenly said there's no base-building in the game, there's no resource gathering," says Ebbert. "That's not true - it's still in multiplayer." This is the result of one of the most significant design decisions Relic has taken: to treat the single- and multiplayer components largely as separate games. Once more, it's all to do with the push to move the genre forward and broaden its appeal.

Ebbert credits Infinity Ward for being the first developer to deliver a game - Call of Duty 4 - that successfully tackled this issue. "They came out well after we started development, but they were the first to release and say, you know, f*** it, they're two separate games. And no-one objected. That's kind of the approach we took: multiplayer is for the more traditional. You need resource-gathering, you need base-building as a pacing mechanic." Yet even here, accessibility is the watchword. Dawn of War II multiplayer must achieve the tricky twin aims of satisfying veterans of the series while encouraging newcomers to take the plunge online. To facilitate the latter, the team has invested a lot of time in its three-versus-three Team Battle mode, which is what we play. Believing that straight one-on-one scraps intimidate less experienced gamers, co-op elements and teamwork have been built in to ensure everyone can have a blast.

'Warhammer 40,000: Dawn of War II' Screenshot 3

Units are rendered in excellent detail, as is the blood they spew.

Unlike the Marine-focused campaign, multiplayer offers a choice of four races: Space Marines, the Eldar, Orks and - making their long-awaited DoW debut - Tyranids. Crucially, after picking a race you must choose a hero to lead your assault. Each race has three heroes, representing different classes. Only the Space Marines are available during the playtest though. They have: Force Commander, with the formidable melee skills of his single-player counterpart; Apothecary, exclusive to multiplayer, which is the healer unit, swift to revive fallen comrades; and Tech Marine, again multiplayer-only, who knows his way around a tool kit, able to construct defences, reinforcement points and turrets.

This differs from, say, the Commander Trees of Company of Heroes, since you make the decision before entering the fray. And your choice defines your role on the battlefield. Beyond that, the territory is familiar. There are three types of strategic point scattered across the maps - Power, Requisition and, in a nod to Company of Heroes, Victory - that you have to capture while seeking to overwhelm the enemy. You can go all out to grab Victory points gradually to erode your foe's resistance. Or you can go for broke and annihilate their base for an instant win.

Progression also features in multiplayer, although unlike the Campaign, it only lasts within a single session. Heroes can be levelled up to a limit of level 10; boosting tactics include killing an opposing hero and reviving a teammate. A level-10 Force Commander, Relic assures, will "kick the ass" of one at level 1. As you'd expect, really. Meanwhile, customisation of heroes here happens during battle - with war gear becoming available as you harness more requisition and power.

'Warhammer 40,000: Dawn of War II' Screenshot 4

The engine that powered Company of Heroes is big on bangs.

The handful of games we squeeze in are riotous. Battles see-saw tantalisingly; and it's reassuring to note that even when one side is staring defeat in the face, some elegant manoeuvring can quickly turn a fight on its head. During intense, crowded encounters it's sometimes difficult to make out what is going on beneath the flaming, billowing carnage, but it's hard not to admire the pyrotechnic tour de force on display. Company of Heroes might have to defer to realism, but with Dawn of War II Relic seems intent on using the engine to pump out the biggest, most absurd fireworks display you've ever seen. And it looks fantastic. With people of all skills involved, Relic's point is made. Win or lose, the action in this brief taster is spectacular enough to satisfy you in its own right.

What's more, a further "massive reveal" on multiplayer is coming soon, Ebbert reveals. Presumably that will include a look at the announced but yet-to-be-seen co-op campaign. For now, Dawn of War II impressed us at first glance, and has impressed us again at first play. It's pure action-RTS and some may baulk at a few of the simplifications - change is often as feared as it is welcomed. Either way, it's intoxicating stuff. But Relic knows all about that.

Warhammer 40,000: Dawn of War II is due out for the PC in spring 2009.

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Comments: 1-50 of 64 in total | next 50 »

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Jigglybean
20/11/08 @ 11:37
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I cant wait for this. I just hope it isnt dumbed down too much from the original, which I loved
spimmy
20/11/08 @ 11:41
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no base building :(
mingster
20/11/08 @ 11:50
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Some publications have mistakenly said there's no base-building in the game, there's no resource gathering," says Ebbert. "That's not true - it's still in multiplayer." This is the result of one of the most significant design decisions Relic has taken: to treat the single- and multiplayer components largely as separate games

read the review properly spimmy you nonce.
TriggerHippie
20/11/08 @ 11:52
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Dumbed down? Have you even read the article?
Zander
20/11/08 @ 11:53
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Hurray up already. Although I am also concerned about the dumbing down and how far these rpg elements are creeping into the game. Still Relic haven't disappointed before so I am sure it will be amazing.
jonfon
20/11/08 @ 11:54
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No Base Building :)

This sounds more like the 40k I used to play than DoW 1 which was a bit odd with all its Base Building. This sounds closer to the original tabletop game. Plus it gives it a strong distinction from Star Craft 2.

*edit : Oh there is base building in Multiplayer? Drat!

Not sure I like the idea of the campaign being Marines only though :(
Edited 1 times, most recently on 20/11/08 @ 11:55
the_dudefather
20/11/08 @ 11:58
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looks good, wonder what the multiplayer will be like
Adam_T
20/11/08 @ 11:59
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I AM FEAR INCARNATE!!!

LOVE the voice acting from DoW, sending my FC in with a squad and ripping up shit was highly satisfying. Hope they have kept the awesome voices.

Looking forward to this like hell, will be upgrading my system for it.
TriggerHippie
20/11/08 @ 12:00
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I don't understand how people are reading the addition of game mechanics from Company of Heroes with a dash of RPG as dumbing down. Really, is base building the hallmark of a complex RTS? :S
Edited 1 times, most recently on 20/11/08 @ 12:06
JediMasterMalik
20/11/08 @ 12:01
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Sounds brilliant, but yeah I want more campaign stories :(
Adam_T
20/11/08 @ 12:11
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Let them get the engine updates complete and perfect ... then come the narrative and campaigns, possibly through expansions.

It's nice to see an RTS that just isn't the fisher price C&C3 engine rehashed.
Evolution
20/11/08 @ 12:11
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Original DoW campaign was marine only wasn't it?
spekkeh
20/11/08 @ 12:13
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I grew tired of RTSes ten years ago, but this games look awesome. If it manages to sufficiently change the genre, I might buy it.
Snidesworth
20/11/08 @ 12:13
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So, we're getting real time Chaos Gate single player and old fashioned, proper RTS multiplayer? Sounds good to me.
anomagnus
20/11/08 @ 12:15
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fuck yea baby, i cant wait for this!
Iora
20/11/08 @ 12:18
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If you have played Company of Heroes or watched one of the demostration videos of this game then you'll know it isnt dumbed down. You can't tank rush you way through this.
BobsUncle
20/11/08 @ 12:19
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Is that all your strength can muster?
paketep
20/11/08 @ 12:38
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Shouldn't it be Dawn of SecuROM? :(
BobsUncle
20/11/08 @ 12:40
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Build routine 752 initiated.
BobsUncle
20/11/08 @ 12:40
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ORKS ORKS ORKS ORKS!
BobsUncle
20/11/08 @ 12:41
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We'll be all sneaky like.
BobsUncle
20/11/08 @ 12:42
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Even in death I still serve.
BobsUncle
20/11/08 @ 12:44
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I'm da biggest so I'm da boss.
Zander
20/11/08 @ 12:53
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Please, no more kicking!!!
Zander
20/11/08 @ 12:54
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Knowledge is power, hide it well
Zander
20/11/08 @ 12:54
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What are your needs
Zander
20/11/08 @ 12:58
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@TriggerHippie

The guy said he thinks things are too complex as they are, hence why it sounds like (we haven't said it HAS been dumbed down), it is getting a dumb down. Also I don't need to be told I am awesome every 5 minutes by a computer game. I am not that insecure!!!

I have played non base build rts games before (Soldiers Heroes of WW2 is brillant) so no its not the hall mark but what do you replace it with??? Hopefully something good, we'll see....
General_Zod
20/11/08 @ 13:00
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A moment of laxity spawns a lifetime of heresy.
knightmt
20/11/08 @ 13:09
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It sounds quite quick which is a plus, I often get stuck in rts for days.
Good work, will see what happens.
gmjapan
20/11/08 @ 13:14
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A Space Marine only campaign in the original hit a bum note with alot of people. Surprised to see them repeat that.
Azazel
20/11/08 @ 13:23
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I'm sure they'd be only too happy to include a non-marines SP campaign. Providing everyone is happy waiting an extra 6 months.
BobsUncle
20/11/08 @ 13:24
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FOR THE EMPEROR!
BobsUncle
20/11/08 @ 13:25
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Death from above.
Zander
20/11/08 @ 13:27
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Sanity is for the weak!
Turrican
20/11/08 @ 13:29
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While I'm sure the single player will be great (and much better than the original SP before they turned the expansions into Risk games), we have to remember that playing a game where you slowly construct a base and build up a force is appealing to a lot of people (like me), and not a sign of fear because Relic are trying something new.

I think the key question Eurogamer should have asked was whether the multiplayer mode can be played against the AI, as many people don't actually like to play other people all the time (for isntance, I can pause the game and come back to it!!).

I found with the original DoW it was the skirmishes against the AI that had me coming back for more, I hope this allows the same.
BobsUncle
20/11/08 @ 13:30
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With me brothers!
kangarootoo
20/11/08 @ 13:30
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""Alcoholism's a strong word... but we're a rowdy studio," says Dawn of War II's charismatic lead designer Jonny Ebbert, who has just been telling us about how a fifth of them got thrown out of their own Christmas party, and how when they're not being manhandled by bouncers they like to "knock each other out or smash stuff; all kinds of crazy shit". Alright then."

Not a good opening. There is nothing more cringe inducing than hearing slightly nerdish people talk about how "mental" they are, just because they got pissed once and nicked a Batman movie poster out of a bus stop shelter window.

"Knock each other out or smash stuff..."

"Do you really knock each other out?"

"Well, no."

"Thought not."
Zander
20/11/08 @ 13:32
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@Turrican

Totally agree. Also I am too shite to play against people so I'll be hoping for the same skirmish mode.
Schiraman
20/11/08 @ 13:32
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@BobsUncle: actually that's a misquote, if you listen carefully you can hear the Dreadnaught's ultimately carefree spirit bubbling through: "Even in death I still surf."

Ryuken
20/11/08 @ 13:34
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"I found with the original DoW it was the skirmishes against the AI that had me coming back for more, I hope this allows the same. "

I wouldn't be surprised if skirmish is actually the most played option of all RTS games.
Edited 1 times, most recently on 20/11/08 @ 13:35
BobsUncle
20/11/08 @ 13:38
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@Schiraman, listen closer and you'll hear the smug Librarian say

Knowledge is power, I did well.



(c) Antoine David, 2005 ish (Zander?)
Zander
20/11/08 @ 13:39
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@kangarootoo

Haha so true. "Look at me I drink beer so i must be cool right!?"

Anyway the Police want you to return that Batman poster :-)

Gastrian
20/11/08 @ 13:40
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I'd rather one good storyline to play than twenty crap ones. Thats what annoyed me about the last expansion, even in the Capital missions there was no storyline to speak of and made playing each race samey and boring.

Also if there's no base building and you have a pre-selected number of units with RPG elements does that make this a Real-Time Tactics game as opposed to a Real-Time Strategy?
Zander
20/11/08 @ 13:41
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Yep, to Antoine the Librarian was just some smug bastard self congratulation himself all the time. But then what did Antoine know, all he built was scout squads...
Edited 1 times, most recently on 20/11/08 @ 13:47
Laxy
20/11/08 @ 13:43
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EG, haven't you gone a little overboard with those screenshots? I doubt anyone here has a 6000x4000 pixel monitor.
glaeken
20/11/08 @ 13:46
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Walk softly and carry a big gun

Nice to see I am not the only one who loved the voice acting on the first game :)
Adam_T
20/11/08 @ 13:46
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Of course they'll be a skirmish mode guys, every RTS since red Alert has had skirmish.
Tetragammatron
20/11/08 @ 13:48
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How can they dumb down an RTS that never even had the S in the first place?
BobsUncle
20/11/08 @ 13:51
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I wonder if anyone here knows what an army of scouts looks like? Probably not becuase you'd have to be an idiot to build one, or play with a spaz who did.

Nearly as cool as that army of dreadnoughts and Terminators.
Iora
20/11/08 @ 14:05
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"By my bloody hand"

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