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Warhammer 40,000: Dawn of War II Hands On

PC Hands On by Johnny Minkley

20 November, 2008

Page 1 of 2. Page 2 ->

"Alcoholism's a strong word... but we're a rowdy studio," says Dawn of War II's charismatic lead designer Jonny Ebbert, who has just been telling us about how a fifth of them got thrown out of their own Christmas party, and how when they're not being manhandled by bouncers they like to "knock each other out or smash stuff; all kinds of crazy shit". Alright then.

As amusing as it is to hear developers go off-script, it's key to understanding the bullish Canadian developer. The team works hard, plays hard and trusts in one another. And, as a group, exudes confidence in what it is creating.

This is important for Dawn of War II, full sequel to the 2004 Warhammer 40,000-themed action-RTS, as it provides the team with the creative security to reject a bunch of the generic conventions it has slavishly adhered to in the studio's 11-year existence; to remould the RTS as an accessible, inclusive experience, and not just an impenetrable dark art lorded by swivel-eyed hunchbacks with 17 fingers and a PhD in Qwerty. Oli's already covered Relic's bleak account of the state of the genre and plans to give it a good kick up the RTS. Inside the developer's offices in Vancouver, it's time to put these claims to the test.

"PC has been in a bit of a rut; we've done it to ourselves," admits Ebbert, reviving the theme. "We've made it way too freaking complicated and we haven't kept up with other genres." So what to do? Plunder what you can from successful, forward-looking genres, of course. And Relic has distilled this into a three-point manifesto for change: better rewards; no more starting over; making you care about your units. These guiding principles are evident from the moment you fire up the game: before you do anything, you must name your commander. It's a simple, obvious touch, but one that immediately personalises the experience.

The only race that will be playable out of the box on day one is the Space Marines. More are certain to follow via expansions and DLC, but for now Relic wants to deliver the most engaging experience it can across a single narrative arc. Fair enough. Other races come into play in multiplayer. The five-mission demo at Relic offers a solid sample of the Campaign's style, taking in action across two worlds, sprawling squabbles with Orks, the Eldar and numerous jabbering bosses, while laying out the core features. Missions are deliberately short; squads are limited to a maximum of four, each with their own pumped sergeant; resourcing and base-building are jettisoned in favour of bloody rampage; perks and upgrades flood in. It's like watching Match of the Day highlights: all of the exciting bits lumped together, with most of the boring build-up left on the cutting room floor.

'Warhammer 40,000: Dawn of War II' Screenshot 1

A jet-packed Assault Marine soars above the battle raging below.

Relic says it wants to reward the player, and the rewards come thick and fast. Here the team takes its cue from MMOs. "In massives you get rewarded every 10 minutes," notes Ebbert. "Reward, bam, good job. Somebody's either telling you 'awesome job!', or they're giving you something. So we integrated that into our game." The first notable reward comes right after the short and sweet first mission. Beginning on the planet Caldius, a recruiting colony for Blood Ravens, player forces are tasked with repelling the Ork enemy, driving the filthy, gurning cowards back into a mineshaft and destroying the entrance. Thanks to our stunning heroics we get an improved chainsword and begin to power up our forces. Yippee!

Persistence is essential to the attachment Relic wants us to feel for our squads. The squads you start the game with, you'll finish it with, so it helps if you care. Mercifully, despite what Relic staff do in their spare time, bonding in-game doesn't require 20 pints of Stella and rolling around in the street with a bouncer. Instead it comes through gradually upgrading abilities, like health and melee skills, in-between missions with currency that has been accrued. So the characters not only develop through the narrative (and nifty CGI cut-scenes add a lot here), they also grow in stature according to the way you play the game. And Relic is keen to add that the story itself is not strictly linear: you will have a degree of choice of which missions you choose and where you go in the campaign.

'Warhammer 40,000: Dawn of War II' Screenshot 2

Has shooting Orks in the face ever looked this good?

In certain missions there are also Stratagems that can be captured. Secure and reinforce these (your enemies will try to seize them back), and they can be used as healing points as well as dispensing items. There's something called 'Blessing of Fortitude' in the second mission, for examples, which offers 15 seconds of invulnerability to all units - rather handy in boss battles.

Early missions, bosses aside, begin fairly low-key, spacing out the enemy onslaught as you make yourself comfortable at your command deck. But by the end of the demo, your squads are dug around the walls of a capital building, flanked by numerous AI units, defending it against a multi-faceted Ork onslaught. It's like a mini Battle of Helm's Deep, intense, dramatic and very easy on the eyes. Dawn of War II ditches the old engine and uses the one that powered Company of Heroes. And it shows. The dark fantasy of 40k is recreated in fine detail. Individual unit animations are bursting with personality; and the sense of being caught up in brutal combat is heightened by the incessant chattering and screaming from your own squads and foes, over the general cacophony of war. Each of the bosses we encounter has several mouthfuls of deliciously dry abuse they taunt you with, which only adds to your desire to shred them into a thousand tiny cubes of singed flesh.

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Comments: 1-50 of 64 in total | next 50 »

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Jigglybean
20/11/08 @ 11:37
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I cant wait for this. I just hope it isnt dumbed down too much from the original, which I loved
spimmy
20/11/08 @ 11:41
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no base building :(
mingster
20/11/08 @ 11:50
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Some publications have mistakenly said there's no base-building in the game, there's no resource gathering," says Ebbert. "That's not true - it's still in multiplayer." This is the result of one of the most significant design decisions Relic has taken: to treat the single- and multiplayer components largely as separate games

read the review properly spimmy you nonce.
TriggerHippie
20/11/08 @ 11:52
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Dumbed down? Have you even read the article?
Zander
20/11/08 @ 11:53
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Hurray up already. Although I am also concerned about the dumbing down and how far these rpg elements are creeping into the game. Still Relic haven't disappointed before so I am sure it will be amazing.
jonfon
20/11/08 @ 11:54
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No Base Building :)

This sounds more like the 40k I used to play than DoW 1 which was a bit odd with all its Base Building. This sounds closer to the original tabletop game. Plus it gives it a strong distinction from Star Craft 2.

*edit : Oh there is base building in Multiplayer? Drat!

Not sure I like the idea of the campaign being Marines only though :(
Edited 1 times, most recently on 20/11/08 @ 11:55
the_dudefather
20/11/08 @ 11:58
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looks good, wonder what the multiplayer will be like
Adam_T
20/11/08 @ 11:59
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I AM FEAR INCARNATE!!!

LOVE the voice acting from DoW, sending my FC in with a squad and ripping up shit was highly satisfying. Hope they have kept the awesome voices.

Looking forward to this like hell, will be upgrading my system for it.
TriggerHippie
20/11/08 @ 12:00
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I don't understand how people are reading the addition of game mechanics from Company of Heroes with a dash of RPG as dumbing down. Really, is base building the hallmark of a complex RTS? :S
Edited 1 times, most recently on 20/11/08 @ 12:06
JediMasterMalik
20/11/08 @ 12:01
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Sounds brilliant, but yeah I want more campaign stories :(
Adam_T
20/11/08 @ 12:11
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Let them get the engine updates complete and perfect ... then come the narrative and campaigns, possibly through expansions.

It's nice to see an RTS that just isn't the fisher price C&C3 engine rehashed.
Evolution
20/11/08 @ 12:11
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Original DoW campaign was marine only wasn't it?
spekkeh
20/11/08 @ 12:13
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I grew tired of RTSes ten years ago, but this games look awesome. If it manages to sufficiently change the genre, I might buy it.
Snidesworth
20/11/08 @ 12:13
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So, we're getting real time Chaos Gate single player and old fashioned, proper RTS multiplayer? Sounds good to me.
anomagnus
20/11/08 @ 12:15
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fuck yea baby, i cant wait for this!
Iora
20/11/08 @ 12:18
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If you have played Company of Heroes or watched one of the demostration videos of this game then you'll know it isnt dumbed down. You can't tank rush you way through this.
BobsUncle
20/11/08 @ 12:19
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Is that all your strength can muster?
paketep
20/11/08 @ 12:38
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Shouldn't it be Dawn of SecuROM? :(
BobsUncle
20/11/08 @ 12:40
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Build routine 752 initiated.
BobsUncle
20/11/08 @ 12:40
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ORKS ORKS ORKS ORKS!
BobsUncle
20/11/08 @ 12:41
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We'll be all sneaky like.
BobsUncle
20/11/08 @ 12:42
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Even in death I still serve.
BobsUncle
20/11/08 @ 12:44
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I'm da biggest so I'm da boss.
Zander
20/11/08 @ 12:53
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Please, no more kicking!!!
Zander
20/11/08 @ 12:54
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Knowledge is power, hide it well
Zander
20/11/08 @ 12:54
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What are your needs
Zander
20/11/08 @ 12:58
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@TriggerHippie

The guy said he thinks things are too complex as they are, hence why it sounds like (we haven't said it HAS been dumbed down), it is getting a dumb down. Also I don't need to be told I am awesome every 5 minutes by a computer game. I am not that insecure!!!

I have played non base build rts games before (Soldiers Heroes of WW2 is brillant) so no its not the hall mark but what do you replace it with??? Hopefully something good, we'll see....
General_Zod
20/11/08 @ 13:00
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A moment of laxity spawns a lifetime of heresy.
knightmt
20/11/08 @ 13:09
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It sounds quite quick which is a plus, I often get stuck in rts for days.
Good work, will see what happens.
gmjapan
20/11/08 @ 13:14
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A Space Marine only campaign in the original hit a bum note with alot of people. Surprised to see them repeat that.
Azazel
20/11/08 @ 13:23
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I'm sure they'd be only too happy to include a non-marines SP campaign. Providing everyone is happy waiting an extra 6 months.
BobsUncle
20/11/08 @ 13:24
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FOR THE EMPEROR!
BobsUncle
20/11/08 @ 13:25
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Death from above.
Zander
20/11/08 @ 13:27
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Sanity is for the weak!
Turrican
20/11/08 @ 13:29
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While I'm sure the single player will be great (and much better than the original SP before they turned the expansions into Risk games), we have to remember that playing a game where you slowly construct a base and build up a force is appealing to a lot of people (like me), and not a sign of fear because Relic are trying something new.

I think the key question Eurogamer should have asked was whether the multiplayer mode can be played against the AI, as many people don't actually like to play other people all the time (for isntance, I can pause the game and come back to it!!).

I found with the original DoW it was the skirmishes against the AI that had me coming back for more, I hope this allows the same.
BobsUncle
20/11/08 @ 13:30
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With me brothers!
kangarootoo
20/11/08 @ 13:30
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""Alcoholism's a strong word... but we're a rowdy studio," says Dawn of War II's charismatic lead designer Jonny Ebbert, who has just been telling us about how a fifth of them got thrown out of their own Christmas party, and how when they're not being manhandled by bouncers they like to "knock each other out or smash stuff; all kinds of crazy shit". Alright then."

Not a good opening. There is nothing more cringe inducing than hearing slightly nerdish people talk about how "mental" they are, just because they got pissed once and nicked a Batman movie poster out of a bus stop shelter window.

"Knock each other out or smash stuff..."

"Do you really knock each other out?"

"Well, no."

"Thought not."
Zander
20/11/08 @ 13:32
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@Turrican

Totally agree. Also I am too shite to play against people so I'll be hoping for the same skirmish mode.
Schiraman
20/11/08 @ 13:32
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@BobsUncle: actually that's a misquote, if you listen carefully you can hear the Dreadnaught's ultimately carefree spirit bubbling through: "Even in death I still surf."

Ryuken
20/11/08 @ 13:34
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"I found with the original DoW it was the skirmishes against the AI that had me coming back for more, I hope this allows the same. "

I wouldn't be surprised if skirmish is actually the most played option of all RTS games.
Edited 1 times, most recently on 20/11/08 @ 13:35
BobsUncle
20/11/08 @ 13:38
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@Schiraman, listen closer and you'll hear the smug Librarian say

Knowledge is power, I did well.



(c) Antoine David, 2005 ish (Zander?)
Zander
20/11/08 @ 13:39
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@kangarootoo

Haha so true. "Look at me I drink beer so i must be cool right!?"

Anyway the Police want you to return that Batman poster :-)

Gastrian
20/11/08 @ 13:40
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I'd rather one good storyline to play than twenty crap ones. Thats what annoyed me about the last expansion, even in the Capital missions there was no storyline to speak of and made playing each race samey and boring.

Also if there's no base building and you have a pre-selected number of units with RPG elements does that make this a Real-Time Tactics game as opposed to a Real-Time Strategy?
Zander
20/11/08 @ 13:41
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Yep, to Antoine the Librarian was just some smug bastard self congratulation himself all the time. But then what did Antoine know, all he built was scout squads...
Edited 1 times, most recently on 20/11/08 @ 13:47
Laxy
20/11/08 @ 13:43
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EG, haven't you gone a little overboard with those screenshots? I doubt anyone here has a 6000x4000 pixel monitor.
glaeken
20/11/08 @ 13:46
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Walk softly and carry a big gun

Nice to see I am not the only one who loved the voice acting on the first game :)
Adam_T
20/11/08 @ 13:46
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Of course they'll be a skirmish mode guys, every RTS since red Alert has had skirmish.
Tetragammatron
20/11/08 @ 13:48
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How can they dumb down an RTS that never even had the S in the first place?
BobsUncle
20/11/08 @ 13:51
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I wonder if anyone here knows what an army of scouts looks like? Probably not becuase you'd have to be an idiot to build one, or play with a spaz who did.

Nearly as cool as that army of dreadnoughts and Terminators.
Iora
20/11/08 @ 14:05
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"By my bloody hand"

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