Warhammer 40,000: Dawn of War II

First impressions of the 41st millennium beta.

The Warhammer 40,000: Dawn of War II beta test is happening now, but only for Soulstorm owners until 28th January. See elsewhere on Eurogamer to find out how you can get your hands on it this weekend regardless.

It's been argued that videogames are about escapism. As I'm writing this, Barack Obama is being inaugurated as President of the USA. The change in attitude in the western democracies is much discussed, with words like "hope" and "change" being uttered by those who a year or so back would have cynically snorted at the concept. In such a climate, what could be more escapist than being forced into a realm of conflict in the far future where billions of men die in futile battles as part of a gleeful fascist empire? Nothing comes to mind. No hope. No change. Only war. Dawn of War II's chosen its moment.

Much like kicking around the bisected corpse of a Space Ork who looked at you funny, it's a game of two halves. The single-player is about a continuing campaign, managing a small team who gather snazzy War Gear and whatnot. Apparently, anyway. I haven't played it, because this is the multiplayer beta, and as the name may suggest, it contains multiplayer-specific content. And the actual multiplayer is much more a traditional RTS experience than the single-player.

Relic seemed to get a little annoyed at people assuming the multiplayer would be based on the radically different approaches adopted by the single-player game when they'd never actually said any such thing, which was a problem of their own making. When you only reveal a game that's not much like the original and refuse to elaborate on multiplayer - for the self-serving reason of trying to have a slow-release of new features in the hype - you can expect people to reasonably assume the game they've been shown is what the game's going to be like. A simple "The multiplayer will be a much more traditional experience" would have sidestepped it, for the record.

'Warhammer 40,000: Dawn of War II' Screenshot 1

This is a Tyranid. He's after your heart, but only literally.

As such, Dawn of War II multiplayer initially feels a lot like you would have expected Dawn of War II to feel before we knew better. That is, the best bits of the original, plus extra gubbins from the definitive RTS of the last five years, Company of Heroes. Plus new stuff. And Tyranids, which will make your average Dawn of War fanatic about as happy as adding Skaven as a playable race would do to your average Warhammer Online fanatic.

The beta includes all four races in the whole game, with each of their three hero types. There are both head-to-head and three-versus-three conflicts available - two of the former, three of the latter - which utilise an expand-to-gain resource format similar to the first game's. In other words, there are only certain points on the map that can be used to generate resources. Control of them will help you win indirectly. There are also the victory control points, command of which will lead to a victory. However, rather than being based on a timer - as in, owning most of the points for a period leading to your triumph - it's based on points. If you hold more of the victory areas than the opposition, their points start to drain away. Whoever gets to zero first, loses.

And if that sounds too complicated, you can always stomp on their heads with your big mechanical feet.

You can also play ranked multiplayer (which works in the automatch or invite-a-friend way you'd expect from a Games for Windows release) or custom matches (which work in a more traditional browser-esque fashion). The latter also makes that whole "no single-player content" stuff a total lie. You're able to select enemy bots to compete against, which is an ideal way to learn the foibles of each race and/or be gleefully antisocial.

Also, it makes you suspect that if you're turned off the smaller-scale, RPG-esque approach of the campaign, you could make a perfect Dark Crusade clone by making your own paper board to move a little lead man around and then just playing a skirmish game with random settings whenever you enter a new hex. (That's a little Blue Peter game design for you, at no extra charge.)

And unless you're enormously unafraid of social embarrassment, you will want to play the four races against the bots to learn them. You'll want a chance to absorb it all at your own speed. Even familiarity can lose you. It took me a couple of games before I realised that, like Company of Heroes, you're able to man squads inside buildings. While I'd noted the importance of cover and placing your troops there, I'd overlooked hiding out in structures. There are also elements like setting up firing cones for your stationary weapons to try and pin the opposition.

But the biggest changes are the ones that really are influenced by the approach of the main game. That is, experience and equipment. All your units level up, meaning there's much more reason to keep them alive with a swift retreat. Each side also has a choice of three hero units, each of whom customises your side's available special abilities. For example, if you play the Marine Captain option you'll have more offensive abilities, like being able to call down a really old living-relic-esque Dreadnought robot killing machine. Choose the Medic, and you're going to be more about healing. Your choice of leader dictates fundamental changes in tactics. For example, only the Techmarine leader seems able to built extra turrets.

'Warhammer 40,000: Dawn of War II' Screenshot 2

The Dreadnought cranks it up another notch.

Equally, each of the heroes have their own equipment you can choose to upgrade - at a cost - on the battlefield. Once you've bought them for your heroes, you're able to swap between them (slowly) as the tactical situation changes. Normal troop-types have similar upgrades, but tend to be one-way recruitment to a specialist barrack. Which seems to be a lot of added complication, but equally it seems that in other areas the game's pared back a little of its ornate complexity. Tech-trees obviously vary from race to race, but the method of advancing doesn't - it's simply "have the resources, click the button". Your unit-cap is also standardised from the off, meaning you don't need to worry about what to build to get more troops. Even the heroes' special powers are standardised - perform heroic bloodshed and fill up the gauge, then let it rip. In other words, working out which of your powers to use is where Relic's concentrated the depth, rather than the simple matter of accessing the powers. I suspect that's a wise decision.

Otherwise, it's early days yet and many elements need real exploration in the coming weeks to understand their depths. For instance, in another example of the experience-addition-addiction, you rank up in multiplayer games, so improving your heroes. And while that initially fills me with the fear - RTS games are like chess - the lack of a true level playing field hasn't harmed games like Call of Duty 4. Initially, things are about as optimistic as they can be in the grim-future of the 41st millennium. A solid adamantine classic? Well, too early. But it's certainly one I'm looking forward to playing more.

The Tyranids also really are nifty.

The Warhammer 40,000: Dawn of War II beta is available now through Steam to owners of Dawn of War's Soulstorm expansion, and will be available to all on 28th January. However, you can start playing this weekend by grabbing one of our 3,000 beta keys, available from Saturday at 3pm GMT.

Warhammer 40,000: Dawn of War II is due out in Europe on 20th February.

Comments (27) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Gurrah #1 3 years ago

    Where can I find information on how to get into the beta with a Soulstorm key?
  • DFawkes #2 3 years ago

    You can read the blog post comments you big silly billy :p

    Since copy and paste is easy, I'll humour you because I'm usually nice. Just login to Steam, go to the "My Games" page, click "Activate a Product on Steam", stick in your retail key, and away you go! As a bonus, this lets you get the Steam version of Soulstorm so you can play without the disc, though I'm not sure if that's permenant.

  • Gurrah #3 3 years ago

    Very noble of you DFawkes. Somehow I didn't think of checking the DoWII blog again, probably because I was a bit annoyed because they didn't include the info on the initial post announcing that Soulstorm owners would be able to play on the 21st. Well, I did what you and they told me to and since I've got the 21st off, I'll be waiting with my eyes fixed on the screen for the beta to appear in the My Games list.
  • oxymoron #4 3 years ago

  • TripSkyway #5 3 years ago

    Excited to try this, roll on the 28th.
  • Khanivor #6 3 years ago

    Oh no! A new beta-key tard invasion!

    /battens down the hatches
  • Exarch #7 3 years ago

    Excellent lead-in to the "only war" tagline!
  • hbunny #8 3 years ago

    Sounds like the multiplayer is a continuation of the Company of Heroes mechanics, which is great as I played that online for 18 months solid. That's value for money.

    I'll be looking for the open beta.
  • Rizzle #9 3 years ago

    What, no Skaven in the game-game?

    Am downloading beta now, then ignoring it whilst I write up a report. Honest.
  • skillian #10 3 years ago

    Never played Dawn of War, but I've put hundreds of hours into Company of Heroes. I can't help thinking I won't like this as much as CoH (unlike what seems like the rest of the gaming world, I'm a big fan of the WWII setting), but if the mechanics and feel are similar then there's no way I won't pick this up.

    Basically I need a new RTS, and while CoH 2 would make me a lot happier, this is looking like the closest thing right now.
  • Azazel #11 3 years ago

    WAR does not need Skaven. It needs Blood Dragon vampires.
  • UncleLou #12 3 years ago

    Basically I need a new RTS, and while CoH 2 would make me a lot happier, this is looking like the closest thing right now.


    Yeah, I find the WWII setting more interesting, too. But at least we get a new CoH expansion soon, too! :)
  • the_inchworm #13 3 years ago

    The first paragraph is pure pretension.
  • skillian #14 3 years ago

    But at least we get a new CoH expansion soon, too! :)

    Yeah, can't wait for that!
  • Gurrah #15 3 years ago

    Don't get too excited, it's nothing like CoH. Even though the two share the same engine, CoH is far superior to DoWII, gameplay wise and also, even though it shames to me to say this, visually. Cutting out the entire base building aspect is the biggest FAIL I've ever witnessed in a game.
  • Mooglepies #16 3 years ago

    I've not played it (DoW2 beta) yet Gurrah but from my other RTS experiences of late; removing bases focuses you on using your units properly. I welcome the change, to be quite honest.
  • anomagnus #17 3 years ago

    i am wet for this, and unlike others happy that the base building was taken out, it never made snese story wise
  • DFawkes #18 3 years ago

    I think it makes perfect sense, dropping small buildings from dropships to establish a sustainable foothold on a planet. That's how it works in the 40k universe too, moving ships into orbit and sending down troops, makes sense that they'd want support buildings.

    I can see why they took it out, it is the only way to really focus on the fighting itself, but I'll reserve judgment on whether that's good or bad until tonight.
  • hiddenranbir #19 3 years ago

    No base focus is brilliant. Takes me back to days of Ground Control. Real focus on unit deployment (You choose at the start, they come in dropships) and tactical positioning.

    Beta is pretty good. Stable and smooth. Although graph settings can hit the pings a bit too much sometimes.
  • SharpyVII #20 3 years ago

    If your bored and want to get into the beta now, Soulstorm is only £4.50 on steam! i bought it today,and the key is given to you straight away, only took an hour to download, been playing against the AI and so far its great!
  • hiddenranbir #21 3 years ago

    Have to add. Don't like it is GFWL. Now I have to find all my friends on that. Seems rather a waste for me to have had it through Steam.
  • sherpa1984 #22 3 years ago

    "For instance, in another example of the experience-addition-addiction, you rank up in multiplayer games, so improving your heroes."

    It better shitting not be. I'm fairly sure I read- from this site no less- the improvement is only cosmetic. If it improves your stats there should be negative exp points, not just constant stat improvement ala WoW: I don't want 17 year old Johnny Q. Shut-in to drop me 'cos his hero has higher stats, I want 17 year old Johnny Q. Shut-in to beat me because he's a better player.
  • DFawkes #23 3 years ago

    I so want to play, but it's been updating for an hour and a half :(

    Stayed up to get it downloaded too. Waste of time, but I'll learn. This better be good.
  • Schiraman #24 3 years ago

    Having played a few matches, I'd say it plays a lot more like CoH than DoW. Personally I'm not convinced that's a good thing - regardless of how you feel about base-building, DoW 2 doesn't actually allow you to focus on the combat anyway - instead you're forced to constantly send units scurrying here and there to try and reclaim all the dozens of capturable points. TBH I really liked how listening posts worked in DoW - giving you a little bit of static defence and some kind of chance to react before losing a point to an enemy thrust, and it seems like a real shame that DoW 2 has scrapped the idea.
  • redders6600 #25 3 years ago

    There's a nice video of a dev battle on the DoWII community site for those of us not in the beta yet.
  • marcolg #26 3 years ago

    This game is brilliant I have seen video and one sees spectacular 100 %recommended
  • Grimrita #27 3 years ago

    Thanks to the beta, I have cancelled my pre-order. This game is shocking! The original DoW ticked all the right boxes but as mentioned, this is a direct clone of Company of Heroes. Also, there is NO base building like they claim. If you selected the tech mech as a hero unit, they are the ones that build just turrets or tunnels (depending on your race) - thats it.

    There is no strategy any more, its a 'whack a mole' style, and unit variety is very limiting. A VERY disappointing game and I am upset as I was really looking forward to this.