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WAR: Stories from the city Article

Article by Alec Meer

26 November, 2008

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The trouble with ravaged fantasy worlds locked in constant battle between man, monsters and short beardy fellows is that they don't leave a whole lot of options for socialising and sight-seeing. “Fancy meeting for a coffee? Great. I'll meet you by the torture pits. Wear something you don't mind getting splattered in ichor.”

WAR really isn't geared towards hanging out, or even simply taking in the world. It is a player-versus-player world, and it's singled-minded in living up to its acronym. There's a reasonable chance that this competitive intensity will keep a lot of potential players at bay. At the same time there is one specific area in which it puts a lid on its temper and relaxes into some expert world-building. Much has been made of its two capital cities being the ultimate goal of the looping Realm-versus-Realm conflict, but they're also something else: the social and architectural heart of WAR.

If you've ever visited The Inevitable City, the sprawling Chaos fortress that's the bastion of the Destruction forces, you'll know that it's almost like stepping into a different game. WAR's open plains give way to a warped amethyst monolith, locked in darkness and towering over the skyline. It's huge, and it'll take many visits before you can navigate by memory rather than by map. World of Warcraft's capitals, by contrast, look like comfortable hamlets, tiny and convenient where this is massive and wilfully disorientating. This is truly a city.

Of course, it serves many of the same purposes as traditional MMO capitals do. It's a hive of trainers and traders, it's home to guild registration and banking, and it's got a few quests for players tired of the main world's sprawl. These are the reasons to visit it, but they're not its real purpose. What it really does is define what the Destruction races are, and what they're trying to turn the Warhammer world into.

'WAR: Stories from the city' Screenshot 1

Superifically, the human capital could be straight out of Saltzburg. Peer into any alley, however, and the period movie gleam disappears.

Wander around its centre and you'll see barbaric types battling each other for the sheer hell of it, legions of Nurgle Plaguebearers lurking malevolently on thoroughfares, and sheer drops into some nameless abyss. It's weird, demonic and hostile, and it's what Chaos want to turn everything into. You only get an inkling of that in the main world.

For Chaos specifically, it's also proof that this demon race aren't solely the surly blokes with tentacles that WAR's player classes suggests they are. As every good Warhammer geek will already know, there are four major Chaos gods. They're vaguely thematically akin to the four horsemen of the apocalypse, only Famine and Death are replaced by an S&M hermaphrodite and Evil Big Bird. The lore behind these gods is so long and complex that at least 80% of the above generalisation will be immediately picked to pieces by Men Who Know It All.

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Comments: 1-14 of 14 in total

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Eraysor
26/11/08 @ 15:34
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The main problem with WAR's cities is that they were so quiet. Compared to Orgrimmar or Shattrath at peak times they were pretty much abandoned.
Azazel
26/11/08 @ 15:51
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Are there no Stories from the sea?
iokthemonkey
26/11/08 @ 16:10
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Are there no Stories from the sea?

---

Of navy cake?
warlockuk
26/11/08 @ 16:34
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Once you return from the belly of the beast you're never quite the same.
Apologie
26/11/08 @ 16:38
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Best MMO around... gotta go to thouse cityes, enjoy PVP, RVR, Dungeons etc... to know what im talking about. PEace
Edited 1 times, most recently on 26/11/08 @ 16:39
swede
26/11/08 @ 16:49
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.....and, right on cue. Tada! See you on the next ps3 thread...
Mechstra
26/11/08 @ 17:18
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Are there no Stories from the sea?
You terrible man. You should make a Big Exit before your Good Fortune runs out. Find A Place Called Home and stay there, because there was just One Line and you crossed it.

I could go on.
Lemming81
26/11/08 @ 21:16
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Nice article Alec, but there are a few things I don't know if you are aware:

At rank 5, the IC becomes a lot less hostile (presumably because Tzeentch is getting the other gods' daemons under control), at least coming straight off the flight platform. Also, Nurgle is always the enemy for the Chaos players' side as he is Tzeentches enemy (you'll notice he's more 'invaded' the IC as oppossed to having his own quarter like Khorne and Slaanesh.

Do not understimate the ToK as just a mere acheivements log for PvE. actually chasing them down as your own 'quests' is actually alot more compelling than standard MMO PvE fair.

Adding the other cities will be welcome, but top priority? The populations are sparse enough as it is atm until RvR is sorted out and people are out of scenarios. I hope your mention of them isn't indicative of what the PvP is meant to be all about!
Valland
26/11/08 @ 22:46
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lol adding more capitols will just make the cities more abandoned. and what happened to the lotro gold edition i won (last may)?
f u eurogamer, f u.
Snidesworth
26/11/08 @ 22:47
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Before I left WAR the cities were one of the best things in it. When you first saw them you wandered off exploring and suddenly it was 3 hours later. If/when they put the other 4 cities back in I might come back just to see them.
retrend
27/11/08 @ 03:11
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Another shit MMO article on Eurogamer, well done
levitate
27/11/08 @ 11:20
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Oh stfu retrend, this was actually interesting. If you're so damn negative why don't you start your own bloody site so I don't have to see your QQ everywhere!
Hypercube
27/11/08 @ 13:30
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I really like the IC. I haven't spent much time there, but it looks like a city of Chaos should look. Altdorf is good as well, but the IC has more atmosphere...
sweeny
27/11/08 @ 13:42
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WAR could be a good game, one of the best in fact. not sure if it will ever get there. ATM i'm playing Order and finding it just OK. worth a bash if you have several friends to play with, can be boring as a solo game. All the cities will find there way in to the game eventually.

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